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     3 <!-- Mirrored from users.eniinternet.com/bradleym/C1S6.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 07:04:46 GMT -->
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     4 <head>
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     5 	<title> Improve Fast In Go - Milton N. Bradley</title>
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     6 <link rel="stylesheet" href="style2.css">
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     7 </head>
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     8 <body bgcolor="#E0FFFF">
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     9 <a name="top">
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    10 
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    11 						<center><br><br>
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    12 						<font class="booktitle">
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    13 							Improve Fast In Go
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    14 						</font>
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    15 						<br><br>
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    16 						<h1>
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    17 						<font class="chaptitle">
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    18 						© Milton N. Bradley 2008
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    19 						</font>
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    20 						<hr></h1></center>
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    21 						<br><br>
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    22 				
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    23 						
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    24 			<center><a name="Chapter1 Solution 6">
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    25 			<font class="chaptitle">
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    26 				Chapter 1 Solution 6
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    27 			</font><br>
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    28 			</center>
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    29 			
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    30 			<br><br><br>
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    31 				
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    32 						<table>
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    33 							<tr>
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    34 								<td align="left" valign="top">
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    35 									<img src="C1SD6A.jpg" border="1">
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    36 									
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    37 								</td>
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    38 
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    39 								<td width="10"> </td>
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    40 								<td valign="top" align="left">
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    41 									<br><br><br>
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    42 									<strong>Solution 6A</strong></b> B1 here is bad on three major counts:<br><br> 
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    43 									- It garners no profit.<br><br>
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    44 									- It makes no threat (so it’s pure Gote!)<br><br>
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    45 									- It produces bad shape empty triangles at both “a’ and “b”.<br>
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    46 
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    47 									 
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    48 								</td>
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    49 
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    50 								
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    51 							</tr>
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    52 						</table>
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    53 						<br><br>		
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    54 						<table>
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    55 							<tr>
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    56 								<td align="left" valign="top">
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    57 									<img src="C1SD6B.jpg" border="1">
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    58 									
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    59 								</td>
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    60 
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    61 								<td width="10"> </td>
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    62 								<td valign="top" align="left">
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    63 									<br><br><br><br>
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    64 									<strong>Solution 6B</strong></b> This way of playing is feasible, but inferior because it produces 
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    65 									one point less for Black than the preferred (game) solution of 6E. Note that W4 is essential, because 
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    66 									of the defect at ‘a’. If it’s omitted, ...<br> 
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    67 
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    68 									 
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    69 								</td>
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    70 
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    71 								
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    72 							</tr>
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    73 						</table>
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    74 						<br><br>
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    75 						<table>
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    76 							<tr>
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    77 								<td align="left" valign="top">
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    78 									<img src="C1SD6C.jpg" border="1">
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    79 									
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    80 								</td>
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    81 
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    82 								<td width="10"> </td>
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    83 								<td valign="top" align="left">
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    84 									<br><br><br><br>
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    85 									<strong>Solution 6C</strong></b> If W4 is omitted, the pitch of B5 on that same point will capture 5 Whites! If W6 captures, 
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    86 									after the atari of B7 if W8 connects then B“a” will capture 11 Whites! So W8 must connect at “a” and allow B9 to replay at 5 
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    87 									to capture 6 Whites.<br>
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    88 
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    89 									 
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    90 								</td>
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    91 
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    92 								
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    93 							</tr>
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    94 						</table>
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    95 						<br><br>						
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    96 						<table>
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    97 							<tr>
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    98 								<td align="left" valign="top">
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    99 									<img src="C1SD6D.jpg" border="1">
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   100 									
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   101 								</td>
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   102 
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   103 								<td width="10"> </td>
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   104 								<td valign="top" align="left">
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   105 									<br><br><br><br>
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   106 									<strong>Solution 6D</strong></b> This B1 is best, and this diagram shows that it absolutely prevents an immediate cut with W2 
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   107 									because after the atari of B3, connecting with W4 would allow B5 to produce a snapback that captures 7 Whites. So ...<br>
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   108 									 
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   109 								</td>
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   110 
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   111 								
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   112 							</tr>
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   113 						</table>
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   114 						<br><br>
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   115 						<table>
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   116 							<tr>
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   117 								<td align="left" valign="top">
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   118 									<img src="C1SD6E.jpg" border="1">
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   119 									
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   120 								</td>
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   121 
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   122 								<td width="10"> </td>
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   123 								<td valign="top" align="left">
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   124 									<br><br><br><br>
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   125 									<strong>Solution 6E</strong></b> After the atari on the marked stone of B1, White saved this stone with the simple connection of W2. 
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   126 									This forced B3 to connect, and although this produced an empty triangle, it was acceptable because it retained Sente by forcing W4 
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   127 									to prevent Black’s pitch and following capture as in Solution 6C.<br>
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   128 
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   129 									 
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   130 								</td>
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   131 
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   132 								
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   133 							</tr>
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   134 						</table>
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   135 
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   136 <br><br>						
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   137 <strong>Click Here To Return To</strong><a href="Ch1P.html"><font size=+1><font Color="#0033FF"><strong> Chapter 1 Problems </strong></font></a>
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   138 <br><br>
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   139 <strong>Click Here To Return To</strong><a href="Ch1.html"><font size=+1><font Color="#0033FF"><strong> Chapter 1 </strong></font></a>
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   140 <br><br>
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   141 <strong>Click Here To Move On To</strong><a href="Ch2.html"><font size=+1><font Color="#0033FF"><strong> Chapter 2 </strong></font></a>
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   142 <br><br>
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   143 <strong>Click Here To Return To</strong><a href="ImproveFastIndex.html"><font size=+1><font Color="#0033FF"><strong> Table Of Contents </strong></font></a>
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   144 <br><br>
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   145 <strong>Click Here To Return To</strong><a href="index.html"><font size=+1><font Color="#0033FF"><strong> Milt's Go
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   146 Page</strong></font></a>
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   147 
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   148 
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   149 					
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   150 			<br><br><br><br>
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   151 		</td>
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   152 		<td width="100"> </td>
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   153 	</tr>
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   154 </table>
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   155 </body>
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   156 
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   157 <!-- Mirrored from users.eniinternet.com/bradleym/C1S6.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 07:04:46 GMT -->
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   158 </html> |