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|  | 5 <title></title> | 
|  | 6 </head> | 
|  | 7 <body text="#000000" link="#0000ff" vlink="#551a8b" alink="#ff0000" bgcolor="#c0c0c0"> | 
|  | 8 | 
|  | 9 <p><hr> | 
|  | 10 | 
|  | 11 <br wp="br1"><br wp="br2"><a name="The Magic Of Go"> | 
|  | 12 <p><strong>The Magic Of Go</strong> | 
|  | 13 | 
|  | 14 <p><strong>© 2002 Milton N. Bradley</a></strong> | 
|  | 15 | 
|  | 16 <p>Although the characteristic which places Go on a unique plane far above competitors like chess | 
|  | 17 is its almost unbelievably profound strategy, it is the clever, incisive tactics of Go that are the | 
|  | 18 most obvious and accessible feature which provides much of its appeal. | 
|  | 19 | 
|  | 20 <p>As in chess, perhaps the most startling and frequently unexpected of Go's extensive catalog of | 
|  | 21 clever tactical ploys is the sacrifice, so this will be the focus of many of the few selected | 
|  | 22 examples presented here. | 
|  | 23 | 
|  | 24 <p>Unlike chess, in which many of the best problems can be shown to be impossible to achieve in a | 
|  | 25 real game, EVERY GO PROBLEM IS COMPLETELY REALISTIC and the vast majority of the | 
|  | 26 best ones have actually occurred in master games! <a href="#Problem 1"> | 
|  | 27 | 
|  | 28 <p>Problem 1</a> - Elementary <a href="#Problem 2"> | 
|  | 29 | 
|  | 30 <p>Problem 2</a> - Elementary <a href="#Problem 3"> | 
|  | 31 | 
|  | 32 <p>Problem 3</a> - Easy <a href="#Problem 4"> | 
|  | 33 | 
|  | 34 <p>Problem 4</a> - Easy <a href="#Problem 5"> | 
|  | 35 | 
|  | 36 <p>Problem 5</a> - Intermediate <a href="#Problem 6"> | 
|  | 37 | 
|  | 38 <p>Problem 6</a> - Intermediate <a href="#Problem 7"> | 
|  | 39 | 
|  | 40 <p>Problem 7</a> - Somewhat  Difficult <a href="#Problem 8"> | 
|  | 41 | 
|  | 42 <p>Problem 8</a> - Somewhat Difficult <a href="#Problem 9"> | 
|  | 43 | 
|  | 44 <p>Problem 9</a> - Moderately Difficult <a href="#Problem 10"> | 
|  | 45 | 
|  | 46 <p>Problem 10</a> - Moderately Difficult | 
|  | 47 | 
|  | 48 <p>The examples presented here provide only a tiny insight into the beautiful and challenging world | 
|  | 49 of Go problems. For a vastly greater and more advanced selection, please refer to the section | 
|  | 50 entitled "Problems" in the wonderful <a href="http://nngs.cosmic.org/hmkw/golinks.html"></font><font color="#0033ff"><strong>The Web Go Page Index</strong></font><font color="#0000ff"></a></font> | 
|  | 51 | 
|  | 52 <p>After you've had your fill of those brain twisters (at least for the moment) please don't forget to | 
|  | 53 return here for the remainder of my presentation!<a href="Legend.html"> | 
|  | 54 | 
|  | 55 <p><font color="#0033ff"><strong>Continue</strong></font></a> | 
|  | 56 | 
|  | 57 <p>Click Here To Return To<a href="index.html"><font color="#0033ff"><strong> Milt's Go Page</strong></font></a> | 
|  | 58 | 
|  | 59 <p><hr> | 
|  | 60 <br wp="br1"><br wp="br2"><a name="Problem 1"> | 
|  | 61 <p>Problem 1</a> - Black To Play And Live | 
|  | 62 | 
|  | 63 <p><font color="#0000ff"><img src="img.gif" width="122" height="122" align="bottom" ></font> | 
|  | 64 | 
|  | 65 <p>Click here to see the <a href="#Problem 1 Solution">Solution And Explanation</a> | 
|  | 66 | 
|  | 67 <p><hr> | 
|  | 68 <a name="Problem 2"> | 
|  | 69 <p>Problem 2</a> - Black To Play And Kill | 
|  | 70 | 
|  | 71 <p><img src="img1.gif" width="102" height="262" align="left" > | 
|  | 72 <br wp="br1"><br wp="br2"> | 
|  | 73 <br wp="br1"><br wp="br2"> | 
|  | 74 <br wp="br1"><br wp="br2"> | 
|  | 75 <br wp="br1"><br wp="br2"> | 
|  | 76 <br wp="br1"><br wp="br2"> | 
|  | 77 <br wp="br1"><br wp="br2"> | 
|  | 78 <br wp="br1"><br wp="br2"> | 
|  | 79 <br wp="br1"><br wp="br2"> | 
|  | 80 | 
|  | 81 <p>Click here to see the <a href="#Problem 2 Solution">Solution And Explanation</a> | 
|  | 82 | 
|  | 83 <p><hr><br wp="br1"><br wp="br2"><a name="Problem 3"> | 
|  | 84 <p>Problem 3</a> - White to play and kill the Black upper left corner. | 
|  | 85 | 
|  | 86 <p><img src="img2.gif" width="162" height="202" align="left" ></font> | 
|  | 87 <br wp="br1"><br wp="br2"> | 
|  | 88 <br wp="br1"><br wp="br2"> | 
|  | 89 <br wp="br1"><br wp="br2"> | 
|  | 90 <br wp="br1"><br wp="br2"> | 
|  | 91 <br wp="br1"><br wp="br2"> | 
|  | 92 <br wp="br1"><br wp="br2"> | 
|  | 93 | 
|  | 94 <p>Click here to see the<a href="#Problem 3 Solution"> Solution And Explanation</a> | 
|  | 95 | 
|  | 96 <p><hr> | 
|  | 97 | 
|  | 98 <br wp="br1"><br wp="br2"><a name="Problem 4"> | 
|  | 99 <p>Problem 4</a> - White to play and live in the upper left corner. | 
|  | 100 | 
|  | 101 <p><img src="img3.gif" width="202" height="222" align="left" ></font> | 
|  | 102 <br wp="br1"><br wp="br2"> | 
|  | 103 <br wp="br1"><br wp="br2"> | 
|  | 104 <br wp="br1"><br wp="br2"> | 
|  | 105 <br wp="br1"><br wp="br2"> | 
|  | 106 <br wp="br1"><br wp="br2"> | 
|  | 107 <br wp="br1"><br wp="br2"> | 
|  | 108 <p>Click here to see the <a href="#Problem 4 Solution">Solution and Explanation</a> | 
|  | 109 | 
|  | 110 <p><hr> | 
|  | 111 | 
|  | 112 <br wp="br1"><br wp="br2"><a name="Problem 5"> | 
|  | 113 <p>Problem 5</a> - Black to play and live despite the fact that the marked White stone has just been | 
|  | 114 played on his key point! | 
|  | 115 <p><img src="img4.gif" width="193" height="97" align="left" > | 
|  | 116 | 
|  | 117 <br wp="br1"><br wp="br2"> | 
|  | 118 <br wp="br1"><br wp="br2"> | 
|  | 119 <br wp="br1"><br wp="br2"> | 
|  | 120 <p>Click here to see the <a href="#Problem 5 Solution">Solution And Explanation</a> | 
|  | 121 | 
|  | 122 <p><hr> | 
|  | 123 </font> | 
|  | 124 <br wp="br1"><br wp="br2"><a name="Problem 6"> | 
|  | 125 <p>Problem 6</a> - Black to Play For Ko | 
|  | 126 <p><img src="img5.gif" width="122" height="142" align="left" > | 
|  | 127 | 
|  | 128 <br wp="br1"><br wp="br2"> | 
|  | 129 <br wp="br1"><br wp="br2"> | 
|  | 130 <br wp="br1"><br wp="br2"> | 
|  | 131 <br wp="br1"><br wp="br2"> | 
|  | 132 <br wp="br1"><br wp="br2"> | 
|  | 133 <p>Click here to see the <a href="#Problem 6 Solution">Solution And Explanation</a> | 
|  | 134 | 
|  | 135 <p><hr> | 
|  | 136 </font> | 
|  | 137 <br wp="br1"><br wp="br2"><a name="Problem 7"> | 
|  | 138 <p>Problem 7</a> - Black To Play And Live (Despite the fact that the marked White stone has just been | 
|  | 139 played.) | 
|  | 140 | 
|  | 141 <p><img src="img6.gif" width="142" height="182" align="left" > | 
|  | 142 | 
|  | 143 <br wp="br1"><br wp="br2"> | 
|  | 144 <br wp="br1"><br wp="br2"> | 
|  | 145 <br wp="br1"><br wp="br2"> | 
|  | 146 <br wp="br1"><br wp="br2"> | 
|  | 147 <br wp="br1"><br wp="br2"> | 
|  | 148 <br wp="br1"><br wp="br2"> | 
|  | 149 <p>Click here to see the <a href="#Problem 7 Solution">Solution And Explanation</a> | 
|  | 150 | 
|  | 151 <p><hr> | 
|  | 152 | 
|  | 153 <br wp="br1"><br wp="br2"><a name="Problem 8"> | 
|  | 154 <p>Problem 8</a> - Black To Play And Kill | 
|  | 155 | 
|  | 156 <p><img src="img7.gif" width="122" height="162" align="left" > | 
|  | 157 | 
|  | 158 <br wp="br1"><br wp="br2"> | 
|  | 159 <p>Here, The white stones have excellent shape and a solid root in the corner, | 
|  | 160 so killing them can only be achieved via the most precise play. | 
|  | 161 | 
|  | 162 <br wp="br1"><br wp="br2"> | 
|  | 163 <br wp="br1"><br wp="br2"> | 
|  | 164 <br wp="br1"><br wp="br2"> | 
|  | 165 <p>Click here to see the <a href="#Problem 8 Solution">Solution And Explanation</a> | 
|  | 166 | 
|  | 167 <p><hr> | 
|  | 168 </font> | 
|  | 169 <br wp="br1"><br wp="br2"><a name="Problem 9"> | 
|  | 170 <p>Problem 9</a> - Black To Play And Live | 
|  | 171 | 
|  | 172 <p><img src="img8.gif" width="162" height="122" align="left" > | 
|  | 173 | 
|  | 174 <br wp="br1"><br wp="br2"> | 
|  | 175 <br wp="br1"><br wp="br2"> | 
|  | 176 <br wp="br1"><br wp="br2"> | 
|  | 177 <br wp="br1"><br wp="br2"> | 
|  | 178 <p>Click here to see the <a href="#Problem 9 Solution">Solution And Explanation</a> | 
|  | 179 | 
|  | 180 <p><hr> | 
|  | 181 </font> | 
|  | 182 <br wp="br1"><br wp="br2"><a name="Problem 10"> | 
|  | 183 <p>Problem 10</a> - Black to Play And Kill | 
|  | 184 | 
|  | 185 <p><img src="img9.gif" width="162" height="142" align="left" > | 
|  | 186 | 
|  | 187 <br wp="br1"><br wp="br2"> | 
|  | 188 <br wp="br1"><br wp="br2"> | 
|  | 189 <br wp="br1"><br wp="br2"> | 
|  | 190 <br wp="br1"><br wp="br2"> | 
|  | 191 <br wp="br1"><br wp="br2"> | 
|  | 192 <p>Click here to see the <a href="#Problem 10 Solution">Solution And Explanation</a><hr> | 
|  | 193 | 
|  | 194 <br wp="br1"><br wp="br2"> | 
|  | 195 <p><hr> | 
|  | 196 <a name="Problem 1 Solution"> | 
|  | 197 <p>Problem 1 Solution</a> | 
|  | 198 | 
|  | 199 <p><img src="img10.gif" width="122" height="122" align="left" >The "rule of thumb" which applies here is "in a symmetrical position, play | 
|  | 200 at the middle", and with B1 the life of the Black group is assured! | 
|  | 201 | 
|  | 202 <p>If W2 attempts to narrow Black's eyespace B3 blocks while forming one | 
|  | 203 eye.  Then W4 and B5 repeat the procedure on the other side, giving Black | 
|  | 204 the 2 separate and distinct eyes needed for life and safety. | 
|  | 205 | 
|  | 206 <p>By symmetry, W2 and 4 may be played in either order. | 
|  | 207 | 
|  | 208 <p>Of course, in a game between experienced players, none of this will occur (except as Ko threats | 
|  | 209 and responses) until the late endgame, since both sides can clearly see that after B1 it is | 
|  | 210 impossible for White to kill directly. | 
|  | 211 | 
|  | 212 <p>Please note that whether or not the point "a" is filled (by either side) makes absolutely no | 
|  | 213 difference to the life or death of these stones! Finally, after B5 White can only defend one or the | 
|  | 214 other of W2 and 4, so Black is almost certain to be able to capture one of them.  <a href="#Problem 2"> | 
|  | 215 | 
|  | 216 <p>Next Problem</a> | 
|  | 217 | 
|  | 218 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 219 | 
|  | 220 <p><hr> | 
|  | 221 | 
|  | 222 <br wp="br1"><br wp="br2"><a name="Problem 2 Solution"> | 
|  | 223 <p>Problem 2 Solution</a> | 
|  | 224 | 
|  | 225 <p><img src="img11.gif" width="102" height="262" align="left" >B1 is the key initial play, on White's eye-making point (if White plays here | 
|  | 226 instead, he has 3 eyes and is alive!). | 
|  | 227 | 
|  | 228 <p>Since the position is symmetrical, it makes no difference if W2 is played as | 
|  | 229 shown or at 5. | 
|  | 230 | 
|  | 231 <p>Because W2 threatens to continue at 3, not only making one eye but with atari | 
|  | 232 on the 2 Blacks as well, the additional sacrifice of B3 to prevent this is | 
|  | 233 necessary. | 
|  | 234 | 
|  | 235 <p>W4 is not only atari on the 3 Blacks, but also threatens to continue at 5 to form | 
|  | 236 an eye as well, so B5 to prevent this is essential. | 
|  | 237 | 
|  | 238 <p>(Note that if W4 is played at 5 instead, B5 at 4 also kills! Please work this | 
|  | 239 variation out for yourself.) | 
|  | 240 | 
|  | 241 <p>Finally, W6 could be played to capture the 3 trapped Blacks but this would not | 
|  | 242 save him because 3 stones in an "L" is a "dead shape", so  B7 would be played | 
|  | 243 back "beneath the stones" at 1 to reduce White to one eye. Therefore the White formation here is | 
|  | 244 simply "dead as it stands"...... except that there is still a spark of life remaining! Do you see why? | 
|  | 245 | 
|  | 246 <p>The only chance for life is if White captures the 3 Blacks as a Ko Threat which Black cannot | 
|  | 247 afford to answer here. Then, White will be the one who can play "beneath the stones" at the point | 
|  | 248 of 1 to form his 2 eyes after all! | 
|  | 249 | 
|  | 250 <p>From this analysis, the alert reader may realize that in an actual game between two competent | 
|  | 251 players in this situation no further moves would be made directly after B1, because White would | 
|  | 252 "read" out the diagramed sequence mentally and recognize that it failed. So, in practice, ALL of | 
|  | 253 the diagramed moves would be made ONLY as Ko Threats and responses thereto! (If and when | 
|  | 254 such a remote Ko came into existence.) <a href="#Problem 3"> | 
|  | 255 | 
|  | 256 <p>Next Problem</a><a href="#Problem 1"> | 
|  | 257 | 
|  | 258 <p>Prior Problem</a> | 
|  | 259 | 
|  | 260 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 261 | 
|  | 262 <p><hr> | 
|  | 263 | 
|  | 264 <br wp="br1"><br wp="br2"><a name="Problem 3 Solution"> | 
|  | 265 <p>Problem 3 Solution</a> | 
|  | 266 | 
|  | 267 <p><img src="img12.gif" width="182" height="202" align="left" > | 
|  | 268 | 
|  | 269 <br wp="br1"><br wp="br2"> | 
|  | 270 | 
|  | 271 <p>The Black corner group already has one secure eye at "a", but in | 
|  | 272 order for it to secure the second real eye  needed to ensure its | 
|  | 273 absolute safety (here, at "b"), Black would have to play on the | 
|  | 274 point now occupied by the marked White stone. | 
|  | 275 | 
|  | 276 <p>By playing the marked sacrifice stone on this key point himself, | 
|  | 277 White has converted the point "b" into a FALSE EYE, and | 
|  | 278 because the Black group cannot escape it is now DEAD AS IT | 
|  | 279 STANDS. Because  these Black stones still have liberties they will | 
|  | 280 remain on the board until both sides have passed and the game is | 
|  | 281 over, but then White will simply remove all of them as his | 
|  | 282 prisoners without further play! <a href="#Problem 2"> | 
|  | 283 | 
|  | 284 <br wp="br1"><br wp="br2"> | 
|  | 285 | 
|  | 286 <p>Prior</a><a href="#Problem 4"> | 
|  | 287 | 
|  | 288 <p>Next</a> | 
|  | 289 | 
|  | 290 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 291 | 
|  | 292 <p><hr> | 
|  | 293 | 
|  | 294 <br wp="br1"><br wp="br2"><a name="Problem 4 Solution"> | 
|  | 295 <p>Problem 4 Solution</a> | 
|  | 296 | 
|  | 297 <p><img src="img13.gif" width="202" height="202" align="top" ><img src="img14.gif" width="202" height="202" align="top" > | 
|  | 298 | 
|  | 299 | 
|  | 300 <p>W1 is the key sacrifice, giving atari to 3 Black stones. | 
|  | 301 | 
|  | 302 <p>At this point a competent Black would abandon these stones, because further resistance is futile! | 
|  | 303 | 
|  | 304 | 
|  | 305 <p>If Black foolishly continues with B2 as shown to capture W1 (and remove it from the board), W3 | 
|  | 306 is again atari on the same 3 Blacks. | 
|  | 307 | 
|  | 308 <p>If B4 then mistakenly connects, after the inescapable atari of W5 he has lost 6 stones instead of | 
|  | 309 only 3, but since he has captured W1 his true net loss is "only" 5 stones.  With either scenario | 
|  | 310 White is assured of his necessary 2 eyes, and life in the corner. | 
|  | 311 | 
|  | 312 <p>This position arose in an actual game between two professional Go masters, played on the | 
|  | 313 Internet Go Server (IGS) in Feb 1997, but with Black to move instead of White! So, of course, | 
|  | 314 the opportunity for White to play this sacrificial sequence never occurred because Black foresaw | 
|  | 315 it and wisely played on the point to the right of W5 to prevent it! | 
|  | 316 | 
|  | 317 <p>This sort of prophylactic play is quite common at the higher levels, and as a consequence most | 
|  | 318 (but far from all) of the spectacular tactical ploys in Go occur only in the minds of the players, | 
|  | 319 and not on the board!  <a href="#Problem 3"> | 
|  | 320 | 
|  | 321 <p>Prior</a><a href="#Problem 5"> | 
|  | 322 | 
|  | 323 <p>Next</a> | 
|  | 324 | 
|  | 325 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 326 | 
|  | 327 <p><hr> | 
|  | 328 <br wp="br1"><br wp="br2"><a name="Problem 5 Solution"> | 
|  | 329 <p>Problem 5 Solution</a> | 
|  | 330 | 
|  | 331 <p><img src="img15.gif" width="193" height="97" align="bottom" > <img src="img16.gif" width="193" height="97" align="bottom" > <img src="img17.gif" width="193" height="97" align="bottom" > | 
|  | 332 | 
|  | 333 <p>B1 makes one eye, and then W2 gives atari to one Black. | 
|  | 334 | 
|  | 335 <p>B3 captures 2 White stones, and then W4 plays back on the point just vacated by W2 ("beneath | 
|  | 336 the stones") to again atari the lone Black stone. | 
|  | 337 | 
|  | 338 <p>Next, if B5 is mistakenly played at the point of 6 to capture W4, the atari of W5 kills Black | 
|  | 339 because the eye at 4 is false! | 
|  | 340 | 
|  | 341 <p>So the only feasible response is the connection of B5 as shown, allowing W6 to capture 4 | 
|  | 342 Blacks! | 
|  | 343 | 
|  | 344 <p>But now it is Black who gets to make the play "beneath the stones" with B7, giving an | 
|  | 345 inescapable atari to W4, 6 and thereby assuring Black's second eye with their capture! | 
|  | 346 | 
|  | 347 <p>The secret to success in such situations, of course, is not only being able to visualize the entire | 
|  | 348 sequence beforehand, but also in not being greedy and attempting to save the 4 Black stones. | 
|  | 349 | 
|  | 350 <p>(Although I have characterized this as an "advanced" problem because it involved both sides | 
|  | 351 playing "beneath the stones", to a strong Go player it is really quite simple and many more | 
|  | 352 difficult situations are routinely encountered on a daily basis.)  <a href="#Problem 4"> | 
|  | 353 | 
|  | 354 <p>Prior</a><a href="#Problem 6"> | 
|  | 355 | 
|  | 356 <p>Next</a> | 
|  | 357 | 
|  | 358 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 359 | 
|  | 360 <p><hr> | 
|  | 361 </font> | 
|  | 362 <br wp="br1"><br wp="br2"><a name="Problem 6 Solution"> | 
|  | 363 <p>Problem 6 Solution</a> | 
|  | 364 | 
|  | 365 <p><img src="img18.gif" width="122" height="142" align="left" >B1 is the key point, and after this White cannot avoid the Ko. | 
|  | 366 | 
|  | 367 <p>W2 is forced! If this stone is mistakenly played at 3 to form an eye, the | 
|  | 368 clever "throw in" sacrifice of B3 at 2 sets up a SNAPBACK which captures | 
|  | 369 4 stones and kills the entire White group outright! | 
|  | 370 | 
|  | 371 <p>If W2 correctly connects as shown, then the atari of B3 sets up a Ko in the | 
|  | 372 corner when W4 makes its forced capture. This is a "flower viewing" Ko for | 
|  | 373 Black because it has cost him nothing if he loses it (and even then he will | 
|  | 374 almost certainly profit elsewhere as a result of the Ko threat which White | 
|  | 375 can't afford to answer), while White risks his entire corner here (worth over 20 points!). <a href="#Problem 5"> | 
|  | 376 | 
|  | 377 <p>Prior</a><a href="#Problem 7"> | 
|  | 378 | 
|  | 379 <p>Next</a> | 
|  | 380 | 
|  | 381 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 382 | 
|  | 383 <p><hr> | 
|  | 384 | 
|  | 385 <br wp="br1"><br wp="br2"><a name="Problem 7 Solution"> | 
|  | 386 <p>Problem 7 Solution</a> | 
|  | 387 | 
|  | 388 <p><img src="img19.gif" width="142" height="182" align="left" ><img src="img20.gif" width="142" height="182" align="left" > | 
|  | 389 B1 is the only way to begin, but then W2 establishes a connection to his stones below, and it looks bad for Black! | 
|  | 390 | 
|  | 391 <p>But B3 is a clever sacrifice which gives atari to | 
|  | 392 both Whites, so W4 MUST capture it. | 
|  | 393 | 
|  | 394 <p>Next, B5 threatens to continue at 7 with a double | 
|  | 395 atari, so White MUST connect at either 6 or 8. | 
|  | 396 | 
|  | 397 <p>Then when B7 gives atari W must make the other connection, because allowing the capture | 
|  | 398 would not only give Black his needed 2 eyes but some prisoners as well. | 
|  | 399 | 
|  | 400 <p>Finally, B9 forms the needed 2 eyes to give Black life and safety. <a href="#Problem 6"> | 
|  | 401 | 
|  | 402 <p>Prior</a><a href="#Problem 8"> | 
|  | 403 | 
|  | 404 <p>Next</a> | 
|  | 405 | 
|  | 406 <p>Click here to return to <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 407 | 
|  | 408 <p><hr> | 
|  | 409 | 
|  | 410 <br wp="br1"><br wp="br2"><a name="Problem 8 Solution"> | 
|  | 411 <p>Problem 8 Solution</a> | 
|  | 412 | 
|  | 413 <p><img src="img21.gif" width="122" height="162" align="left" >The solution to this problem is provided by the Japanese Go proverb "There | 
|  | 414 is death in the Hane". | 
|  | 415 | 
|  | 416 <p>B1 is the first Hane, narrowing White's eyespace and threatening to continue | 
|  | 417 at "a". | 
|  | 418 | 
|  | 419 <p>W2 is atari on B1, while also preventing the killing B"a". | 
|  | 420 | 
|  | 421 <p>Because of the presence of the marked Black stone,  White cannot escape | 
|  | 422 even if he captures B1, so B3 ignores the atari to make a second Hane on the | 
|  | 423 other side, threatening to continue at "b". | 
|  | 424 | 
|  | 425 <p>This time W4 isn't an atari so Black has time for the clever placement of B5, but with W4 White | 
|  | 426 is now assured of one eye in the corner.. | 
|  | 427 | 
|  | 428 <p>Since B5 threatens to connect out at 6 to kill White's second eye, W6 is forced, but then.... | 
|  | 429 | 
|  | 430 <p>B7 is atari on two separate White 2-stone units, assuring the capture of one or the other of them. | 
|  | 431 | 
|  | 432 <p>After this, W"c" seems to make 2 eyes after all, but is really futile because after Black captures 2 | 
|  | 433 Whites via B"d" or B"e", either W2 or W4 will eventually be put in atari, so the needed eye at | 
|  | 434 either "a" or "b" will be false and White is dead! <a href="#Problem 7"> | 
|  | 435 | 
|  | 436 <p>Prior</a><a href="#Problem 9"> | 
|  | 437 | 
|  | 438 <p>Next</a> | 
|  | 439 | 
|  | 440 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 441 | 
|  | 442 <p><hr> | 
|  | 443 <a name="Problem 9 Solution"> | 
|  | 444 <p>Problem 9 Solution</a> | 
|  | 445 | 
|  | 446 <p><img src="img22.gif" width="162" height="142" align="left" >B1 not only prevents a White atari at this same point while practically | 
|  | 447 assuring the capture of the marked White stone, but also prepares to | 
|  | 448 make an eye in the corner by continuing at 2, so... | 
|  | 449 | 
|  | 450 <p>W2 is a sacrifice on the key point to prevent the Black eye. | 
|  | 451 | 
|  | 452 <p>Next, B3 is a clever counter-sacrifice which does 2 key things: | 
|  | 453 | 
|  | 454 <p>By threatening to capture the 2 Whites below, it forces W4 to assure | 
|  | 455 its own capture; and until B3 IS captured White can't give atari at "a" | 
|  | 456 to the 2 Blacks because it would be a self-atari! | 
|  | 457 | 
|  | 458 <p>This gives Black time to play B5, which threatens to continue at 6 to capture 2 Whites separately | 
|  | 459 and make Black's needed 2 eyes, so.... | 
|  | 460 | 
|  | 461 <p>W6 is yet another sacrifice to prevent this, allowing | 
|  | 462 | 
|  | 463 <p>B7, which makes an eye and assures Black's life. Why? Because with "c" still open W"d" can be | 
|  | 464 met by B"e" to atari and assure the capture of the 3 Whites and make Black's second eye! <a href="#Problem 8"> | 
|  | 465 | 
|  | 466 <p>Prior</a><a href="#Problem 10"> | 
|  | 467 | 
|  | 468 <p>Next</a> | 
|  | 469 | 
|  | 470 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 471 <p><hr> | 
|  | 472 <a name="Problem 10 Solution"> | 
|  | 473 <p>Problem 10 Solution</a> | 
|  | 474 | 
|  | 475 <p><img src="img23.gif" width="162" height="142" align="left" >The key to the solution is the sacrifice of B1 to prevent White's own | 
|  | 476 play on this key eyemaking point. | 
|  | 477 | 
|  | 478 <p>W2 desperately tries to enlarge his eyespace, so the block of B3 is | 
|  | 479 essential to contain this. | 
|  | 480 | 
|  | 481 <p>W4 threatens to continue at 5 to form one eye and assure the capture | 
|  | 482 of 2 Blacks to assure the second, so.... | 
|  | 483 | 
|  | 484 <p>The additional sacrifice of B5 to prevent this is necessary. | 
|  | 485 | 
|  | 486 <p>Next, W6 again threatens to make an eye by continuing at 7, so yet another sacrifice via B7 on | 
|  | 487 this new key point is necessary. | 
|  | 488 | 
|  | 489 <p>Next W8 threatens to continue at "a" to assure the capture of 4 Blacks with a "live shape" for | 
|  | 490 White, so... | 
|  | 491 | 
|  | 492 <p>Yet another sacrifice via B9 is necessary to assure the death of the White group because now | 
|  | 493 W"a" would capture 5 Blacks in a "dead shape". Why? Because after W"a"' captures the 5 | 
|  | 494 Blacks, a final Black sacrifice "beneath the stones" at 1 reduces White to 1 eye and kills. <a href="#Problem 9"> | 
|  | 495 | 
|  | 496 <p>Prior</a><a href="Legend.html"> | 
|  | 497 | 
|  | 498 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | 
|  | 499 | 
|  | 500 <p><strong><a href="Legend.html"><font Color="#0033FF">Continue</font></a></strong> | 
|  | 501 | 
|  | 502 <p>Click Here To Return To<a href="index.html"><Font Color="#0033FF"><strong> Milt's Go | 
|  | 503 Page</strong></Font></a> | 
|  | 504 | 
|  | 505 <br wp="br1"><br wp="br2"> | 
|  | 506 <p><hr> | 
|  | 507 | 
|  | 508 </body> | 
|  | 509 | 
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