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     3 <!-- Mirrored from users.eniinternet.com/bradleym/Magic.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:49:09 GMT -->
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     4 <head>
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     5 <title></title>
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     6 </head>
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     7 <body text="#000000" link="#0000ff" vlink="#551a8b" alink="#ff0000" bgcolor="#c0c0c0">
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     8 
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     9 <p><hr>
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    10 
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    11 <br wp="br1"><br wp="br2"><a name="The Magic Of Go">
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    12 <p><strong>The Magic Of Go</strong>
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    13 
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    14 <p><strong>© 2002 Milton N. Bradley</a></strong>
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    15 
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    16 <p>Although the characteristic which places Go on a unique plane far above competitors like chess
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    17 is its almost unbelievably profound strategy, it is the clever, incisive tactics of Go that are the
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    18 most obvious and accessible feature which provides much of its appeal.
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    19 
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    20 <p>As in chess, perhaps the most startling and frequently unexpected of Go's extensive catalog of
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    21 clever tactical ploys is the sacrifice, so this will be the focus of many of the few selected
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    22 examples presented here.
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    23 
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    24 <p>Unlike chess, in which many of the best problems can be shown to be impossible to achieve in a
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    25 real game, EVERY GO PROBLEM IS COMPLETELY REALISTIC and the vast majority of the
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    26 best ones have actually occurred in master games! <a href="#Problem 1">
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    27 
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    28 <p>Problem 1</a> - Elementary <a href="#Problem 2">
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    29 
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    30 <p>Problem 2</a> - Elementary <a href="#Problem 3">
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    31 
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    32 <p>Problem 3</a> - Easy <a href="#Problem 4">
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    33 
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    34 <p>Problem 4</a> - Easy <a href="#Problem 5">
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    35 
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    36 <p>Problem 5</a> - Intermediate <a href="#Problem 6">
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    37 
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    38 <p>Problem 6</a> - Intermediate <a href="#Problem 7">
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    39 
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    40 <p>Problem 7</a> - Somewhat  Difficult <a href="#Problem 8">
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    41 
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    42 <p>Problem 8</a> - Somewhat Difficult <a href="#Problem 9">
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    43 
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    44 <p>Problem 9</a> - Moderately Difficult <a href="#Problem 10">
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    45 
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    46 <p>Problem 10</a> - Moderately Difficult
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    47 
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    48 <p>The examples presented here provide only a tiny insight into the beautiful and challenging world
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    49 of Go problems. For a vastly greater and more advanced selection, please refer to the section
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    50 entitled "Problems" in the wonderful <a href="http://nngs.cosmic.org/hmkw/golinks.html"></font><font color="#0033ff"><strong>The Web Go Page Index</strong></font><font color="#0000ff"></a></font>
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    51 
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    52 <p>After you've had your fill of those brain twisters (at least for the moment) please don't forget to
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    53 return here for the remainder of my presentation!<a href="Legend.html">
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    54 
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    55 <p><font color="#0033ff"><strong>Continue</strong></font></a>
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    56 
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    57 <p>Click Here To Return To<a href="index.html"><font color="#0033ff"><strong> Milt's Go Page</strong></font></a>
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    58 
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    59 <p><hr>
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    60 <br wp="br1"><br wp="br2"><a name="Problem 1">
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    61 <p>Problem 1</a> - Black To Play And Live
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    62 
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    63 <p><font color="#0000ff"><img src="img.gif" width="122" height="122" align="bottom" ></font>
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    64 
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    65 <p>Click here to see the <a href="#Problem 1 Solution">Solution And Explanation</a>
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    66 
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    67 <p><hr>
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    68 <a name="Problem 2">
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    69 <p>Problem 2</a> - Black To Play And Kill
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    70 
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    71 <p><img src="img1.gif" width="102" height="262" align="left" >
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    72 <br wp="br1"><br wp="br2">
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    73 <br wp="br1"><br wp="br2">
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    74 <br wp="br1"><br wp="br2">
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    75 <br wp="br1"><br wp="br2">
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    76 <br wp="br1"><br wp="br2">
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    77 <br wp="br1"><br wp="br2">
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    78 <br wp="br1"><br wp="br2">
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    79 <br wp="br1"><br wp="br2">
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    80 
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    81 <p>Click here to see the <a href="#Problem 2 Solution">Solution And Explanation</a>
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    82 
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    83 <p><hr><br wp="br1"><br wp="br2"><a name="Problem 3">
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    84 <p>Problem 3</a> - White to play and kill the Black upper left corner.
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    85 
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    86 <p><img src="img2.gif" width="162" height="202" align="left" ></font>
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    87 <br wp="br1"><br wp="br2">
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    88 <br wp="br1"><br wp="br2">
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    89 <br wp="br1"><br wp="br2">
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    90 <br wp="br1"><br wp="br2">
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    91 <br wp="br1"><br wp="br2">
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    92 <br wp="br1"><br wp="br2">
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    93 
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    94 <p>Click here to see the<a href="#Problem 3 Solution"> Solution And Explanation</a>
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    95 
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    96 <p><hr>
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    97 
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    98 <br wp="br1"><br wp="br2"><a name="Problem 4">
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    99 <p>Problem 4</a> - White to play and live in the upper left corner.
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   100 
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   101 <p><img src="img3.gif" width="202" height="222" align="left" ></font>
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   102 <br wp="br1"><br wp="br2">
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   103 <br wp="br1"><br wp="br2">
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   104 <br wp="br1"><br wp="br2">
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   105 <br wp="br1"><br wp="br2">
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   106 <br wp="br1"><br wp="br2">
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   107 <br wp="br1"><br wp="br2">
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   108 <p>Click here to see the <a href="#Problem 4 Solution">Solution and Explanation</a>
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   109 
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   110 <p><hr>
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   111 
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   112 <br wp="br1"><br wp="br2"><a name="Problem 5">
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   113 <p>Problem 5</a> - Black to play and live despite the fact that the marked White stone has just been
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   114 played on his key point!
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   115 <p><img src="img4.gif" width="193" height="97" align="left" >
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   116 
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   117 <br wp="br1"><br wp="br2">
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   118 <br wp="br1"><br wp="br2">
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   119 <br wp="br1"><br wp="br2">
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   120 <p>Click here to see the <a href="#Problem 5 Solution">Solution And Explanation</a>
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   121 
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   122 <p><hr>
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   123 </font>
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   124 <br wp="br1"><br wp="br2"><a name="Problem 6">
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   125 <p>Problem 6</a> - Black to Play For Ko
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   126 <p><img src="img5.gif" width="122" height="142" align="left" >
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   127 
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   128 <br wp="br1"><br wp="br2">
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   129 <br wp="br1"><br wp="br2">
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   130 <br wp="br1"><br wp="br2">
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   131 <br wp="br1"><br wp="br2">
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   132 <br wp="br1"><br wp="br2">
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   133 <p>Click here to see the <a href="#Problem 6 Solution">Solution And Explanation</a>
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   134 
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   135 <p><hr>
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   136 </font>
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   137 <br wp="br1"><br wp="br2"><a name="Problem 7">
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   138 <p>Problem 7</a> - Black To Play And Live (Despite the fact that the marked White stone has just been
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   139 played.)
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   140 
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   141 <p><img src="img6.gif" width="142" height="182" align="left" >
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   142 
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   143 <br wp="br1"><br wp="br2">
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   144 <br wp="br1"><br wp="br2">
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   145 <br wp="br1"><br wp="br2">
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   146 <br wp="br1"><br wp="br2">
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   147 <br wp="br1"><br wp="br2">
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   148 <br wp="br1"><br wp="br2">
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   149 <p>Click here to see the <a href="#Problem 7 Solution">Solution And Explanation</a>
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   150 
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   151 <p><hr>
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   152 
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   153 <br wp="br1"><br wp="br2"><a name="Problem 8">
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   154 <p>Problem 8</a> - Black To Play And Kill
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   155 
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   156 <p><img src="img7.gif" width="122" height="162" align="left" >
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   157 
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   158 <br wp="br1"><br wp="br2">
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   159 <p>Here, The white stones have excellent shape and a solid root in the corner,
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   160 so killing them can only be achieved via the most precise play.
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   161 
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   162 <br wp="br1"><br wp="br2">
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   163 <br wp="br1"><br wp="br2">
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   164 <br wp="br1"><br wp="br2">
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   165 <p>Click here to see the <a href="#Problem 8 Solution">Solution And Explanation</a>
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   166 
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   167 <p><hr>
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   168 </font>
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   169 <br wp="br1"><br wp="br2"><a name="Problem 9">
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   170 <p>Problem 9</a> - Black To Play And Live
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   171 
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   172 <p><img src="img8.gif" width="162" height="122" align="left" >
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   173 
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   174 <br wp="br1"><br wp="br2">
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   175 <br wp="br1"><br wp="br2">
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   176 <br wp="br1"><br wp="br2">
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   177 <br wp="br1"><br wp="br2">
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   178 <p>Click here to see the <a href="#Problem 9 Solution">Solution And Explanation</a>
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   179 
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   180 <p><hr>
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   181 </font>
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   182 <br wp="br1"><br wp="br2"><a name="Problem 10">
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   183 <p>Problem 10</a> - Black to Play And Kill
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   184 
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   185 <p><img src="img9.gif" width="162" height="142" align="left" >
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   186 
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   187 <br wp="br1"><br wp="br2">
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   188 <br wp="br1"><br wp="br2">
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   189 <br wp="br1"><br wp="br2">
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   190 <br wp="br1"><br wp="br2">
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   191 <br wp="br1"><br wp="br2">
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   192 <p>Click here to see the <a href="#Problem 10 Solution">Solution And Explanation</a><hr>
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   193 
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   194 <br wp="br1"><br wp="br2">
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   195 <p><hr>
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   196 <a name="Problem 1 Solution">
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   197 <p>Problem 1 Solution</a>
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   198 
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   199 <p><img src="img10.gif" width="122" height="122" align="left" >The "rule of thumb" which applies here is "in a symmetrical position, play
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   200 at the middle", and with B1 the life of the Black group is assured!
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   201 
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   202 <p>If W2 attempts to narrow Black's eyespace B3 blocks while forming one
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   203 eye.  Then W4 and B5 repeat the procedure on the other side, giving Black
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   204 the 2 separate and distinct eyes needed for life and safety.
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   205 
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   206 <p>By symmetry, W2 and 4 may be played in either order.
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   207 
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   208 <p>Of course, in a game between experienced players, none of this will occur (except as Ko threats
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   209 and responses) until the late endgame, since both sides can clearly see that after B1 it is
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   210 impossible for White to kill directly.
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   211 
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   212 <p>Please note that whether or not the point "a" is filled (by either side) makes absolutely no
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   213 difference to the life or death of these stones! Finally, after B5 White can only defend one or the
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   214 other of W2 and 4, so Black is almost certain to be able to capture one of them.  <a href="#Problem 2">
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   215 
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   216 <p>Next Problem</a>
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   217 
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   218 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   219 
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   220 <p><hr>
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   221 
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   222 <br wp="br1"><br wp="br2"><a name="Problem 2 Solution">
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   223 <p>Problem 2 Solution</a>
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   224 
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   225 <p><img src="img11.gif" width="102" height="262" align="left" >B1 is the key initial play, on White's eye-making point (if White plays here
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   226 instead, he has 3 eyes and is alive!).
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   227 
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   228 <p>Since the position is symmetrical, it makes no difference if W2 is played as
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   229 shown or at 5.
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   230 
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   231 <p>Because W2 threatens to continue at 3, not only making one eye but with atari
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   232 on the 2 Blacks as well, the additional sacrifice of B3 to prevent this is
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   233 necessary.
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   234 
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   235 <p>W4 is not only atari on the 3 Blacks, but also threatens to continue at 5 to form
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   236 an eye as well, so B5 to prevent this is essential.
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   237 
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   238 <p>(Note that if W4 is played at 5 instead, B5 at 4 also kills! Please work this
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   239 variation out for yourself.)
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   240 
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   241 <p>Finally, W6 could be played to capture the 3 trapped Blacks but this would not
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   242 save him because 3 stones in an "L" is a "dead shape", so  B7 would be played
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   243 back "beneath the stones" at 1 to reduce White to one eye. Therefore the White formation here is
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   244 simply "dead as it stands"...... except that there is still a spark of life remaining! Do you see why?
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   245 
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   246 <p>The only chance for life is if White captures the 3 Blacks as a Ko Threat which Black cannot
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   247 afford to answer here. Then, White will be the one who can play "beneath the stones" at the point
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   248 of 1 to form his 2 eyes after all!
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   249 
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   250 <p>From this analysis, the alert reader may realize that in an actual game between two competent
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   251 players in this situation no further moves would be made directly after B1, because White would
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   252 "read" out the diagramed sequence mentally and recognize that it failed. So, in practice, ALL of
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   253 the diagramed moves would be made ONLY as Ko Threats and responses thereto! (If and when
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   254 such a remote Ko came into existence.) <a href="#Problem 3">
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   255 
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   256 <p>Next Problem</a><a href="#Problem 1">
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   257 
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   258 <p>Prior Problem</a>
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   259 
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   260 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   261 
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   262 <p><hr>
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   263 
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   264 <br wp="br1"><br wp="br2"><a name="Problem 3 Solution">
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   265 <p>Problem 3 Solution</a>
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   266 
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   267 <p><img src="img12.gif" width="182" height="202" align="left" >
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   268 
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   269 <br wp="br1"><br wp="br2">
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   270 
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   271 <p>The Black corner group already has one secure eye at "a", but in
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   272 order for it to secure the second real eye  needed to ensure its
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   273 absolute safety (here, at "b"), Black would have to play on the
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   274 point now occupied by the marked White stone.
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   275 
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   276 <p>By playing the marked sacrifice stone on this key point himself,
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   277 White has converted the point "b" into a FALSE EYE, and
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   278 because the Black group cannot escape it is now DEAD AS IT
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   279 STANDS. Because  these Black stones still have liberties they will
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   280 remain on the board until both sides have passed and the game is
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   281 over, but then White will simply remove all of them as his
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   282 prisoners without further play! <a href="#Problem 2">
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   283 
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   284 <br wp="br1"><br wp="br2">
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   285 
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   286 <p>Prior</a><a href="#Problem 4">
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   287 
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   288 <p>Next</a>
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   289 
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   290 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   291 
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   292 <p><hr>
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   293 
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   294 <br wp="br1"><br wp="br2"><a name="Problem 4 Solution">
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   295 <p>Problem 4 Solution</a>
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   296 
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   297 <p><img src="img13.gif" width="202" height="202" align="top" ><img src="img14.gif" width="202" height="202" align="top" >
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   298 
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   299 
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   300 <p>W1 is the key sacrifice, giving atari to 3 Black stones. 
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   301 
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   302 <p>At this point a competent Black would abandon these stones, because further resistance is futile!
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   303 
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   304 
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   305 <p>If Black foolishly continues with B2 as shown to capture W1 (and remove it from the board), W3
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   306 is again atari on the same 3 Blacks.
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   307 
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   308 <p>If B4 then mistakenly connects, after the inescapable atari of W5 he has lost 6 stones instead of
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   309 only 3, but since he has captured W1 his true net loss is "only" 5 stones.  With either scenario
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   310 White is assured of his necessary 2 eyes, and life in the corner.
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   311 
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   312 <p>This position arose in an actual game between two professional Go masters, played on the
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   313 Internet Go Server (IGS) in Feb 1997, but with Black to move instead of White! So, of course,
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   314 the opportunity for White to play this sacrificial sequence never occurred because Black foresaw
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   315 it and wisely played on the point to the right of W5 to prevent it!
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   316 
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   317 <p>This sort of prophylactic play is quite common at the higher levels, and as a consequence most
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   318 (but far from all) of the spectacular tactical ploys in Go occur only in the minds of the players,
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   319 and not on the board!  <a href="#Problem 3">
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   320 
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   321 <p>Prior</a><a href="#Problem 5">
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   322 
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   323 <p>Next</a>
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   324 
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   325 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   326 
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   327 <p><hr>
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   328 <br wp="br1"><br wp="br2"><a name="Problem 5 Solution">
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   329 <p>Problem 5 Solution</a>
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   330 
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   331 <p><img src="img15.gif" width="193" height="97" align="bottom" > <img src="img16.gif" width="193" height="97" align="bottom" > <img src="img17.gif" width="193" height="97" align="bottom" >
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   332 
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   333 <p>B1 makes one eye, and then W2 gives atari to one Black.
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   334 
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   335 <p>B3 captures 2 White stones, and then W4 plays back on the point just vacated by W2 ("beneath
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   336 the stones") to again atari the lone Black stone.
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   337 
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   338 <p>Next, if B5 is mistakenly played at the point of 6 to capture W4, the atari of W5 kills Black 
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   339 because the eye at 4 is false!
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   340 
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   341 <p>So the only feasible response is the connection of B5 as shown, allowing W6 to capture 4
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   342 Blacks!
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   343 
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   344 <p>But now it is Black who gets to make the play "beneath the stones" with B7, giving an
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   345 inescapable atari to W4, 6 and thereby assuring Black's second eye with their capture!
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   346 
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   347 <p>The secret to success in such situations, of course, is not only being able to visualize the entire
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   348 sequence beforehand, but also in not being greedy and attempting to save the 4 Black stones.
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   349 
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   350 <p>(Although I have characterized this as an "advanced" problem because it involved both sides
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   351 playing "beneath the stones", to a strong Go player it is really quite simple and many more
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   352 difficult situations are routinely encountered on a daily basis.)  <a href="#Problem 4">
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   353 
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   354 <p>Prior</a><a href="#Problem 6">
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   355 
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   356 <p>Next</a>
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   357 
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   358 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   359 
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   360 <p><hr>
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   361 </font>
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   362 <br wp="br1"><br wp="br2"><a name="Problem 6 Solution">
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   363 <p>Problem 6 Solution</a>
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   364 
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   365 <p><img src="img18.gif" width="122" height="142" align="left" >B1 is the key point, and after this White cannot avoid the Ko.
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   366 
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   367 <p>W2 is forced! If this stone is mistakenly played at 3 to form an eye, the
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   368 clever "throw in" sacrifice of B3 at 2 sets up a SNAPBACK which captures
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   369 4 stones and kills the entire White group outright!
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   370 
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   371 <p>If W2 correctly connects as shown, then the atari of B3 sets up a Ko in the
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   372 corner when W4 makes its forced capture. This is a "flower viewing" Ko for
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   373 Black because it has cost him nothing if he loses it (and even then he will
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   374 almost certainly profit elsewhere as a result of the Ko threat which White
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   375 can't afford to answer), while White risks his entire corner here (worth over 20 points!). <a href="#Problem 5">
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   376 
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   377 <p>Prior</a><a href="#Problem 7">
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   378 
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   379 <p>Next</a>
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   380 
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   381 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   382 
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   383 <p><hr>
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   384 
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   385 <br wp="br1"><br wp="br2"><a name="Problem 7 Solution">
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   386 <p>Problem 7 Solution</a>
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   387 
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   388 <p><img src="img19.gif" width="142" height="182" align="left" ><img src="img20.gif" width="142" height="182" align="left" >
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   389 B1 is the only way to begin, but then W2 establishes a connection to his stones below, and it looks bad for Black!
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   390 
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   391 <p>But B3 is a clever sacrifice which gives atari to
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   392 both Whites, so W4 MUST capture it.
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   393 
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   394 <p>Next, B5 threatens to continue at 7 with a double
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   395 atari, so White MUST connect at either 6 or 8.
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   396 
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   397 <p>Then when B7 gives atari W must make the other connection, because allowing the capture
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   398 would not only give Black his needed 2 eyes but some prisoners as well.
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   399 
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   400 <p>Finally, B9 forms the needed 2 eyes to give Black life and safety. <a href="#Problem 6">
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   401 
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   402 <p>Prior</a><a href="#Problem 8">
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   403 
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   404 <p>Next</a>
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   405 
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   406 <p>Click here to return to <a href="#The Magic Of Go">The Magic Of Go</a>
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   407 
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   408 <p><hr>
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   409 
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   410 <br wp="br1"><br wp="br2"><a name="Problem 8 Solution">
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   411 <p>Problem 8 Solution</a>
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   412 
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   413 <p><img src="img21.gif" width="122" height="162" align="left" >The solution to this problem is provided by the Japanese Go proverb "There
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   414 is death in the Hane".
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   415 
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   416 <p>B1 is the first Hane, narrowing White's eyespace and threatening to continue
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   417 at "a".
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   418 
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   419 <p>W2 is atari on B1, while also preventing the killing B"a".
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   420 
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   421 <p>Because of the presence of the marked Black stone,  White cannot escape
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   422 even if he captures B1, so B3 ignores the atari to make a second Hane on the
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   423 other side, threatening to continue at "b".
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   424 
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   425 <p>This time W4 isn't an atari so Black has time for the clever placement of B5, but with W4 White
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   426 is now assured of one eye in the corner..
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   427 
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   428 <p>Since B5 threatens to connect out at 6 to kill White's second eye, W6 is forced, but then....
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   429 
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   430 <p>B7 is atari on two separate White 2-stone units, assuring the capture of one or the other of them.
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   431 
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   432 <p>After this, W"c" seems to make 2 eyes after all, but is really futile because after Black captures 2
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   433 Whites via B"d" or B"e", either W2 or W4 will eventually be put in atari, so the needed eye at
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   434 either "a" or "b" will be false and White is dead! <a href="#Problem 7">
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   435 
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   436 <p>Prior</a><a href="#Problem 9">
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   437 
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   438 <p>Next</a>
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   439 
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   440 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   441 
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   442 <p><hr>
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   443 <a name="Problem 9 Solution">
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   444 <p>Problem 9 Solution</a>
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   445 
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   446 <p><img src="img22.gif" width="162" height="142" align="left" >B1 not only prevents a White atari at this same point while practically
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   447 assuring the capture of the marked White stone, but also prepares to
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   448 make an eye in the corner by continuing at 2, so...
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   449 
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   450 <p>W2 is a sacrifice on the key point to prevent the Black eye.
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   451 
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   452 <p>Next, B3 is a clever counter-sacrifice which does 2 key things: 
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   453 
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   454 <p>By threatening to capture the 2 Whites below, it forces W4 to assure
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   455 its own capture; and until B3 IS captured White can't give atari at "a"
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   456 to the 2 Blacks because it would be a self-atari!
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   457 
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   458 <p>This gives Black time to play B5, which threatens to continue at 6 to capture 2 Whites separately
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   459 and make Black's needed 2 eyes, so....
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   460 
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   461 <p>W6 is yet another sacrifice to prevent this, allowing
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   462 
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   463 <p>B7, which makes an eye and assures Black's life. Why? Because with "c" still open W"d" can be
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   464 met by B"e" to atari and assure the capture of the 3 Whites and make Black's second eye! <a href="#Problem 8">
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   465 
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   466 <p>Prior</a><a href="#Problem 10">
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   467 
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   468 <p>Next</a>
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   469 
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   470 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   471 <p><hr>
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   472 <a name="Problem 10 Solution">
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   473 <p>Problem 10 Solution</a>
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   474 
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   475 <p><img src="img23.gif" width="162" height="142" align="left" >The key to the solution is the sacrifice of B1 to prevent White's own
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   476 play on this key eyemaking point.
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   477 
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   478 <p>W2 desperately tries to enlarge his eyespace, so the block of B3 is
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   479 essential to contain this.
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   480 
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   481 <p>W4 threatens to continue at 5 to form one eye and assure the capture
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   482 of 2 Blacks to assure the second, so.... 
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   483 
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   484 <p>The additional sacrifice of B5 to prevent this is necessary.
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   485 
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   486 <p>Next, W6 again threatens to make an eye by continuing at 7, so yet another sacrifice via B7 on
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   487 this new key point is necessary. 
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   488 
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   489 <p>Next W8 threatens to continue at "a" to assure the capture of 4 Blacks with a "live shape" for
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   490 White, so...
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   491 
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   492 <p>Yet another sacrifice via B9 is necessary to assure the death of the White group because now
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   493 W"a" would capture 5 Blacks in a "dead shape". Why? Because after W"a"' captures the 5
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   494 Blacks, a final Black sacrifice "beneath the stones" at 1 reduces White to 1 eye and kills. <a href="#Problem 9">
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   495 
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   496 <p>Prior</a><a href="Legend.html">
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   497 
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   498 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a>
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   499 
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   500 <p><strong><a href="Legend.html"><font Color="#0033FF">Continue</font></a></strong>
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   501 
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   502 <p>Click Here To Return To<a href="index.html"><Font Color="#0033FF"><strong> Milt's Go
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   503 Page</strong></Font></a>
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   504 
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   505 <br wp="br1"><br wp="br2">
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   506 <p><hr>
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   507 
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   508 </body>
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   509 
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   510 <!-- Mirrored from users.eniinternet.com/bradleym/Magic.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:49:33 GMT -->
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   511 </html>
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