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author | Franklin Schmidt <fschmidt@gmail.com> |
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date | Sun, 02 Apr 2023 10:30:03 -0600 |
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3 <!-- Mirrored from users.eniinternet.com/bradleym/Magic.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:49:09 GMT --> | |
4 <head> | |
5 <title></title> | |
6 </head> | |
7 <body text="#000000" link="#0000ff" vlink="#551a8b" alink="#ff0000" bgcolor="#c0c0c0"> | |
8 | |
9 <p><hr> | |
10 | |
11 <br wp="br1"><br wp="br2"><a name="The Magic Of Go"> | |
12 <p><strong>The Magic Of Go</strong> | |
13 | |
14 <p><strong>© 2002 Milton N. Bradley</a></strong> | |
15 | |
16 <p>Although the characteristic which places Go on a unique plane far above competitors like chess | |
17 is its almost unbelievably profound strategy, it is the clever, incisive tactics of Go that are the | |
18 most obvious and accessible feature which provides much of its appeal. | |
19 | |
20 <p>As in chess, perhaps the most startling and frequently unexpected of Go's extensive catalog of | |
21 clever tactical ploys is the sacrifice, so this will be the focus of many of the few selected | |
22 examples presented here. | |
23 | |
24 <p>Unlike chess, in which many of the best problems can be shown to be impossible to achieve in a | |
25 real game, EVERY GO PROBLEM IS COMPLETELY REALISTIC and the vast majority of the | |
26 best ones have actually occurred in master games! <a href="#Problem 1"> | |
27 | |
28 <p>Problem 1</a> - Elementary <a href="#Problem 2"> | |
29 | |
30 <p>Problem 2</a> - Elementary <a href="#Problem 3"> | |
31 | |
32 <p>Problem 3</a> - Easy <a href="#Problem 4"> | |
33 | |
34 <p>Problem 4</a> - Easy <a href="#Problem 5"> | |
35 | |
36 <p>Problem 5</a> - Intermediate <a href="#Problem 6"> | |
37 | |
38 <p>Problem 6</a> - Intermediate <a href="#Problem 7"> | |
39 | |
40 <p>Problem 7</a> - Somewhat Difficult <a href="#Problem 8"> | |
41 | |
42 <p>Problem 8</a> - Somewhat Difficult <a href="#Problem 9"> | |
43 | |
44 <p>Problem 9</a> - Moderately Difficult <a href="#Problem 10"> | |
45 | |
46 <p>Problem 10</a> - Moderately Difficult | |
47 | |
48 <p>The examples presented here provide only a tiny insight into the beautiful and challenging world | |
49 of Go problems. For a vastly greater and more advanced selection, please refer to the section | |
50 entitled "Problems" in the wonderful <a href="http://nngs.cosmic.org/hmkw/golinks.html"></font><font color="#0033ff"><strong>The Web Go Page Index</strong></font><font color="#0000ff"></a></font> | |
51 | |
52 <p>After you've had your fill of those brain twisters (at least for the moment) please don't forget to | |
53 return here for the remainder of my presentation!<a href="Legend.html"> | |
54 | |
55 <p><font color="#0033ff"><strong>Continue</strong></font></a> | |
56 | |
57 <p>Click Here To Return To<a href="index.html"><font color="#0033ff"><strong> Milt's Go Page</strong></font></a> | |
58 | |
59 <p><hr> | |
60 <br wp="br1"><br wp="br2"><a name="Problem 1"> | |
61 <p>Problem 1</a> - Black To Play And Live | |
62 | |
63 <p><font color="#0000ff"><img src="img.gif" width="122" height="122" align="bottom" ></font> | |
64 | |
65 <p>Click here to see the <a href="#Problem 1 Solution">Solution And Explanation</a> | |
66 | |
67 <p><hr> | |
68 <a name="Problem 2"> | |
69 <p>Problem 2</a> - Black To Play And Kill | |
70 | |
71 <p><img src="img1.gif" width="102" height="262" align="left" > | |
72 <br wp="br1"><br wp="br2"> | |
73 <br wp="br1"><br wp="br2"> | |
74 <br wp="br1"><br wp="br2"> | |
75 <br wp="br1"><br wp="br2"> | |
76 <br wp="br1"><br wp="br2"> | |
77 <br wp="br1"><br wp="br2"> | |
78 <br wp="br1"><br wp="br2"> | |
79 <br wp="br1"><br wp="br2"> | |
80 | |
81 <p>Click here to see the <a href="#Problem 2 Solution">Solution And Explanation</a> | |
82 | |
83 <p><hr><br wp="br1"><br wp="br2"><a name="Problem 3"> | |
84 <p>Problem 3</a> - White to play and kill the Black upper left corner. | |
85 | |
86 <p><img src="img2.gif" width="162" height="202" align="left" ></font> | |
87 <br wp="br1"><br wp="br2"> | |
88 <br wp="br1"><br wp="br2"> | |
89 <br wp="br1"><br wp="br2"> | |
90 <br wp="br1"><br wp="br2"> | |
91 <br wp="br1"><br wp="br2"> | |
92 <br wp="br1"><br wp="br2"> | |
93 | |
94 <p>Click here to see the<a href="#Problem 3 Solution"> Solution And Explanation</a> | |
95 | |
96 <p><hr> | |
97 | |
98 <br wp="br1"><br wp="br2"><a name="Problem 4"> | |
99 <p>Problem 4</a> - White to play and live in the upper left corner. | |
100 | |
101 <p><img src="img3.gif" width="202" height="222" align="left" ></font> | |
102 <br wp="br1"><br wp="br2"> | |
103 <br wp="br1"><br wp="br2"> | |
104 <br wp="br1"><br wp="br2"> | |
105 <br wp="br1"><br wp="br2"> | |
106 <br wp="br1"><br wp="br2"> | |
107 <br wp="br1"><br wp="br2"> | |
108 <p>Click here to see the <a href="#Problem 4 Solution">Solution and Explanation</a> | |
109 | |
110 <p><hr> | |
111 | |
112 <br wp="br1"><br wp="br2"><a name="Problem 5"> | |
113 <p>Problem 5</a> - Black to play and live despite the fact that the marked White stone has just been | |
114 played on his key point! | |
115 <p><img src="img4.gif" width="193" height="97" align="left" > | |
116 | |
117 <br wp="br1"><br wp="br2"> | |
118 <br wp="br1"><br wp="br2"> | |
119 <br wp="br1"><br wp="br2"> | |
120 <p>Click here to see the <a href="#Problem 5 Solution">Solution And Explanation</a> | |
121 | |
122 <p><hr> | |
123 </font> | |
124 <br wp="br1"><br wp="br2"><a name="Problem 6"> | |
125 <p>Problem 6</a> - Black to Play For Ko | |
126 <p><img src="img5.gif" width="122" height="142" align="left" > | |
127 | |
128 <br wp="br1"><br wp="br2"> | |
129 <br wp="br1"><br wp="br2"> | |
130 <br wp="br1"><br wp="br2"> | |
131 <br wp="br1"><br wp="br2"> | |
132 <br wp="br1"><br wp="br2"> | |
133 <p>Click here to see the <a href="#Problem 6 Solution">Solution And Explanation</a> | |
134 | |
135 <p><hr> | |
136 </font> | |
137 <br wp="br1"><br wp="br2"><a name="Problem 7"> | |
138 <p>Problem 7</a> - Black To Play And Live (Despite the fact that the marked White stone has just been | |
139 played.) | |
140 | |
141 <p><img src="img6.gif" width="142" height="182" align="left" > | |
142 | |
143 <br wp="br1"><br wp="br2"> | |
144 <br wp="br1"><br wp="br2"> | |
145 <br wp="br1"><br wp="br2"> | |
146 <br wp="br1"><br wp="br2"> | |
147 <br wp="br1"><br wp="br2"> | |
148 <br wp="br1"><br wp="br2"> | |
149 <p>Click here to see the <a href="#Problem 7 Solution">Solution And Explanation</a> | |
150 | |
151 <p><hr> | |
152 | |
153 <br wp="br1"><br wp="br2"><a name="Problem 8"> | |
154 <p>Problem 8</a> - Black To Play And Kill | |
155 | |
156 <p><img src="img7.gif" width="122" height="162" align="left" > | |
157 | |
158 <br wp="br1"><br wp="br2"> | |
159 <p>Here, The white stones have excellent shape and a solid root in the corner, | |
160 so killing them can only be achieved via the most precise play. | |
161 | |
162 <br wp="br1"><br wp="br2"> | |
163 <br wp="br1"><br wp="br2"> | |
164 <br wp="br1"><br wp="br2"> | |
165 <p>Click here to see the <a href="#Problem 8 Solution">Solution And Explanation</a> | |
166 | |
167 <p><hr> | |
168 </font> | |
169 <br wp="br1"><br wp="br2"><a name="Problem 9"> | |
170 <p>Problem 9</a> - Black To Play And Live | |
171 | |
172 <p><img src="img8.gif" width="162" height="122" align="left" > | |
173 | |
174 <br wp="br1"><br wp="br2"> | |
175 <br wp="br1"><br wp="br2"> | |
176 <br wp="br1"><br wp="br2"> | |
177 <br wp="br1"><br wp="br2"> | |
178 <p>Click here to see the <a href="#Problem 9 Solution">Solution And Explanation</a> | |
179 | |
180 <p><hr> | |
181 </font> | |
182 <br wp="br1"><br wp="br2"><a name="Problem 10"> | |
183 <p>Problem 10</a> - Black to Play And Kill | |
184 | |
185 <p><img src="img9.gif" width="162" height="142" align="left" > | |
186 | |
187 <br wp="br1"><br wp="br2"> | |
188 <br wp="br1"><br wp="br2"> | |
189 <br wp="br1"><br wp="br2"> | |
190 <br wp="br1"><br wp="br2"> | |
191 <br wp="br1"><br wp="br2"> | |
192 <p>Click here to see the <a href="#Problem 10 Solution">Solution And Explanation</a><hr> | |
193 | |
194 <br wp="br1"><br wp="br2"> | |
195 <p><hr> | |
196 <a name="Problem 1 Solution"> | |
197 <p>Problem 1 Solution</a> | |
198 | |
199 <p><img src="img10.gif" width="122" height="122" align="left" >The "rule of thumb" which applies here is "in a symmetrical position, play | |
200 at the middle", and with B1 the life of the Black group is assured! | |
201 | |
202 <p>If W2 attempts to narrow Black's eyespace B3 blocks while forming one | |
203 eye. Then W4 and B5 repeat the procedure on the other side, giving Black | |
204 the 2 separate and distinct eyes needed for life and safety. | |
205 | |
206 <p>By symmetry, W2 and 4 may be played in either order. | |
207 | |
208 <p>Of course, in a game between experienced players, none of this will occur (except as Ko threats | |
209 and responses) until the late endgame, since both sides can clearly see that after B1 it is | |
210 impossible for White to kill directly. | |
211 | |
212 <p>Please note that whether or not the point "a" is filled (by either side) makes absolutely no | |
213 difference to the life or death of these stones! Finally, after B5 White can only defend one or the | |
214 other of W2 and 4, so Black is almost certain to be able to capture one of them. <a href="#Problem 2"> | |
215 | |
216 <p>Next Problem</a> | |
217 | |
218 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
219 | |
220 <p><hr> | |
221 | |
222 <br wp="br1"><br wp="br2"><a name="Problem 2 Solution"> | |
223 <p>Problem 2 Solution</a> | |
224 | |
225 <p><img src="img11.gif" width="102" height="262" align="left" >B1 is the key initial play, on White's eye-making point (if White plays here | |
226 instead, he has 3 eyes and is alive!). | |
227 | |
228 <p>Since the position is symmetrical, it makes no difference if W2 is played as | |
229 shown or at 5. | |
230 | |
231 <p>Because W2 threatens to continue at 3, not only making one eye but with atari | |
232 on the 2 Blacks as well, the additional sacrifice of B3 to prevent this is | |
233 necessary. | |
234 | |
235 <p>W4 is not only atari on the 3 Blacks, but also threatens to continue at 5 to form | |
236 an eye as well, so B5 to prevent this is essential. | |
237 | |
238 <p>(Note that if W4 is played at 5 instead, B5 at 4 also kills! Please work this | |
239 variation out for yourself.) | |
240 | |
241 <p>Finally, W6 could be played to capture the 3 trapped Blacks but this would not | |
242 save him because 3 stones in an "L" is a "dead shape", so B7 would be played | |
243 back "beneath the stones" at 1 to reduce White to one eye. Therefore the White formation here is | |
244 simply "dead as it stands"...... except that there is still a spark of life remaining! Do you see why? | |
245 | |
246 <p>The only chance for life is if White captures the 3 Blacks as a Ko Threat which Black cannot | |
247 afford to answer here. Then, White will be the one who can play "beneath the stones" at the point | |
248 of 1 to form his 2 eyes after all! | |
249 | |
250 <p>From this analysis, the alert reader may realize that in an actual game between two competent | |
251 players in this situation no further moves would be made directly after B1, because White would | |
252 "read" out the diagramed sequence mentally and recognize that it failed. So, in practice, ALL of | |
253 the diagramed moves would be made ONLY as Ko Threats and responses thereto! (If and when | |
254 such a remote Ko came into existence.) <a href="#Problem 3"> | |
255 | |
256 <p>Next Problem</a><a href="#Problem 1"> | |
257 | |
258 <p>Prior Problem</a> | |
259 | |
260 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
261 | |
262 <p><hr> | |
263 | |
264 <br wp="br1"><br wp="br2"><a name="Problem 3 Solution"> | |
265 <p>Problem 3 Solution</a> | |
266 | |
267 <p><img src="img12.gif" width="182" height="202" align="left" > | |
268 | |
269 <br wp="br1"><br wp="br2"> | |
270 | |
271 <p>The Black corner group already has one secure eye at "a", but in | |
272 order for it to secure the second real eye needed to ensure its | |
273 absolute safety (here, at "b"), Black would have to play on the | |
274 point now occupied by the marked White stone. | |
275 | |
276 <p>By playing the marked sacrifice stone on this key point himself, | |
277 White has converted the point "b" into a FALSE EYE, and | |
278 because the Black group cannot escape it is now DEAD AS IT | |
279 STANDS. Because these Black stones still have liberties they will | |
280 remain on the board until both sides have passed and the game is | |
281 over, but then White will simply remove all of them as his | |
282 prisoners without further play! <a href="#Problem 2"> | |
283 | |
284 <br wp="br1"><br wp="br2"> | |
285 | |
286 <p>Prior</a><a href="#Problem 4"> | |
287 | |
288 <p>Next</a> | |
289 | |
290 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
291 | |
292 <p><hr> | |
293 | |
294 <br wp="br1"><br wp="br2"><a name="Problem 4 Solution"> | |
295 <p>Problem 4 Solution</a> | |
296 | |
297 <p><img src="img13.gif" width="202" height="202" align="top" ><img src="img14.gif" width="202" height="202" align="top" > | |
298 | |
299 | |
300 <p>W1 is the key sacrifice, giving atari to 3 Black stones. | |
301 | |
302 <p>At this point a competent Black would abandon these stones, because further resistance is futile! | |
303 | |
304 | |
305 <p>If Black foolishly continues with B2 as shown to capture W1 (and remove it from the board), W3 | |
306 is again atari on the same 3 Blacks. | |
307 | |
308 <p>If B4 then mistakenly connects, after the inescapable atari of W5 he has lost 6 stones instead of | |
309 only 3, but since he has captured W1 his true net loss is "only" 5 stones. With either scenario | |
310 White is assured of his necessary 2 eyes, and life in the corner. | |
311 | |
312 <p>This position arose in an actual game between two professional Go masters, played on the | |
313 Internet Go Server (IGS) in Feb 1997, but with Black to move instead of White! So, of course, | |
314 the opportunity for White to play this sacrificial sequence never occurred because Black foresaw | |
315 it and wisely played on the point to the right of W5 to prevent it! | |
316 | |
317 <p>This sort of prophylactic play is quite common at the higher levels, and as a consequence most | |
318 (but far from all) of the spectacular tactical ploys in Go occur only in the minds of the players, | |
319 and not on the board! <a href="#Problem 3"> | |
320 | |
321 <p>Prior</a><a href="#Problem 5"> | |
322 | |
323 <p>Next</a> | |
324 | |
325 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
326 | |
327 <p><hr> | |
328 <br wp="br1"><br wp="br2"><a name="Problem 5 Solution"> | |
329 <p>Problem 5 Solution</a> | |
330 | |
331 <p><img src="img15.gif" width="193" height="97" align="bottom" > <img src="img16.gif" width="193" height="97" align="bottom" > <img src="img17.gif" width="193" height="97" align="bottom" > | |
332 | |
333 <p>B1 makes one eye, and then W2 gives atari to one Black. | |
334 | |
335 <p>B3 captures 2 White stones, and then W4 plays back on the point just vacated by W2 ("beneath | |
336 the stones") to again atari the lone Black stone. | |
337 | |
338 <p>Next, if B5 is mistakenly played at the point of 6 to capture W4, the atari of W5 kills Black | |
339 because the eye at 4 is false! | |
340 | |
341 <p>So the only feasible response is the connection of B5 as shown, allowing W6 to capture 4 | |
342 Blacks! | |
343 | |
344 <p>But now it is Black who gets to make the play "beneath the stones" with B7, giving an | |
345 inescapable atari to W4, 6 and thereby assuring Black's second eye with their capture! | |
346 | |
347 <p>The secret to success in such situations, of course, is not only being able to visualize the entire | |
348 sequence beforehand, but also in not being greedy and attempting to save the 4 Black stones. | |
349 | |
350 <p>(Although I have characterized this as an "advanced" problem because it involved both sides | |
351 playing "beneath the stones", to a strong Go player it is really quite simple and many more | |
352 difficult situations are routinely encountered on a daily basis.) <a href="#Problem 4"> | |
353 | |
354 <p>Prior</a><a href="#Problem 6"> | |
355 | |
356 <p>Next</a> | |
357 | |
358 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
359 | |
360 <p><hr> | |
361 </font> | |
362 <br wp="br1"><br wp="br2"><a name="Problem 6 Solution"> | |
363 <p>Problem 6 Solution</a> | |
364 | |
365 <p><img src="img18.gif" width="122" height="142" align="left" >B1 is the key point, and after this White cannot avoid the Ko. | |
366 | |
367 <p>W2 is forced! If this stone is mistakenly played at 3 to form an eye, the | |
368 clever "throw in" sacrifice of B3 at 2 sets up a SNAPBACK which captures | |
369 4 stones and kills the entire White group outright! | |
370 | |
371 <p>If W2 correctly connects as shown, then the atari of B3 sets up a Ko in the | |
372 corner when W4 makes its forced capture. This is a "flower viewing" Ko for | |
373 Black because it has cost him nothing if he loses it (and even then he will | |
374 almost certainly profit elsewhere as a result of the Ko threat which White | |
375 can't afford to answer), while White risks his entire corner here (worth over 20 points!). <a href="#Problem 5"> | |
376 | |
377 <p>Prior</a><a href="#Problem 7"> | |
378 | |
379 <p>Next</a> | |
380 | |
381 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
382 | |
383 <p><hr> | |
384 | |
385 <br wp="br1"><br wp="br2"><a name="Problem 7 Solution"> | |
386 <p>Problem 7 Solution</a> | |
387 | |
388 <p><img src="img19.gif" width="142" height="182" align="left" ><img src="img20.gif" width="142" height="182" align="left" > | |
389 B1 is the only way to begin, but then W2 establishes a connection to his stones below, and it looks bad for Black! | |
390 | |
391 <p>But B3 is a clever sacrifice which gives atari to | |
392 both Whites, so W4 MUST capture it. | |
393 | |
394 <p>Next, B5 threatens to continue at 7 with a double | |
395 atari, so White MUST connect at either 6 or 8. | |
396 | |
397 <p>Then when B7 gives atari W must make the other connection, because allowing the capture | |
398 would not only give Black his needed 2 eyes but some prisoners as well. | |
399 | |
400 <p>Finally, B9 forms the needed 2 eyes to give Black life and safety. <a href="#Problem 6"> | |
401 | |
402 <p>Prior</a><a href="#Problem 8"> | |
403 | |
404 <p>Next</a> | |
405 | |
406 <p>Click here to return to <a href="#The Magic Of Go">The Magic Of Go</a> | |
407 | |
408 <p><hr> | |
409 | |
410 <br wp="br1"><br wp="br2"><a name="Problem 8 Solution"> | |
411 <p>Problem 8 Solution</a> | |
412 | |
413 <p><img src="img21.gif" width="122" height="162" align="left" >The solution to this problem is provided by the Japanese Go proverb "There | |
414 is death in the Hane". | |
415 | |
416 <p>B1 is the first Hane, narrowing White's eyespace and threatening to continue | |
417 at "a". | |
418 | |
419 <p>W2 is atari on B1, while also preventing the killing B"a". | |
420 | |
421 <p>Because of the presence of the marked Black stone, White cannot escape | |
422 even if he captures B1, so B3 ignores the atari to make a second Hane on the | |
423 other side, threatening to continue at "b". | |
424 | |
425 <p>This time W4 isn't an atari so Black has time for the clever placement of B5, but with W4 White | |
426 is now assured of one eye in the corner.. | |
427 | |
428 <p>Since B5 threatens to connect out at 6 to kill White's second eye, W6 is forced, but then.... | |
429 | |
430 <p>B7 is atari on two separate White 2-stone units, assuring the capture of one or the other of them. | |
431 | |
432 <p>After this, W"c" seems to make 2 eyes after all, but is really futile because after Black captures 2 | |
433 Whites via B"d" or B"e", either W2 or W4 will eventually be put in atari, so the needed eye at | |
434 either "a" or "b" will be false and White is dead! <a href="#Problem 7"> | |
435 | |
436 <p>Prior</a><a href="#Problem 9"> | |
437 | |
438 <p>Next</a> | |
439 | |
440 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
441 | |
442 <p><hr> | |
443 <a name="Problem 9 Solution"> | |
444 <p>Problem 9 Solution</a> | |
445 | |
446 <p><img src="img22.gif" width="162" height="142" align="left" >B1 not only prevents a White atari at this same point while practically | |
447 assuring the capture of the marked White stone, but also prepares to | |
448 make an eye in the corner by continuing at 2, so... | |
449 | |
450 <p>W2 is a sacrifice on the key point to prevent the Black eye. | |
451 | |
452 <p>Next, B3 is a clever counter-sacrifice which does 2 key things: | |
453 | |
454 <p>By threatening to capture the 2 Whites below, it forces W4 to assure | |
455 its own capture; and until B3 IS captured White can't give atari at "a" | |
456 to the 2 Blacks because it would be a self-atari! | |
457 | |
458 <p>This gives Black time to play B5, which threatens to continue at 6 to capture 2 Whites separately | |
459 and make Black's needed 2 eyes, so.... | |
460 | |
461 <p>W6 is yet another sacrifice to prevent this, allowing | |
462 | |
463 <p>B7, which makes an eye and assures Black's life. Why? Because with "c" still open W"d" can be | |
464 met by B"e" to atari and assure the capture of the 3 Whites and make Black's second eye! <a href="#Problem 8"> | |
465 | |
466 <p>Prior</a><a href="#Problem 10"> | |
467 | |
468 <p>Next</a> | |
469 | |
470 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
471 <p><hr> | |
472 <a name="Problem 10 Solution"> | |
473 <p>Problem 10 Solution</a> | |
474 | |
475 <p><img src="img23.gif" width="162" height="142" align="left" >The key to the solution is the sacrifice of B1 to prevent White's own | |
476 play on this key eyemaking point. | |
477 | |
478 <p>W2 desperately tries to enlarge his eyespace, so the block of B3 is | |
479 essential to contain this. | |
480 | |
481 <p>W4 threatens to continue at 5 to form one eye and assure the capture | |
482 of 2 Blacks to assure the second, so.... | |
483 | |
484 <p>The additional sacrifice of B5 to prevent this is necessary. | |
485 | |
486 <p>Next, W6 again threatens to make an eye by continuing at 7, so yet another sacrifice via B7 on | |
487 this new key point is necessary. | |
488 | |
489 <p>Next W8 threatens to continue at "a" to assure the capture of 4 Blacks with a "live shape" for | |
490 White, so... | |
491 | |
492 <p>Yet another sacrifice via B9 is necessary to assure the death of the White group because now | |
493 W"a" would capture 5 Blacks in a "dead shape". Why? Because after W"a"' captures the 5 | |
494 Blacks, a final Black sacrifice "beneath the stones" at 1 reduces White to 1 eye and kills. <a href="#Problem 9"> | |
495 | |
496 <p>Prior</a><a href="Legend.html"> | |
497 | |
498 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
499 | |
500 <p><strong><a href="Legend.html"><font Color="#0033FF">Continue</font></a></strong> | |
501 | |
502 <p>Click Here To Return To<a href="index.html"><Font Color="#0033FF"><strong> Milt's Go | |
503 Page</strong></Font></a> | |
504 | |
505 <br wp="br1"><br wp="br2"> | |
506 <p><hr> | |
507 | |
508 </body> | |
509 | |
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