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| author | Franklin Schmidt <fschmidt@gmail.com> |
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| date | Sun, 02 Apr 2023 10:30:03 -0600 |
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| 3 <!-- Mirrored from users.eniinternet.com/bradleym/Magic.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:49:09 GMT --> | |
| 4 <head> | |
| 5 <title></title> | |
| 6 </head> | |
| 7 <body text="#000000" link="#0000ff" vlink="#551a8b" alink="#ff0000" bgcolor="#c0c0c0"> | |
| 8 | |
| 9 <p><hr> | |
| 10 | |
| 11 <br wp="br1"><br wp="br2"><a name="The Magic Of Go"> | |
| 12 <p><strong>The Magic Of Go</strong> | |
| 13 | |
| 14 <p><strong>© 2002 Milton N. Bradley</a></strong> | |
| 15 | |
| 16 <p>Although the characteristic which places Go on a unique plane far above competitors like chess | |
| 17 is its almost unbelievably profound strategy, it is the clever, incisive tactics of Go that are the | |
| 18 most obvious and accessible feature which provides much of its appeal. | |
| 19 | |
| 20 <p>As in chess, perhaps the most startling and frequently unexpected of Go's extensive catalog of | |
| 21 clever tactical ploys is the sacrifice, so this will be the focus of many of the few selected | |
| 22 examples presented here. | |
| 23 | |
| 24 <p>Unlike chess, in which many of the best problems can be shown to be impossible to achieve in a | |
| 25 real game, EVERY GO PROBLEM IS COMPLETELY REALISTIC and the vast majority of the | |
| 26 best ones have actually occurred in master games! <a href="#Problem 1"> | |
| 27 | |
| 28 <p>Problem 1</a> - Elementary <a href="#Problem 2"> | |
| 29 | |
| 30 <p>Problem 2</a> - Elementary <a href="#Problem 3"> | |
| 31 | |
| 32 <p>Problem 3</a> - Easy <a href="#Problem 4"> | |
| 33 | |
| 34 <p>Problem 4</a> - Easy <a href="#Problem 5"> | |
| 35 | |
| 36 <p>Problem 5</a> - Intermediate <a href="#Problem 6"> | |
| 37 | |
| 38 <p>Problem 6</a> - Intermediate <a href="#Problem 7"> | |
| 39 | |
| 40 <p>Problem 7</a> - Somewhat Difficult <a href="#Problem 8"> | |
| 41 | |
| 42 <p>Problem 8</a> - Somewhat Difficult <a href="#Problem 9"> | |
| 43 | |
| 44 <p>Problem 9</a> - Moderately Difficult <a href="#Problem 10"> | |
| 45 | |
| 46 <p>Problem 10</a> - Moderately Difficult | |
| 47 | |
| 48 <p>The examples presented here provide only a tiny insight into the beautiful and challenging world | |
| 49 of Go problems. For a vastly greater and more advanced selection, please refer to the section | |
| 50 entitled "Problems" in the wonderful <a href="http://nngs.cosmic.org/hmkw/golinks.html"></font><font color="#0033ff"><strong>The Web Go Page Index</strong></font><font color="#0000ff"></a></font> | |
| 51 | |
| 52 <p>After you've had your fill of those brain twisters (at least for the moment) please don't forget to | |
| 53 return here for the remainder of my presentation!<a href="Legend.html"> | |
| 54 | |
| 55 <p><font color="#0033ff"><strong>Continue</strong></font></a> | |
| 56 | |
| 57 <p>Click Here To Return To<a href="index.html"><font color="#0033ff"><strong> Milt's Go Page</strong></font></a> | |
| 58 | |
| 59 <p><hr> | |
| 60 <br wp="br1"><br wp="br2"><a name="Problem 1"> | |
| 61 <p>Problem 1</a> - Black To Play And Live | |
| 62 | |
| 63 <p><font color="#0000ff"><img src="img.gif" width="122" height="122" align="bottom" ></font> | |
| 64 | |
| 65 <p>Click here to see the <a href="#Problem 1 Solution">Solution And Explanation</a> | |
| 66 | |
| 67 <p><hr> | |
| 68 <a name="Problem 2"> | |
| 69 <p>Problem 2</a> - Black To Play And Kill | |
| 70 | |
| 71 <p><img src="img1.gif" width="102" height="262" align="left" > | |
| 72 <br wp="br1"><br wp="br2"> | |
| 73 <br wp="br1"><br wp="br2"> | |
| 74 <br wp="br1"><br wp="br2"> | |
| 75 <br wp="br1"><br wp="br2"> | |
| 76 <br wp="br1"><br wp="br2"> | |
| 77 <br wp="br1"><br wp="br2"> | |
| 78 <br wp="br1"><br wp="br2"> | |
| 79 <br wp="br1"><br wp="br2"> | |
| 80 | |
| 81 <p>Click here to see the <a href="#Problem 2 Solution">Solution And Explanation</a> | |
| 82 | |
| 83 <p><hr><br wp="br1"><br wp="br2"><a name="Problem 3"> | |
| 84 <p>Problem 3</a> - White to play and kill the Black upper left corner. | |
| 85 | |
| 86 <p><img src="img2.gif" width="162" height="202" align="left" ></font> | |
| 87 <br wp="br1"><br wp="br2"> | |
| 88 <br wp="br1"><br wp="br2"> | |
| 89 <br wp="br1"><br wp="br2"> | |
| 90 <br wp="br1"><br wp="br2"> | |
| 91 <br wp="br1"><br wp="br2"> | |
| 92 <br wp="br1"><br wp="br2"> | |
| 93 | |
| 94 <p>Click here to see the<a href="#Problem 3 Solution"> Solution And Explanation</a> | |
| 95 | |
| 96 <p><hr> | |
| 97 | |
| 98 <br wp="br1"><br wp="br2"><a name="Problem 4"> | |
| 99 <p>Problem 4</a> - White to play and live in the upper left corner. | |
| 100 | |
| 101 <p><img src="img3.gif" width="202" height="222" align="left" ></font> | |
| 102 <br wp="br1"><br wp="br2"> | |
| 103 <br wp="br1"><br wp="br2"> | |
| 104 <br wp="br1"><br wp="br2"> | |
| 105 <br wp="br1"><br wp="br2"> | |
| 106 <br wp="br1"><br wp="br2"> | |
| 107 <br wp="br1"><br wp="br2"> | |
| 108 <p>Click here to see the <a href="#Problem 4 Solution">Solution and Explanation</a> | |
| 109 | |
| 110 <p><hr> | |
| 111 | |
| 112 <br wp="br1"><br wp="br2"><a name="Problem 5"> | |
| 113 <p>Problem 5</a> - Black to play and live despite the fact that the marked White stone has just been | |
| 114 played on his key point! | |
| 115 <p><img src="img4.gif" width="193" height="97" align="left" > | |
| 116 | |
| 117 <br wp="br1"><br wp="br2"> | |
| 118 <br wp="br1"><br wp="br2"> | |
| 119 <br wp="br1"><br wp="br2"> | |
| 120 <p>Click here to see the <a href="#Problem 5 Solution">Solution And Explanation</a> | |
| 121 | |
| 122 <p><hr> | |
| 123 </font> | |
| 124 <br wp="br1"><br wp="br2"><a name="Problem 6"> | |
| 125 <p>Problem 6</a> - Black to Play For Ko | |
| 126 <p><img src="img5.gif" width="122" height="142" align="left" > | |
| 127 | |
| 128 <br wp="br1"><br wp="br2"> | |
| 129 <br wp="br1"><br wp="br2"> | |
| 130 <br wp="br1"><br wp="br2"> | |
| 131 <br wp="br1"><br wp="br2"> | |
| 132 <br wp="br1"><br wp="br2"> | |
| 133 <p>Click here to see the <a href="#Problem 6 Solution">Solution And Explanation</a> | |
| 134 | |
| 135 <p><hr> | |
| 136 </font> | |
| 137 <br wp="br1"><br wp="br2"><a name="Problem 7"> | |
| 138 <p>Problem 7</a> - Black To Play And Live (Despite the fact that the marked White stone has just been | |
| 139 played.) | |
| 140 | |
| 141 <p><img src="img6.gif" width="142" height="182" align="left" > | |
| 142 | |
| 143 <br wp="br1"><br wp="br2"> | |
| 144 <br wp="br1"><br wp="br2"> | |
| 145 <br wp="br1"><br wp="br2"> | |
| 146 <br wp="br1"><br wp="br2"> | |
| 147 <br wp="br1"><br wp="br2"> | |
| 148 <br wp="br1"><br wp="br2"> | |
| 149 <p>Click here to see the <a href="#Problem 7 Solution">Solution And Explanation</a> | |
| 150 | |
| 151 <p><hr> | |
| 152 | |
| 153 <br wp="br1"><br wp="br2"><a name="Problem 8"> | |
| 154 <p>Problem 8</a> - Black To Play And Kill | |
| 155 | |
| 156 <p><img src="img7.gif" width="122" height="162" align="left" > | |
| 157 | |
| 158 <br wp="br1"><br wp="br2"> | |
| 159 <p>Here, The white stones have excellent shape and a solid root in the corner, | |
| 160 so killing them can only be achieved via the most precise play. | |
| 161 | |
| 162 <br wp="br1"><br wp="br2"> | |
| 163 <br wp="br1"><br wp="br2"> | |
| 164 <br wp="br1"><br wp="br2"> | |
| 165 <p>Click here to see the <a href="#Problem 8 Solution">Solution And Explanation</a> | |
| 166 | |
| 167 <p><hr> | |
| 168 </font> | |
| 169 <br wp="br1"><br wp="br2"><a name="Problem 9"> | |
| 170 <p>Problem 9</a> - Black To Play And Live | |
| 171 | |
| 172 <p><img src="img8.gif" width="162" height="122" align="left" > | |
| 173 | |
| 174 <br wp="br1"><br wp="br2"> | |
| 175 <br wp="br1"><br wp="br2"> | |
| 176 <br wp="br1"><br wp="br2"> | |
| 177 <br wp="br1"><br wp="br2"> | |
| 178 <p>Click here to see the <a href="#Problem 9 Solution">Solution And Explanation</a> | |
| 179 | |
| 180 <p><hr> | |
| 181 </font> | |
| 182 <br wp="br1"><br wp="br2"><a name="Problem 10"> | |
| 183 <p>Problem 10</a> - Black to Play And Kill | |
| 184 | |
| 185 <p><img src="img9.gif" width="162" height="142" align="left" > | |
| 186 | |
| 187 <br wp="br1"><br wp="br2"> | |
| 188 <br wp="br1"><br wp="br2"> | |
| 189 <br wp="br1"><br wp="br2"> | |
| 190 <br wp="br1"><br wp="br2"> | |
| 191 <br wp="br1"><br wp="br2"> | |
| 192 <p>Click here to see the <a href="#Problem 10 Solution">Solution And Explanation</a><hr> | |
| 193 | |
| 194 <br wp="br1"><br wp="br2"> | |
| 195 <p><hr> | |
| 196 <a name="Problem 1 Solution"> | |
| 197 <p>Problem 1 Solution</a> | |
| 198 | |
| 199 <p><img src="img10.gif" width="122" height="122" align="left" >The "rule of thumb" which applies here is "in a symmetrical position, play | |
| 200 at the middle", and with B1 the life of the Black group is assured! | |
| 201 | |
| 202 <p>If W2 attempts to narrow Black's eyespace B3 blocks while forming one | |
| 203 eye. Then W4 and B5 repeat the procedure on the other side, giving Black | |
| 204 the 2 separate and distinct eyes needed for life and safety. | |
| 205 | |
| 206 <p>By symmetry, W2 and 4 may be played in either order. | |
| 207 | |
| 208 <p>Of course, in a game between experienced players, none of this will occur (except as Ko threats | |
| 209 and responses) until the late endgame, since both sides can clearly see that after B1 it is | |
| 210 impossible for White to kill directly. | |
| 211 | |
| 212 <p>Please note that whether or not the point "a" is filled (by either side) makes absolutely no | |
| 213 difference to the life or death of these stones! Finally, after B5 White can only defend one or the | |
| 214 other of W2 and 4, so Black is almost certain to be able to capture one of them. <a href="#Problem 2"> | |
| 215 | |
| 216 <p>Next Problem</a> | |
| 217 | |
| 218 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 219 | |
| 220 <p><hr> | |
| 221 | |
| 222 <br wp="br1"><br wp="br2"><a name="Problem 2 Solution"> | |
| 223 <p>Problem 2 Solution</a> | |
| 224 | |
| 225 <p><img src="img11.gif" width="102" height="262" align="left" >B1 is the key initial play, on White's eye-making point (if White plays here | |
| 226 instead, he has 3 eyes and is alive!). | |
| 227 | |
| 228 <p>Since the position is symmetrical, it makes no difference if W2 is played as | |
| 229 shown or at 5. | |
| 230 | |
| 231 <p>Because W2 threatens to continue at 3, not only making one eye but with atari | |
| 232 on the 2 Blacks as well, the additional sacrifice of B3 to prevent this is | |
| 233 necessary. | |
| 234 | |
| 235 <p>W4 is not only atari on the 3 Blacks, but also threatens to continue at 5 to form | |
| 236 an eye as well, so B5 to prevent this is essential. | |
| 237 | |
| 238 <p>(Note that if W4 is played at 5 instead, B5 at 4 also kills! Please work this | |
| 239 variation out for yourself.) | |
| 240 | |
| 241 <p>Finally, W6 could be played to capture the 3 trapped Blacks but this would not | |
| 242 save him because 3 stones in an "L" is a "dead shape", so B7 would be played | |
| 243 back "beneath the stones" at 1 to reduce White to one eye. Therefore the White formation here is | |
| 244 simply "dead as it stands"...... except that there is still a spark of life remaining! Do you see why? | |
| 245 | |
| 246 <p>The only chance for life is if White captures the 3 Blacks as a Ko Threat which Black cannot | |
| 247 afford to answer here. Then, White will be the one who can play "beneath the stones" at the point | |
| 248 of 1 to form his 2 eyes after all! | |
| 249 | |
| 250 <p>From this analysis, the alert reader may realize that in an actual game between two competent | |
| 251 players in this situation no further moves would be made directly after B1, because White would | |
| 252 "read" out the diagramed sequence mentally and recognize that it failed. So, in practice, ALL of | |
| 253 the diagramed moves would be made ONLY as Ko Threats and responses thereto! (If and when | |
| 254 such a remote Ko came into existence.) <a href="#Problem 3"> | |
| 255 | |
| 256 <p>Next Problem</a><a href="#Problem 1"> | |
| 257 | |
| 258 <p>Prior Problem</a> | |
| 259 | |
| 260 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 261 | |
| 262 <p><hr> | |
| 263 | |
| 264 <br wp="br1"><br wp="br2"><a name="Problem 3 Solution"> | |
| 265 <p>Problem 3 Solution</a> | |
| 266 | |
| 267 <p><img src="img12.gif" width="182" height="202" align="left" > | |
| 268 | |
| 269 <br wp="br1"><br wp="br2"> | |
| 270 | |
| 271 <p>The Black corner group already has one secure eye at "a", but in | |
| 272 order for it to secure the second real eye needed to ensure its | |
| 273 absolute safety (here, at "b"), Black would have to play on the | |
| 274 point now occupied by the marked White stone. | |
| 275 | |
| 276 <p>By playing the marked sacrifice stone on this key point himself, | |
| 277 White has converted the point "b" into a FALSE EYE, and | |
| 278 because the Black group cannot escape it is now DEAD AS IT | |
| 279 STANDS. Because these Black stones still have liberties they will | |
| 280 remain on the board until both sides have passed and the game is | |
| 281 over, but then White will simply remove all of them as his | |
| 282 prisoners without further play! <a href="#Problem 2"> | |
| 283 | |
| 284 <br wp="br1"><br wp="br2"> | |
| 285 | |
| 286 <p>Prior</a><a href="#Problem 4"> | |
| 287 | |
| 288 <p>Next</a> | |
| 289 | |
| 290 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 291 | |
| 292 <p><hr> | |
| 293 | |
| 294 <br wp="br1"><br wp="br2"><a name="Problem 4 Solution"> | |
| 295 <p>Problem 4 Solution</a> | |
| 296 | |
| 297 <p><img src="img13.gif" width="202" height="202" align="top" ><img src="img14.gif" width="202" height="202" align="top" > | |
| 298 | |
| 299 | |
| 300 <p>W1 is the key sacrifice, giving atari to 3 Black stones. | |
| 301 | |
| 302 <p>At this point a competent Black would abandon these stones, because further resistance is futile! | |
| 303 | |
| 304 | |
| 305 <p>If Black foolishly continues with B2 as shown to capture W1 (and remove it from the board), W3 | |
| 306 is again atari on the same 3 Blacks. | |
| 307 | |
| 308 <p>If B4 then mistakenly connects, after the inescapable atari of W5 he has lost 6 stones instead of | |
| 309 only 3, but since he has captured W1 his true net loss is "only" 5 stones. With either scenario | |
| 310 White is assured of his necessary 2 eyes, and life in the corner. | |
| 311 | |
| 312 <p>This position arose in an actual game between two professional Go masters, played on the | |
| 313 Internet Go Server (IGS) in Feb 1997, but with Black to move instead of White! So, of course, | |
| 314 the opportunity for White to play this sacrificial sequence never occurred because Black foresaw | |
| 315 it and wisely played on the point to the right of W5 to prevent it! | |
| 316 | |
| 317 <p>This sort of prophylactic play is quite common at the higher levels, and as a consequence most | |
| 318 (but far from all) of the spectacular tactical ploys in Go occur only in the minds of the players, | |
| 319 and not on the board! <a href="#Problem 3"> | |
| 320 | |
| 321 <p>Prior</a><a href="#Problem 5"> | |
| 322 | |
| 323 <p>Next</a> | |
| 324 | |
| 325 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 326 | |
| 327 <p><hr> | |
| 328 <br wp="br1"><br wp="br2"><a name="Problem 5 Solution"> | |
| 329 <p>Problem 5 Solution</a> | |
| 330 | |
| 331 <p><img src="img15.gif" width="193" height="97" align="bottom" > <img src="img16.gif" width="193" height="97" align="bottom" > <img src="img17.gif" width="193" height="97" align="bottom" > | |
| 332 | |
| 333 <p>B1 makes one eye, and then W2 gives atari to one Black. | |
| 334 | |
| 335 <p>B3 captures 2 White stones, and then W4 plays back on the point just vacated by W2 ("beneath | |
| 336 the stones") to again atari the lone Black stone. | |
| 337 | |
| 338 <p>Next, if B5 is mistakenly played at the point of 6 to capture W4, the atari of W5 kills Black | |
| 339 because the eye at 4 is false! | |
| 340 | |
| 341 <p>So the only feasible response is the connection of B5 as shown, allowing W6 to capture 4 | |
| 342 Blacks! | |
| 343 | |
| 344 <p>But now it is Black who gets to make the play "beneath the stones" with B7, giving an | |
| 345 inescapable atari to W4, 6 and thereby assuring Black's second eye with their capture! | |
| 346 | |
| 347 <p>The secret to success in such situations, of course, is not only being able to visualize the entire | |
| 348 sequence beforehand, but also in not being greedy and attempting to save the 4 Black stones. | |
| 349 | |
| 350 <p>(Although I have characterized this as an "advanced" problem because it involved both sides | |
| 351 playing "beneath the stones", to a strong Go player it is really quite simple and many more | |
| 352 difficult situations are routinely encountered on a daily basis.) <a href="#Problem 4"> | |
| 353 | |
| 354 <p>Prior</a><a href="#Problem 6"> | |
| 355 | |
| 356 <p>Next</a> | |
| 357 | |
| 358 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 359 | |
| 360 <p><hr> | |
| 361 </font> | |
| 362 <br wp="br1"><br wp="br2"><a name="Problem 6 Solution"> | |
| 363 <p>Problem 6 Solution</a> | |
| 364 | |
| 365 <p><img src="img18.gif" width="122" height="142" align="left" >B1 is the key point, and after this White cannot avoid the Ko. | |
| 366 | |
| 367 <p>W2 is forced! If this stone is mistakenly played at 3 to form an eye, the | |
| 368 clever "throw in" sacrifice of B3 at 2 sets up a SNAPBACK which captures | |
| 369 4 stones and kills the entire White group outright! | |
| 370 | |
| 371 <p>If W2 correctly connects as shown, then the atari of B3 sets up a Ko in the | |
| 372 corner when W4 makes its forced capture. This is a "flower viewing" Ko for | |
| 373 Black because it has cost him nothing if he loses it (and even then he will | |
| 374 almost certainly profit elsewhere as a result of the Ko threat which White | |
| 375 can't afford to answer), while White risks his entire corner here (worth over 20 points!). <a href="#Problem 5"> | |
| 376 | |
| 377 <p>Prior</a><a href="#Problem 7"> | |
| 378 | |
| 379 <p>Next</a> | |
| 380 | |
| 381 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 382 | |
| 383 <p><hr> | |
| 384 | |
| 385 <br wp="br1"><br wp="br2"><a name="Problem 7 Solution"> | |
| 386 <p>Problem 7 Solution</a> | |
| 387 | |
| 388 <p><img src="img19.gif" width="142" height="182" align="left" ><img src="img20.gif" width="142" height="182" align="left" > | |
| 389 B1 is the only way to begin, but then W2 establishes a connection to his stones below, and it looks bad for Black! | |
| 390 | |
| 391 <p>But B3 is a clever sacrifice which gives atari to | |
| 392 both Whites, so W4 MUST capture it. | |
| 393 | |
| 394 <p>Next, B5 threatens to continue at 7 with a double | |
| 395 atari, so White MUST connect at either 6 or 8. | |
| 396 | |
| 397 <p>Then when B7 gives atari W must make the other connection, because allowing the capture | |
| 398 would not only give Black his needed 2 eyes but some prisoners as well. | |
| 399 | |
| 400 <p>Finally, B9 forms the needed 2 eyes to give Black life and safety. <a href="#Problem 6"> | |
| 401 | |
| 402 <p>Prior</a><a href="#Problem 8"> | |
| 403 | |
| 404 <p>Next</a> | |
| 405 | |
| 406 <p>Click here to return to <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 407 | |
| 408 <p><hr> | |
| 409 | |
| 410 <br wp="br1"><br wp="br2"><a name="Problem 8 Solution"> | |
| 411 <p>Problem 8 Solution</a> | |
| 412 | |
| 413 <p><img src="img21.gif" width="122" height="162" align="left" >The solution to this problem is provided by the Japanese Go proverb "There | |
| 414 is death in the Hane". | |
| 415 | |
| 416 <p>B1 is the first Hane, narrowing White's eyespace and threatening to continue | |
| 417 at "a". | |
| 418 | |
| 419 <p>W2 is atari on B1, while also preventing the killing B"a". | |
| 420 | |
| 421 <p>Because of the presence of the marked Black stone, White cannot escape | |
| 422 even if he captures B1, so B3 ignores the atari to make a second Hane on the | |
| 423 other side, threatening to continue at "b". | |
| 424 | |
| 425 <p>This time W4 isn't an atari so Black has time for the clever placement of B5, but with W4 White | |
| 426 is now assured of one eye in the corner.. | |
| 427 | |
| 428 <p>Since B5 threatens to connect out at 6 to kill White's second eye, W6 is forced, but then.... | |
| 429 | |
| 430 <p>B7 is atari on two separate White 2-stone units, assuring the capture of one or the other of them. | |
| 431 | |
| 432 <p>After this, W"c" seems to make 2 eyes after all, but is really futile because after Black captures 2 | |
| 433 Whites via B"d" or B"e", either W2 or W4 will eventually be put in atari, so the needed eye at | |
| 434 either "a" or "b" will be false and White is dead! <a href="#Problem 7"> | |
| 435 | |
| 436 <p>Prior</a><a href="#Problem 9"> | |
| 437 | |
| 438 <p>Next</a> | |
| 439 | |
| 440 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 441 | |
| 442 <p><hr> | |
| 443 <a name="Problem 9 Solution"> | |
| 444 <p>Problem 9 Solution</a> | |
| 445 | |
| 446 <p><img src="img22.gif" width="162" height="142" align="left" >B1 not only prevents a White atari at this same point while practically | |
| 447 assuring the capture of the marked White stone, but also prepares to | |
| 448 make an eye in the corner by continuing at 2, so... | |
| 449 | |
| 450 <p>W2 is a sacrifice on the key point to prevent the Black eye. | |
| 451 | |
| 452 <p>Next, B3 is a clever counter-sacrifice which does 2 key things: | |
| 453 | |
| 454 <p>By threatening to capture the 2 Whites below, it forces W4 to assure | |
| 455 its own capture; and until B3 IS captured White can't give atari at "a" | |
| 456 to the 2 Blacks because it would be a self-atari! | |
| 457 | |
| 458 <p>This gives Black time to play B5, which threatens to continue at 6 to capture 2 Whites separately | |
| 459 and make Black's needed 2 eyes, so.... | |
| 460 | |
| 461 <p>W6 is yet another sacrifice to prevent this, allowing | |
| 462 | |
| 463 <p>B7, which makes an eye and assures Black's life. Why? Because with "c" still open W"d" can be | |
| 464 met by B"e" to atari and assure the capture of the 3 Whites and make Black's second eye! <a href="#Problem 8"> | |
| 465 | |
| 466 <p>Prior</a><a href="#Problem 10"> | |
| 467 | |
| 468 <p>Next</a> | |
| 469 | |
| 470 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 471 <p><hr> | |
| 472 <a name="Problem 10 Solution"> | |
| 473 <p>Problem 10 Solution</a> | |
| 474 | |
| 475 <p><img src="img23.gif" width="162" height="142" align="left" >The key to the solution is the sacrifice of B1 to prevent White's own | |
| 476 play on this key eyemaking point. | |
| 477 | |
| 478 <p>W2 desperately tries to enlarge his eyespace, so the block of B3 is | |
| 479 essential to contain this. | |
| 480 | |
| 481 <p>W4 threatens to continue at 5 to form one eye and assure the capture | |
| 482 of 2 Blacks to assure the second, so.... | |
| 483 | |
| 484 <p>The additional sacrifice of B5 to prevent this is necessary. | |
| 485 | |
| 486 <p>Next, W6 again threatens to make an eye by continuing at 7, so yet another sacrifice via B7 on | |
| 487 this new key point is necessary. | |
| 488 | |
| 489 <p>Next W8 threatens to continue at "a" to assure the capture of 4 Blacks with a "live shape" for | |
| 490 White, so... | |
| 491 | |
| 492 <p>Yet another sacrifice via B9 is necessary to assure the death of the White group because now | |
| 493 W"a" would capture 5 Blacks in a "dead shape". Why? Because after W"a"' captures the 5 | |
| 494 Blacks, a final Black sacrifice "beneath the stones" at 1 reduces White to 1 eye and kills. <a href="#Problem 9"> | |
| 495 | |
| 496 <p>Prior</a><a href="Legend.html"> | |
| 497 | |
| 498 <p>Click here to Return To <a href="#The Magic Of Go">The Magic Of Go</a> | |
| 499 | |
| 500 <p><strong><a href="Legend.html"><font Color="#0033FF">Continue</font></a></strong> | |
| 501 | |
| 502 <p>Click Here To Return To<a href="index.html"><Font Color="#0033FF"><strong> Milt's Go | |
| 503 Page</strong></Font></a> | |
| 504 | |
| 505 <br wp="br1"><br wp="br2"> | |
| 506 <p><hr> | |
| 507 | |
| 508 </body> | |
| 509 | |
| 510 <!-- Mirrored from users.eniinternet.com/bradleym/Magic.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:49:33 GMT --> | |
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