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| author | fschmidt@gmail.com <fschmidt@gmail.com@21e917c8-12df-6dd8-5cb6-c86387c605b9> | 
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| date | Wed, 08 Oct 2014 06:22:04 +0000 | 
| parents | b5a926c481a5 | 
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| 64 <LI><A HREF="#3.3.3">3.3.3 – Assignment</A> | 64 <LI><A HREF="#3.3.3">3.3.3 – Assignment</A> | 
| 65 <LI><A HREF="#3.3.4">3.3.4 – Control Structures</A> | 65 <LI><A HREF="#3.3.4">3.3.4 – Control Structures</A> | 
| 66 <LI><A HREF="#3.3.5">3.3.5 – For Statement</A> | 66 <LI><A HREF="#3.3.5">3.3.5 – For Statement</A> | 
| 67 <LI><A HREF="#3.3.6">3.3.6 – Function Calls as Statements</A> | 67 <LI><A HREF="#3.3.6">3.3.6 – Function Calls as Statements</A> | 
| 68 <LI><A HREF="#3.3.7">3.3.7 – Local Declarations</A> | 68 <LI><A HREF="#3.3.7">3.3.7 – Local Declarations</A> | 
| 69 <LI><A HREF="#3.3.8">3.3.8 – Or/And Statements</A> | |
| 69 </UL> | 70 </UL> | 
| 70 <LI><A HREF="#3.4">3.4 – Expressions</A> | 71 <LI><A HREF="#3.4">3.4 – Expressions</A> | 
| 71 <UL> | 72 <UL> | 
| 72 <LI><A HREF="#3.4.1">3.4.1 – Arithmetic Operators</A> | 73 <LI><A HREF="#3.4.1">3.4.1 – Arithmetic Operators</A> | 
| 73 <LI><A HREF="#3.4.2">3.4.2 – Coercion</A> | 74 <LI><A HREF="#3.4.2">3.4.2 – Coercion</A> | 
| 82 </UL> | 83 </UL> | 
| 83 <LI><A HREF="#3.5">3.5 – Visibility Rules</A> | 84 <LI><A HREF="#3.5">3.5 – Visibility Rules</A> | 
| 84 </UL> | 85 </UL> | 
| 85 <P> | 86 <P> | 
| 86 <LI><A HREF="#4">4 – The Application Program Interface</A> | 87 <LI><A HREF="#4">4 – The Application Program Interface</A> | 
| 87 <UL> | |
| 88 <LI><A HREF="#4.1">4.1 – The Stack</A> | |
| 89 <LI><A HREF="#4.2">4.2 – Stack Size</A> | |
| 90 <LI><A HREF="#4.3">4.3 – Valid and Acceptable Indices</A> | |
| 91 <LI><A HREF="#4.4">4.4 – C Closures</A> | |
| 92 <LI><A HREF="#4.5">4.5 – Registry</A> | |
| 93 <LI><A HREF="#4.6">4.6 – Error Handling in C</A> | |
| 94 <LI><A HREF="#4.7">4.7 – Handling Yields in C</A> | |
| 95 <LI><A HREF="#4.8">4.8 – Functions and Types</A> | |
| 96 <LI><A HREF="#4.9">4.9 – The Debug Interface</A> | |
| 97 </UL> | |
| 98 <P> | 88 <P> | 
| 99 <LI><A HREF="#5">5 – The Auxiliary Library</A> | 89 <LI><A HREF="#5">5 – The Auxiliary Library</A> | 
| 100 <UL> | |
| 101 <LI><A HREF="#5.1">5.1 – Functions and Types</A> | |
| 102 </UL> | |
| 103 <P> | 90 <P> | 
| 104 <LI><A HREF="#6">6 – Standard Libraries</A> | 91 <LI><A HREF="#6">6 – Standard Libraries</A> | 
| 105 <UL> | 92 <UL> | 
| 106 <LI><A HREF="#6.1">6.1 – Basic Functions</A> | 93 <LI><A HREF="#6.1">6.1 – Basic Functions</A> | 
| 107 <LI><A HREF="#6.2">6.2 – Coroutine Manipulation</A> | 94 <LI><A HREF="#6.2">6.2 – Coroutine Manipulation</A> | 
| 131 </UL> | 118 </UL> | 
| 132 | 119 | 
| 133 | 120 | 
| 134 <h1>1 – <a name="1">Introduction</a></h1> | 121 <h1>1 – <a name="1">Introduction</a></h1> | 
| 135 | 122 | 
| 136 <p> | 123 <p>Luan is a high level programming language based on <a href="http://www.lua.org">Lua</a>. A great strength of Lua is its simplicity and Luan takes this even further, being even simpler than Lua. The goal is to provide a simple programming language for the casual programmer with as few concepts as possible so that programmers can quickly learn the language and then easily understand any code written in Luan. | 
| 137 Lua is an extension programming language designed to support | 124 | 
| 138 general procedural programming with data description | 125 <p>Luan is implemented in Java and is tightly coupled with Java. So it makes a great scripting language for Java programmers. By importing the <em>Java</em> package, one can directly call Java from Luan. | 
| 139 facilities. | 126 | 
| 140 It also offers good support for object-oriented programming, | 127 <p>Unlike Lua which is meant to be embedded, Luan is meant to be a full scripting language. This done not by adding feature to Luan, but rather by providing a complete set of libraries. | 
| 141 functional programming, and data-driven programming. | |
| 142 Lua is intended to be used as a powerful, lightweight, | |
| 143 embeddable scripting language for any program that needs one. | |
| 144 Lua is implemented as a library, written in <em>clean C</em>, | |
| 145 the common subset of Standard C and C++. | |
| 146 | |
| 147 | |
| 148 <p> | |
| 149 Being an extension language, Lua has no notion of a "main" program: | |
| 150 it only works <em>embedded</em> in a host client, | |
| 151 called the <em>embedding program</em> or simply the <em>host</em>. | |
| 152 The host program can invoke functions to execute a piece of Lua code, | |
| 153 can write and read Lua variables, | |
| 154 and can register C functions to be called by Lua code. | |
| 155 Through the use of C functions, Lua can be augmented to cope with | |
| 156 a wide range of different domains, | |
| 157 thus creating customized programming languages sharing a syntactical framework. | |
| 158 The Lua distribution includes a sample host program called <code>lua</code>, | |
| 159 which uses the Lua library to offer a complete, standalone Lua interpreter, | |
| 160 for interactive or batch use. | |
| 161 | |
| 162 | |
| 163 <p> | |
| 164 Lua is free software, | |
| 165 and is provided as usual with no guarantees, | |
| 166 as stated in its license. | |
| 167 The implementation described in this manual is available | |
| 168 at Lua's official web site, <code>www.lua.org</code>. | |
| 169 | |
| 170 | |
| 171 <p> | |
| 172 Like any other reference manual, | |
| 173 this document is dry in places. | |
| 174 For a discussion of the decisions behind the design of Lua, | |
| 175 see the technical papers available at Lua's web site. | |
| 176 For a detailed introduction to programming in Lua, | |
| 177 see Roberto's book, <em>Programming in Lua</em>. | |
| 178 | 128 | 
| 179 <h1>2 – <a name="2">Basic Concepts</a></h1> | 129 <h1>2 – <a name="2">Basic Concepts</a></h1> | 
| 180 | 130 | 
| 181 <p> | 131 <p> | 
| 182 This section describes the basic concepts of the language. | 132 This section describes the basic concepts of the language. | 
| 184 | 134 | 
| 185 | 135 | 
| 186 <h2>2.1 – <a name="2.1">Values and Types</a></h2> | 136 <h2>2.1 – <a name="2.1">Values and Types</a></h2> | 
| 187 | 137 | 
| 188 <p> | 138 <p> | 
| 189 Lua is a <em>dynamically typed language</em>. | 139 Luan is a <em>dynamically typed language</em>. | 
| 190 This means that | 140 This means that | 
| 191 variables do not have types; only values do. | 141 variables do not have types; only values do. | 
| 192 There are no type definitions in the language. | 142 There are no type definitions in the language. | 
| 193 All values carry their own type. | 143 All values carry their own type. | 
| 194 | 144 | 
| 195 | 145 | 
| 196 <p> | 146 <p> | 
| 197 All values in Lua are <em>first-class values</em>. | 147 All values in Luan are <em>first-class values</em>. | 
| 198 This means that all values can be stored in variables, | 148 This means that all values can be stored in variables, | 
| 199 passed as arguments to other functions, and returned as results. | 149 passed as arguments to other functions, and returned as results. | 
| 200 | 150 | 
| 201 | 151 | 
| 202 <p> | 152 <p> | 
| 203 There are eight basic types in Lua: | 153 There are eight basic types in Lua: | 
| 204 <em>nil</em>, <em>boolean</em>, <em>number</em>, | 154 <em>nil</em>, <em>boolean</em>, <em>number</em>, | 
| 205 <em>string</em>, <em>function</em>, <em>userdata</em>, | 155 <em>string</em>, <em>binary</em>, <em>function</em>, <em>userdata</em>, | 
| 206 <em>thread</em>, and <em>table</em>. | 156 and <em>table</em>. | 
| 207 <em>Nil</em> is the type of the value <b>nil</b>, | 157 <em>Nil</em> is the type of the value <b>nil</b>, | 
| 208 whose main property is to be different from any other value; | 158 whose main property is to be different from any other value; | 
| 209 it usually represents the absence of a useful value. | 159 it usually represents the absence of a useful value. | 
| 160 <em>Nil</em> is implemented as the Java value <em>null</em>. | |
| 210 <em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. | 161 <em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. | 
| 211 Both <b>nil</b> and <b>false</b> make a condition false; | 162 <em>Boolean</em> is implemented as the Java class <em>Boolean</em>. | 
| 212 any other value makes it true. | |
| 213 <em>Number</em> represents real (double-precision floating-point) numbers. | 163 <em>Number</em> represents real (double-precision floating-point) numbers. | 
| 214 Operations on numbers follow the same rules of | 164 <em>Number</em> is implemented as the Java class <em>Number</em>. Any Java subclass of <em>Number</em> is allowed and this is invisible to the Luan user. Operations on numbers follow the same rules of | 
| 215 the underlying C implementation, | 165 the underlying Java implementation. | 
| 216 which, in turn, usually follows the IEEE 754 standard. | 166 | 
| 217 (It is easy to build Lua interpreters that use other | 167 <em>String</em> is implemented as the Java class <em>String</em>. | 
| 218 internal representations for numbers, | 168 <em>Binary</em> is implemented as the Java type <em>byte[]</em>. | 
| 219 such as single-precision floats or long integers; | 169 | 
| 220 see file <code>luaconf.h</code>.) | 170 | 
| 221 <em>String</em> represents immutable sequences of bytes. | 171 <p> | 
| 222 | 172 Luan can call (and manipulate) functions written in Luan and | 
| 223 Lua is 8-bit clean: | 173 functions written in Java | 
| 224 strings can contain any 8-bit value, | |
| 225 including embedded zeros ('<code>\0</code>'). | |
| 226 | |
| 227 | |
| 228 <p> | |
| 229 Lua can call (and manipulate) functions written in Lua and | |
| 230 functions written in C | |
| 231 (see <a href="#3.4.9">§3.4.9</a>). | 174 (see <a href="#3.4.9">§3.4.9</a>). | 
| 232 | 175 | 
| 233 | 176 | 
| 234 <p> | 177 <p> | 
| 235 The type <em>userdata</em> is provided to allow arbitrary C data to | 178 The type <em>userdata</em> is provided to allow arbitrary Java objects to | 
| 236 be stored in Lua variables. | 179 be stored in Lua variables. | 
| 237 A userdata value is a pointer to a block of raw memory. | 180 A userdata value is a Java object that isn't of the standard Luan types. | 
| 238 There are two kinds of userdata: | 181 | 
| 239 full userdata, where the block of memory is managed by Lua, | 182 | 
| 240 and light userdata, where the block of memory is managed by the host. | 183 <p> | 
| 241 Userdata has no predefined operations in Lua, | 184 Lua has a type <em>thread</em> that Luan lacks because Luan does not have the Lua concept of coroutines. | 
| 242 except assignment and identity test. | |
| 243 By using <em>metatables</em>, | |
| 244 the programmer can define operations for full userdata values | |
| 245 (see <a href="#2.4">§2.4</a>). | |
| 246 Userdata values cannot be created or modified in Lua, | |
| 247 only through the C API. | |
| 248 This guarantees the integrity of data owned by the host program. | |
| 249 | |
| 250 | |
| 251 <p> | |
| 252 The type <em>thread</em> represents independent threads of execution | |
| 253 and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). | |
| 254 Do not confuse Lua threads with operating-system threads. | |
| 255 Lua supports coroutines on all systems, | |
| 256 even those that do not support threads. | |
| 257 | 185 | 
| 258 | 186 | 
| 259 <p> | 187 <p> | 
| 260 The type <em>table</em> implements associative arrays, | 188 The type <em>table</em> implements associative arrays, | 
| 261 that is, arrays that can be indexed not only with numbers, | 189 that is, arrays that can be indexed not only with numbers, | 
| 262 but with any Lua value except <b>nil</b> and NaN | 190 but with any Lua value except <b>nil</b>. | 
| 263 (<em>Not a Number</em>, a special numeric value used to represent | |
| 264 undefined or unrepresentable results, such as <code>0/0</code>). | |
| 265 Tables can be <em>heterogeneous</em>; | 191 Tables can be <em>heterogeneous</em>; | 
| 266 that is, they can contain values of all types (except <b>nil</b>). | 192 that is, they can contain values of all types (except <b>nil</b>). | 
| 267 Any key with value <b>nil</b> is not considered part of the table. | 193 Any key with value <b>nil</b> is not considered part of the table. | 
| 268 Conversely, any key that is not part of a table has | 194 Conversely, any key that is not part of a table has | 
| 269 an associated value <b>nil</b>. | 195 an associated value <b>nil</b>. | 
| 304 if and only if <code>i</code> and <code>j</code> are raw equal | 230 if and only if <code>i</code> and <code>j</code> are raw equal | 
| 305 (that is, equal without metamethods). | 231 (that is, equal without metamethods). | 
| 306 | 232 | 
| 307 | 233 | 
| 308 <p> | 234 <p> | 
| 309 Tables, functions, threads, and (full) userdata values are <em>objects</em>: | 235 Tables, functions, and userdata values are <em>objects</em>: | 
| 310 variables do not actually <em>contain</em> these values, | 236 variables do not actually <em>contain</em> these values, | 
| 311 only <em>references</em> to them. | 237 only <em>references</em> to them. | 
| 312 Assignment, parameter passing, and function returns | 238 Assignment, parameter passing, and function returns | 
| 313 always manipulate references to such values; | 239 always manipulate references to such values; | 
| 314 these operations do not imply any kind of copy. | 240 these operations do not imply any kind of copy. | 
| 348 Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. | 274 Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. | 
| 349 | 275 | 
| 350 | 276 | 
| 351 <p> | 277 <p> | 
| 352 Lua keeps a distinguished environment called the <em>global environment</em>. | 278 Lua keeps a distinguished environment called the <em>global environment</em>. | 
| 353 This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). | 279 This value is kept in the Luan state implemented in Java. | 
| 354 In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. | 280 In Luan, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. | 
| 355 | 281 | 
| 356 | 282 | 
| 357 <p> | 283 <p> | 
| 358 When Lua compiles a chunk, | 284 When Lua compiles a chunk, | 
| 359 it initializes the value of its <code>_ENV</code> upvalue | 285 it initializes the value of its <code>_ENV</code> to an empty table. | 
| 360 with the global environment (see <a href="#pdf-load"><code>load</code></a>). | 286 The values in the global environment become local variables of the chunk. | 
| 361 Therefore, by default, | 287 All standard libraries are loaded in the global environment | 
| 362 global variables in Lua code refer to entries in the global environment. | 288 and so they become available as local variables. | 
| 363 Moreover, all standard libraries are loaded in the global environment | 289 You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>load_file</code></a>) | 
| 364 and several functions there operate on that environment. | 290 to load a chunk with a specific environment instead of starting empty. | 
| 365 You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) | 291 | 
| 366 to load a chunk with a different environment. | 292 | 
| 367 (In C, you have to load the chunk and then change the value | 293 <p> | 
| 368 of its first upvalue.) | 294 If you change the values in the global environment, | 
| 369 | |
| 370 | |
| 371 <p> | |
| 372 If you change the global environment in the registry | |
| 373 (through C code or the debug library), | |
| 374 all chunks loaded after the change will get the new environment. | 295 all chunks loaded after the change will get the new environment. | 
| 375 Previously loaded chunks are not affected, however, | 296 Previously loaded chunks are not affected, however, | 
| 376 as each has its own reference to the environment in its <code>_ENV</code> variable. | 297 as each has its own references to the values in its local variables. | 
| 377 Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> | 298 Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> | 
| 378 (which is stored in the original global environment) | 299 (which is stored in the original global environment) | 
| 379 is never updated by Lua. | 300 is never updated by Lua. | 
| 380 | 301 | 
| 381 | 302 | 
| 383 | 304 | 
| 384 | 305 | 
| 385 <h2>2.3 – <a name="2.3">Error Handling</a></h2> | 306 <h2>2.3 – <a name="2.3">Error Handling</a></h2> | 
| 386 | 307 | 
| 387 <p> | 308 <p> | 
| 388 Because Lua is an embedded extension language, | 309 Luan error handling is quite different from Lua. | 
| 389 all Lua actions start from C code in the host program | 310 | 
| 390 calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>). | 311 | 
| 391 Whenever an error occurs during | 312 <p> | 
| 392 the compilation or execution of a Lua chunk, | 313 Luan code can explicitly generate an error by calling the | 
| 393 control returns to the host, | |
| 394 which can take appropriate measures | |
| 395 (such as printing an error message). | |
| 396 | |
| 397 | |
| 398 <p> | |
| 399 Lua code can explicitly generate an error by calling the | |
| 400 <a href="#pdf-error"><code>error</code></a> function. | 314 <a href="#pdf-error"><code>error</code></a> function. | 
| 401 If you need to catch errors in Lua, | 315 Unlike Lua, Luan has <code>try-catch</code> blocks for catching errors. This means that there is no need for Lua's <code>pcall</code> and <code>xpcall</code> functions. | 
| 402 you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> | |
| 403 to call a given function in <em>protected mode</em>. | |
| 404 | 316 | 
| 405 | 317 | 
| 406 <p> | 318 <p> | 
| 407 Whenever there is an error, | 319 Whenever there is an error, | 
| 408 an <em>error object</em> (also called an <em>error message</em>) | 320 an <em>error object</em> (also called an <em>error message</em>) | 
| 410 Lua itself only generates errors where the error object is a string, | 322 Lua itself only generates errors where the error object is a string, | 
| 411 but programs may generate errors with | 323 but programs may generate errors with | 
| 412 any value for the error object. | 324 any value for the error object. | 
| 413 | 325 | 
| 414 | 326 | 
| 415 <p> | |
| 416 When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
| 417 you may give a <em>message handler</em> | |
| 418 to be called in case of errors. | |
| 419 This function is called with the original error message | |
| 420 and returns a new error message. | |
| 421 It is called before the error unwinds the stack, | |
| 422 so that it can gather more information about the error, | |
| 423 for instance by inspecting the stack and creating a stack traceback. | |
| 424 This message handler is still protected by the protected call; | |
| 425 so, an error inside the message handler | |
| 426 will call the message handler again. | |
| 427 If this loop goes on, Lua breaks it and returns an appropriate message. | |
| 428 | |
| 429 | |
| 430 | |
| 431 | 327 | 
| 432 | 328 | 
| 433 <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> | 329 <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> | 
| 434 | 330 | 
| 435 <p> | 331 <p> | 
| 436 Every value in Lua can have a <em>metatable</em>. | 332 Every table in Luan can have a <em>metatable</em>. | 
| 437 This <em>metatable</em> is an ordinary Lua table | 333 This <em>metatable</em> is an ordinary Luan table | 
| 438 that defines the behavior of the original value | 334 that defines the behavior of the original table | 
| 439 under certain special operations. | 335 under certain special operations. | 
| 440 You can change several aspects of the behavior | 336 You can change several aspects of the behavior | 
| 441 of operations over a value by setting specific fields in its metatable. | 337 of operations over a table by setting specific fields in its metatable. | 
| 442 For instance, when a non-numeric value is the operand of an addition, | 338 For instance, when a table is the operand of an addition, | 
| 443 Lua checks for a function in the field "<code>__add</code>" of the value's metatable. | 339 Luan checks for a function in the field "<code>__add</code>" of the table's metatable. | 
| 444 If it finds one, | 340 If it finds one, | 
| 445 Lua calls this function to perform the addition. | 341 Luan calls this function to perform the addition. | 
| 446 | 342 | 
| 343 <p> | |
| 344 Inside Luan's implementation, there is a global metatable that applies to all objects. This metatable is not exposed to Luan users but can be used to change the behavior of objects other than tables. | |
| 447 | 345 | 
| 448 <p> | 346 <p> | 
| 449 The keys in a metatable are derived from the <em>event</em> names; | 347 The keys in a metatable are derived from the <em>event</em> names; | 
| 450 the corresponding values are called <em>metamethods</em>. | 348 the corresponding values are called <em>metamethods</em>. | 
| 451 In the previous example, the event is <code>"add"</code> | 349 In the previous example, the event is <code>"add"</code> | 
| 452 and the metamethod is the function that performs the addition. | 350 and the metamethod is the function that performs the addition. | 
| 453 | 351 | 
| 454 | 352 | 
| 455 <p> | 353 <p> | 
| 456 You can query the metatable of any value | 354 You can query the metatable of any value | 
| 457 using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. | 355 using the <a href="#pdf-getmetatable"><code>get_metatable</code></a> function. | 
| 458 | 356 | 
| 459 | 357 | 
| 460 <p> | 358 <p> | 
| 461 You can replace the metatable of tables | 359 You can replace the metatable of tables | 
| 462 using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. | 360 using the <a href="#pdf-setmetatable"><code>set_metatable</code></a> function. | 
| 463 You cannot change the metatable of other types from Lua | 361 | 
| 464 (except by using the debug library); | 362 | 
| 465 you must use the C API for that. | 363 <p> | 
| 466 | 364 Tables have individual metatables | 
| 467 | 365 (although multiple tables can share their metatables). | 
| 468 <p> | 366 By default, a table has no metatable. | 
| 469 Tables and full userdata have individual metatables | 367 | 
| 470 (although multiple tables and userdata can share their metatables). | 368 | 
| 471 Values of all other types share one single metatable per type; | 369 <p> | 
| 472 that is, there is one single metatable for all numbers, | 370 A metatable controls how a table behaves in arithmetic operations, | 
| 473 one for all strings, etc. | |
| 474 By default, a value has no metatable, | |
| 475 but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). | |
| 476 | |
| 477 | |
| 478 <p> | |
| 479 A metatable controls how an object behaves in arithmetic operations, | |
| 480 order comparisons, concatenation, length operation, and indexing. | 371 order comparisons, concatenation, length operation, and indexing. | 
| 481 A metatable also can define a function to be called | 372 When Luan performs one of these operations over a table, | 
| 482 when a userdata or a table is garbage collected. | 373 it checks whether this table has a metatable with the corresponding event. | 
| 483 When Lua performs one of these operations over a value, | |
| 484 it checks whether this value has a metatable with the corresponding event. | |
| 485 If so, the value associated with that key (the metamethod) | 374 If so, the value associated with that key (the metamethod) | 
| 486 controls how Lua will perform the operation. | 375 controls how Luan will perform the operation. | 
| 487 | 376 | 
| 488 | 377 | 
| 489 <p> | 378 <p> | 
| 490 Metatables control the operations listed next. | 379 Metatables control the operations listed next. | 
| 491 Each operation is identified by its corresponding name. | 380 Each operation is identified by its corresponding name. | 
| 494 for instance, the key for operation "add" is the | 383 for instance, the key for operation "add" is the | 
| 495 string "<code>__add</code>". | 384 string "<code>__add</code>". | 
| 496 | 385 | 
| 497 | 386 | 
| 498 <p> | 387 <p> | 
| 499 The semantics of these operations is better explained by a Lua function | 388 The semantics of these operations is better explained by a Luan function | 
| 500 describing how the interpreter executes the operation. | 389 describing how the interpreter executes the operation. | 
| 501 The code shown here in Lua is only illustrative; | 390 The code shown here in Lua is only illustrative; | 
| 502 the real behavior is hard coded in the interpreter | 391 the real behavior is hard coded in the interpreter | 
| 503 and it is much more efficient than this simulation. | 392 and it is much more efficient than this simulation. | 
| 504 All functions used in these descriptions | 393 All functions used in these descriptions | 
| 505 (<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.) | 394 (<a href="#pdf-rawget"><code>raw_get</code></a>, <a href="#pdf-tonumber"><code>to_number</code></a>, etc.) | 
| 506 are described in <a href="#6.1">§6.1</a>. | 395 are described in <a href="#6.1">§6.1</a>. | 
| 507 In particular, to retrieve the metamethod of a given object, | 396 In particular, to retrieve the metamethod of a given object, | 
| 508 we use the expression | 397 we use the expression | 
| 509 | 398 | 
| 510 <pre> | 399 <pre> | 
| 511 metatable(obj)[event] | 400 metatable(obj)[event] | 
| 512 </pre><p> | 401 </pre><p> | 
| 513 This should be read as | 402 This should be read as | 
| 514 | 403 | 
| 515 <pre> | 404 <pre> | 
| 516 rawget(getmetatable(obj) or {}, event) | 405 raw_get(get_metatable(obj) or {}, event) | 
| 517 </pre><p> | 406 </pre><p> | 
| 518 This means that the access to a metamethod does not invoke other metamethods, | 407 This means that the access to a metamethod does not invoke other metamethods, | 
| 519 and access to objects with no metatables does not fail | 408 and access to tables with no metatables does not fail | 
| 520 (it simply results in <b>nil</b>). | 409 (it simply results in <b>nil</b>). | 
| 521 | 410 | 
| 522 | 411 <p> | 
| 523 <p> | |
| 524 For the unary <code>-</code> and <code>#</code> operators, | |
| 525 the metamethod is called with a dummy second argument. | |
| 526 This extra argument is only to simplify Lua's internals; | |
| 527 it may be removed in future versions and therefore it is not present | |
| 528 in the following code. | |
| 529 (For most uses this extra argument is irrelevant.) | |
| 530 | |
| 531 | 412 | 
| 532 | 413 | 
| 533 <ul> | 414 <ul> | 
| 534 | 415 | 
| 535 <li><b>"add": </b> | 416 <li><b>"add": </b> | 
| 536 the <code>+</code> operation. | 417 the <code>+</code> operation. | 
| 537 | 418 | 
| 538 | 419 | 
| 539 | 420 | 
| 540 <p> | 421 <p> | 
| 541 The function <code>getbinhandler</code> below defines how Lua chooses a handler | 422 The function <code>get_bin_handler</code> below defines how Luan chooses a handler | 
| 542 for a binary operation. | 423 for a binary operation. | 
| 543 First, Lua tries the first operand. | 424 First, Luan tries the first operand. | 
| 544 If its type does not define a handler for the operation, | 425 If its type does not define a handler for the operation, | 
| 545 then Lua tries the second operand. | 426 then Lua tries the second operand. | 
| 546 | 427 | 
| 547 <pre> | 428 <pre> | 
| 548 function getbinhandler (op1, op2, event) | 429 function get_bin_handler (op1, op2, event) | 
| 549 return metatable(op1)[event] or metatable(op2)[event] | 430 return metatable(op1)[event] or metatable(op2)[event] | 
| 550 end | 431 end | 
| 551 </pre><p> | 432 </pre><p> | 
| 552 By using this function, | 433 By using this function, | 
| 553 the behavior of the <code>op1 + op2</code> is | 434 the behavior of the <code>op1 + op2</code> is | 
| 554 | 435 | 
| 555 <pre> | 436 <pre> | 
| 556 function add_event (op1, op2) | 437 function add_event (op1, op2) | 
| 557 local o1, o2 = tonumber(op1), tonumber(op2) | 438 local o1, o2 = to_number(op1), to_number(op2) | 
| 558 if o1 and o2 then -- both operands are numeric? | 439 if o1 and o2 then -- both operands are numeric? | 
| 559 return o1 + o2 -- '+' here is the primitive 'add' | 440 return o1 + o2 -- '+' here is the primitive 'add' | 
| 560 else -- at least one of the operands is not numeric | 441 else -- at least one of the operands is not numeric | 
| 561 local h = getbinhandler(op1, op2, "__add") | 442 local h = get_bin_handler(op1, op2, "__add") | 
| 562 if h then | 443 if h then | 
| 563 -- call the handler with both operands | 444 -- call the handler with both operands | 
| 564 return (h(op1, op2)) | 445 return (h(op1, op2)) | 
| 565 else -- no handler available: default behavior | 446 else -- no handler available: default behavior | 
| 566 error(···) | 447 error(···) | 
| 580 the <code>*</code> operation. | 461 the <code>*</code> operation. | 
| 581 | 462 | 
| 582 Behavior similar to the "add" operation. | 463 Behavior similar to the "add" operation. | 
| 583 </li> | 464 </li> | 
| 584 | 465 | 
| 585 <li><b>"div": </b> | 466 <li><b>"span": </b> | 
| 586 the <code>/</code> operation. | 467 the <code>/</code> operation. | 
| 587 | 468 | 
| 588 Behavior similar to the "add" operation. | 469 Behavior similar to the "add" operation. | 
| 589 </li> | 470 </li> | 
| 590 | 471 | 
| 608 the unary <code>-</code> operation. | 489 the unary <code>-</code> operation. | 
| 609 | 490 | 
| 610 | 491 | 
| 611 <pre> | 492 <pre> | 
| 612 function unm_event (op) | 493 function unm_event (op) | 
| 613 local o = tonumber(op) | 494 local o = to_number(op) | 
| 614 if o then -- operand is numeric? | 495 if o then -- operand is numeric? | 
| 615 return -o -- '-' here is the primitive 'unm' | 496 return -o -- '-' here is the primitive 'unm' | 
| 616 else -- the operand is not numeric. | 497 else -- the operand is not numeric. | 
| 617 -- Try to get a handler from the operand | 498 -- Try to get a handler from the operand | 
| 618 local h = metatable(op).__unm | 499 local h = metatable(op).__unm | 
| 635 function concat_event (op1, op2) | 516 function concat_event (op1, op2) | 
| 636 if (type(op1) == "string" or type(op1) == "number") and | 517 if (type(op1) == "string" or type(op1) == "number") and | 
| 637 (type(op2) == "string" or type(op2) == "number") then | 518 (type(op2) == "string" or type(op2) == "number") then | 
| 638 return op1 .. op2 -- primitive string concatenation | 519 return op1 .. op2 -- primitive string concatenation | 
| 639 else | 520 else | 
| 640 local h = getbinhandler(op1, op2, "__concat") | 521 local h = get_bin_handler(op1, op2, "__concat") | 
| 641 if h then | 522 if h then | 
| 642 return (h(op1, op2)) | 523 return (h(op1, op2)) | 
| 643 else | 524 else | 
| 644 error(···) | 525 error(···) | 
| 645 end | 526 end | 
| 672 </li> | 553 </li> | 
| 673 | 554 | 
| 674 <li><b>"eq": </b> | 555 <li><b>"eq": </b> | 
| 675 the <code>==</code> operation. | 556 the <code>==</code> operation. | 
| 676 | 557 | 
| 677 The function <code>getequalhandler</code> defines how Lua chooses a metamethod | 558 The function <code>get_equal_handler</code> defines how Luan chooses a metamethod | 
| 678 for equality. | 559 for equality. | 
| 679 A metamethod is selected only when both values | 560 A metamethod is selected only when both values | 
| 680 being compared have the same type | 561 being compared have the same type | 
| 681 and the same metamethod for the selected operation, | 562 and the same metamethod for the selected operation, | 
| 682 and the values are either tables or full userdata. | 563 and the values are either tables or full userdata. | 
| 683 | 564 | 
| 684 <pre> | 565 <pre> | 
| 685 function getequalhandler (op1, op2) | 566 function get_equal_handler (op1, op2) | 
| 686 if type(op1) ~= type(op2) or | 567 if type(op1) ~= type(op2) or | 
| 687 (type(op1) ~= "table" and type(op1) ~= "userdata") then | 568 (type(op1) ~= "table" and type(op1) ~= "userdata") then | 
| 688 return nil -- different values | 569 return nil -- different values | 
| 689 end | 570 end | 
| 690 local mm1 = metatable(op1).__eq | 571 local mm1 = metatable(op1).__eq | 
| 698 function eq_event (op1, op2) | 579 function eq_event (op1, op2) | 
| 699 if op1 == op2 then -- primitive equal? | 580 if op1 == op2 then -- primitive equal? | 
| 700 return true -- values are equal | 581 return true -- values are equal | 
| 701 end | 582 end | 
| 702 -- try metamethod | 583 -- try metamethod | 
| 703 local h = getequalhandler(op1, op2) | 584 local h = get_equal_handler(op1, op2) | 
| 704 if h then | 585 if h then | 
| 705 return not not h(op1, op2) | 586 return to_boolean(h(op1, op2)) | 
| 706 else | 587 else | 
| 707 return false | 588 return false | 
| 708 end | 589 end | 
| 709 end | 590 end | 
| 710 </pre><p> | 591 </pre><p> | 
| 720 if type(op1) == "number" and type(op2) == "number" then | 601 if type(op1) == "number" and type(op2) == "number" then | 
| 721 return op1 < op2 -- numeric comparison | 602 return op1 < op2 -- numeric comparison | 
| 722 elseif type(op1) == "string" and type(op2) == "string" then | 603 elseif type(op1) == "string" and type(op2) == "string" then | 
| 723 return op1 < op2 -- lexicographic comparison | 604 return op1 < op2 -- lexicographic comparison | 
| 724 else | 605 else | 
| 725 local h = getbinhandler(op1, op2, "__lt") | 606 local h = get_bin_handler(op1, op2, "__lt") | 
| 726 if h then | 607 if h then | 
| 727 return not not h(op1, op2) | 608 return to_boolean(h(op1, op2)) | 
| 728 else | 609 else | 
| 729 error(···) | 610 error(···) | 
| 730 end | 611 end | 
| 731 end | 612 end | 
| 732 end | 613 end | 
| 743 if type(op1) == "number" and type(op2) == "number" then | 624 if type(op1) == "number" and type(op2) == "number" then | 
| 744 return op1 <= op2 -- numeric comparison | 625 return op1 <= op2 -- numeric comparison | 
| 745 elseif type(op1) == "string" and type(op2) == "string" then | 626 elseif type(op1) == "string" and type(op2) == "string" then | 
| 746 return op1 <= op2 -- lexicographic comparison | 627 return op1 <= op2 -- lexicographic comparison | 
| 747 else | 628 else | 
| 748 local h = getbinhandler(op1, op2, "__le") | 629 local h = get_bin_handler(op1, op2, "__le") | 
| 749 if h then | 630 if h then | 
| 750 return not not h(op1, op2) | 631 return to_boolean(h(op1, op2)) | 
| 751 else | 632 else | 
| 752 h = getbinhandler(op1, op2, "__lt") | 633 h = get_bin_handler(op1, op2, "__lt") | 
| 753 if h then | 634 if h then | 
| 754 return not h(op2, op1) | 635 return not to_boolean(h(op2, op1)) | 
| 755 else | 636 else | 
| 756 error(···) | 637 error(···) | 
| 757 end | 638 end | 
| 758 end | 639 end | 
| 759 end | 640 end | 
| 760 end | 641 end | 
| 761 </pre><p> | 642 </pre><p> | 
| 762 Note that, in the absence of a "le" metamethod, | 643 Note that, in the absence of a "le" metamethod, | 
| 763 Lua tries the "lt", assuming that <code>a <= b</code> is | 644 Luan tries the "lt", assuming that <code>a <= b</code> is | 
| 764 equivalent to <code>not (b < a)</code>. | 645 equivalent to <code>not (b < a)</code>. | 
| 765 | 646 | 
| 766 | 647 | 
| 767 <p> | 648 <p> | 
| 768 As with the other comparison operators, | 649 As with the other comparison operators, | 
| 777 no key is ever present, | 658 no key is ever present, | 
| 778 so the metamethod is always tried.) | 659 so the metamethod is always tried.) | 
| 779 | 660 | 
| 780 | 661 | 
| 781 <pre> | 662 <pre> | 
| 782 function gettable_event (table, key) | 663 function get_table_event (table, key) | 
| 783 local h | 664 local h | 
| 784 if type(table) == "table" then | 665 if type(table) == "table" then | 
| 785 local v = rawget(table, key) | 666 local v = raw_get(table, key) | 
| 786 -- if key is present, return raw value | 667 -- if key is present, return raw value | 
| 787 if v ~= nil then return v end | 668 if v ~= nil then return v end | 
| 788 h = metatable(table).__index | 669 h = metatable(table).__index | 
| 789 if h == nil then return nil end | 670 if h == nil then return nil end | 
| 790 else | 671 else | 
| 806 Note that the metamethod is tried only | 687 Note that the metamethod is tried only | 
| 807 when <code>key</code> is not present in <code>table</code>. | 688 when <code>key</code> is not present in <code>table</code>. | 
| 808 | 689 | 
| 809 | 690 | 
| 810 <pre> | 691 <pre> | 
| 811 function settable_event (table, key, value) | 692 function set_table_event (table, key, value) | 
| 812 local h | 693 local h | 
| 813 if type(table) == "table" then | 694 if type(table) == "table" then | 
| 814 local v = rawget(table, key) | 695 local v = raw_get(table, key) | 
| 815 -- if key is present, do raw assignment | 696 -- if key is present, do raw assignment | 
| 816 if v ~= nil then rawset(table, key, value); return end | 697 if v ~= nil then raw_set(table, key, value); return end | 
| 817 h = metatable(table).__newindex | 698 h = metatable(table).__newindex | 
| 818 if h == nil then rawset(table, key, value); return end | 699 if h == nil then raw_set(table, key, value); return end | 
| 819 else | 700 else | 
| 820 h = metatable(table).__newindex | 701 h = metatable(table).__newindex | 
| 821 if h == nil then | 702 if h == nil then | 
| 822 error(···) | 703 error(···) | 
| 823 end | 704 end | 
| 829 end | 710 end | 
| 830 </pre><p> | 711 </pre><p> | 
| 831 </li> | 712 </li> | 
| 832 | 713 | 
| 833 <li><b>"call": </b> | 714 <li><b>"call": </b> | 
| 834 called when Lua calls a value. | 715 called when Luan calls a value. | 
| 835 | 716 | 
| 836 | 717 | 
| 837 <pre> | 718 <pre> | 
| 838 function function_event (func, ...) | 719 function function_event (func, ...) | 
| 839 if type(func) == "function" then | 720 if type(func) == "function" then | 
| 856 | 737 | 
| 857 | 738 | 
| 858 <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> | 739 <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> | 
| 859 | 740 | 
| 860 <p> | 741 <p> | 
| 861 Lua performs automatic memory management. | 742 Luan uses Java's garbage collection, so there is very little to say on this subject. So this section is just a place holder to replace the long explanation of Lua's garbage collection which isn't needed by Luan. | 
| 862 This means that | 743 | 
| 863 you have to worry neither about allocating memory for new objects | 744 <p> | 
| 864 nor about freeing it when the objects are no longer needed. | 745 Lua has <em>weak tables</em> which is a good concept but is not yet implemented in Luan. It will be added when there is a need. | 
| 865 Lua manages memory automatically by running | |
| 866 a <em>garbage collector</em> to collect all <em>dead objects</em> | |
| 867 (that is, objects that are no longer accessible from Lua). | |
| 868 All memory used by Lua is subject to automatic management: | |
| 869 strings, tables, userdata, functions, threads, internal structures, etc. | |
| 870 | |
| 871 | |
| 872 <p> | |
| 873 Lua implements an incremental mark-and-sweep collector. | |
| 874 It uses two numbers to control its garbage-collection cycles: | |
| 875 the <em>garbage-collector pause</em> and | |
| 876 the <em>garbage-collector step multiplier</em>. | |
| 877 Both use percentage points as units | |
| 878 (e.g., a value of 100 means an internal value of 1). | |
| 879 | |
| 880 | |
| 881 <p> | |
| 882 The garbage-collector pause | |
| 883 controls how long the collector waits before starting a new cycle. | |
| 884 Larger values make the collector less aggressive. | |
| 885 Values smaller than 100 mean the collector will not wait to | |
| 886 start a new cycle. | |
| 887 A value of 200 means that the collector waits for the total memory in use | |
| 888 to double before starting a new cycle. | |
| 889 | |
| 890 | |
| 891 <p> | |
| 892 The garbage-collector step multiplier | |
| 893 controls the relative speed of the collector relative to | |
| 894 memory allocation. | |
| 895 Larger values make the collector more aggressive but also increase | |
| 896 the size of each incremental step. | |
| 897 Values smaller than 100 make the collector too slow and | |
| 898 can result in the collector never finishing a cycle. | |
| 899 The default is 200, | |
| 900 which means that the collector runs at "twice" | |
| 901 the speed of memory allocation. | |
| 902 | |
| 903 | |
| 904 <p> | |
| 905 If you set the step multiplier to a very large number | |
| 906 (larger than 10% of the maximum number of | |
| 907 bytes that the program may use), | |
| 908 the collector behaves like a stop-the-world collector. | |
| 909 If you then set the pause to 200, | |
| 910 the collector behaves as in old Lua versions, | |
| 911 doing a complete collection every time Lua doubles its | |
| 912 memory usage. | |
| 913 | |
| 914 | |
| 915 <p> | |
| 916 You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C | |
| 917 or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. | |
| 918 You can also use these functions to control | |
| 919 the collector directly (e.g., stop and restart it). | |
| 920 | |
| 921 | |
| 922 <p> | |
| 923 As an experimental feature in Lua 5.2, | |
| 924 you can change the collector's operation mode | |
| 925 from incremental to <em>generational</em>. | |
| 926 A <em>generational collector</em> assumes that most objects die young, | |
| 927 and therefore it traverses only young (recently created) objects. | |
| 928 This behavior can reduce the time used by the collector, | |
| 929 but also increases memory usage (as old dead objects may accumulate). | |
| 930 To mitigate this second problem, | |
| 931 from time to time the generational collector performs a full collection. | |
| 932 Remember that this is an experimental feature; | |
| 933 you are welcome to try it, | |
| 934 but check your gains. | |
| 935 | |
| 936 | |
| 937 | |
| 938 <h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> | |
| 939 | |
| 940 <p> | |
| 941 You can set garbage-collector metamethods for tables | |
| 942 and, using the C API, | |
| 943 for full userdata (see <a href="#2.4">§2.4</a>). | |
| 944 These metamethods are also called <em>finalizers</em>. | |
| 945 Finalizers allow you to coordinate Lua's garbage collection | |
| 946 with external resource management | |
| 947 (such as closing files, network or database connections, | |
| 948 or freeing your own memory). | |
| 949 | |
| 950 | |
| 951 <p> | |
| 952 For an object (table or userdata) to be finalized when collected, | |
| 953 you must <em>mark</em> it for finalization. | |
| 954 | |
| 955 You mark an object for finalization when you set its metatable | |
| 956 and the metatable has a field indexed by the string "<code>__gc</code>". | |
| 957 Note that if you set a metatable without a <code>__gc</code> field | |
| 958 and later create that field in the metatable, | |
| 959 the object will not be marked for finalization. | |
| 960 However, after an object is marked, | |
| 961 you can freely change the <code>__gc</code> field of its metatable. | |
| 962 | |
| 963 | |
| 964 <p> | |
| 965 When a marked object becomes garbage, | |
| 966 it is not collected immediately by the garbage collector. | |
| 967 Instead, Lua puts it in a list. | |
| 968 After the collection, | |
| 969 Lua does the equivalent of the following function | |
| 970 for each object in that list: | |
| 971 | |
| 972 <pre> | |
| 973 function gc_event (obj) | |
| 974 local h = metatable(obj).__gc | |
| 975 if type(h) == "function" then | |
| 976 h(obj) | |
| 977 end | |
| 978 end | |
| 979 </pre> | |
| 980 | |
| 981 <p> | |
| 982 At the end of each garbage-collection cycle, | |
| 983 the finalizers for objects are called in | |
| 984 the reverse order that they were marked for collection, | |
| 985 among those collected in that cycle; | |
| 986 that is, the first finalizer to be called is the one associated | |
| 987 with the object marked last in the program. | |
| 988 The execution of each finalizer may occur at any point during | |
| 989 the execution of the regular code. | |
| 990 | |
| 991 | |
| 992 <p> | |
| 993 Because the object being collected must still be used by the finalizer, | |
| 994 it (and other objects accessible only through it) | |
| 995 must be <em>resurrected</em> by Lua. | |
| 996 Usually, this resurrection is transient, | |
| 997 and the object memory is freed in the next garbage-collection cycle. | |
| 998 However, if the finalizer stores the object in some global place | |
| 999 (e.g., a global variable), | |
| 1000 then there is a permanent resurrection. | |
| 1001 In any case, | |
| 1002 the object memory is freed only when it becomes completely inaccessible; | |
| 1003 its finalizer will never be called twice. | |
| 1004 | |
| 1005 | |
| 1006 <p> | |
| 1007 When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), | |
| 1008 Lua calls the finalizers of all objects marked for finalization, | |
| 1009 following the reverse order that they were marked. | |
| 1010 If any finalizer marks new objects for collection during that phase, | |
| 1011 these new objects will not be finalized. | |
| 1012 | |
| 1013 | |
| 1014 | |
| 1015 | |
| 1016 | |
| 1017 <h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> | |
| 1018 | |
| 1019 <p> | |
| 1020 A <em>weak table</em> is a table whose elements are | |
| 1021 <em>weak references</em>. | |
| 1022 A weak reference is ignored by the garbage collector. | |
| 1023 In other words, | |
| 1024 if the only references to an object are weak references, | |
| 1025 then the garbage collector will collect that object. | |
| 1026 | |
| 1027 | |
| 1028 <p> | |
| 1029 A weak table can have weak keys, weak values, or both. | |
| 1030 A table with weak keys allows the collection of its keys, | |
| 1031 but prevents the collection of its values. | |
| 1032 A table with both weak keys and weak values allows the collection of | |
| 1033 both keys and values. | |
| 1034 In any case, if either the key or the value is collected, | |
| 1035 the whole pair is removed from the table. | |
| 1036 The weakness of a table is controlled by the | |
| 1037 <code>__mode</code> field of its metatable. | |
| 1038 If the <code>__mode</code> field is a string containing the character '<code>k</code>', | |
| 1039 the keys in the table are weak. | |
| 1040 If <code>__mode</code> contains '<code>v</code>', | |
| 1041 the values in the table are weak. | |
| 1042 | |
| 1043 | |
| 1044 <p> | |
| 1045 A table with weak keys and strong values | |
| 1046 is also called an <em>ephemeron table</em>. | |
| 1047 In an ephemeron table, | |
| 1048 a value is considered reachable only if its key is reachable. | |
| 1049 In particular, | |
| 1050 if the only reference to a key comes through its value, | |
| 1051 the pair is removed. | |
| 1052 | |
| 1053 | |
| 1054 <p> | |
| 1055 Any change in the weakness of a table may take effect only | |
| 1056 at the next collect cycle. | |
| 1057 In particular, if you change the weakness to a stronger mode, | |
| 1058 Lua may still collect some items from that table | |
| 1059 before the change takes effect. | |
| 1060 | |
| 1061 | |
| 1062 <p> | |
| 1063 Only objects that have an explicit construction | |
| 1064 are removed from weak tables. | |
| 1065 Values, such as numbers and light C functions, | |
| 1066 are not subject to garbage collection, | |
| 1067 and therefore are not removed from weak tables | |
| 1068 (unless its associated value is collected). | |
| 1069 Although strings are subject to garbage collection, | |
| 1070 they do not have an explicit construction, | |
| 1071 and therefore are not removed from weak tables. | |
| 1072 | |
| 1073 | |
| 1074 <p> | |
| 1075 Resurrected objects | |
| 1076 (that is, objects being finalized | |
| 1077 and objects accessible only through objects being finalized) | |
| 1078 have a special behavior in weak tables. | |
| 1079 They are removed from weak values before running their finalizers, | |
| 1080 but are removed from weak keys only in the next collection | |
| 1081 after running their finalizers, when such objects are actually freed. | |
| 1082 This behavior allows the finalizer to access properties | |
| 1083 associated with the object through weak tables. | |
| 1084 | |
| 1085 | |
| 1086 <p> | |
| 1087 If a weak table is among the resurrected objects in a collection cycle, | |
| 1088 it may not be properly cleared until the next cycle. | |
| 1089 | |
| 1090 | |
| 1091 | |
| 1092 | |
| 1093 | 746 | 
| 1094 | 747 | 
| 1095 | 748 | 
| 1096 <h2>2.6 – <a name="2.6">Coroutines</a></h2> | 749 <h2>2.6 – <a name="2.6">Coroutines</a></h2> | 
| 1097 | 750 | 
| 1098 <p> | 751 <p> | 
| 1099 Lua supports coroutines, | 752 Unlike Lua, Luan does not support coroutines. Yes coroutines are cool, but they are not simple, so in the name of simplicity, Luan does without them. | 
| 1100 also called <em>collaborative multithreading</em>. | |
| 1101 A coroutine in Lua represents an independent thread of execution. | |
| 1102 Unlike threads in multithread systems, however, | |
| 1103 a coroutine only suspends its execution by explicitly calling | |
| 1104 a yield function. | |
| 1105 | |
| 1106 | |
| 1107 <p> | |
| 1108 You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. | |
| 1109 Its sole argument is a function | |
| 1110 that is the main function of the coroutine. | |
| 1111 The <code>create</code> function only creates a new coroutine and | |
| 1112 returns a handle to it (an object of type <em>thread</em>); | |
| 1113 it does not start the coroutine. | |
| 1114 | |
| 1115 | |
| 1116 <p> | |
| 1117 You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
| 1118 When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
| 1119 passing as its first argument | |
| 1120 a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, | |
| 1121 the coroutine starts its execution, | |
| 1122 at the first line of its main function. | |
| 1123 Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on | |
| 1124 to the coroutine main function. | |
| 1125 After the coroutine starts running, | |
| 1126 it runs until it terminates or <em>yields</em>. | |
| 1127 | |
| 1128 | |
| 1129 <p> | |
| 1130 A coroutine can terminate its execution in two ways: | |
| 1131 normally, when its main function returns | |
| 1132 (explicitly or implicitly, after the last instruction); | |
| 1133 and abnormally, if there is an unprotected error. | |
| 1134 In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, | |
| 1135 plus any values returned by the coroutine main function. | |
| 1136 In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> | |
| 1137 plus an error message. | |
| 1138 | |
| 1139 | |
| 1140 <p> | |
| 1141 A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. | |
| 1142 When a coroutine yields, | |
| 1143 the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, | |
| 1144 even if the yield happens inside nested function calls | |
| 1145 (that is, not in the main function, | |
| 1146 but in a function directly or indirectly called by the main function). | |
| 1147 In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, | |
| 1148 plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. | |
| 1149 The next time you resume the same coroutine, | |
| 1150 it continues its execution from the point where it yielded, | |
| 1151 with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra | |
| 1152 arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
| 1153 | |
| 1154 | |
| 1155 <p> | |
| 1156 Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, | |
| 1157 the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, | |
| 1158 but instead of returning the coroutine itself, | |
| 1159 it returns a function that, when called, resumes the coroutine. | |
| 1160 Any arguments passed to this function | |
| 1161 go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
| 1162 <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
| 1163 except the first one (the boolean error code). | |
| 1164 Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
| 1165 <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; | |
| 1166 any error is propagated to the caller. | |
| 1167 | |
| 1168 | |
| 1169 <p> | |
| 1170 As an example of how coroutines work, | |
| 1171 consider the following code: | |
| 1172 | |
| 1173 <pre> | |
| 1174 function foo (a) | |
| 1175 print("foo", a) | |
| 1176 return coroutine.yield(2*a) | |
| 1177 end | |
| 1178 | |
| 1179 co = coroutine.create(function (a,b) | |
| 1180 print("co-body", a, b) | |
| 1181 local r = foo(a+1) | |
| 1182 print("co-body", r) | |
| 1183 local r, s = coroutine.yield(a+b, a-b) | |
| 1184 print("co-body", r, s) | |
| 1185 return b, "end" | |
| 1186 end) | |
| 1187 | |
| 1188 print("main", coroutine.resume(co, 1, 10)) | |
| 1189 print("main", coroutine.resume(co, "r")) | |
| 1190 print("main", coroutine.resume(co, "x", "y")) | |
| 1191 print("main", coroutine.resume(co, "x", "y")) | |
| 1192 </pre><p> | |
| 1193 When you run it, it produces the following output: | |
| 1194 | |
| 1195 <pre> | |
| 1196 co-body 1 10 | |
| 1197 foo 2 | |
| 1198 main true 4 | |
| 1199 co-body r | |
| 1200 main true 11 -9 | |
| 1201 co-body x y | |
| 1202 main true 10 end | |
| 1203 main false cannot resume dead coroutine | |
| 1204 </pre> | |
| 1205 | |
| 1206 <p> | |
| 1207 You can also create and manipulate coroutines through the C API: | |
| 1208 see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, | |
| 1209 and <a href="#lua_yield"><code>lua_yield</code></a>. | |
| 1210 | 753 | 
| 1211 | 754 | 
| 1212 | 755 | 
| 1213 | 756 | 
| 1214 | 757 | 
| 1215 <h1>3 – <a name="3">The Language</a></h1> | 758 <h1>3 – <a name="3">The Language</a></h1> | 
| 1216 | 759 | 
| 1217 <p> | 760 <p> | 
| 1218 This section describes the lexis, the syntax, and the semantics of Lua. | 761 This section describes the lexis, the syntax, and the semantics of Luan. | 
| 1219 In other words, | 762 In other words, | 
| 1220 this section describes | 763 this section describes | 
| 1221 which tokens are valid, | 764 which tokens are valid, | 
| 1222 how they can be combined, | 765 how they can be combined, | 
| 1223 and what their combinations mean. | 766 and what their combinations mean. | 
| 1229 {<em>a</em>} means 0 or more <em>a</em>'s, and | 772 {<em>a</em>} means 0 or more <em>a</em>'s, and | 
| 1230 [<em>a</em>] means an optional <em>a</em>. | 773 [<em>a</em>] means an optional <em>a</em>. | 
| 1231 Non-terminals are shown like non-terminal, | 774 Non-terminals are shown like non-terminal, | 
| 1232 keywords are shown like <b>kword</b>, | 775 keywords are shown like <b>kword</b>, | 
| 1233 and other terminal symbols are shown like ‘<b>=</b>’. | 776 and other terminal symbols are shown like ‘<b>=</b>’. | 
| 1234 The complete syntax of Lua can be found in <a href="#9">§9</a> | 777 The complete syntax of Luan can be found in <a href="#9">§9</a> | 
| 1235 at the end of this manual. | 778 at the end of this manual. | 
| 1236 | 779 | 
| 1237 | 780 | 
| 1238 | 781 | 
| 1239 <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> | 782 <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> | 
| 1240 | 783 | 
| 1241 <p> | 784 <p> | 
| 1242 Lua is a free-form language. | 785 Luan ignores spaces and comments | 
| 1243 It ignores spaces (including new lines) and comments | |
| 1244 between lexical elements (tokens), | 786 between lexical elements (tokens), | 
| 1245 except as delimiters between names and keywords. | 787 except as delimiters between names and keywords. | 
| 788 | |
| 789 But unlike Lua, Luan generally treats the newline character as a statement separator. This is how most languages work. If a newline is preceded by a backslash, then it is treated like a space. Also, inside of parenthesis (...), brackets [...], and braces {...}, a newline is treated like a space. This allows the Luan parser to catch mistakes more easily. | |
| 790 | |
| 791 <p> | |
| 792 In interactive mode, Luan allows an expression on a line which is then evaluated and printed. This means that entering <em>1+1</em> on an interactive line will produce <em>2</em>. | |
| 1246 | 793 | 
| 1247 | 794 | 
| 1248 <p> | 795 <p> | 
| 1249 <em>Names</em> | 796 <em>Names</em> | 
| 1250 (also called <em>identifiers</em>) | 797 (also called <em>identifiers</em>) | 
| 1264 false for function goto if in | 811 false for function goto if in | 
| 1265 local nil not or repeat return | 812 local nil not or repeat return | 
| 1266 then true until while | 813 then true until while | 
| 1267 </pre> | 814 </pre> | 
| 1268 | 815 | 
| 816 The following <em>keywords</em> are also reserved in Luan but not in Lua: | |
| 817 | |
| 818 <pre> | |
| 819 catch import try | |
| 820 </pre> | |
| 821 | |
| 822 | |
| 823 | |
| 1269 <p> | 824 <p> | 
| 1270 Lua is a case-sensitive language: | 825 Lua is a case-sensitive language: | 
| 1271 <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> | 826 <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> | 
| 1272 are two different, valid names. | 827 are two different, valid names. | 
| 1273 As a convention, names starting with an underscore followed by | 828 As a convention, names starting with an underscore followed by | 
| 1279 The following strings denote other tokens: | 834 The following strings denote other tokens: | 
| 1280 | 835 | 
| 1281 <pre> | 836 <pre> | 
| 1282 + - * / % ^ # | 837 + - * / % ^ # | 
| 1283 == ~= <= >= < > = | 838 == ~= <= >= < > = | 
| 1284 ( ) { } [ ] :: | 839 ( ) { } [ ] | 
| 1285 ; : , . .. ... | 840 ; : , . .. ... | 
| 1286 </pre> | 841 </pre> | 
| 1287 | 842 | 
| 1288 <p> | 843 <p> | 
| 1289 <em>Literal strings</em> | 844 <em>Literal strings</em> | 
| 1342 (carriage return, newline, carriage return followed by newline, | 897 (carriage return, newline, carriage return followed by newline, | 
| 1343 or newline followed by carriage return) | 898 or newline followed by carriage return) | 
| 1344 is converted to a simple newline. | 899 is converted to a simple newline. | 
| 1345 | 900 | 
| 1346 | 901 | 
| 1347 <p> | |
| 1348 Any byte in a literal string not | |
| 1349 explicitly affected by the previous rules represents itself. | |
| 1350 However, Lua opens files for parsing in text mode, | |
| 1351 and the system file functions may have problems with | |
| 1352 some control characters. | |
| 1353 So, it is safer to represent | |
| 1354 non-text data as a quoted literal with | |
| 1355 explicit escape sequences for non-text characters. | |
| 1356 | |
| 1357 | 902 | 
| 1358 <p> | 903 <p> | 
| 1359 For convenience, | 904 For convenience, | 
| 1360 when the opening long bracket is immediately followed by a newline, | 905 when the opening long bracket is immediately followed by a newline, | 
| 1361 the newline is not included in the string. | 906 the newline is not included in the string. | 
| 1442 <pre> | 987 <pre> | 
| 1443 var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | 988 var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | 
| 1444 </pre><p> | 989 </pre><p> | 
| 1445 The meaning of accesses to table fields can be changed via metatables. | 990 The meaning of accesses to table fields can be changed via metatables. | 
| 1446 An access to an indexed variable <code>t[i]</code> is equivalent to | 991 An access to an indexed variable <code>t[i]</code> is equivalent to | 
| 1447 a call <code>gettable_event(t,i)</code>. | 992 a call <code>get_table_event(t,i)</code>. | 
| 1448 (See <a href="#2.4">§2.4</a> for a complete description of the | 993 (See <a href="#2.4">§2.4</a> for a complete description of the | 
| 1449 <code>gettable_event</code> function. | 994 <code>get_table_event</code> function. | 
| 1450 This function is not defined or callable in Lua. | 995 This function is not defined or callable in Lua. | 
| 1451 We use it here only for explanatory purposes.) | 996 We use it here only for explanatory purposes.) | 
| 1452 | 997 | 
| 1453 | 998 | 
| 1454 <p> | 999 <p> | 
| 1496 | 1041 | 
| 1497 <pre> | 1042 <pre> | 
| 1498 stat ::= ‘<b>;</b>’ | 1043 stat ::= ‘<b>;</b>’ | 
| 1499 </pre> | 1044 </pre> | 
| 1500 | 1045 | 
| 1501 <p> | |
| 1502 Function calls and assignments | |
| 1503 can start with an open parenthesis. | |
| 1504 This possibility leads to an ambiguity in Lua's grammar. | |
| 1505 Consider the following fragment: | |
| 1506 | |
| 1507 <pre> | |
| 1508 a = b + c | |
| 1509 (print or io.write)('done') | |
| 1510 </pre><p> | |
| 1511 The grammar could see it in two ways: | |
| 1512 | |
| 1513 <pre> | |
| 1514 a = b + c(print or io.write)('done') | |
| 1515 | |
| 1516 a = b + c; (print or io.write)('done') | |
| 1517 </pre><p> | |
| 1518 The current parser always sees such constructions | |
| 1519 in the first way, | |
| 1520 interpreting the open parenthesis | |
| 1521 as the start of the arguments to a call. | |
| 1522 To avoid this ambiguity, | |
| 1523 it is a good practice to always precede with a semicolon | |
| 1524 statements that start with a parenthesis: | |
| 1525 | |
| 1526 <pre> | |
| 1527 ;(print or io.write)('done') | |
| 1528 </pre> | |
| 1529 | 1046 | 
| 1530 <p> | 1047 <p> | 
| 1531 A block can be explicitly delimited to produce a single statement: | 1048 A block can be explicitly delimited to produce a single statement: | 
| 1532 | 1049 | 
| 1533 <pre> | 1050 <pre> | 
| 1534 stat ::= <b>do</b> block <b>end</b> | 1051 stat ::= <b>do</b> block <b>end</b> | 
| 1535 </pre><p> | 1052 </pre><p> | 
| 1536 Explicit blocks are useful | 1053 Explicit blocks are useful | 
| 1537 to control the scope of variable declarations. | 1054 to control the scope of variable declarations. | 
| 1538 Explicit blocks are also sometimes used to | |
| 1539 add a <b>return</b> statement in the middle | |
| 1540 of another block (see <a href="#3.3.4">§3.3.4</a>). | |
| 1541 | 1055 | 
| 1542 | 1056 | 
| 1543 | 1057 | 
| 1544 | 1058 | 
| 1545 | 1059 | 
| 1570 A chunk can be stored in a file or in a string inside the host program. | 1084 A chunk can be stored in a file or in a string inside the host program. | 
| 1571 To execute a chunk, | 1085 To execute a chunk, | 
| 1572 Lua first precompiles the chunk into instructions for a virtual machine, | 1086 Lua first precompiles the chunk into instructions for a virtual machine, | 
| 1573 and then it executes the compiled code | 1087 and then it executes the compiled code | 
| 1574 with an interpreter for the virtual machine. | 1088 with an interpreter for the virtual machine. | 
| 1575 | |
| 1576 | |
| 1577 <p> | |
| 1578 Chunks can also be precompiled into binary form; | |
| 1579 see program <code>luac</code> for details. | |
| 1580 Programs in source and compiled forms are interchangeable; | |
| 1581 Lua automatically detects the file type and acts accordingly. | |
| 1582 | 1089 | 
| 1583 | 1090 | 
| 1584 | 1091 | 
| 1585 | 1092 | 
| 1586 | 1093 | 
| 1673 <pre> | 1180 <pre> | 
| 1674 stat ::= <b>while</b> exp <b>do</b> block <b>end</b> | 1181 stat ::= <b>while</b> exp <b>do</b> block <b>end</b> | 
| 1675 stat ::= <b>repeat</b> block <b>until</b> exp | 1182 stat ::= <b>repeat</b> block <b>until</b> exp | 
| 1676 stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | 1183 stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | 
| 1677 </pre><p> | 1184 </pre><p> | 
| 1678 Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). | 1185 Lua also has a <b>for</b> statement (see <a href="#3.3.5">§3.3.5</a>). | 
| 1679 | 1186 | 
| 1680 | 1187 | 
| 1681 <p> | 1188 <p> | 
| 1682 The condition expression of a | 1189 The condition expression of a | 
| 1683 control structure can return any value. | 1190 control structure must return a boolean. | 
| 1684 Both <b>false</b> and <b>nil</b> are considered false. | 1191 This is unlike Lua and is intended to catch programming errors more quickly. | 
| 1685 All values different from <b>nil</b> and <b>false</b> are considered true | |
| 1686 (in particular, the number 0 and the empty string are also true). | |
| 1687 | 1192 | 
| 1688 | 1193 | 
| 1689 <p> | 1194 <p> | 
| 1690 In the <b>repeat</b>–<b>until</b> loop, | 1195 In the <b>repeat</b>–<b>until</b> loop, | 
| 1691 the inner block does not end at the <b>until</b> keyword, | 1196 the inner block does not end at the <b>until</b> keyword, | 
| 1692 but only after the condition. | 1197 but only after the condition. | 
| 1693 So, the condition can refer to local variables | 1198 So, the condition can refer to local variables | 
| 1694 declared inside the loop block. | 1199 declared inside the loop block. | 
| 1695 | 1200 | 
| 1696 | 1201 | 
| 1697 <p> | |
| 1698 The <b>goto</b> statement transfers the program control to a label. | |
| 1699 For syntactical reasons, | |
| 1700 labels in Lua are considered statements too: | |
| 1701 | |
| 1702 | |
| 1703 | |
| 1704 <pre> | |
| 1705 stat ::= <b>goto</b> Name | |
| 1706 stat ::= label | |
| 1707 label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ | |
| 1708 </pre> | |
| 1709 | |
| 1710 <p> | |
| 1711 A label is visible in the entire block where it is defined, | |
| 1712 except | |
| 1713 inside nested blocks where a label with the same name is defined and | |
| 1714 inside nested functions. | |
| 1715 A goto may jump to any visible label as long as it does not | |
| 1716 enter into the scope of a local variable. | |
| 1717 | |
| 1718 | |
| 1719 <p> | |
| 1720 Labels and empty statements are called <em>void statements</em>, | |
| 1721 as they perform no actions. | |
| 1722 | 1202 | 
| 1723 | 1203 | 
| 1724 <p> | 1204 <p> | 
| 1725 The <b>break</b> statement terminates the execution of a | 1205 The <b>break</b> statement terminates the execution of a | 
| 1726 <b>while</b>, <b>repeat</b>, or <b>for</b> loop, | 1206 <b>while</b>, <b>repeat</b>, or <b>for</b> loop, | 
| 1742 | 1222 | 
| 1743 <pre> | 1223 <pre> | 
| 1744 stat ::= <b>return</b> [explist] [‘<b>;</b>’] | 1224 stat ::= <b>return</b> [explist] [‘<b>;</b>’] | 
| 1745 </pre> | 1225 </pre> | 
| 1746 | 1226 | 
| 1747 <p> | |
| 1748 The <b>return</b> statement can only be written | |
| 1749 as the last statement of a block. | |
| 1750 If it is really necessary to <b>return</b> in the middle of a block, | |
| 1751 then an explicit inner block can be used, | |
| 1752 as in the idiom <code>do return end</code>, | |
| 1753 because now <b>return</b> is the last statement in its (inner) block. | |
| 1754 | |
| 1755 | 1227 | 
| 1756 | 1228 | 
| 1757 | 1229 | 
| 1758 | 1230 | 
| 1759 <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> | 1231 <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> | 
| 1760 | 1232 | 
| 1761 <p> | 1233 | 
| 1762 | 1234 <p> | 
| 1763 The <b>for</b> statement has two forms: | 1235 The <b>for</b> statement works over functions, | 
| 1764 one numeric and one generic. | |
| 1765 | |
| 1766 | |
| 1767 <p> | |
| 1768 The numeric <b>for</b> loop repeats a block of code while a | |
| 1769 control variable runs through an arithmetic progression. | |
| 1770 It has the following syntax: | |
| 1771 | |
| 1772 <pre> | |
| 1773 stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | |
| 1774 </pre><p> | |
| 1775 The <em>block</em> is repeated for <em>name</em> starting at the value of | |
| 1776 the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the | |
| 1777 third <em>exp</em>. | |
| 1778 More precisely, a <b>for</b> statement like | |
| 1779 | |
| 1780 <pre> | |
| 1781 for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end | |
| 1782 </pre><p> | |
| 1783 is equivalent to the code: | |
| 1784 | |
| 1785 <pre> | |
| 1786 do | |
| 1787 local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>) | |
| 1788 if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end | |
| 1789 while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do | |
| 1790 local v = <em>var</em> | |
| 1791 <em>block</em> | |
| 1792 <em>var</em> = <em>var</em> + <em>step</em> | |
| 1793 end | |
| 1794 end | |
| 1795 </pre><p> | |
| 1796 Note the following: | |
| 1797 | |
| 1798 <ul> | |
| 1799 | |
| 1800 <li> | |
| 1801 All three control expressions are evaluated only once, | |
| 1802 before the loop starts. | |
| 1803 They must all result in numbers. | |
| 1804 </li> | |
| 1805 | |
| 1806 <li> | |
| 1807 <code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables. | |
| 1808 The names shown here are for explanatory purposes only. | |
| 1809 </li> | |
| 1810 | |
| 1811 <li> | |
| 1812 If the third expression (the step) is absent, | |
| 1813 then a step of 1 is used. | |
| 1814 </li> | |
| 1815 | |
| 1816 <li> | |
| 1817 You can use <b>break</b> to exit a <b>for</b> loop. | |
| 1818 </li> | |
| 1819 | |
| 1820 <li> | |
| 1821 The loop variable <code>v</code> is local to the loop; | |
| 1822 you cannot use its value after the <b>for</b> ends or is broken. | |
| 1823 If you need this value, | |
| 1824 assign it to another variable before breaking or exiting the loop. | |
| 1825 </li> | |
| 1826 | |
| 1827 </ul> | |
| 1828 | |
| 1829 <p> | |
| 1830 The generic <b>for</b> statement works over functions, | |
| 1831 called <em>iterators</em>. | 1236 called <em>iterators</em>. | 
| 1832 On each iteration, the iterator function is called to produce a new value, | 1237 On each iteration, the iterator function is called to produce a new value, | 
| 1833 stopping when this new value is <b>nil</b>. | 1238 stopping when this new value is <b>nil</b>. | 
| 1834 The generic <b>for</b> loop has the following syntax: | 1239 The <b>for</b> loop has the following syntax: | 
| 1835 | 1240 | 
| 1836 <pre> | 1241 <pre> | 
| 1837 stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | 1242 stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | 
| 1838 namelist ::= Name {‘<b>,</b>’ Name} | 1243 namelist ::= Name {‘<b>,</b>’ Name} | 
| 1839 </pre><p> | 1244 </pre><p> | 
| 1840 A <b>for</b> statement like | 1245 A <b>for</b> statement like | 
| 1841 | 1246 | 
| 1842 <pre> | 1247 <pre> | 
| 1843 for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end | 1248 for <em>var_1</em>, ···, <em>var_n</em> in <em>expression</em> do <em>block</em> end | 
| 1844 </pre><p> | 1249 </pre><p> | 
| 1845 is equivalent to the code: | 1250 is equivalent to the code: | 
| 1846 | 1251 | 
| 1847 <pre> | 1252 <pre> | 
| 1848 do | 1253 do | 
| 1849 local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em> | 1254 local <em>f</em> = <em>expression</em> | 
| 1850 while true do | 1255 while true do | 
| 1851 local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>) | 1256 local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>() | 
| 1852 if <em>var_1</em> == nil then break end | 1257 if <em>var_1</em> == nil then break end | 
| 1853 <em>var</em> = <em>var_1</em> | |
| 1854 <em>block</em> | 1258 <em>block</em> | 
| 1855 end | 1259 end | 
| 1856 end | 1260 end | 
| 1857 </pre><p> | 1261 </pre><p> | 
| 1858 Note the following: | 1262 Note the following: | 
| 1859 | 1263 | 
| 1860 <ul> | 1264 <ul> | 
| 1861 | 1265 | 
| 1862 <li> | 1266 <li> | 
| 1863 <code><em>explist</em></code> is evaluated only once. | 1267 <code><em>expression</em></code> is evaluated only once. | 
| 1864 Its results are an <em>iterator</em> function, | 1268 Its result is an <em>iterator</em> function. | 
| 1865 a <em>state</em>, | |
| 1866 and an initial value for the first <em>iterator variable</em>. | |
| 1867 </li> | 1269 </li> | 
| 1868 | 1270 | 
| 1869 <li> | 1271 <li> | 
| 1870 <code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables. | 1272 <code><em>f</em></code> is an invisible variable. | 
| 1871 The names are here for explanatory purposes only. | 1273 The name is here for explanatory purposes only. | 
| 1872 </li> | 1274 </li> | 
| 1873 | 1275 | 
| 1874 <li> | 1276 <li> | 
| 1875 You can use <b>break</b> to exit a <b>for</b> loop. | 1277 You can use <b>break</b> to exit a <b>for</b> loop. | 
| 1876 </li> | 1278 </li> | 
| 1882 then assign them to other variables before breaking or exiting the loop. | 1284 then assign them to other variables before breaking or exiting the loop. | 
| 1883 </li> | 1285 </li> | 
| 1884 | 1286 | 
| 1885 </ul> | 1287 </ul> | 
| 1886 | 1288 | 
| 1887 | 1289 <p> | 
| 1290 Lua also has a numeric <b>for</b> statement which Luan does not support. Instead, Luan offers the <em>range</em> function (inspired by Python) which does the same thing without adding to the syntax of the language. | |
| 1888 | 1291 | 
| 1889 | 1292 | 
| 1890 <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> | 1293 <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> | 
| 1891 To allow possible side-effects, | 1294 To allow possible side-effects, | 
| 1892 function calls can be executed as statements: | 1295 function calls can be executed as statements: | 
| 1910 </pre><p> | 1313 </pre><p> | 
| 1911 If present, an initial assignment has the same semantics | 1314 If present, an initial assignment has the same semantics | 
| 1912 of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). | 1315 of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). | 
| 1913 Otherwise, all variables are initialized with <b>nil</b>. | 1316 Otherwise, all variables are initialized with <b>nil</b>. | 
| 1914 | 1317 | 
| 1915 | |
| 1916 <p> | 1318 <p> | 
| 1917 A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), | 1319 A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), | 
| 1918 and so local variables can be declared in a chunk outside any explicit block. | 1320 and so local variables can be declared in a chunk outside any explicit block. | 
| 1919 | 1321 | 
| 1920 | 1322 | 
| 1921 <p> | 1323 <p> | 
| 1922 The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. | 1324 The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. | 
| 1923 | 1325 | 
| 1924 | 1326 | 
| 1925 | 1327 | 
| 1328 <h3>3.3.8 – <a name="3.3.8">Or/And Statements</a></h3><p> | |
| 1329 | |
| 1330 <p> | |
| 1331 An <b>or</b> or <b>and</b> expression is also considered a statement. This is new for Luan and doesn't exist in Lua. | |
| 1332 | |
| 1333 <p>For example, consider a function <em>do_something</em> that returns a boolean indicating whether it succeeded or failed. You can then do: | |
| 1334 | |
| 1335 <pre> | |
| 1336 do_something() or error "didn't work" | |
| 1337 </pre> | |
| 1338 | |
| 1339 | |
| 1926 | 1340 | 
| 1927 | 1341 | 
| 1928 | 1342 | 
| 1929 | 1343 | 
| 1930 <h2>3.4 – <a name="3.4">Expressions</a></h2> | 1344 <h2>3.4 – <a name="3.4">Expressions</a></h2> | 
| 1931 | 1345 | 
| 1932 <p> | 1346 <p> | 
| 1933 The basic expressions in Lua are the following: | 1347 The basic expressions in Luan are the following: | 
| 1934 | 1348 | 
| 1935 <pre> | 1349 <pre> | 
| 1936 exp ::= prefixexp | 1350 exp ::= prefixexp | 
| 1937 exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | 1351 exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | 
| 1938 exp ::= Number | 1352 exp ::= Number | 
| 2012 or <b>nil</b> if <code>f</code> does not return any values.) | 1426 or <b>nil</b> if <code>f</code> does not return any values.) | 
| 2013 | 1427 | 
| 2014 | 1428 | 
| 2015 | 1429 | 
| 2016 <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> | 1430 <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> | 
| 2017 Lua supports the usual arithmetic operators: | 1431 Luan supports the usual arithmetic operators: | 
| 2018 the binary <code>+</code> (addition), | 1432 the binary <code>+</code> (addition), | 
| 2019 <code>-</code> (subtraction), <code>*</code> (multiplication), | 1433 <code>-</code> (subtraction), <code>*</code> (multiplication), | 
| 2020 <code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); | 1434 <code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); | 
| 2021 and unary <code>-</code> (mathematical negation). | 1435 and unary <code>-</code> (mathematical negation). | 
| 2022 If the operands are numbers, or strings that can be converted to | 1436 If the operands are numbers, or strings that can be converted to | 
| 2025 Exponentiation works for any exponent. | 1439 Exponentiation works for any exponent. | 
| 2026 For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. | 1440 For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. | 
| 2027 Modulo is defined as | 1441 Modulo is defined as | 
| 2028 | 1442 | 
| 2029 <pre> | 1443 <pre> | 
| 2030 a % b == a - math.floor(a/b)*b | 1444 a % b == a - Math.floor(a/b)*b | 
| 2031 </pre><p> | 1445 </pre><p> | 
| 2032 That is, it is the remainder of a division that rounds | 1446 That is, it is the remainder of a division that rounds | 
| 2033 the quotient towards minus infinity. | 1447 the quotient towards minus infinity. | 
| 2034 | 1448 | 
| 2035 | 1449 | 
| 2037 | 1451 | 
| 2038 | 1452 | 
| 2039 <h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> | 1453 <h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> | 
| 2040 | 1454 | 
| 2041 <p> | 1455 <p> | 
| 2042 Lua provides automatic conversion between | 1456 Luan provides automatic conversion between | 
| 2043 string and number values at run time. | 1457 string and number values at run time. | 
| 2044 Any arithmetic operation applied to a string tries to convert | 1458 Any arithmetic operation applied to a string tries to convert | 
| 2045 this string to a number, following the rules of the Lua lexer. | 1459 this string to a number, following the rules of the Lua lexer. | 
| 2046 (The string may have leading and trailing spaces and a sign.) | 1460 (The string may have leading and trailing spaces and a sign.) | 
| 2047 Conversely, whenever a number is used where a string is expected, | 1461 Conversely, whenever a number is used where a string is expected, | 
| 2053 | 1467 | 
| 2054 | 1468 | 
| 2055 | 1469 | 
| 2056 | 1470 | 
| 2057 <h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> | 1471 <h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> | 
| 2058 The relational operators in Lua are | 1472 The relational operators in Luan are | 
| 2059 | 1473 | 
| 2060 <pre> | 1474 <pre> | 
| 2061 == ~= < > <= >= | 1475 == ~= < > <= >= | 
| 2062 </pre><p> | 1476 </pre><p> | 
| 2063 These operators always result in <b>false</b> or <b>true</b>. | 1477 These operators always result in <b>false</b> or <b>true</b>. | 
| 2078 Closures with any detectable difference | 1492 Closures with any detectable difference | 
| 2079 (different behavior, different definition) are always different. | 1493 (different behavior, different definition) are always different. | 
| 2080 | 1494 | 
| 2081 | 1495 | 
| 2082 <p> | 1496 <p> | 
| 2083 You can change the way that Lua compares tables and userdata | 1497 You can change the way that Luan compares tables | 
| 2084 by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). | 1498 by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). | 
| 2085 | 1499 | 
| 2086 | 1500 | 
| 2087 <p> | 1501 <p> | 
| 2088 The conversion rules of <a href="#3.4.2">§3.4.2</a> | 1502 The conversion rules of <a href="#3.4.2">§3.4.2</a> | 
| 2147 | 1561 | 
| 2148 | 1562 | 
| 2149 | 1563 | 
| 2150 | 1564 | 
| 2151 <h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> | 1565 <h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> | 
| 2152 The string concatenation operator in Lua is | 1566 The string concatenation operator in Luan is | 
| 2153 denoted by two dots ('<code>..</code>'). | 1567 denoted by two dots ('<code>..</code>'). | 
| 2154 If both operands are strings or numbers, then they are converted to | 1568 If both operands are strings or numbers, then they are converted to | 
| 2155 strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. | 1569 strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. | 
| 2156 Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). | 1570 Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). | 
| 2157 | 1571 | 
| 2196 | 1610 | 
| 2197 | 1611 | 
| 2198 | 1612 | 
| 2199 | 1613 | 
| 2200 <h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> | 1614 <h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> | 
| 2201 Operator precedence in Lua follows the table below, | 1615 Operator precedence in Luan follows the table below, | 
| 2202 from lower to higher priority: | 1616 from lower to higher priority: | 
| 2203 | 1617 | 
| 2204 <pre> | 1618 <pre> | 
| 2205 or | 1619 or | 
| 2206 and | 1620 and | 
| 2279 | 1693 | 
| 2280 | 1694 | 
| 2281 | 1695 | 
| 2282 | 1696 | 
| 2283 <h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> | 1697 <h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> | 
| 2284 A function call in Lua has the following syntax: | 1698 A function call in Luan has the following syntax: | 
| 2285 | 1699 | 
| 2286 <pre> | 1700 <pre> | 
| 2287 functioncall ::= prefixexp args | 1701 functioncall ::= prefixexp args | 
| 2288 </pre><p> | 1702 </pre><p> | 
| 2289 In a function call, | 1703 In a function call, | 
| 2296 followed by the original call arguments | 1710 followed by the original call arguments | 
| 2297 (see <a href="#2.4">§2.4</a>). | 1711 (see <a href="#2.4">§2.4</a>). | 
| 2298 | 1712 | 
| 2299 | 1713 | 
| 2300 <p> | 1714 <p> | 
| 2301 The form | 1715 Lua supports a special function call for "methods" like <em>obj:fn(args)</em> . Luan does not support this. | 
| 2302 | |
| 2303 <pre> | |
| 2304 functioncall ::= prefixexp ‘<b>:</b>’ Name args | |
| 2305 </pre><p> | |
| 2306 can be used to call "methods". | |
| 2307 A call <code>v:name(<em>args</em>)</code> | |
| 2308 is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, | |
| 2309 except that <code>v</code> is evaluated only once. | |
| 2310 | |
| 2311 | 1716 | 
| 2312 <p> | 1717 <p> | 
| 2313 Arguments have the following syntax: | 1718 Arguments have the following syntax: | 
| 2314 | 1719 | 
| 2315 <pre> | 1720 <pre> | 
| 2328 | 1733 | 
| 2329 | 1734 | 
| 2330 <p> | 1735 <p> | 
| 2331 A call of the form <code>return <em>functioncall</em></code> is called | 1736 A call of the form <code>return <em>functioncall</em></code> is called | 
| 2332 a <em>tail call</em>. | 1737 a <em>tail call</em>. | 
| 2333 Lua implements <em>proper tail calls</em> | 1738 Luan implements <em>proper tail calls</em> | 
| 2334 (or <em>proper tail recursion</em>): | 1739 (or <em>proper tail recursion</em>): | 
| 2335 in a tail call, | 1740 in a tail call, | 
| 2336 the called function reuses the stack entry of the calling function. | 1741 the called function reuses the stack entry of the calling function. | 
| 2337 Therefore, there is no limit on the number of nested tail calls that | 1742 Therefore, there is no limit on the number of nested tail calls that | 
| 2338 a program can execute. | 1743 a program can execute. | 
| 2369 The following syntactic sugar simplifies function definitions: | 1774 The following syntactic sugar simplifies function definitions: | 
| 2370 | 1775 | 
| 2371 <pre> | 1776 <pre> | 
| 2372 stat ::= <b>function</b> funcname funcbody | 1777 stat ::= <b>function</b> funcname funcbody | 
| 2373 stat ::= <b>local</b> <b>function</b> Name funcbody | 1778 stat ::= <b>local</b> <b>function</b> Name funcbody | 
| 2374 funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] | 1779 funcname ::= Name {‘<b>.</b>’ Name} | 
| 2375 </pre><p> | 1780 </pre><p> | 
| 2376 The statement | 1781 The statement | 
| 2377 | 1782 | 
| 2378 <pre> | 1783 <pre> | 
| 2379 function f () <em>body</em> end | 1784 function f () <em>body</em> end | 
| 2413 | 1818 | 
| 2414 | 1819 | 
| 2415 <p> | 1820 <p> | 
| 2416 A function definition is an executable expression, | 1821 A function definition is an executable expression, | 
| 2417 whose value has type <em>function</em>. | 1822 whose value has type <em>function</em>. | 
| 2418 When Lua precompiles a chunk, | 1823 When Luan precompiles a chunk, | 
| 2419 all its function bodies are precompiled too. | 1824 all its function bodies are precompiled too. | 
| 2420 Then, whenever Lua executes the function definition, | 1825 Then, whenever Luan executes the function definition, | 
| 2421 the function is <em>instantiated</em> (or <em>closed</em>). | 1826 the function is <em>instantiated</em> (or <em>closed</em>). | 
| 2422 This function instance (or <em>closure</em>) | 1827 This function instance (or <em>closure</em>) | 
| 2423 is the final value of the expression. | 1828 is the final value of the expression. | 
| 2424 | 1829 | 
| 2425 | 1830 | 
| 2481 If control reaches the end of a function | 1886 If control reaches the end of a function | 
| 2482 without encountering a <b>return</b> statement, | 1887 without encountering a <b>return</b> statement, | 
| 2483 then the function returns with no results. | 1888 then the function returns with no results. | 
| 2484 | 1889 | 
| 2485 | 1890 | 
| 2486 <p> | |
| 2487 | |
| 2488 There is a system-dependent limit on the number of values | |
| 2489 that a function may return. | |
| 2490 This limit is guaranteed to be larger than 1000. | |
| 2491 | |
| 2492 | |
| 2493 <p> | |
| 2494 The <em>colon</em> syntax | |
| 2495 is used for defining <em>methods</em>, | |
| 2496 that is, functions that have an implicit extra parameter <code>self</code>. | |
| 2497 Thus, the statement | |
| 2498 | |
| 2499 <pre> | |
| 2500 function t.a.b.c:f (<em>params</em>) <em>body</em> end | |
| 2501 </pre><p> | |
| 2502 is syntactic sugar for | |
| 2503 | |
| 2504 <pre> | |
| 2505 t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end | |
| 2506 </pre> | |
| 2507 | |
| 2508 | |
| 2509 | |
| 2510 | |
| 2511 | 1891 | 
| 2512 | 1892 | 
| 2513 <h2>3.5 – <a name="3.5">Visibility Rules</a></h2> | 1893 <h2>3.5 – <a name="3.5">Visibility Rules</a></h2> | 
| 2514 | 1894 | 
| 2515 <p> | 1895 <p> | 
| 2516 | 1896 | 
| 2517 Lua is a lexically scoped language. | 1897 Luan is a lexically scoped language. | 
| 2518 The scope of a local variable begins at the first statement after | 1898 The scope of a local variable begins at the first statement after | 
| 2519 its declaration and lasts until the last non-void statement | 1899 its declaration and lasts until the last non-void statement | 
| 2520 of the innermost block that includes the declaration. | 1900 of the innermost block that includes the declaration. | 
| 2521 Consider the following example: | 1901 Consider the following example: | 
| 2522 | 1902 | 
| 2573 | 1953 | 
| 2574 | 1954 | 
| 2575 <h1>4 – <a name="4">The Application Program Interface</a></h1> | 1955 <h1>4 – <a name="4">The Application Program Interface</a></h1> | 
| 2576 | 1956 | 
| 2577 <p> | 1957 <p> | 
| 2578 | 1958 In the Lua documentation, | 
| 2579 This section describes the C API for Lua, that is, | 1959 this section described the C API for Lua. | 
| 2580 the set of C functions available to the host program to communicate | 1960 Obviously this is not relevant for Luan. | 
| 2581 with Lua. | 1961 The implementation of Luan is radically different from Lua and will be documented eventually in Javadoc. | 
| 2582 All API functions and related types and constants | 1962 So this section is just a placeholder so that Luan documentation can match Lua's documentation. | 
| 2583 are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. | |
| 2584 | |
| 2585 | |
| 2586 <p> | |
| 2587 Even when we use the term "function", | |
| 2588 any facility in the API may be provided as a macro instead. | |
| 2589 Except where stated otherwise, | |
| 2590 all such macros use each of their arguments exactly once | |
| 2591 (except for the first argument, which is always a Lua state), | |
| 2592 and so do not generate any hidden side-effects. | |
| 2593 | |
| 2594 | |
| 2595 <p> | |
| 2596 As in most C libraries, | |
| 2597 the Lua API functions do not check their arguments for validity or consistency. | |
| 2598 However, you can change this behavior by compiling Lua | |
| 2599 with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. | |
| 2600 | |
| 2601 | |
| 2602 | |
| 2603 <h2>4.1 – <a name="4.1">The Stack</a></h2> | |
| 2604 | |
| 2605 <p> | |
| 2606 Lua uses a <em>virtual stack</em> to pass values to and from C. | |
| 2607 Each element in this stack represents a Lua value | |
| 2608 (<b>nil</b>, number, string, etc.). | |
| 2609 | |
| 2610 | |
| 2611 <p> | |
| 2612 Whenever Lua calls C, the called function gets a new stack, | |
| 2613 which is independent of previous stacks and of stacks of | |
| 2614 C functions that are still active. | |
| 2615 This stack initially contains any arguments to the C function | |
| 2616 and it is where the C function pushes its results | |
| 2617 to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). | |
| 2618 | |
| 2619 | |
| 2620 <p> | |
| 2621 For convenience, | |
| 2622 most query operations in the API do not follow a strict stack discipline. | |
| 2623 Instead, they can refer to any element in the stack | |
| 2624 by using an <em>index</em>: | |
| 2625 A positive index represents an absolute stack position | |
| 2626 (starting at 1); | |
| 2627 a negative index represents an offset relative to the top of the stack. | |
| 2628 More specifically, if the stack has <em>n</em> elements, | |
| 2629 then index 1 represents the first element | |
| 2630 (that is, the element that was pushed onto the stack first) | |
| 2631 and | |
| 2632 index <em>n</em> represents the last element; | |
| 2633 index -1 also represents the last element | |
| 2634 (that is, the element at the top) | |
| 2635 and index <em>-n</em> represents the first element. | |
| 2636 | |
| 2637 | |
| 2638 | |
| 2639 | |
| 2640 | |
| 2641 <h2>4.2 – <a name="4.2">Stack Size</a></h2> | |
| 2642 | |
| 2643 <p> | |
| 2644 When you interact with the Lua API, | |
| 2645 you are responsible for ensuring consistency. | |
| 2646 In particular, | |
| 2647 <em>you are responsible for controlling stack overflow</em>. | |
| 2648 You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> | |
| 2649 to ensure that the stack has extra slots when pushing new elements. | |
| 2650 | |
| 2651 | |
| 2652 <p> | |
| 2653 Whenever Lua calls C, | |
| 2654 it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots. | |
| 2655 <code>LUA_MINSTACK</code> is defined as 20, | |
| 2656 so that usually you do not have to worry about stack space | |
| 2657 unless your code has loops pushing elements onto the stack. | |
| 2658 | |
| 2659 | |
| 2660 <p> | |
| 2661 When you call a Lua function | |
| 2662 without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), | |
| 2663 Lua ensures that the stack has enough size for all results, | |
| 2664 but it does not ensure any extra space. | |
| 2665 So, before pushing anything in the stack after such a call | |
| 2666 you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. | |
| 2667 | |
| 2668 | |
| 2669 | |
| 2670 | |
| 2671 | |
| 2672 <h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2> | |
| 2673 | |
| 2674 <p> | |
| 2675 Any function in the API that receives stack indices | |
| 2676 works only with <em>valid indices</em> or <em>acceptable indices</em>. | |
| 2677 | |
| 2678 | |
| 2679 <p> | |
| 2680 A <em>valid index</em> is an index that refers to a | |
| 2681 real position within the stack, that is, | |
| 2682 its position lies between 1 and the stack top | |
| 2683 (<code>1 ≤ abs(index) ≤ top</code>). | |
| 2684 | |
| 2685 Usually, functions that can modify the value at an index | |
| 2686 require valid indices. | |
| 2687 | |
| 2688 | |
| 2689 <p> | |
| 2690 Unless otherwise noted, | |
| 2691 any function that accepts valid indices also accepts <em>pseudo-indices</em>, | |
| 2692 which represent some Lua values that are accessible to C code | |
| 2693 but which are not in the stack. | |
| 2694 Pseudo-indices are used to access the registry | |
| 2695 and the upvalues of a C function (see <a href="#4.4">§4.4</a>). | |
| 2696 | |
| 2697 | |
| 2698 <p> | |
| 2699 Functions that do not need a specific stack position, | |
| 2700 but only a value in the stack (e.g., query functions), | |
| 2701 can be called with acceptable indices. | |
| 2702 An <em>acceptable index</em> can be any valid index, | |
| 2703 including the pseudo-indices, | |
| 2704 but it also can be any positive index after the stack top | |
| 2705 within the space allocated for the stack, | |
| 2706 that is, indices up to the stack size. | |
| 2707 (Note that 0 is never an acceptable index.) | |
| 2708 Except when noted otherwise, | |
| 2709 functions in the API work with acceptable indices. | |
| 2710 | |
| 2711 | |
| 2712 <p> | |
| 2713 Acceptable indices serve to avoid extra tests | |
| 2714 against the stack top when querying the stack. | |
| 2715 For instance, a C function can query its third argument | |
| 2716 without the need to first check whether there is a third argument, | |
| 2717 that is, without the need to check whether 3 is a valid index. | |
| 2718 | |
| 2719 | |
| 2720 <p> | |
| 2721 For functions that can be called with acceptable indices, | |
| 2722 any non-valid index is treated as if it | |
| 2723 contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, | |
| 2724 which behaves like a nil value. | |
| 2725 | |
| 2726 | |
| 2727 | |
| 2728 | |
| 2729 | |
| 2730 <h2>4.4 – <a name="4.4">C Closures</a></h2> | |
| 2731 | |
| 2732 <p> | |
| 2733 When a C function is created, | |
| 2734 it is possible to associate some values with it, | |
| 2735 thus creating a <em>C closure</em> | |
| 2736 (see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); | |
| 2737 these values are called <em>upvalues</em> and are | |
| 2738 accessible to the function whenever it is called. | |
| 2739 | |
| 2740 | |
| 2741 <p> | |
| 2742 Whenever a C function is called, | |
| 2743 its upvalues are located at specific pseudo-indices. | |
| 2744 These pseudo-indices are produced by the macro | |
| 2745 <a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. | |
| 2746 The first value associated with a function is at position | |
| 2747 <code>lua_upvalueindex(1)</code>, and so on. | |
| 2748 Any access to <code>lua_upvalueindex(<em>n</em>)</code>, | |
| 2749 where <em>n</em> is greater than the number of upvalues of the | |
| 2750 current function (but not greater than 256), | |
| 2751 produces an acceptable but invalid index. | |
| 2752 | |
| 2753 | |
| 2754 | |
| 2755 | |
| 2756 | |
| 2757 <h2>4.5 – <a name="4.5">Registry</a></h2> | |
| 2758 | |
| 2759 <p> | |
| 2760 Lua provides a <em>registry</em>, | |
| 2761 a predefined table that can be used by any C code to | |
| 2762 store whatever Lua values it needs to store. | |
| 2763 The registry table is always located at pseudo-index | |
| 2764 <a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>, | |
| 2765 which is a valid index. | |
| 2766 Any C library can store data into this table, | |
| 2767 but it should take care to choose keys | |
| 2768 that are different from those used | |
| 2769 by other libraries, to avoid collisions. | |
| 2770 Typically, you should use as key a string containing your library name, | |
| 2771 or a light userdata with the address of a C object in your code, | |
| 2772 or any Lua object created by your code. | |
| 2773 As with global names, | |
| 2774 string keys starting with an underscore followed by | |
| 2775 uppercase letters are reserved for Lua. | |
| 2776 | |
| 2777 | |
| 2778 <p> | |
| 2779 The integer keys in the registry are used by the reference mechanism, | |
| 2780 implemented by the auxiliary library, | |
| 2781 and by some predefined values. | |
| 2782 Therefore, integer keys should not be used for other purposes. | |
| 2783 | |
| 2784 | |
| 2785 <p> | |
| 2786 When you create a new Lua state, | |
| 2787 its registry comes with some predefined values. | |
| 2788 These predefined values are indexed with integer keys | |
| 2789 defined as constants in <code>lua.h</code>. | |
| 2790 The following constants are defined: | |
| 2791 | |
| 2792 <ul> | |
| 2793 <li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has | |
| 2794 the main thread of the state. | |
| 2795 (The main thread is the one created together with the state.) | |
| 2796 </li> | |
| 2797 | |
| 2798 <li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has | |
| 2799 the global environment. | |
| 2800 </li> | |
| 2801 </ul> | |
| 2802 | |
| 2803 | |
| 2804 | |
| 2805 | |
| 2806 <h2>4.6 – <a name="4.6">Error Handling in C</a></h2> | |
| 2807 | |
| 2808 <p> | |
| 2809 Internally, Lua uses the C <code>longjmp</code> facility to handle errors. | |
| 2810 (You can also choose to use exceptions if you compile Lua as C++; | |
| 2811 search for <code>LUAI_THROW</code> in the source code.) | |
| 2812 When Lua faces any error | |
| 2813 (such as a memory allocation error, type errors, syntax errors, | |
| 2814 and runtime errors) | |
| 2815 it <em>raises</em> an error; | |
| 2816 that is, it does a long jump. | |
| 2817 A <em>protected environment</em> uses <code>setjmp</code> | |
| 2818 to set a recovery point; | |
| 2819 any error jumps to the most recent active recovery point. | |
| 2820 | |
| 2821 | |
| 2822 <p> | |
| 2823 If an error happens outside any protected environment, | |
| 2824 Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) | |
| 2825 and then calls <code>abort</code>, | |
| 2826 thus exiting the host application. | |
| 2827 Your panic function can avoid this exit by | |
| 2828 never returning | |
| 2829 (e.g., doing a long jump to your own recovery point outside Lua). | |
| 2830 | |
| 2831 | |
| 2832 <p> | |
| 2833 The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); | |
| 2834 in particular, the error message is at the top of the stack. | |
| 2835 However, there is no guarantees about stack space. | |
| 2836 To push anything on the stack, | |
| 2837 the panic function should first check the available space (see <a href="#4.2">§4.2</a>). | |
| 2838 | |
| 2839 | |
| 2840 <p> | |
| 2841 Most functions in the API can throw an error, | |
| 2842 for instance due to a memory allocation error. | |
| 2843 The documentation for each function indicates whether | |
| 2844 it can throw errors. | |
| 2845 | |
| 2846 | |
| 2847 <p> | |
| 2848 Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>. | |
| 2849 | |
| 2850 | |
| 2851 | |
| 2852 | |
| 2853 | |
| 2854 <h2>4.7 – <a name="4.7">Handling Yields in C</a></h2> | |
| 2855 | |
| 2856 <p> | |
| 2857 Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. | |
| 2858 Therefore, if a function <code>foo</code> calls an API function | |
| 2859 and this API function yields | |
| 2860 (directly or indirectly by calling another function that yields), | |
| 2861 Lua cannot return to <code>foo</code> any more, | |
| 2862 because the <code>longjmp</code> removes its frame from the C stack. | |
| 2863 | |
| 2864 | |
| 2865 <p> | |
| 2866 To avoid this kind of problem, | |
| 2867 Lua raises an error whenever it tries to yield across an API call, | |
| 2868 except for three functions: | |
| 2869 <a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. | |
| 2870 All those functions receive a <em>continuation function</em> | |
| 2871 (as a parameter called <code>k</code>) to continue execution after a yield. | |
| 2872 | |
| 2873 | |
| 2874 <p> | |
| 2875 We need to set some terminology to explain continuations. | |
| 2876 We have a C function called from Lua which we will call | |
| 2877 the <em>original function</em>. | |
| 2878 This original function then calls one of those three functions in the C API, | |
| 2879 which we will call the <em>callee function</em>, | |
| 2880 that then yields the current thread. | |
| 2881 (This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
| 2882 or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> | |
| 2883 and the function called by them yields.) | |
| 2884 | |
| 2885 | |
| 2886 <p> | |
| 2887 Suppose the running thread yields while executing the callee function. | |
| 2888 After the thread resumes, | |
| 2889 it eventually will finish running the callee function. | |
| 2890 However, | |
| 2891 the callee function cannot return to the original function, | |
| 2892 because its frame in the C stack was destroyed by the yield. | |
| 2893 Instead, Lua calls a <em>continuation function</em>, | |
| 2894 which was given as an argument to the callee function. | |
| 2895 As the name implies, | |
| 2896 the continuation function should continue the task | |
| 2897 of the original function. | |
| 2898 | |
| 2899 | |
| 2900 <p> | |
| 2901 Lua treats the continuation function as if it were the original function. | |
| 2902 The continuation function receives the same Lua stack | |
| 2903 from the original function, | |
| 2904 in the same state it would be if the callee function had returned. | |
| 2905 (For instance, | |
| 2906 after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are | |
| 2907 removed from the stack and replaced by the results from the call.) | |
| 2908 It also has the same upvalues. | |
| 2909 Whatever it returns is handled by Lua as if it were the return | |
| 2910 of the original function. | |
| 2911 | |
| 2912 | |
| 2913 <p> | |
| 2914 The only difference in the Lua state between the original function | |
| 2915 and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>. | |
| 2916 | |
| 2917 | |
| 2918 | |
| 2919 | |
| 2920 | |
| 2921 <h2>4.8 – <a name="4.8">Functions and Types</a></h2> | |
| 2922 | |
| 2923 <p> | |
| 2924 Here we list all functions and types from the C API in | |
| 2925 alphabetical order. | |
| 2926 Each function has an indicator like this: | |
| 2927 <span class="apii">[-o, +p, <em>x</em>]</span> | |
| 2928 | |
| 2929 | |
| 2930 <p> | |
| 2931 The first field, <code>o</code>, | |
| 2932 is how many elements the function pops from the stack. | |
| 2933 The second field, <code>p</code>, | |
| 2934 is how many elements the function pushes onto the stack. | |
| 2935 (Any function always pushes its results after popping its arguments.) | |
| 2936 A field in the form <code>x|y</code> means the function can push (or pop) | |
| 2937 <code>x</code> or <code>y</code> elements, | |
| 2938 depending on the situation; | |
| 2939 an interrogation mark '<code>?</code>' means that | |
| 2940 we cannot know how many elements the function pops/pushes | |
| 2941 by looking only at its arguments | |
| 2942 (e.g., they may depend on what is on the stack). | |
| 2943 The third field, <code>x</code>, | |
| 2944 tells whether the function may throw errors: | |
| 2945 '<code>-</code>' means the function never throws any error; | |
| 2946 '<code>e</code>' means the function may throw errors; | |
| 2947 '<code>v</code>' means the function may throw an error on purpose. | |
| 2948 | |
| 2949 | |
| 2950 | |
| 2951 <hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> | |
| 2952 <span class="apii">[-0, +0, –]</span> | |
| 2953 <pre>int lua_absindex (lua_State *L, int idx);</pre> | |
| 2954 | |
| 2955 <p> | |
| 2956 Converts the acceptable index <code>idx</code> into an absolute index | |
| 2957 (that is, one that does not depend on the stack top). | |
| 2958 | |
| 2959 | |
| 2960 | |
| 2961 | |
| 2962 | |
| 2963 <hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> | |
| 2964 <pre>typedef void * (*lua_Alloc) (void *ud, | |
| 2965 void *ptr, | |
| 2966 size_t osize, | |
| 2967 size_t nsize);</pre> | |
| 2968 | |
| 2969 <p> | |
| 2970 The type of the memory-allocation function used by Lua states. | |
| 2971 The allocator function must provide a | |
| 2972 functionality similar to <code>realloc</code>, | |
| 2973 but not exactly the same. | |
| 2974 Its arguments are | |
| 2975 <code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; | |
| 2976 <code>ptr</code>, a pointer to the block being allocated/reallocated/freed; | |
| 2977 <code>osize</code>, the original size of the block or some code about what | |
| 2978 is being allocated; | |
| 2979 <code>nsize</code>, the new size of the block. | |
| 2980 | |
| 2981 | |
| 2982 <p> | |
| 2983 When <code>ptr</code> is not <code>NULL</code>, | |
| 2984 <code>osize</code> is the size of the block pointed by <code>ptr</code>, | |
| 2985 that is, the size given when it was allocated or reallocated. | |
| 2986 | |
| 2987 | |
| 2988 <p> | |
| 2989 When <code>ptr</code> is <code>NULL</code>, | |
| 2990 <code>osize</code> encodes the kind of object that Lua is allocating. | |
| 2991 <code>osize</code> is any of | |
| 2992 <a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, | |
| 2993 <a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) | |
| 2994 Lua is creating a new object of that type. | |
| 2995 When <code>osize</code> is some other value, | |
| 2996 Lua is allocating memory for something else. | |
| 2997 | |
| 2998 | |
| 2999 <p> | |
| 3000 Lua assumes the following behavior from the allocator function: | |
| 3001 | |
| 3002 | |
| 3003 <p> | |
| 3004 When <code>nsize</code> is zero, | |
| 3005 the allocator should behave like <code>free</code> | |
| 3006 and return <code>NULL</code>. | |
| 3007 | |
| 3008 | |
| 3009 <p> | |
| 3010 When <code>nsize</code> is not zero, | |
| 3011 the allocator should behave like <code>realloc</code>. | |
| 3012 The allocator returns <code>NULL</code> | |
| 3013 if and only if it cannot fulfill the request. | |
| 3014 Lua assumes that the allocator never fails when | |
| 3015 <code>osize >= nsize</code>. | |
| 3016 | |
| 3017 | |
| 3018 <p> | |
| 3019 Here is a simple implementation for the allocator function. | |
| 3020 It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. | |
| 3021 | |
| 3022 <pre> | |
| 3023 static void *l_alloc (void *ud, void *ptr, size_t osize, | |
| 3024 size_t nsize) { | |
| 3025 (void)ud; (void)osize; /* not used */ | |
| 3026 if (nsize == 0) { | |
| 3027 free(ptr); | |
| 3028 return NULL; | |
| 3029 } | |
| 3030 else | |
| 3031 return realloc(ptr, nsize); | |
| 3032 } | |
| 3033 </pre><p> | |
| 3034 Note that Standard C ensures | |
| 3035 that <code>free(NULL)</code> has no effect and that | |
| 3036 <code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>. | |
| 3037 This code assumes that <code>realloc</code> does not fail when shrinking a block. | |
| 3038 (Although Standard C does not ensure this behavior, | |
| 3039 it seems to be a safe assumption.) | |
| 3040 | |
| 3041 | |
| 3042 | |
| 3043 | |
| 3044 | |
| 3045 <hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> | |
| 3046 <span class="apii">[-(2|1), +1, <em>e</em>]</span> | |
| 3047 <pre>void lua_arith (lua_State *L, int op);</pre> | |
| 3048 | |
| 3049 <p> | |
| 3050 Performs an arithmetic operation over the two values | |
| 3051 (or one, in the case of negation) | |
| 3052 at the top of the stack, | |
| 3053 with the value at the top being the second operand, | |
| 3054 pops these values, and pushes the result of the operation. | |
| 3055 The function follows the semantics of the corresponding Lua operator | |
| 3056 (that is, it may call metamethods). | |
| 3057 | |
| 3058 | |
| 3059 <p> | |
| 3060 The value of <code>op</code> must be one of the following constants: | |
| 3061 | |
| 3062 <ul> | |
| 3063 | |
| 3064 <li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> | |
| 3065 <li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> | |
| 3066 <li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> | |
| 3067 <li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li> | |
| 3068 <li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> | |
| 3069 <li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> | |
| 3070 <li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> | |
| 3071 | |
| 3072 </ul> | |
| 3073 | |
| 3074 | |
| 3075 | |
| 3076 | |
| 3077 <hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> | |
| 3078 <span class="apii">[-0, +0, –]</span> | |
| 3079 <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> | |
| 3080 | |
| 3081 <p> | |
| 3082 Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>). | |
| 3083 | |
| 3084 | |
| 3085 | |
| 3086 | |
| 3087 | |
| 3088 <hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> | |
| 3089 <span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> | |
| 3090 <pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> | |
| 3091 | |
| 3092 <p> | |
| 3093 Calls a function. | |
| 3094 | |
| 3095 | |
| 3096 <p> | |
| 3097 To call a function you must use the following protocol: | |
| 3098 first, the function to be called is pushed onto the stack; | |
| 3099 then, the arguments to the function are pushed | |
| 3100 in direct order; | |
| 3101 that is, the first argument is pushed first. | |
| 3102 Finally you call <a href="#lua_call"><code>lua_call</code></a>; | |
| 3103 <code>nargs</code> is the number of arguments that you pushed onto the stack. | |
| 3104 All arguments and the function value are popped from the stack | |
| 3105 when the function is called. | |
| 3106 The function results are pushed onto the stack when the function returns. | |
| 3107 The number of results is adjusted to <code>nresults</code>, | |
| 3108 unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. | |
| 3109 In this case, all results from the function are pushed. | |
| 3110 Lua takes care that the returned values fit into the stack space. | |
| 3111 The function results are pushed onto the stack in direct order | |
| 3112 (the first result is pushed first), | |
| 3113 so that after the call the last result is on the top of the stack. | |
| 3114 | |
| 3115 | |
| 3116 <p> | |
| 3117 Any error inside the called function is propagated upwards | |
| 3118 (with a <code>longjmp</code>). | |
| 3119 | |
| 3120 | |
| 3121 <p> | |
| 3122 The following example shows how the host program can do the | |
| 3123 equivalent to this Lua code: | |
| 3124 | |
| 3125 <pre> | |
| 3126 a = f("how", t.x, 14) | |
| 3127 </pre><p> | |
| 3128 Here it is in C: | |
| 3129 | |
| 3130 <pre> | |
| 3131 lua_getglobal(L, "f"); /* function to be called */ | |
| 3132 lua_pushstring(L, "how"); /* 1st argument */ | |
| 3133 lua_getglobal(L, "t"); /* table to be indexed */ | |
| 3134 lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ | |
| 3135 lua_remove(L, -2); /* remove 't' from the stack */ | |
| 3136 lua_pushinteger(L, 14); /* 3rd argument */ | |
| 3137 lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ | |
| 3138 lua_setglobal(L, "a"); /* set global 'a' */ | |
| 3139 </pre><p> | |
| 3140 Note that the code above is "balanced": | |
| 3141 at its end, the stack is back to its original configuration. | |
| 3142 This is considered good programming practice. | |
| 3143 | |
| 3144 | |
| 3145 | |
| 3146 | |
| 3147 | |
| 3148 <hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> | |
| 3149 <span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> | |
| 3150 <pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx, | |
| 3151 lua_CFunction k);</pre> | |
| 3152 | |
| 3153 <p> | |
| 3154 This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, | |
| 3155 but allows the called function to yield (see <a href="#4.7">§4.7</a>). | |
| 3156 | |
| 3157 | |
| 3158 | |
| 3159 | |
| 3160 | |
| 3161 <hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> | |
| 3162 <pre>typedef int (*lua_CFunction) (lua_State *L);</pre> | |
| 3163 | |
| 3164 <p> | |
| 3165 Type for C functions. | |
| 3166 | |
| 3167 | |
| 3168 <p> | |
| 3169 In order to communicate properly with Lua, | |
| 3170 a C function must use the following protocol, | |
| 3171 which defines the way parameters and results are passed: | |
| 3172 a C function receives its arguments from Lua in its stack | |
| 3173 in direct order (the first argument is pushed first). | |
| 3174 So, when the function starts, | |
| 3175 <code>lua_gettop(L)</code> returns the number of arguments received by the function. | |
| 3176 The first argument (if any) is at index 1 | |
| 3177 and its last argument is at index <code>lua_gettop(L)</code>. | |
| 3178 To return values to Lua, a C function just pushes them onto the stack, | |
| 3179 in direct order (the first result is pushed first), | |
| 3180 and returns the number of results. | |
| 3181 Any other value in the stack below the results will be properly | |
| 3182 discarded by Lua. | |
| 3183 Like a Lua function, a C function called by Lua can also return | |
| 3184 many results. | |
| 3185 | |
| 3186 | |
| 3187 <p> | |
| 3188 As an example, the following function receives a variable number | |
| 3189 of numerical arguments and returns their average and sum: | |
| 3190 | |
| 3191 <pre> | |
| 3192 static int foo (lua_State *L) { | |
| 3193 int n = lua_gettop(L); /* number of arguments */ | |
| 3194 lua_Number sum = 0; | |
| 3195 int i; | |
| 3196 for (i = 1; i <= n; i++) { | |
| 3197 if (!lua_isnumber(L, i)) { | |
| 3198 lua_pushstring(L, "incorrect argument"); | |
| 3199 lua_error(L); | |
| 3200 } | |
| 3201 sum += lua_tonumber(L, i); | |
| 3202 } | |
| 3203 lua_pushnumber(L, sum/n); /* first result */ | |
| 3204 lua_pushnumber(L, sum); /* second result */ | |
| 3205 return 2; /* number of results */ | |
| 3206 } | |
| 3207 </pre> | |
| 3208 | |
| 3209 | |
| 3210 | |
| 3211 | |
| 3212 <hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> | |
| 3213 <span class="apii">[-0, +0, –]</span> | |
| 3214 <pre>int lua_checkstack (lua_State *L, int extra);</pre> | |
| 3215 | |
| 3216 <p> | |
| 3217 Ensures that there are at least <code>extra</code> free stack slots in the stack. | |
| 3218 It returns false if it cannot fulfill the request, | |
| 3219 because it would cause the stack to be larger than a fixed maximum size | |
| 3220 (typically at least a few thousand elements) or | |
| 3221 because it cannot allocate memory for the new stack size. | |
| 3222 This function never shrinks the stack; | |
| 3223 if the stack is already larger than the new size, | |
| 3224 it is left unchanged. | |
| 3225 | |
| 3226 | |
| 3227 | |
| 3228 | |
| 3229 | |
| 3230 <hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> | |
| 3231 <span class="apii">[-0, +0, –]</span> | |
| 3232 <pre>void lua_close (lua_State *L);</pre> | |
| 3233 | |
| 3234 <p> | |
| 3235 Destroys all objects in the given Lua state | |
| 3236 (calling the corresponding garbage-collection metamethods, if any) | |
| 3237 and frees all dynamic memory used by this state. | |
| 3238 On several platforms, you may not need to call this function, | |
| 3239 because all resources are naturally released when the host program ends. | |
| 3240 On the other hand, long-running programs that create multiple states, | |
| 3241 such as daemons or web servers, | |
| 3242 might need to close states as soon as they are not needed. | |
| 3243 | |
| 3244 | |
| 3245 | |
| 3246 | |
| 3247 | |
| 3248 <hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> | |
| 3249 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 3250 <pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> | |
| 3251 | |
| 3252 <p> | |
| 3253 Compares two Lua values. | |
| 3254 Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> | |
| 3255 when compared with the value at index <code>index2</code>, | |
| 3256 following the semantics of the corresponding Lua operator | |
| 3257 (that is, it may call metamethods). | |
| 3258 Otherwise returns 0. | |
| 3259 Also returns 0 if any of the indices is non valid. | |
| 3260 | |
| 3261 | |
| 3262 <p> | |
| 3263 The value of <code>op</code> must be one of the following constants: | |
| 3264 | |
| 3265 <ul> | |
| 3266 | |
| 3267 <li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> | |
| 3268 <li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> | |
| 3269 <li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> | |
| 3270 | |
| 3271 </ul> | |
| 3272 | |
| 3273 | |
| 3274 | |
| 3275 | |
| 3276 <hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> | |
| 3277 <span class="apii">[-n, +1, <em>e</em>]</span> | |
| 3278 <pre>void lua_concat (lua_State *L, int n);</pre> | |
| 3279 | |
| 3280 <p> | |
| 3281 Concatenates the <code>n</code> values at the top of the stack, | |
| 3282 pops them, and leaves the result at the top. | |
| 3283 If <code>n</code> is 1, the result is the single value on the stack | |
| 3284 (that is, the function does nothing); | |
| 3285 if <code>n</code> is 0, the result is the empty string. | |
| 3286 Concatenation is performed following the usual semantics of Lua | |
| 3287 (see <a href="#3.4.5">§3.4.5</a>). | |
| 3288 | |
| 3289 | |
| 3290 | |
| 3291 | |
| 3292 | |
| 3293 <hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> | |
| 3294 <span class="apii">[-0, +0, –]</span> | |
| 3295 <pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> | |
| 3296 | |
| 3297 <p> | |
| 3298 Moves the element at index <code>fromidx</code> | |
| 3299 into the valid index <code>toidx</code> | |
| 3300 without shifting any element | |
| 3301 (therefore replacing the value at that position). | |
| 3302 | |
| 3303 | |
| 3304 | |
| 3305 | |
| 3306 | |
| 3307 <hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> | |
| 3308 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3309 <pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> | |
| 3310 | |
| 3311 <p> | |
| 3312 Creates a new empty table and pushes it onto the stack. | |
| 3313 Parameter <code>narr</code> is a hint for how many elements the table | |
| 3314 will have as a sequence; | |
| 3315 parameter <code>nrec</code> is a hint for how many other elements | |
| 3316 the table will have. | |
| 3317 Lua may use these hints to preallocate memory for the new table. | |
| 3318 This pre-allocation is useful for performance when you know in advance | |
| 3319 how many elements the table will have. | |
| 3320 Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. | |
| 3321 | |
| 3322 | |
| 3323 | |
| 3324 | |
| 3325 | |
| 3326 <hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> | |
| 3327 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 3328 <pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre> | |
| 3329 | |
| 3330 <p> | |
| 3331 Dumps a function as a binary chunk. | |
| 3332 Receives a Lua function on the top of the stack | |
| 3333 and produces a binary chunk that, | |
| 3334 if loaded again, | |
| 3335 results in a function equivalent to the one dumped. | |
| 3336 As it produces parts of the chunk, | |
| 3337 <a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) | |
| 3338 with the given <code>data</code> | |
| 3339 to write them. | |
| 3340 | |
| 3341 | |
| 3342 <p> | |
| 3343 The value returned is the error code returned by the last | |
| 3344 call to the writer; | |
| 3345 0 means no errors. | |
| 3346 | |
| 3347 | |
| 3348 <p> | |
| 3349 This function does not pop the Lua function from the stack. | |
| 3350 | |
| 3351 | |
| 3352 | |
| 3353 | |
| 3354 | |
| 3355 <hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> | |
| 3356 <span class="apii">[-1, +0, <em>v</em>]</span> | |
| 3357 <pre>int lua_error (lua_State *L);</pre> | |
| 3358 | |
| 3359 <p> | |
| 3360 Generates a Lua error. | |
| 3361 The error message (which can actually be a Lua value of any type) | |
| 3362 must be on the stack top. | |
| 3363 This function does a long jump, | |
| 3364 and therefore never returns | |
| 3365 (see <a href="#luaL_error"><code>luaL_error</code></a>). | |
| 3366 | |
| 3367 | |
| 3368 | |
| 3369 | |
| 3370 | |
| 3371 <hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> | |
| 3372 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 3373 <pre>int lua_gc (lua_State *L, int what, int data);</pre> | |
| 3374 | |
| 3375 <p> | |
| 3376 Controls the garbage collector. | |
| 3377 | |
| 3378 | |
| 3379 <p> | |
| 3380 This function performs several tasks, | |
| 3381 according to the value of the parameter <code>what</code>: | |
| 3382 | |
| 3383 <ul> | |
| 3384 | |
| 3385 <li><b><code>LUA_GCSTOP</code>: </b> | |
| 3386 stops the garbage collector. | |
| 3387 </li> | |
| 3388 | |
| 3389 <li><b><code>LUA_GCRESTART</code>: </b> | |
| 3390 restarts the garbage collector. | |
| 3391 </li> | |
| 3392 | |
| 3393 <li><b><code>LUA_GCCOLLECT</code>: </b> | |
| 3394 performs a full garbage-collection cycle. | |
| 3395 </li> | |
| 3396 | |
| 3397 <li><b><code>LUA_GCCOUNT</code>: </b> | |
| 3398 returns the current amount of memory (in Kbytes) in use by Lua. | |
| 3399 </li> | |
| 3400 | |
| 3401 <li><b><code>LUA_GCCOUNTB</code>: </b> | |
| 3402 returns the remainder of dividing the current amount of bytes of | |
| 3403 memory in use by Lua by 1024. | |
| 3404 </li> | |
| 3405 | |
| 3406 <li><b><code>LUA_GCSTEP</code>: </b> | |
| 3407 performs an incremental step of garbage collection. | |
| 3408 The step "size" is controlled by <code>data</code> | |
| 3409 (larger values mean more steps) in a non-specified way. | |
| 3410 If you want to control the step size | |
| 3411 you must experimentally tune the value of <code>data</code>. | |
| 3412 The function returns 1 if the step finished a | |
| 3413 garbage-collection cycle. | |
| 3414 </li> | |
| 3415 | |
| 3416 <li><b><code>LUA_GCSETPAUSE</code>: </b> | |
| 3417 sets <code>data</code> as the new value | |
| 3418 for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>). | |
| 3419 The function returns the previous value of the pause. | |
| 3420 </li> | |
| 3421 | |
| 3422 <li><b><code>LUA_GCSETSTEPMUL</code>: </b> | |
| 3423 sets <code>data</code> as the new value for the <em>step multiplier</em> of | |
| 3424 the collector (see <a href="#2.5">§2.5</a>). | |
| 3425 The function returns the previous value of the step multiplier. | |
| 3426 </li> | |
| 3427 | |
| 3428 <li><b><code>LUA_GCISRUNNING</code>: </b> | |
| 3429 returns a boolean that tells whether the collector is running | |
| 3430 (i.e., not stopped). | |
| 3431 </li> | |
| 3432 | |
| 3433 <li><b><code>LUA_GCGEN</code>: </b> | |
| 3434 changes the collector to generational mode | |
| 3435 (see <a href="#2.5">§2.5</a>). | |
| 3436 </li> | |
| 3437 | |
| 3438 <li><b><code>LUA_GCINC</code>: </b> | |
| 3439 changes the collector to incremental mode. | |
| 3440 This is the default mode. | |
| 3441 </li> | |
| 3442 | |
| 3443 </ul> | |
| 3444 | |
| 3445 <p> | |
| 3446 For more details about these options, | |
| 3447 see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. | |
| 3448 | |
| 3449 | |
| 3450 | |
| 3451 | |
| 3452 | |
| 3453 <hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> | |
| 3454 <span class="apii">[-0, +0, –]</span> | |
| 3455 <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> | |
| 3456 | |
| 3457 <p> | |
| 3458 Returns the memory-allocation function of a given state. | |
| 3459 If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the | |
| 3460 opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>. | |
| 3461 | |
| 3462 | |
| 3463 | |
| 3464 | |
| 3465 | |
| 3466 <hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p> | |
| 3467 <span class="apii">[-0, +0, –]</span> | |
| 3468 <pre>int lua_getctx (lua_State *L, int *ctx);</pre> | |
| 3469 | |
| 3470 <p> | |
| 3471 This function is called by a continuation function (see <a href="#4.7">§4.7</a>) | |
| 3472 to retrieve the status of the thread and a context information. | |
| 3473 | |
| 3474 | |
| 3475 <p> | |
| 3476 When called in the original function, | |
| 3477 <a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> | |
| 3478 and does not change the value of its argument <code>ctx</code>. | |
| 3479 When called inside a continuation function, | |
| 3480 <a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets | |
| 3481 the value of <code>ctx</code> to be the context information | |
| 3482 (the value passed as the <code>ctx</code> argument | |
| 3483 to the callee together with the continuation function). | |
| 3484 | |
| 3485 | |
| 3486 <p> | |
| 3487 When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>, | |
| 3488 Lua may also call its continuation function | |
| 3489 to handle errors during the call. | |
| 3490 That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, | |
| 3491 Lua may not return to the original function | |
| 3492 but instead may call the continuation function. | |
| 3493 In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code | |
| 3494 (the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>); | |
| 3495 the value of <code>ctx</code> will be set to the context information, | |
| 3496 as in the case of a yield. | |
| 3497 | |
| 3498 | |
| 3499 | |
| 3500 | |
| 3501 | |
| 3502 <hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> | |
| 3503 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3504 <pre>void lua_getfield (lua_State *L, int index, const char *k);</pre> | |
| 3505 | |
| 3506 <p> | |
| 3507 Pushes onto the stack the value <code>t[k]</code>, | |
| 3508 where <code>t</code> is the value at the given index. | |
| 3509 As in Lua, this function may trigger a metamethod | |
| 3510 for the "index" event (see <a href="#2.4">§2.4</a>). | |
| 3511 | |
| 3512 | |
| 3513 | |
| 3514 | |
| 3515 | |
| 3516 <hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> | |
| 3517 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3518 <pre>void lua_getglobal (lua_State *L, const char *name);</pre> | |
| 3519 | |
| 3520 <p> | |
| 3521 Pushes onto the stack the value of the global <code>name</code>. | |
| 3522 | |
| 3523 | |
| 3524 | |
| 3525 | |
| 3526 | |
| 3527 <hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> | |
| 3528 <span class="apii">[-0, +(0|1), –]</span> | |
| 3529 <pre>int lua_getmetatable (lua_State *L, int index);</pre> | |
| 3530 | |
| 3531 <p> | |
| 3532 Pushes onto the stack the metatable of the value at the given index. | |
| 3533 If the value does not have a metatable, | |
| 3534 the function returns 0 and pushes nothing on the stack. | |
| 3535 | |
| 3536 | |
| 3537 | |
| 3538 | |
| 3539 | |
| 3540 <hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> | |
| 3541 <span class="apii">[-1, +1, <em>e</em>]</span> | |
| 3542 <pre>void lua_gettable (lua_State *L, int index);</pre> | |
| 3543 | |
| 3544 <p> | |
| 3545 Pushes onto the stack the value <code>t[k]</code>, | |
| 3546 where <code>t</code> is the value at the given index | |
| 3547 and <code>k</code> is the value at the top of the stack. | |
| 3548 | |
| 3549 | |
| 3550 <p> | |
| 3551 This function pops the key from the stack | |
| 3552 (putting the resulting value in its place). | |
| 3553 As in Lua, this function may trigger a metamethod | |
| 3554 for the "index" event (see <a href="#2.4">§2.4</a>). | |
| 3555 | |
| 3556 | |
| 3557 | |
| 3558 | |
| 3559 | |
| 3560 <hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> | |
| 3561 <span class="apii">[-0, +0, –]</span> | |
| 3562 <pre>int lua_gettop (lua_State *L);</pre> | |
| 3563 | |
| 3564 <p> | |
| 3565 Returns the index of the top element in the stack. | |
| 3566 Because indices start at 1, | |
| 3567 this result is equal to the number of elements in the stack | |
| 3568 (and so 0 means an empty stack). | |
| 3569 | |
| 3570 | |
| 3571 | |
| 3572 | |
| 3573 | |
| 3574 <hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p> | |
| 3575 <span class="apii">[-0, +1, –]</span> | |
| 3576 <pre>void lua_getuservalue (lua_State *L, int index);</pre> | |
| 3577 | |
| 3578 <p> | |
| 3579 Pushes onto the stack the Lua value associated with the userdata | |
| 3580 at the given index. | |
| 3581 This Lua value must be a table or <b>nil</b>. | |
| 3582 | |
| 3583 | |
| 3584 | |
| 3585 | |
| 3586 | |
| 3587 <hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> | |
| 3588 <span class="apii">[-1, +1, –]</span> | |
| 3589 <pre>void lua_insert (lua_State *L, int index);</pre> | |
| 3590 | |
| 3591 <p> | |
| 3592 Moves the top element into the given valid index, | |
| 3593 shifting up the elements above this index to open space. | |
| 3594 This function cannot be called with a pseudo-index, | |
| 3595 because a pseudo-index is not an actual stack position. | |
| 3596 | |
| 3597 | |
| 3598 | |
| 3599 | |
| 3600 | |
| 3601 <hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> | |
| 3602 <pre>typedef ptrdiff_t lua_Integer;</pre> | |
| 3603 | |
| 3604 <p> | |
| 3605 The type used by the Lua API to represent signed integral values. | |
| 3606 | |
| 3607 | |
| 3608 <p> | |
| 3609 By default it is a <code>ptrdiff_t</code>, | |
| 3610 which is usually the largest signed integral type the machine handles | |
| 3611 "comfortably". | |
| 3612 | |
| 3613 | |
| 3614 | |
| 3615 | |
| 3616 | |
| 3617 <hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> | |
| 3618 <span class="apii">[-0, +0, –]</span> | |
| 3619 <pre>int lua_isboolean (lua_State *L, int index);</pre> | |
| 3620 | |
| 3621 <p> | |
| 3622 Returns 1 if the value at the given index is a boolean, | |
| 3623 and 0 otherwise. | |
| 3624 | |
| 3625 | |
| 3626 | |
| 3627 | |
| 3628 | |
| 3629 <hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> | |
| 3630 <span class="apii">[-0, +0, –]</span> | |
| 3631 <pre>int lua_iscfunction (lua_State *L, int index);</pre> | |
| 3632 | |
| 3633 <p> | |
| 3634 Returns 1 if the value at the given index is a C function, | |
| 3635 and 0 otherwise. | |
| 3636 | |
| 3637 | |
| 3638 | |
| 3639 | |
| 3640 | |
| 3641 <hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> | |
| 3642 <span class="apii">[-0, +0, –]</span> | |
| 3643 <pre>int lua_isfunction (lua_State *L, int index);</pre> | |
| 3644 | |
| 3645 <p> | |
| 3646 Returns 1 if the value at the given index is a function | |
| 3647 (either C or Lua), and 0 otherwise. | |
| 3648 | |
| 3649 | |
| 3650 | |
| 3651 | |
| 3652 | |
| 3653 <hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> | |
| 3654 <span class="apii">[-0, +0, –]</span> | |
| 3655 <pre>int lua_islightuserdata (lua_State *L, int index);</pre> | |
| 3656 | |
| 3657 <p> | |
| 3658 Returns 1 if the value at the given index is a light userdata, | |
| 3659 and 0 otherwise. | |
| 3660 | |
| 3661 | |
| 3662 | |
| 3663 | |
| 3664 | |
| 3665 <hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> | |
| 3666 <span class="apii">[-0, +0, –]</span> | |
| 3667 <pre>int lua_isnil (lua_State *L, int index);</pre> | |
| 3668 | |
| 3669 <p> | |
| 3670 Returns 1 if the value at the given index is <b>nil</b>, | |
| 3671 and 0 otherwise. | |
| 3672 | |
| 3673 | |
| 3674 | |
| 3675 | |
| 3676 | |
| 3677 <hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> | |
| 3678 <span class="apii">[-0, +0, –]</span> | |
| 3679 <pre>int lua_isnone (lua_State *L, int index);</pre> | |
| 3680 | |
| 3681 <p> | |
| 3682 Returns 1 if the given index is not valid, | |
| 3683 and 0 otherwise. | |
| 3684 | |
| 3685 | |
| 3686 | |
| 3687 | |
| 3688 | |
| 3689 <hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> | |
| 3690 <span class="apii">[-0, +0, –]</span> | |
| 3691 <pre>int lua_isnoneornil (lua_State *L, int index);</pre> | |
| 3692 | |
| 3693 <p> | |
| 3694 Returns 1 if the given index is not valid | |
| 3695 or if the value at this index is <b>nil</b>, | |
| 3696 and 0 otherwise. | |
| 3697 | |
| 3698 | |
| 3699 | |
| 3700 | |
| 3701 | |
| 3702 <hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> | |
| 3703 <span class="apii">[-0, +0, –]</span> | |
| 3704 <pre>int lua_isnumber (lua_State *L, int index);</pre> | |
| 3705 | |
| 3706 <p> | |
| 3707 Returns 1 if the value at the given index is a number | |
| 3708 or a string convertible to a number, | |
| 3709 and 0 otherwise. | |
| 3710 | |
| 3711 | |
| 3712 | |
| 3713 | |
| 3714 | |
| 3715 <hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> | |
| 3716 <span class="apii">[-0, +0, –]</span> | |
| 3717 <pre>int lua_isstring (lua_State *L, int index);</pre> | |
| 3718 | |
| 3719 <p> | |
| 3720 Returns 1 if the value at the given index is a string | |
| 3721 or a number (which is always convertible to a string), | |
| 3722 and 0 otherwise. | |
| 3723 | |
| 3724 | |
| 3725 | |
| 3726 | |
| 3727 | |
| 3728 <hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> | |
| 3729 <span class="apii">[-0, +0, –]</span> | |
| 3730 <pre>int lua_istable (lua_State *L, int index);</pre> | |
| 3731 | |
| 3732 <p> | |
| 3733 Returns 1 if the value at the given index is a table, | |
| 3734 and 0 otherwise. | |
| 3735 | |
| 3736 | |
| 3737 | |
| 3738 | |
| 3739 | |
| 3740 <hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> | |
| 3741 <span class="apii">[-0, +0, –]</span> | |
| 3742 <pre>int lua_isthread (lua_State *L, int index);</pre> | |
| 3743 | |
| 3744 <p> | |
| 3745 Returns 1 if the value at the given index is a thread, | |
| 3746 and 0 otherwise. | |
| 3747 | |
| 3748 | |
| 3749 | |
| 3750 | |
| 3751 | |
| 3752 <hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> | |
| 3753 <span class="apii">[-0, +0, –]</span> | |
| 3754 <pre>int lua_isuserdata (lua_State *L, int index);</pre> | |
| 3755 | |
| 3756 <p> | |
| 3757 Returns 1 if the value at the given index is a userdata | |
| 3758 (either full or light), and 0 otherwise. | |
| 3759 | |
| 3760 | |
| 3761 | |
| 3762 | |
| 3763 | |
| 3764 <hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> | |
| 3765 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3766 <pre>void lua_len (lua_State *L, int index);</pre> | |
| 3767 | |
| 3768 <p> | |
| 3769 Returns the "length" of the value at the given index; | |
| 3770 it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). | |
| 3771 The result is pushed on the stack. | |
| 3772 | |
| 3773 | |
| 3774 | |
| 3775 | |
| 3776 | |
| 3777 <hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> | |
| 3778 <span class="apii">[-0, +1, –]</span> | |
| 3779 <pre>int lua_load (lua_State *L, | |
| 3780 lua_Reader reader, | |
| 3781 void *data, | |
| 3782 const char *source, | |
| 3783 const char *mode);</pre> | |
| 3784 | |
| 3785 <p> | |
| 3786 Loads a Lua chunk (without running it). | |
| 3787 If there are no errors, | |
| 3788 <code>lua_load</code> pushes the compiled chunk as a Lua | |
| 3789 function on top of the stack. | |
| 3790 Otherwise, it pushes an error message. | |
| 3791 | |
| 3792 | |
| 3793 <p> | |
| 3794 The return values of <code>lua_load</code> are: | |
| 3795 | |
| 3796 <ul> | |
| 3797 | |
| 3798 <li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li> | |
| 3799 | |
| 3800 <li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> | |
| 3801 syntax error during precompilation;</li> | |
| 3802 | |
| 3803 <li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> | |
| 3804 memory allocation error;</li> | |
| 3805 | |
| 3806 <li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> | |
| 3807 error while running a <code>__gc</code> metamethod. | |
| 3808 (This error has no relation with the chunk being loaded. | |
| 3809 It is generated by the garbage collector.) | |
| 3810 </li> | |
| 3811 | |
| 3812 </ul> | |
| 3813 | |
| 3814 <p> | |
| 3815 The <code>lua_load</code> function uses a user-supplied <code>reader</code> function | |
| 3816 to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). | |
| 3817 The <code>data</code> argument is an opaque value passed to the reader function. | |
| 3818 | |
| 3819 | |
| 3820 <p> | |
| 3821 The <code>source</code> argument gives a name to the chunk, | |
| 3822 which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>). | |
| 3823 | |
| 3824 | |
| 3825 <p> | |
| 3826 <code>lua_load</code> automatically detects whether the chunk is text or binary | |
| 3827 and loads it accordingly (see program <code>luac</code>). | |
| 3828 The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, | |
| 3829 with the addition that | |
| 3830 a <code>NULL</code> value is equivalent to the string "<code>bt</code>". | |
| 3831 | |
| 3832 | |
| 3833 <p> | |
| 3834 <code>lua_load</code> uses the stack internally, | |
| 3835 so the reader function should always leave the stack | |
| 3836 unmodified when returning. | |
| 3837 | |
| 3838 | |
| 3839 <p> | |
| 3840 If the resulting function has one upvalue, | |
| 3841 this upvalue is set to the value of the global environment | |
| 3842 stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>). | |
| 3843 When loading main chunks, | |
| 3844 this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). | |
| 3845 | |
| 3846 | |
| 3847 | |
| 3848 | |
| 3849 | |
| 3850 <hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> | |
| 3851 <span class="apii">[-0, +0, –]</span> | |
| 3852 <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> | |
| 3853 | |
| 3854 <p> | |
| 3855 Creates a new thread running in a new, independent state. | |
| 3856 Returns <code>NULL</code> if cannot create the thread or the state | |
| 3857 (due to lack of memory). | |
| 3858 The argument <code>f</code> is the allocator function; | |
| 3859 Lua does all memory allocation for this state through this function. | |
| 3860 The second argument, <code>ud</code>, is an opaque pointer that Lua | |
| 3861 passes to the allocator in every call. | |
| 3862 | |
| 3863 | |
| 3864 | |
| 3865 | |
| 3866 | |
| 3867 <hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> | |
| 3868 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3869 <pre>void lua_newtable (lua_State *L);</pre> | |
| 3870 | |
| 3871 <p> | |
| 3872 Creates a new empty table and pushes it onto the stack. | |
| 3873 It is equivalent to <code>lua_createtable(L, 0, 0)</code>. | |
| 3874 | |
| 3875 | |
| 3876 | |
| 3877 | |
| 3878 | |
| 3879 <hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> | |
| 3880 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3881 <pre>lua_State *lua_newthread (lua_State *L);</pre> | |
| 3882 | |
| 3883 <p> | |
| 3884 Creates a new thread, pushes it on the stack, | |
| 3885 and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. | |
| 3886 The new thread returned by this function shares with the original thread | |
| 3887 its global environment, | |
| 3888 but has an independent execution stack. | |
| 3889 | |
| 3890 | |
| 3891 <p> | |
| 3892 There is no explicit function to close or to destroy a thread. | |
| 3893 Threads are subject to garbage collection, | |
| 3894 like any Lua object. | |
| 3895 | |
| 3896 | |
| 3897 | |
| 3898 | |
| 3899 | |
| 3900 <hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p> | |
| 3901 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 3902 <pre>void *lua_newuserdata (lua_State *L, size_t size);</pre> | |
| 3903 | |
| 3904 <p> | |
| 3905 This function allocates a new block of memory with the given size, | |
| 3906 pushes onto the stack a new full userdata with the block address, | |
| 3907 and returns this address. | |
| 3908 The host program can freely use this memory. | |
| 3909 | |
| 3910 | |
| 3911 | |
| 3912 | |
| 3913 | |
| 3914 <hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> | |
| 3915 <span class="apii">[-1, +(2|0), <em>e</em>]</span> | |
| 3916 <pre>int lua_next (lua_State *L, int index);</pre> | |
| 3917 | |
| 3918 <p> | |
| 3919 Pops a key from the stack, | |
| 3920 and pushes a key–value pair from the table at the given index | |
| 3921 (the "next" pair after the given key). | |
| 3922 If there are no more elements in the table, | |
| 3923 then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing). | |
| 3924 | |
| 3925 | |
| 3926 <p> | |
| 3927 A typical traversal looks like this: | |
| 3928 | |
| 3929 <pre> | |
| 3930 /* table is in the stack at index 't' */ | |
| 3931 lua_pushnil(L); /* first key */ | |
| 3932 while (lua_next(L, t) != 0) { | |
| 3933 /* uses 'key' (at index -2) and 'value' (at index -1) */ | |
| 3934 printf("%s - %s\n", | |
| 3935 lua_typename(L, lua_type(L, -2)), | |
| 3936 lua_typename(L, lua_type(L, -1))); | |
| 3937 /* removes 'value'; keeps 'key' for next iteration */ | |
| 3938 lua_pop(L, 1); | |
| 3939 } | |
| 3940 </pre> | |
| 3941 | |
| 3942 <p> | |
| 3943 While traversing a table, | |
| 3944 do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, | |
| 3945 unless you know that the key is actually a string. | |
| 3946 Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change | |
| 3947 the value at the given index; | |
| 3948 this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. | |
| 3949 | |
| 3950 | |
| 3951 <p> | |
| 3952 See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying | |
| 3953 the table during its traversal. | |
| 3954 | |
| 3955 | |
| 3956 | |
| 3957 | |
| 3958 | |
| 3959 <hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> | |
| 3960 <pre>typedef double lua_Number;</pre> | |
| 3961 | |
| 3962 <p> | |
| 3963 The type of numbers in Lua. | |
| 3964 By default, it is double, but that can be changed in <code>luaconf.h</code>. | |
| 3965 Through this configuration file you can change | |
| 3966 Lua to operate with another type for numbers (e.g., float or long). | |
| 3967 | |
| 3968 | |
| 3969 | |
| 3970 | |
| 3971 | |
| 3972 <hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> | |
| 3973 <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> | |
| 3974 <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> | |
| 3975 | |
| 3976 <p> | |
| 3977 Calls a function in protected mode. | |
| 3978 | |
| 3979 | |
| 3980 <p> | |
| 3981 Both <code>nargs</code> and <code>nresults</code> have the same meaning as | |
| 3982 in <a href="#lua_call"><code>lua_call</code></a>. | |
| 3983 If there are no errors during the call, | |
| 3984 <a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. | |
| 3985 However, if there is any error, | |
| 3986 <a href="#lua_pcall"><code>lua_pcall</code></a> catches it, | |
| 3987 pushes a single value on the stack (the error message), | |
| 3988 and returns an error code. | |
| 3989 Like <a href="#lua_call"><code>lua_call</code></a>, | |
| 3990 <a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function | |
| 3991 and its arguments from the stack. | |
| 3992 | |
| 3993 | |
| 3994 <p> | |
| 3995 If <code>msgh</code> is 0, | |
| 3996 then the error message returned on the stack | |
| 3997 is exactly the original error message. | |
| 3998 Otherwise, <code>msgh</code> is the stack index of a | |
| 3999 <em>message handler</em>. | |
| 4000 (In the current implementation, this index cannot be a pseudo-index.) | |
| 4001 In case of runtime errors, | |
| 4002 this function will be called with the error message | |
| 4003 and its return value will be the message | |
| 4004 returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. | |
| 4005 | |
| 4006 | |
| 4007 <p> | |
| 4008 Typically, the message handler is used to add more debug | |
| 4009 information to the error message, such as a stack traceback. | |
| 4010 Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
| 4011 since by then the stack has unwound. | |
| 4012 | |
| 4013 | |
| 4014 <p> | |
| 4015 The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes | |
| 4016 (defined in <code>lua.h</code>): | |
| 4017 | |
| 4018 <ul> | |
| 4019 | |
| 4020 <li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> | |
| 4021 success.</li> | |
| 4022 | |
| 4023 <li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> | |
| 4024 a runtime error. | |
| 4025 </li> | |
| 4026 | |
| 4027 <li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> | |
| 4028 memory allocation error. | |
| 4029 For such errors, Lua does not call the message handler. | |
| 4030 </li> | |
| 4031 | |
| 4032 <li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> | |
| 4033 error while running the message handler. | |
| 4034 </li> | |
| 4035 | |
| 4036 <li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> | |
| 4037 error while running a <code>__gc</code> metamethod. | |
| 4038 (This error typically has no relation with the function being called. | |
| 4039 It is generated by the garbage collector.) | |
| 4040 </li> | |
| 4041 | |
| 4042 </ul> | |
| 4043 | |
| 4044 | |
| 4045 | |
| 4046 | |
| 4047 <hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> | |
| 4048 <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> | |
| 4049 <pre>int lua_pcallk (lua_State *L, | |
| 4050 int nargs, | |
| 4051 int nresults, | |
| 4052 int errfunc, | |
| 4053 int ctx, | |
| 4054 lua_CFunction k);</pre> | |
| 4055 | |
| 4056 <p> | |
| 4057 This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
| 4058 but allows the called function to yield (see <a href="#4.7">§4.7</a>). | |
| 4059 | |
| 4060 | |
| 4061 | |
| 4062 | |
| 4063 | |
| 4064 <hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> | |
| 4065 <span class="apii">[-n, +0, –]</span> | |
| 4066 <pre>void lua_pop (lua_State *L, int n);</pre> | |
| 4067 | |
| 4068 <p> | |
| 4069 Pops <code>n</code> elements from the stack. | |
| 4070 | |
| 4071 | |
| 4072 | |
| 4073 | |
| 4074 | |
| 4075 <hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> | |
| 4076 <span class="apii">[-0, +1, –]</span> | |
| 4077 <pre>void lua_pushboolean (lua_State *L, int b);</pre> | |
| 4078 | |
| 4079 <p> | |
| 4080 Pushes a boolean value with value <code>b</code> onto the stack. | |
| 4081 | |
| 4082 | |
| 4083 | |
| 4084 | |
| 4085 | |
| 4086 <hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> | |
| 4087 <span class="apii">[-n, +1, <em>e</em>]</span> | |
| 4088 <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> | |
| 4089 | |
| 4090 <p> | |
| 4091 Pushes a new C closure onto the stack. | |
| 4092 | |
| 4093 | |
| 4094 <p> | |
| 4095 When a C function is created, | |
| 4096 it is possible to associate some values with it, | |
| 4097 thus creating a C closure (see <a href="#4.4">§4.4</a>); | |
| 4098 these values are then accessible to the function whenever it is called. | |
| 4099 To associate values with a C function, | |
| 4100 first these values should be pushed onto the stack | |
| 4101 (when there are multiple values, the first value is pushed first). | |
| 4102 Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> | |
| 4103 is called to create and push the C function onto the stack, | |
| 4104 with the argument <code>n</code> telling how many values should be | |
| 4105 associated with the function. | |
| 4106 <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. | |
| 4107 | |
| 4108 | |
| 4109 <p> | |
| 4110 The maximum value for <code>n</code> is 255. | |
| 4111 | |
| 4112 | |
| 4113 <p> | |
| 4114 When <code>n</code> is zero, | |
| 4115 this function creates a <em>light C function</em>, | |
| 4116 which is just a pointer to the C function. | |
| 4117 In that case, it never throws a memory error. | |
| 4118 | |
| 4119 | |
| 4120 | |
| 4121 | |
| 4122 | |
| 4123 <hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> | |
| 4124 <span class="apii">[-0, +1, –]</span> | |
| 4125 <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> | |
| 4126 | |
| 4127 <p> | |
| 4128 Pushes a C function onto the stack. | |
| 4129 This function receives a pointer to a C function | |
| 4130 and pushes onto the stack a Lua value of type <code>function</code> that, | |
| 4131 when called, invokes the corresponding C function. | |
| 4132 | |
| 4133 | |
| 4134 <p> | |
| 4135 Any function to be registered in Lua must | |
| 4136 follow the correct protocol to receive its parameters | |
| 4137 and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). | |
| 4138 | |
| 4139 | |
| 4140 <p> | |
| 4141 <code>lua_pushcfunction</code> is defined as a macro: | |
| 4142 | |
| 4143 <pre> | |
| 4144 #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0) | |
| 4145 </pre><p> | |
| 4146 Note that <code>f</code> is used twice. | |
| 4147 | |
| 4148 | |
| 4149 | |
| 4150 | |
| 4151 | |
| 4152 <hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> | |
| 4153 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 4154 <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> | |
| 4155 | |
| 4156 <p> | |
| 4157 Pushes onto the stack a formatted string | |
| 4158 and returns a pointer to this string. | |
| 4159 It is similar to the ANSI C function <code>sprintf</code>, | |
| 4160 but has some important differences: | |
| 4161 | |
| 4162 <ul> | |
| 4163 | |
| 4164 <li> | |
| 4165 You do not have to allocate space for the result: | |
| 4166 the result is a Lua string and Lua takes care of memory allocation | |
| 4167 (and deallocation, through garbage collection). | |
| 4168 </li> | |
| 4169 | |
| 4170 <li> | |
| 4171 The conversion specifiers are quite restricted. | |
| 4172 There are no flags, widths, or precisions. | |
| 4173 The conversion specifiers can only be | |
| 4174 '<code>%%</code>' (inserts a '<code>%</code>' in the string), | |
| 4175 '<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), | |
| 4176 '<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), | |
| 4177 '<code>%p</code>' (inserts a pointer as a hexadecimal numeral), | |
| 4178 '<code>%d</code>' (inserts an <code>int</code>), and | |
| 4179 '<code>%c</code>' (inserts an <code>int</code> as a byte). | |
| 4180 </li> | |
| 4181 | |
| 4182 </ul> | |
| 4183 | |
| 4184 | |
| 4185 | |
| 4186 | |
| 4187 <hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> | |
| 4188 <span class="apii">[-0, +1, –]</span> | |
| 4189 <pre>void lua_pushglobaltable (lua_State *L);</pre> | |
| 4190 | |
| 4191 <p> | |
| 4192 Pushes the global environment onto the stack. | |
| 4193 | |
| 4194 | |
| 4195 | |
| 4196 | |
| 4197 | |
| 4198 <hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> | |
| 4199 <span class="apii">[-0, +1, –]</span> | |
| 4200 <pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> | |
| 4201 | |
| 4202 <p> | |
| 4203 Pushes a number with value <code>n</code> onto the stack. | |
| 4204 | |
| 4205 | |
| 4206 | |
| 4207 | |
| 4208 | |
| 4209 <hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> | |
| 4210 <span class="apii">[-0, +1, –]</span> | |
| 4211 <pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> | |
| 4212 | |
| 4213 <p> | |
| 4214 Pushes a light userdata onto the stack. | |
| 4215 | |
| 4216 | |
| 4217 <p> | |
| 4218 Userdata represent C values in Lua. | |
| 4219 A <em>light userdata</em> represents a pointer, a <code>void*</code>. | |
| 4220 It is a value (like a number): | |
| 4221 you do not create it, it has no individual metatable, | |
| 4222 and it is not collected (as it was never created). | |
| 4223 A light userdata is equal to "any" | |
| 4224 light userdata with the same C address. | |
| 4225 | |
| 4226 | |
| 4227 | |
| 4228 | |
| 4229 | |
| 4230 <hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> | |
| 4231 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 4232 <pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> | |
| 4233 | |
| 4234 <p> | |
| 4235 This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>, | |
| 4236 but can be used only when <code>s</code> is a literal string. | |
| 4237 It automatically provides the string length. | |
| 4238 | |
| 4239 | |
| 4240 | |
| 4241 | |
| 4242 | |
| 4243 <hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> | |
| 4244 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 4245 <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> | |
| 4246 | |
| 4247 <p> | |
| 4248 Pushes the string pointed to by <code>s</code> with size <code>len</code> | |
| 4249 onto the stack. | |
| 4250 Lua makes (or reuses) an internal copy of the given string, | |
| 4251 so the memory at <code>s</code> can be freed or reused immediately after | |
| 4252 the function returns. | |
| 4253 The string can contain any binary data, | |
| 4254 including embedded zeros. | |
| 4255 | |
| 4256 | |
| 4257 <p> | |
| 4258 Returns a pointer to the internal copy of the string. | |
| 4259 | |
| 4260 | |
| 4261 | |
| 4262 | |
| 4263 | |
| 4264 <hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> | |
| 4265 <span class="apii">[-0, +1, –]</span> | |
| 4266 <pre>void lua_pushnil (lua_State *L);</pre> | |
| 4267 | |
| 4268 <p> | |
| 4269 Pushes a nil value onto the stack. | |
| 4270 | |
| 4271 | |
| 4272 | |
| 4273 | |
| 4274 | |
| 4275 <hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> | |
| 4276 <span class="apii">[-0, +1, –]</span> | |
| 4277 <pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> | |
| 4278 | |
| 4279 <p> | |
| 4280 Pushes a number with value <code>n</code> onto the stack. | |
| 4281 | |
| 4282 | |
| 4283 | |
| 4284 | |
| 4285 | |
| 4286 <hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> | |
| 4287 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 4288 <pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> | |
| 4289 | |
| 4290 <p> | |
| 4291 Pushes the zero-terminated string pointed to by <code>s</code> | |
| 4292 onto the stack. | |
| 4293 Lua makes (or reuses) an internal copy of the given string, | |
| 4294 so the memory at <code>s</code> can be freed or reused immediately after | |
| 4295 the function returns. | |
| 4296 | |
| 4297 | |
| 4298 <p> | |
| 4299 Returns a pointer to the internal copy of the string. | |
| 4300 | |
| 4301 | |
| 4302 <p> | |
| 4303 If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. | |
| 4304 | |
| 4305 | |
| 4306 | |
| 4307 | |
| 4308 | |
| 4309 <hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> | |
| 4310 <span class="apii">[-0, +1, –]</span> | |
| 4311 <pre>int lua_pushthread (lua_State *L);</pre> | |
| 4312 | |
| 4313 <p> | |
| 4314 Pushes the thread represented by <code>L</code> onto the stack. | |
| 4315 Returns 1 if this thread is the main thread of its state. | |
| 4316 | |
| 4317 | |
| 4318 | |
| 4319 | |
| 4320 | |
| 4321 <hr><h3><a name="lua_pushunsigned"><code>lua_pushunsigned</code></a></h3><p> | |
| 4322 <span class="apii">[-0, +1, –]</span> | |
| 4323 <pre>void lua_pushunsigned (lua_State *L, lua_Unsigned n);</pre> | |
| 4324 | |
| 4325 <p> | |
| 4326 Pushes a number with value <code>n</code> onto the stack. | |
| 4327 | |
| 4328 | |
| 4329 | |
| 4330 | |
| 4331 | |
| 4332 <hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> | |
| 4333 <span class="apii">[-0, +1, –]</span> | |
| 4334 <pre>void lua_pushvalue (lua_State *L, int index);</pre> | |
| 4335 | |
| 4336 <p> | |
| 4337 Pushes a copy of the element at the given index | |
| 4338 onto the stack. | |
| 4339 | |
| 4340 | |
| 4341 | |
| 4342 | |
| 4343 | |
| 4344 <hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> | |
| 4345 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 4346 <pre>const char *lua_pushvfstring (lua_State *L, | |
| 4347 const char *fmt, | |
| 4348 va_list argp);</pre> | |
| 4349 | |
| 4350 <p> | |
| 4351 Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> | |
| 4352 instead of a variable number of arguments. | |
| 4353 | |
| 4354 | |
| 4355 | |
| 4356 | |
| 4357 | |
| 4358 <hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> | |
| 4359 <span class="apii">[-0, +0, –]</span> | |
| 4360 <pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> | |
| 4361 | |
| 4362 <p> | |
| 4363 Returns 1 if the two values in indices <code>index1</code> and | |
| 4364 <code>index2</code> are primitively equal | |
| 4365 (that is, without calling metamethods). | |
| 4366 Otherwise returns 0. | |
| 4367 Also returns 0 if any of the indices are non valid. | |
| 4368 | |
| 4369 | |
| 4370 | |
| 4371 | |
| 4372 | |
| 4373 <hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> | |
| 4374 <span class="apii">[-1, +1, –]</span> | |
| 4375 <pre>void lua_rawget (lua_State *L, int index);</pre> | |
| 4376 | |
| 4377 <p> | |
| 4378 Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access | |
| 4379 (i.e., without metamethods). | |
| 4380 | |
| 4381 | |
| 4382 | |
| 4383 | |
| 4384 | |
| 4385 <hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> | |
| 4386 <span class="apii">[-0, +1, –]</span> | |
| 4387 <pre>void lua_rawgeti (lua_State *L, int index, int n);</pre> | |
| 4388 | |
| 4389 <p> | |
| 4390 Pushes onto the stack the value <code>t[n]</code>, | |
| 4391 where <code>t</code> is the table at the given index. | |
| 4392 The access is raw; | |
| 4393 that is, it does not invoke metamethods. | |
| 4394 | |
| 4395 | |
| 4396 | |
| 4397 | |
| 4398 | |
| 4399 <hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> | |
| 4400 <span class="apii">[-0, +1, –]</span> | |
| 4401 <pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre> | |
| 4402 | |
| 4403 <p> | |
| 4404 Pushes onto the stack the value <code>t[k]</code>, | |
| 4405 where <code>t</code> is the table at the given index and | |
| 4406 <code>k</code> is the pointer <code>p</code> represented as a light userdata. | |
| 4407 The access is raw; | |
| 4408 that is, it does not invoke metamethods. | |
| 4409 | |
| 4410 | |
| 4411 | |
| 4412 | |
| 4413 | |
| 4414 <hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> | |
| 4415 <span class="apii">[-0, +0, –]</span> | |
| 4416 <pre>size_t lua_rawlen (lua_State *L, int index);</pre> | |
| 4417 | |
| 4418 <p> | |
| 4419 Returns the raw "length" of the value at the given index: | |
| 4420 for strings, this is the string length; | |
| 4421 for tables, this is the result of the length operator ('<code>#</code>') | |
| 4422 with no metamethods; | |
| 4423 for userdata, this is the size of the block of memory allocated | |
| 4424 for the userdata; | |
| 4425 for other values, it is 0. | |
| 4426 | |
| 4427 | |
| 4428 | |
| 4429 | |
| 4430 | |
| 4431 <hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> | |
| 4432 <span class="apii">[-2, +0, <em>e</em>]</span> | |
| 4433 <pre>void lua_rawset (lua_State *L, int index);</pre> | |
| 4434 | |
| 4435 <p> | |
| 4436 Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment | |
| 4437 (i.e., without metamethods). | |
| 4438 | |
| 4439 | |
| 4440 | |
| 4441 | |
| 4442 | |
| 4443 <hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> | |
| 4444 <span class="apii">[-1, +0, <em>e</em>]</span> | |
| 4445 <pre>void lua_rawseti (lua_State *L, int index, int n);</pre> | |
| 4446 | |
| 4447 <p> | |
| 4448 Does the equivalent of <code>t[n] = v</code>, | |
| 4449 where <code>t</code> is the table at the given index | |
| 4450 and <code>v</code> is the value at the top of the stack. | |
| 4451 | |
| 4452 | |
| 4453 <p> | |
| 4454 This function pops the value from the stack. | |
| 4455 The assignment is raw; | |
| 4456 that is, it does not invoke metamethods. | |
| 4457 | |
| 4458 | |
| 4459 | |
| 4460 | |
| 4461 | |
| 4462 <hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> | |
| 4463 <span class="apii">[-1, +0, <em>e</em>]</span> | |
| 4464 <pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> | |
| 4465 | |
| 4466 <p> | |
| 4467 Does the equivalent of <code>t[k] = v</code>, | |
| 4468 where <code>t</code> is the table at the given index, | |
| 4469 <code>k</code> is the pointer <code>p</code> represented as a light userdata, | |
| 4470 and <code>v</code> is the value at the top of the stack. | |
| 4471 | |
| 4472 | |
| 4473 <p> | |
| 4474 This function pops the value from the stack. | |
| 4475 The assignment is raw; | |
| 4476 that is, it does not invoke metamethods. | |
| 4477 | |
| 4478 | |
| 4479 | |
| 4480 | |
| 4481 | |
| 4482 <hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> | |
| 4483 <pre>typedef const char * (*lua_Reader) (lua_State *L, | |
| 4484 void *data, | |
| 4485 size_t *size);</pre> | |
| 4486 | |
| 4487 <p> | |
| 4488 The reader function used by <a href="#lua_load"><code>lua_load</code></a>. | |
| 4489 Every time it needs another piece of the chunk, | |
| 4490 <a href="#lua_load"><code>lua_load</code></a> calls the reader, | |
| 4491 passing along its <code>data</code> parameter. | |
| 4492 The reader must return a pointer to a block of memory | |
| 4493 with a new piece of the chunk | |
| 4494 and set <code>size</code> to the block size. | |
| 4495 The block must exist until the reader function is called again. | |
| 4496 To signal the end of the chunk, | |
| 4497 the reader must return <code>NULL</code> or set <code>size</code> to zero. | |
| 4498 The reader function may return pieces of any size greater than zero. | |
| 4499 | |
| 4500 | |
| 4501 | |
| 4502 | |
| 4503 | |
| 4504 <hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> | |
| 4505 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 4506 <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> | |
| 4507 | |
| 4508 <p> | |
| 4509 Sets the C function <code>f</code> as the new value of global <code>name</code>. | |
| 4510 It is defined as a macro: | |
| 4511 | |
| 4512 <pre> | |
| 4513 #define lua_register(L,n,f) \ | |
| 4514 (lua_pushcfunction(L, f), lua_setglobal(L, n)) | |
| 4515 </pre> | |
| 4516 | |
| 4517 | |
| 4518 | |
| 4519 | |
| 4520 <hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> | |
| 4521 <span class="apii">[-1, +0, –]</span> | |
| 4522 <pre>void lua_remove (lua_State *L, int index);</pre> | |
| 4523 | |
| 4524 <p> | |
| 4525 Removes the element at the given valid index, | |
| 4526 shifting down the elements above this index to fill the gap. | |
| 4527 This function cannot be called with a pseudo-index, | |
| 4528 because a pseudo-index is not an actual stack position. | |
| 4529 | |
| 4530 | |
| 4531 | |
| 4532 | |
| 4533 | |
| 4534 <hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> | |
| 4535 <span class="apii">[-1, +0, –]</span> | |
| 4536 <pre>void lua_replace (lua_State *L, int index);</pre> | |
| 4537 | |
| 4538 <p> | |
| 4539 Moves the top element into the given valid index | |
| 4540 without shifting any element | |
| 4541 (therefore replacing the value at the given index), | |
| 4542 and then pops the top element. | |
| 4543 | |
| 4544 | |
| 4545 | |
| 4546 | |
| 4547 | |
| 4548 <hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> | |
| 4549 <span class="apii">[-?, +?, –]</span> | |
| 4550 <pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre> | |
| 4551 | |
| 4552 <p> | |
| 4553 Starts and resumes a coroutine in a given thread. | |
| 4554 | |
| 4555 | |
| 4556 <p> | |
| 4557 To start a coroutine, | |
| 4558 you push onto the thread stack the main function plus any arguments; | |
| 4559 then you call <a href="#lua_resume"><code>lua_resume</code></a>, | |
| 4560 with <code>nargs</code> being the number of arguments. | |
| 4561 This call returns when the coroutine suspends or finishes its execution. | |
| 4562 When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>, | |
| 4563 or all values returned by the body function. | |
| 4564 <a href="#lua_resume"><code>lua_resume</code></a> returns | |
| 4565 <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, | |
| 4566 <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution | |
| 4567 without errors, | |
| 4568 or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>). | |
| 4569 | |
| 4570 | |
| 4571 <p> | |
| 4572 In case of errors, | |
| 4573 the stack is not unwound, | |
| 4574 so you can use the debug API over it. | |
| 4575 The error message is on the top of the stack. | |
| 4576 | |
| 4577 | |
| 4578 <p> | |
| 4579 To resume a coroutine, | |
| 4580 you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>, | |
| 4581 put on its stack only the values to | |
| 4582 be passed as results from <code>yield</code>, | |
| 4583 and then call <a href="#lua_resume"><code>lua_resume</code></a>. | |
| 4584 | |
| 4585 | |
| 4586 <p> | |
| 4587 The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. | |
| 4588 If there is no such coroutine, | |
| 4589 this parameter can be <code>NULL</code>. | |
| 4590 | |
| 4591 | |
| 4592 | |
| 4593 | |
| 4594 | |
| 4595 <hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> | |
| 4596 <span class="apii">[-0, +0, –]</span> | |
| 4597 <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> | |
| 4598 | |
| 4599 <p> | |
| 4600 Changes the allocator function of a given state to <code>f</code> | |
| 4601 with user data <code>ud</code>. | |
| 4602 | |
| 4603 | |
| 4604 | |
| 4605 | |
| 4606 | |
| 4607 <hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> | |
| 4608 <span class="apii">[-1, +0, <em>e</em>]</span> | |
| 4609 <pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> | |
| 4610 | |
| 4611 <p> | |
| 4612 Does the equivalent to <code>t[k] = v</code>, | |
| 4613 where <code>t</code> is the value at the given index | |
| 4614 and <code>v</code> is the value at the top of the stack. | |
| 4615 | |
| 4616 | |
| 4617 <p> | |
| 4618 This function pops the value from the stack. | |
| 4619 As in Lua, this function may trigger a metamethod | |
| 4620 for the "newindex" event (see <a href="#2.4">§2.4</a>). | |
| 4621 | |
| 4622 | |
| 4623 | |
| 4624 | |
| 4625 | |
| 4626 <hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> | |
| 4627 <span class="apii">[-1, +0, <em>e</em>]</span> | |
| 4628 <pre>void lua_setglobal (lua_State *L, const char *name);</pre> | |
| 4629 | |
| 4630 <p> | |
| 4631 Pops a value from the stack and | |
| 4632 sets it as the new value of global <code>name</code>. | |
| 4633 | |
| 4634 | |
| 4635 | |
| 4636 | |
| 4637 | |
| 4638 <hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> | |
| 4639 <span class="apii">[-1, +0, –]</span> | |
| 4640 <pre>void lua_setmetatable (lua_State *L, int index);</pre> | |
| 4641 | |
| 4642 <p> | |
| 4643 Pops a table from the stack and | |
| 4644 sets it as the new metatable for the value at the given index. | |
| 4645 | |
| 4646 | |
| 4647 | |
| 4648 | |
| 4649 | |
| 4650 <hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> | |
| 4651 <span class="apii">[-2, +0, <em>e</em>]</span> | |
| 4652 <pre>void lua_settable (lua_State *L, int index);</pre> | |
| 4653 | |
| 4654 <p> | |
| 4655 Does the equivalent to <code>t[k] = v</code>, | |
| 4656 where <code>t</code> is the value at the given index, | |
| 4657 <code>v</code> is the value at the top of the stack, | |
| 4658 and <code>k</code> is the value just below the top. | |
| 4659 | |
| 4660 | |
| 4661 <p> | |
| 4662 This function pops both the key and the value from the stack. | |
| 4663 As in Lua, this function may trigger a metamethod | |
| 4664 for the "newindex" event (see <a href="#2.4">§2.4</a>). | |
| 4665 | |
| 4666 | |
| 4667 | |
| 4668 | |
| 4669 | |
| 4670 <hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> | |
| 4671 <span class="apii">[-?, +?, –]</span> | |
| 4672 <pre>void lua_settop (lua_State *L, int index);</pre> | |
| 4673 | |
| 4674 <p> | |
| 4675 Accepts any index, or 0, | |
| 4676 and sets the stack top to this index. | |
| 4677 If the new top is larger than the old one, | |
| 4678 then the new elements are filled with <b>nil</b>. | |
| 4679 If <code>index</code> is 0, then all stack elements are removed. | |
| 4680 | |
| 4681 | |
| 4682 | |
| 4683 | |
| 4684 | |
| 4685 <hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p> | |
| 4686 <span class="apii">[-1, +0, –]</span> | |
| 4687 <pre>void lua_setuservalue (lua_State *L, int index);</pre> | |
| 4688 | |
| 4689 <p> | |
| 4690 Pops a table or <b>nil</b> from the stack and sets it as | |
| 4691 the new value associated to the userdata at the given index. | |
| 4692 | |
| 4693 | |
| 4694 | |
| 4695 | |
| 4696 | |
| 4697 <hr><h3><a name="lua_State"><code>lua_State</code></a></h3> | |
| 4698 <pre>typedef struct lua_State lua_State;</pre> | |
| 4699 | |
| 4700 <p> | |
| 4701 An opaque structure that points to a thread and indirectly | |
| 4702 (through the thread) to the whole state of a Lua interpreter. | |
| 4703 The Lua library is fully reentrant: | |
| 4704 it has no global variables. | |
| 4705 All information about a state is accessible through this structure. | |
| 4706 | |
| 4707 | |
| 4708 <p> | |
| 4709 A pointer to this structure must be passed as the first argument to | |
| 4710 every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, | |
| 4711 which creates a Lua state from scratch. | |
| 4712 | |
| 4713 | |
| 4714 | |
| 4715 | |
| 4716 | |
| 4717 <hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> | |
| 4718 <span class="apii">[-0, +0, –]</span> | |
| 4719 <pre>int lua_status (lua_State *L);</pre> | |
| 4720 | |
| 4721 <p> | |
| 4722 Returns the status of the thread <code>L</code>. | |
| 4723 | |
| 4724 | |
| 4725 <p> | |
| 4726 The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread, | |
| 4727 an error code if the thread finished the execution | |
| 4728 of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, | |
| 4729 or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. | |
| 4730 | |
| 4731 | |
| 4732 <p> | |
| 4733 You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. | |
| 4734 You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> | |
| 4735 (to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> | |
| 4736 (to resume a coroutine). | |
| 4737 | |
| 4738 | |
| 4739 | |
| 4740 | |
| 4741 | |
| 4742 <hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> | |
| 4743 <span class="apii">[-0, +0, –]</span> | |
| 4744 <pre>int lua_toboolean (lua_State *L, int index);</pre> | |
| 4745 | |
| 4746 <p> | |
| 4747 Converts the Lua value at the given index to a C boolean | |
| 4748 value (0 or 1). | |
| 4749 Like all tests in Lua, | |
| 4750 <a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value | |
| 4751 different from <b>false</b> and <b>nil</b>; | |
| 4752 otherwise it returns false. | |
| 4753 (If you want to accept only actual boolean values, | |
| 4754 use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) | |
| 4755 | |
| 4756 | |
| 4757 | |
| 4758 | |
| 4759 | |
| 4760 <hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> | |
| 4761 <span class="apii">[-0, +0, –]</span> | |
| 4762 <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> | |
| 4763 | |
| 4764 <p> | |
| 4765 Converts a value at the given index to a C function. | |
| 4766 That value must be a C function; | |
| 4767 otherwise, returns <code>NULL</code>. | |
| 4768 | |
| 4769 | |
| 4770 | |
| 4771 | |
| 4772 | |
| 4773 <hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> | |
| 4774 <span class="apii">[-0, +0, –]</span> | |
| 4775 <pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> | |
| 4776 | |
| 4777 <p> | |
| 4778 Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
| 4779 | |
| 4780 | |
| 4781 | |
| 4782 | |
| 4783 | |
| 4784 <hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> | |
| 4785 <span class="apii">[-0, +0, –]</span> | |
| 4786 <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> | |
| 4787 | |
| 4788 <p> | |
| 4789 Converts the Lua value at the given index | |
| 4790 to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
| 4791 The Lua value must be a number or a string convertible to a number | |
| 4792 (see <a href="#3.4.2">§3.4.2</a>); | |
| 4793 otherwise, <code>lua_tointegerx</code> returns 0. | |
| 4794 | |
| 4795 | |
| 4796 <p> | |
| 4797 If the number is not an integer, | |
| 4798 it is truncated in some non-specified way. | |
| 4799 | |
| 4800 | |
| 4801 <p> | |
| 4802 If <code>isnum</code> is not <code>NULL</code>, | |
| 4803 its referent is assigned a boolean value that | |
| 4804 indicates whether the operation succeeded. | |
| 4805 | |
| 4806 | |
| 4807 | |
| 4808 | |
| 4809 | |
| 4810 <hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> | |
| 4811 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 4812 <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> | |
| 4813 | |
| 4814 <p> | |
| 4815 Converts the Lua value at the given index to a C string. | |
| 4816 If <code>len</code> is not <code>NULL</code>, | |
| 4817 it also sets <code>*len</code> with the string length. | |
| 4818 The Lua value must be a string or a number; | |
| 4819 otherwise, the function returns <code>NULL</code>. | |
| 4820 If the value is a number, | |
| 4821 then <code>lua_tolstring</code> also | |
| 4822 <em>changes the actual value in the stack to a string</em>. | |
| 4823 (This change confuses <a href="#lua_next"><code>lua_next</code></a> | |
| 4824 when <code>lua_tolstring</code> is applied to keys during a table traversal.) | |
| 4825 | |
| 4826 | |
| 4827 <p> | |
| 4828 <code>lua_tolstring</code> returns a fully aligned pointer | |
| 4829 to a string inside the Lua state. | |
| 4830 This string always has a zero ('<code>\0</code>') | |
| 4831 after its last character (as in C), | |
| 4832 but can contain other zeros in its body. | |
| 4833 Because Lua has garbage collection, | |
| 4834 there is no guarantee that the pointer returned by <code>lua_tolstring</code> | |
| 4835 will be valid after the corresponding value is removed from the stack. | |
| 4836 | |
| 4837 | |
| 4838 | |
| 4839 | |
| 4840 | |
| 4841 <hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> | |
| 4842 <span class="apii">[-0, +0, –]</span> | |
| 4843 <pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> | |
| 4844 | |
| 4845 <p> | |
| 4846 Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
| 4847 | |
| 4848 | |
| 4849 | |
| 4850 | |
| 4851 | |
| 4852 <hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> | |
| 4853 <span class="apii">[-0, +0, –]</span> | |
| 4854 <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> | |
| 4855 | |
| 4856 <p> | |
| 4857 Converts the Lua value at the given index | |
| 4858 to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). | |
| 4859 The Lua value must be a number or a string convertible to a number | |
| 4860 (see <a href="#3.4.2">§3.4.2</a>); | |
| 4861 otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. | |
| 4862 | |
| 4863 | |
| 4864 <p> | |
| 4865 If <code>isnum</code> is not <code>NULL</code>, | |
| 4866 its referent is assigned a boolean value that | |
| 4867 indicates whether the operation succeeded. | |
| 4868 | |
| 4869 | |
| 4870 | |
| 4871 | |
| 4872 | |
| 4873 <hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> | |
| 4874 <span class="apii">[-0, +0, –]</span> | |
| 4875 <pre>const void *lua_topointer (lua_State *L, int index);</pre> | |
| 4876 | |
| 4877 <p> | |
| 4878 Converts the value at the given index to a generic | |
| 4879 C pointer (<code>void*</code>). | |
| 4880 The value can be a userdata, a table, a thread, or a function; | |
| 4881 otherwise, <code>lua_topointer</code> returns <code>NULL</code>. | |
| 4882 Different objects will give different pointers. | |
| 4883 There is no way to convert the pointer back to its original value. | |
| 4884 | |
| 4885 | |
| 4886 <p> | |
| 4887 Typically this function is used only for debug information. | |
| 4888 | |
| 4889 | |
| 4890 | |
| 4891 | |
| 4892 | |
| 4893 <hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> | |
| 4894 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 4895 <pre>const char *lua_tostring (lua_State *L, int index);</pre> | |
| 4896 | |
| 4897 <p> | |
| 4898 Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. | |
| 4899 | |
| 4900 | |
| 4901 | |
| 4902 | |
| 4903 | |
| 4904 <hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> | |
| 4905 <span class="apii">[-0, +0, –]</span> | |
| 4906 <pre>lua_State *lua_tothread (lua_State *L, int index);</pre> | |
| 4907 | |
| 4908 <p> | |
| 4909 Converts the value at the given index to a Lua thread | |
| 4910 (represented as <code>lua_State*</code>). | |
| 4911 This value must be a thread; | |
| 4912 otherwise, the function returns <code>NULL</code>. | |
| 4913 | |
| 4914 | |
| 4915 | |
| 4916 | |
| 4917 | |
| 4918 <hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p> | |
| 4919 <span class="apii">[-0, +0, –]</span> | |
| 4920 <pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre> | |
| 4921 | |
| 4922 <p> | |
| 4923 Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
| 4924 | |
| 4925 | |
| 4926 | |
| 4927 | |
| 4928 | |
| 4929 <hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p> | |
| 4930 <span class="apii">[-0, +0, –]</span> | |
| 4931 <pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre> | |
| 4932 | |
| 4933 <p> | |
| 4934 Converts the Lua value at the given index | |
| 4935 to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
| 4936 The Lua value must be a number or a string convertible to a number | |
| 4937 (see <a href="#3.4.2">§3.4.2</a>); | |
| 4938 otherwise, <code>lua_tounsignedx</code> returns 0. | |
| 4939 | |
| 4940 | |
| 4941 <p> | |
| 4942 If the number is not an integer, | |
| 4943 it is truncated in some non-specified way. | |
| 4944 If the number is outside the range of representable values, | |
| 4945 it is normalized to the remainder of its division by | |
| 4946 one more than the maximum representable value. | |
| 4947 | |
| 4948 | |
| 4949 <p> | |
| 4950 If <code>isnum</code> is not <code>NULL</code>, | |
| 4951 its referent is assigned a boolean value that | |
| 4952 indicates whether the operation succeeded. | |
| 4953 | |
| 4954 | |
| 4955 | |
| 4956 | |
| 4957 | |
| 4958 <hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> | |
| 4959 <span class="apii">[-0, +0, –]</span> | |
| 4960 <pre>void *lua_touserdata (lua_State *L, int index);</pre> | |
| 4961 | |
| 4962 <p> | |
| 4963 If the value at the given index is a full userdata, | |
| 4964 returns its block address. | |
| 4965 If the value is a light userdata, | |
| 4966 returns its pointer. | |
| 4967 Otherwise, returns <code>NULL</code>. | |
| 4968 | |
| 4969 | |
| 4970 | |
| 4971 | |
| 4972 | |
| 4973 <hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> | |
| 4974 <span class="apii">[-0, +0, –]</span> | |
| 4975 <pre>int lua_type (lua_State *L, int index);</pre> | |
| 4976 | |
| 4977 <p> | |
| 4978 Returns the type of the value in the given valid index, | |
| 4979 or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. | |
| 4980 The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants | |
| 4981 defined in <code>lua.h</code>: | |
| 4982 <a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>, | |
| 4983 <a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, | |
| 4984 <a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, | |
| 4985 <a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, | |
| 4986 <a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, | |
| 4987 <a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, | |
| 4988 <a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, | |
| 4989 <a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, | |
| 4990 and | |
| 4991 <a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. | |
| 4992 | |
| 4993 | |
| 4994 | |
| 4995 | |
| 4996 | |
| 4997 <hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> | |
| 4998 <span class="apii">[-0, +0, –]</span> | |
| 4999 <pre>const char *lua_typename (lua_State *L, int tp);</pre> | |
| 5000 | |
| 5001 <p> | |
| 5002 Returns the name of the type encoded by the value <code>tp</code>, | |
| 5003 which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. | |
| 5004 | |
| 5005 | |
| 5006 | |
| 5007 | |
| 5008 | |
| 5009 <hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> | |
| 5010 <pre>typedef unsigned long lua_Unsigned;</pre> | |
| 5011 | |
| 5012 <p> | |
| 5013 The type used by the Lua API to represent unsigned integral values. | |
| 5014 It must have at least 32 bits. | |
| 5015 | |
| 5016 | |
| 5017 <p> | |
| 5018 By default it is an <code>unsigned int</code> or an <code>unsigned long</code>, | |
| 5019 whichever can hold 32-bit values. | |
| 5020 | |
| 5021 | |
| 5022 | |
| 5023 | |
| 5024 | |
| 5025 <hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> | |
| 5026 <span class="apii">[-0, +0, –]</span> | |
| 5027 <pre>int lua_upvalueindex (int i);</pre> | |
| 5028 | |
| 5029 <p> | |
| 5030 Returns the pseudo-index that represents the <code>i</code>-th upvalue of | |
| 5031 the running function (see <a href="#4.4">§4.4</a>). | |
| 5032 | |
| 5033 | |
| 5034 | |
| 5035 | |
| 5036 | |
| 5037 <hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> | |
| 5038 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5039 <pre>const lua_Number *lua_version (lua_State *L);</pre> | |
| 5040 | |
| 5041 <p> | |
| 5042 Returns the address of the version number stored in the Lua core. | |
| 5043 When called with a valid <a href="#lua_State"><code>lua_State</code></a>, | |
| 5044 returns the address of the version used to create that state. | |
| 5045 When called with <code>NULL</code>, | |
| 5046 returns the address of the version running the call. | |
| 5047 | |
| 5048 | |
| 5049 | |
| 5050 | |
| 5051 | |
| 5052 <hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> | |
| 5053 <pre>typedef int (*lua_Writer) (lua_State *L, | |
| 5054 const void* p, | |
| 5055 size_t sz, | |
| 5056 void* ud);</pre> | |
| 5057 | |
| 5058 <p> | |
| 5059 The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. | |
| 5060 Every time it produces another piece of chunk, | |
| 5061 <a href="#lua_dump"><code>lua_dump</code></a> calls the writer, | |
| 5062 passing along the buffer to be written (<code>p</code>), | |
| 5063 its size (<code>sz</code>), | |
| 5064 and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. | |
| 5065 | |
| 5066 | |
| 5067 <p> | |
| 5068 The writer returns an error code: | |
| 5069 0 means no errors; | |
| 5070 any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from | |
| 5071 calling the writer again. | |
| 5072 | |
| 5073 | |
| 5074 | |
| 5075 | |
| 5076 | |
| 5077 <hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> | |
| 5078 <span class="apii">[-?, +?, –]</span> | |
| 5079 <pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> | |
| 5080 | |
| 5081 <p> | |
| 5082 Exchange values between different threads of the same state. | |
| 5083 | |
| 5084 | |
| 5085 <p> | |
| 5086 This function pops <code>n</code> values from the stack <code>from</code>, | |
| 5087 and pushes them onto the stack <code>to</code>. | |
| 5088 | |
| 5089 | |
| 5090 | |
| 5091 | |
| 5092 | |
| 5093 <hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> | |
| 5094 <span class="apii">[-?, +?, –]</span> | |
| 5095 <pre>int lua_yield (lua_State *L, int nresults);</pre> | |
| 5096 | |
| 5097 <p> | |
| 5098 This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
| 5099 but it has no continuation (see <a href="#4.7">§4.7</a>). | |
| 5100 Therefore, when the thread resumes, | |
| 5101 it returns to the function that called | |
| 5102 the function calling <code>lua_yield</code>. | |
| 5103 | |
| 5104 | |
| 5105 | |
| 5106 | |
| 5107 | |
| 5108 <hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> | |
| 5109 <span class="apii">[-?, +?, –]</span> | |
| 5110 <pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre> | |
| 5111 | |
| 5112 <p> | |
| 5113 Yields a coroutine. | |
| 5114 | |
| 5115 | |
| 5116 <p> | |
| 5117 This function should only be called as the | |
| 5118 return expression of a C function, as follows: | |
| 5119 | |
| 5120 <pre> | |
| 5121 return lua_yieldk (L, n, i, k); | |
| 5122 </pre><p> | |
| 5123 When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way, | |
| 5124 the running coroutine suspends its execution, | |
| 5125 and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. | |
| 5126 The parameter <code>nresults</code> is the number of values from the stack | |
| 5127 that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. | |
| 5128 | |
| 5129 | |
| 5130 <p> | |
| 5131 When the coroutine is resumed again, | |
| 5132 Lua calls the given continuation function <code>k</code> to continue | |
| 5133 the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). | |
| 5134 This continuation function receives the same stack | |
| 5135 from the previous function, | |
| 5136 with the results removed and | |
| 5137 replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. | |
| 5138 Moreover, | |
| 5139 the continuation function may access the value <code>ctx</code> | |
| 5140 by calling <a href="#lua_getctx"><code>lua_getctx</code></a>. | |
| 5141 | |
| 5142 | |
| 5143 | |
| 5144 | |
| 5145 | |
| 5146 | |
| 5147 | |
| 5148 <h2>4.9 – <a name="4.9">The Debug Interface</a></h2> | |
| 5149 | |
| 5150 <p> | |
| 5151 Lua has no built-in debugging facilities. | |
| 5152 Instead, it offers a special interface | |
| 5153 by means of functions and <em>hooks</em>. | |
| 5154 This interface allows the construction of different | |
| 5155 kinds of debuggers, profilers, and other tools | |
| 5156 that need "inside information" from the interpreter. | |
| 5157 | |
| 5158 | |
| 5159 | |
| 5160 <hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> | |
| 5161 <pre>typedef struct lua_Debug { | |
| 5162 int event; | |
| 5163 const char *name; /* (n) */ | |
| 5164 const char *namewhat; /* (n) */ | |
| 5165 const char *what; /* (S) */ | |
| 5166 const char *source; /* (S) */ | |
| 5167 int currentline; /* (l) */ | |
| 5168 int linedefined; /* (S) */ | |
| 5169 int lastlinedefined; /* (S) */ | |
| 5170 unsigned char nups; /* (u) number of upvalues */ | |
| 5171 unsigned char nparams; /* (u) number of parameters */ | |
| 5172 char isvararg; /* (u) */ | |
| 5173 char istailcall; /* (t) */ | |
| 5174 char short_src[LUA_IDSIZE]; /* (S) */ | |
| 5175 /* private part */ | |
| 5176 <em>other fields</em> | |
| 5177 } lua_Debug;</pre> | |
| 5178 | |
| 5179 <p> | |
| 5180 A structure used to carry different pieces of | |
| 5181 information about a function or an activation record. | |
| 5182 <a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part | |
| 5183 of this structure, for later use. | |
| 5184 To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, | |
| 5185 call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. | |
| 5186 | |
| 5187 | |
| 5188 <p> | |
| 5189 The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: | |
| 5190 | |
| 5191 <ul> | |
| 5192 | |
| 5193 <li><b><code>source</code>: </b> | |
| 5194 the source of the chunk that created the function. | |
| 5195 If <code>source</code> starts with a '<code>@</code>', | |
| 5196 it means that the function was defined in a file where | |
| 5197 the file name follows the '<code>@</code>'. | |
| 5198 If <code>source</code> starts with a '<code>=</code>', | |
| 5199 the remainder of its contents describe the source in a user-dependent manner. | |
| 5200 Otherwise, | |
| 5201 the function was defined in a string where | |
| 5202 <code>source</code> is that string. | |
| 5203 </li> | |
| 5204 | |
| 5205 <li><b><code>short_src</code>: </b> | |
| 5206 a "printable" version of <code>source</code>, to be used in error messages. | |
| 5207 </li> | |
| 5208 | |
| 5209 <li><b><code>linedefined</code>: </b> | |
| 5210 the line number where the definition of the function starts. | |
| 5211 </li> | |
| 5212 | |
| 5213 <li><b><code>lastlinedefined</code>: </b> | |
| 5214 the line number where the definition of the function ends. | |
| 5215 </li> | |
| 5216 | |
| 5217 <li><b><code>what</code>: </b> | |
| 5218 the string <code>"Lua"</code> if the function is a Lua function, | |
| 5219 <code>"C"</code> if it is a C function, | |
| 5220 <code>"main"</code> if it is the main part of a chunk. | |
| 5221 </li> | |
| 5222 | |
| 5223 <li><b><code>currentline</code>: </b> | |
| 5224 the current line where the given function is executing. | |
| 5225 When no line information is available, | |
| 5226 <code>currentline</code> is set to -1. | |
| 5227 </li> | |
| 5228 | |
| 5229 <li><b><code>name</code>: </b> | |
| 5230 a reasonable name for the given function. | |
| 5231 Because functions in Lua are first-class values, | |
| 5232 they do not have a fixed name: | |
| 5233 some functions can be the value of multiple global variables, | |
| 5234 while others can be stored only in a table field. | |
| 5235 The <code>lua_getinfo</code> function checks how the function was | |
| 5236 called to find a suitable name. | |
| 5237 If it cannot find a name, | |
| 5238 then <code>name</code> is set to <code>NULL</code>. | |
| 5239 </li> | |
| 5240 | |
| 5241 <li><b><code>namewhat</code>: </b> | |
| 5242 explains the <code>name</code> field. | |
| 5243 The value of <code>namewhat</code> can be | |
| 5244 <code>"global"</code>, <code>"local"</code>, <code>"method"</code>, | |
| 5245 <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), | |
| 5246 according to how the function was called. | |
| 5247 (Lua uses the empty string when no other option seems to apply.) | |
| 5248 </li> | |
| 5249 | |
| 5250 <li><b><code>istailcall</code>: </b> | |
| 5251 true if this function invocation was called by a tail call. | |
| 5252 In this case, the caller of this level is not in the stack. | |
| 5253 </li> | |
| 5254 | |
| 5255 <li><b><code>nups</code>: </b> | |
| 5256 the number of upvalues of the function. | |
| 5257 </li> | |
| 5258 | |
| 5259 <li><b><code>nparams</code>: </b> | |
| 5260 the number of fixed parameters of the function | |
| 5261 (always 0 for C functions). | |
| 5262 </li> | |
| 5263 | |
| 5264 <li><b><code>isvararg</code>: </b> | |
| 5265 true if the function is a vararg function | |
| 5266 (always true for C functions). | |
| 5267 </li> | |
| 5268 | |
| 5269 </ul> | |
| 5270 | |
| 5271 | |
| 5272 | |
| 5273 | |
| 5274 <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> | |
| 5275 <span class="apii">[-0, +0, –]</span> | |
| 5276 <pre>lua_Hook lua_gethook (lua_State *L);</pre> | |
| 5277 | |
| 5278 <p> | |
| 5279 Returns the current hook function. | |
| 5280 | |
| 5281 | |
| 5282 | |
| 5283 | |
| 5284 | |
| 5285 <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> | |
| 5286 <span class="apii">[-0, +0, –]</span> | |
| 5287 <pre>int lua_gethookcount (lua_State *L);</pre> | |
| 5288 | |
| 5289 <p> | |
| 5290 Returns the current hook count. | |
| 5291 | |
| 5292 | |
| 5293 | |
| 5294 | |
| 5295 | |
| 5296 <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> | |
| 5297 <span class="apii">[-0, +0, –]</span> | |
| 5298 <pre>int lua_gethookmask (lua_State *L);</pre> | |
| 5299 | |
| 5300 <p> | |
| 5301 Returns the current hook mask. | |
| 5302 | |
| 5303 | |
| 5304 | |
| 5305 | |
| 5306 | |
| 5307 <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> | |
| 5308 <span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> | |
| 5309 <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> | |
| 5310 | |
| 5311 <p> | |
| 5312 Gets information about a specific function or function invocation. | |
| 5313 | |
| 5314 | |
| 5315 <p> | |
| 5316 To get information about a function invocation, | |
| 5317 the parameter <code>ar</code> must be a valid activation record that was | |
| 5318 filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or | |
| 5319 given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). | |
| 5320 | |
| 5321 | |
| 5322 <p> | |
| 5323 To get information about a function you push it onto the stack | |
| 5324 and start the <code>what</code> string with the character '<code>></code>'. | |
| 5325 (In that case, | |
| 5326 <code>lua_getinfo</code> pops the function from the top of the stack.) | |
| 5327 For instance, to know in which line a function <code>f</code> was defined, | |
| 5328 you can write the following code: | |
| 5329 | |
| 5330 <pre> | |
| 5331 lua_Debug ar; | |
| 5332 lua_getglobal(L, "f"); /* get global 'f' */ | |
| 5333 lua_getinfo(L, ">S", &ar); | |
| 5334 printf("%d\n", ar.linedefined); | |
| 5335 </pre> | |
| 5336 | |
| 5337 <p> | |
| 5338 Each character in the string <code>what</code> | |
| 5339 selects some fields of the structure <code>ar</code> to be filled or | |
| 5340 a value to be pushed on the stack: | |
| 5341 | |
| 5342 <ul> | |
| 5343 | |
| 5344 <li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; | |
| 5345 </li> | |
| 5346 | |
| 5347 <li><b>'<code>S</code>': </b> | |
| 5348 fills in the fields <code>source</code>, <code>short_src</code>, | |
| 5349 <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; | |
| 5350 </li> | |
| 5351 | |
| 5352 <li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; | |
| 5353 </li> | |
| 5354 | |
| 5355 <li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; | |
| 5356 </li> | |
| 5357 | |
| 5358 <li><b>'<code>u</code>': </b> fills in the fields | |
| 5359 <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; | |
| 5360 </li> | |
| 5361 | |
| 5362 <li><b>'<code>f</code>': </b> | |
| 5363 pushes onto the stack the function that is | |
| 5364 running at the given level; | |
| 5365 </li> | |
| 5366 | |
| 5367 <li><b>'<code>L</code>': </b> | |
| 5368 pushes onto the stack a table whose indices are the | |
| 5369 numbers of the lines that are valid on the function. | |
| 5370 (A <em>valid line</em> is a line with some associated code, | |
| 5371 that is, a line where you can put a break point. | |
| 5372 Non-valid lines include empty lines and comments.) | |
| 5373 </li> | |
| 5374 | |
| 5375 </ul> | |
| 5376 | |
| 5377 <p> | |
| 5378 This function returns 0 on error | |
| 5379 (for instance, an invalid option in <code>what</code>). | |
| 5380 | |
| 5381 | |
| 5382 | |
| 5383 | |
| 5384 | |
| 5385 <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> | |
| 5386 <span class="apii">[-0, +(0|1), –]</span> | |
| 5387 <pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre> | |
| 5388 | |
| 5389 <p> | |
| 5390 Gets information about a local variable of | |
| 5391 a given activation record or a given function. | |
| 5392 | |
| 5393 | |
| 5394 <p> | |
| 5395 In the first case, | |
| 5396 the parameter <code>ar</code> must be a valid activation record that was | |
| 5397 filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or | |
| 5398 given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). | |
| 5399 The index <code>n</code> selects which local variable to inspect; | |
| 5400 see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices | |
| 5401 and names. | |
| 5402 | |
| 5403 | |
| 5404 <p> | |
| 5405 <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack | |
| 5406 and returns its name. | |
| 5407 | |
| 5408 | |
| 5409 <p> | |
| 5410 In the second case, <code>ar</code> should be <code>NULL</code> and the function | |
| 5411 to be inspected must be at the top of the stack. | |
| 5412 In this case, only parameters of Lua functions are visible | |
| 5413 (as there is no information about what variables are active) | |
| 5414 and no values are pushed onto the stack. | |
| 5415 | |
| 5416 | |
| 5417 <p> | |
| 5418 Returns <code>NULL</code> (and pushes nothing) | |
| 5419 when the index is greater than | |
| 5420 the number of active local variables. | |
| 5421 | |
| 5422 | |
| 5423 | |
| 5424 | |
| 5425 | |
| 5426 <hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> | |
| 5427 <span class="apii">[-0, +0, –]</span> | |
| 5428 <pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> | |
| 5429 | |
| 5430 <p> | |
| 5431 Gets information about the interpreter runtime stack. | |
| 5432 | |
| 5433 | |
| 5434 <p> | |
| 5435 This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with | |
| 5436 an identification of the <em>activation record</em> | |
| 5437 of the function executing at a given level. | |
| 5438 Level 0 is the current running function, | |
| 5439 whereas level <em>n+1</em> is the function that has called level <em>n</em> | |
| 5440 (except for tail calls, which do not count on the stack). | |
| 5441 When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1; | |
| 5442 when called with a level greater than the stack depth, | |
| 5443 it returns 0. | |
| 5444 | |
| 5445 | |
| 5446 | |
| 5447 | |
| 5448 | |
| 5449 <hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> | |
| 5450 <span class="apii">[-0, +(0|1), –]</span> | |
| 5451 <pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> | |
| 5452 | |
| 5453 <p> | |
| 5454 Gets information about a closure's upvalue. | |
| 5455 (For Lua functions, | |
| 5456 upvalues are the external local variables that the function uses, | |
| 5457 and that are consequently included in its closure.) | |
| 5458 <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue, | |
| 5459 pushes the upvalue's value onto the stack, | |
| 5460 and returns its name. | |
| 5461 <code>funcindex</code> points to the closure in the stack. | |
| 5462 (Upvalues have no particular order, | |
| 5463 as they are active through the whole function. | |
| 5464 So, they are numbered in an arbitrary order.) | |
| 5465 | |
| 5466 | |
| 5467 <p> | |
| 5468 Returns <code>NULL</code> (and pushes nothing) | |
| 5469 when the index is greater than the number of upvalues. | |
| 5470 For C functions, this function uses the empty string <code>""</code> | |
| 5471 as a name for all upvalues. | |
| 5472 | |
| 5473 | |
| 5474 | |
| 5475 | |
| 5476 | |
| 5477 <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> | |
| 5478 <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> | |
| 5479 | |
| 5480 <p> | |
| 5481 Type for debugging hook functions. | |
| 5482 | |
| 5483 | |
| 5484 <p> | |
| 5485 Whenever a hook is called, its <code>ar</code> argument has its field | |
| 5486 <code>event</code> set to the specific event that triggered the hook. | |
| 5487 Lua identifies these events with the following constants: | |
| 5488 <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, | |
| 5489 <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, | |
| 5490 and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. | |
| 5491 Moreover, for line events, the field <code>currentline</code> is also set. | |
| 5492 To get the value of any other field in <code>ar</code>, | |
| 5493 the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. | |
| 5494 | |
| 5495 | |
| 5496 <p> | |
| 5497 For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, | |
| 5498 the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; | |
| 5499 in this case, there will be no corresponding return event. | |
| 5500 | |
| 5501 | |
| 5502 <p> | |
| 5503 While Lua is running a hook, it disables other calls to hooks. | |
| 5504 Therefore, if a hook calls back Lua to execute a function or a chunk, | |
| 5505 this execution occurs without any calls to hooks. | |
| 5506 | |
| 5507 | |
| 5508 <p> | |
| 5509 Hook functions cannot have continuations, | |
| 5510 that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
| 5511 <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. | |
| 5512 | |
| 5513 | |
| 5514 <p> | |
| 5515 Hook functions can yield under the following conditions: | |
| 5516 Only count and line events can yield | |
| 5517 and they cannot yield any value; | |
| 5518 to yield a hook function must finish its execution | |
| 5519 calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero. | |
| 5520 | |
| 5521 | |
| 5522 | |
| 5523 | |
| 5524 | |
| 5525 <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> | |
| 5526 <span class="apii">[-0, +0, –]</span> | |
| 5527 <pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> | |
| 5528 | |
| 5529 <p> | |
| 5530 Sets the debugging hook function. | |
| 5531 | |
| 5532 | |
| 5533 <p> | |
| 5534 Argument <code>f</code> is the hook function. | |
| 5535 <code>mask</code> specifies on which events the hook will be called: | |
| 5536 it is formed by a bitwise or of the constants | |
| 5537 <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, | |
| 5538 <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, | |
| 5539 <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, | |
| 5540 and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. | |
| 5541 The <code>count</code> argument is only meaningful when the mask | |
| 5542 includes <code>LUA_MASKCOUNT</code>. | |
| 5543 For each event, the hook is called as explained below: | |
| 5544 | |
| 5545 <ul> | |
| 5546 | |
| 5547 <li><b>The call hook: </b> is called when the interpreter calls a function. | |
| 5548 The hook is called just after Lua enters the new function, | |
| 5549 before the function gets its arguments. | |
| 5550 </li> | |
| 5551 | |
| 5552 <li><b>The return hook: </b> is called when the interpreter returns from a function. | |
| 5553 The hook is called just before Lua leaves the function. | |
| 5554 There is no standard way to access the values | |
| 5555 to be returned by the function. | |
| 5556 </li> | |
| 5557 | |
| 5558 <li><b>The line hook: </b> is called when the interpreter is about to | |
| 5559 start the execution of a new line of code, | |
| 5560 or when it jumps back in the code (even to the same line). | |
| 5561 (This event only happens while Lua is executing a Lua function.) | |
| 5562 </li> | |
| 5563 | |
| 5564 <li><b>The count hook: </b> is called after the interpreter executes every | |
| 5565 <code>count</code> instructions. | |
| 5566 (This event only happens while Lua is executing a Lua function.) | |
| 5567 </li> | |
| 5568 | |
| 5569 </ul> | |
| 5570 | |
| 5571 <p> | |
| 5572 A hook is disabled by setting <code>mask</code> to zero. | |
| 5573 | |
| 5574 | |
| 5575 | |
| 5576 | |
| 5577 | |
| 5578 <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> | |
| 5579 <span class="apii">[-(0|1), +0, –]</span> | |
| 5580 <pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre> | |
| 5581 | |
| 5582 <p> | |
| 5583 Sets the value of a local variable of a given activation record. | |
| 5584 Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a> | |
| 5585 (see <a href="#lua_getlocal"><code>lua_getlocal</code></a>). | |
| 5586 <a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack | |
| 5587 to the variable and returns its name. | |
| 5588 It also pops the value from the stack. | |
| 5589 | |
| 5590 | |
| 5591 <p> | |
| 5592 Returns <code>NULL</code> (and pops nothing) | |
| 5593 when the index is greater than | |
| 5594 the number of active local variables. | |
| 5595 | |
| 5596 | |
| 5597 | |
| 5598 | |
| 5599 | |
| 5600 <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> | |
| 5601 <span class="apii">[-(0|1), +0, –]</span> | |
| 5602 <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> | |
| 5603 | |
| 5604 <p> | |
| 5605 Sets the value of a closure's upvalue. | |
| 5606 It assigns the value at the top of the stack | |
| 5607 to the upvalue and returns its name. | |
| 5608 It also pops the value from the stack. | |
| 5609 Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> | |
| 5610 (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>). | |
| 5611 | |
| 5612 | |
| 5613 <p> | |
| 5614 Returns <code>NULL</code> (and pops nothing) | |
| 5615 when the index is greater than the number of upvalues. | |
| 5616 | |
| 5617 | |
| 5618 | |
| 5619 | |
| 5620 | |
| 5621 <hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> | |
| 5622 <span class="apii">[-0, +0, –]</span> | |
| 5623 <pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> | |
| 5624 | |
| 5625 <p> | |
| 5626 Returns an unique identifier for the upvalue numbered <code>n</code> | |
| 5627 from the closure at index <code>funcindex</code>. | |
| 5628 Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> | |
| 5629 (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>) | |
| 5630 (but <code>n</code> cannot be greater than the number of upvalues). | |
| 5631 | |
| 5632 | |
| 5633 <p> | |
| 5634 These unique identifiers allow a program to check whether different | |
| 5635 closures share upvalues. | |
| 5636 Lua closures that share an upvalue | |
| 5637 (that is, that access a same external local variable) | |
| 5638 will return identical ids for those upvalue indices. | |
| 5639 | |
| 5640 | |
| 5641 | |
| 5642 | |
| 5643 | |
| 5644 <hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> | |
| 5645 <span class="apii">[-0, +0, –]</span> | |
| 5646 <pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, | |
| 5647 int funcindex2, int n2);</pre> | |
| 5648 | |
| 5649 <p> | |
| 5650 Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> | |
| 5651 refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. | |
| 5652 | |
| 5653 | |
| 5654 | |
| 5655 | 1963 | 
| 5656 | 1964 | 
| 5657 | 1965 | 
| 5658 | 1966 | 
| 5659 <h1>5 – <a name="5">The Auxiliary Library</a></h1> | 1967 <h1>5 – <a name="5">The Auxiliary Library</a></h1> | 
| 5660 | 1968 | 
| 5661 <p> | 1969 <p> | 
| 5662 | 1970 Like the previous section, this section is specific to Lua and is not relevant to Luan. | 
| 5663 The <em>auxiliary library</em> provides several convenient functions | 1971 So this section is just a placeholder. | 
| 5664 to interface C with Lua. | |
| 5665 While the basic API provides the primitive functions for all | |
| 5666 interactions between C and Lua, | |
| 5667 the auxiliary library provides higher-level functions for some | |
| 5668 common tasks. | |
| 5669 | |
| 5670 | |
| 5671 <p> | |
| 5672 All functions and types from the auxiliary library | |
| 5673 are defined in header file <code>lauxlib.h</code> and | |
| 5674 have a prefix <code>luaL_</code>. | |
| 5675 | |
| 5676 | |
| 5677 <p> | |
| 5678 All functions in the auxiliary library are built on | |
| 5679 top of the basic API, | |
| 5680 and so they provide nothing that cannot be done with that API. | |
| 5681 Nevertheless, the use of the auxiliary library ensures | |
| 5682 more consistency to your code. | |
| 5683 | |
| 5684 | |
| 5685 <p> | |
| 5686 Several functions in the auxiliary library use internally some | |
| 5687 extra stack slots. | |
| 5688 When a function in the auxiliary library uses less than five slots, | |
| 5689 it does not check the stack size; | |
| 5690 it simply assumes that there are enough slots. | |
| 5691 | |
| 5692 | |
| 5693 <p> | |
| 5694 Several functions in the auxiliary library are used to | |
| 5695 check C function arguments. | |
| 5696 Because the error message is formatted for arguments | |
| 5697 (e.g., "<code>bad argument #1</code>"), | |
| 5698 you should not use these functions for other stack values. | |
| 5699 | |
| 5700 | |
| 5701 <p> | |
| 5702 Functions called <code>luaL_check*</code> | |
| 5703 always throw an error if the check is not satisfied. | |
| 5704 | |
| 5705 | |
| 5706 | |
| 5707 <h2>5.1 – <a name="5.1">Functions and Types</a></h2> | |
| 5708 | |
| 5709 <p> | |
| 5710 Here we list all functions and types from the auxiliary library | |
| 5711 in alphabetical order. | |
| 5712 | |
| 5713 | |
| 5714 | |
| 5715 <hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> | |
| 5716 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 5717 <pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> | |
| 5718 | |
| 5719 <p> | |
| 5720 Adds the byte <code>c</code> to the buffer <code>B</code> | |
| 5721 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 5722 | |
| 5723 | |
| 5724 | |
| 5725 | |
| 5726 | |
| 5727 <hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> | |
| 5728 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 5729 <pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> | |
| 5730 | |
| 5731 <p> | |
| 5732 Adds the string pointed to by <code>s</code> with length <code>l</code> to | |
| 5733 the buffer <code>B</code> | |
| 5734 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 5735 The string can contain embedded zeros. | |
| 5736 | |
| 5737 | |
| 5738 | |
| 5739 | |
| 5740 | |
| 5741 <hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> | |
| 5742 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 5743 <pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> | |
| 5744 | |
| 5745 <p> | |
| 5746 Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>) | |
| 5747 a string of length <code>n</code> previously copied to the | |
| 5748 buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). | |
| 5749 | |
| 5750 | |
| 5751 | |
| 5752 | |
| 5753 | |
| 5754 <hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> | |
| 5755 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 5756 <pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> | |
| 5757 | |
| 5758 <p> | |
| 5759 Adds the zero-terminated string pointed to by <code>s</code> | |
| 5760 to the buffer <code>B</code> | |
| 5761 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 5762 The string cannot contain embedded zeros. | |
| 5763 | |
| 5764 | |
| 5765 | |
| 5766 | |
| 5767 | |
| 5768 <hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> | |
| 5769 <span class="apii">[-1, +?, <em>e</em>]</span> | |
| 5770 <pre>void luaL_addvalue (luaL_Buffer *B);</pre> | |
| 5771 | |
| 5772 <p> | |
| 5773 Adds the value at the top of the stack | |
| 5774 to the buffer <code>B</code> | |
| 5775 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 5776 Pops the value. | |
| 5777 | |
| 5778 | |
| 5779 <p> | |
| 5780 This is the only function on string buffers that can (and must) | |
| 5781 be called with an extra element on the stack, | |
| 5782 which is the value to be added to the buffer. | |
| 5783 | |
| 5784 | |
| 5785 | |
| 5786 | |
| 5787 | |
| 5788 <hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> | |
| 5789 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5790 <pre>void luaL_argcheck (lua_State *L, | |
| 5791 int cond, | |
| 5792 int arg, | |
| 5793 const char *extramsg);</pre> | |
| 5794 | |
| 5795 <p> | |
| 5796 Checks whether <code>cond</code> is true. | |
| 5797 If not, raises an error with a standard message. | |
| 5798 | |
| 5799 | |
| 5800 | |
| 5801 | |
| 5802 | |
| 5803 <hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> | |
| 5804 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5805 <pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> | |
| 5806 | |
| 5807 <p> | |
| 5808 Raises an error with a standard message | |
| 5809 that includes <code>extramsg</code> as a comment. | |
| 5810 | |
| 5811 | |
| 5812 <p> | |
| 5813 This function never returns, | |
| 5814 but it is an idiom to use it in C functions | |
| 5815 as <code>return luaL_argerror(<em>args</em>)</code>. | |
| 5816 | |
| 5817 | |
| 5818 | |
| 5819 | |
| 5820 | |
| 5821 <hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> | |
| 5822 <pre>typedef struct luaL_Buffer luaL_Buffer;</pre> | |
| 5823 | |
| 5824 <p> | |
| 5825 Type for a <em>string buffer</em>. | |
| 5826 | |
| 5827 | |
| 5828 <p> | |
| 5829 A string buffer allows C code to build Lua strings piecemeal. | |
| 5830 Its pattern of use is as follows: | |
| 5831 | |
| 5832 <ul> | |
| 5833 | |
| 5834 <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> | |
| 5835 | |
| 5836 <li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> | |
| 5837 | |
| 5838 <li> | |
| 5839 Then add string pieces to the buffer calling any of | |
| 5840 the <code>luaL_add*</code> functions. | |
| 5841 </li> | |
| 5842 | |
| 5843 <li> | |
| 5844 Finish by calling <code>luaL_pushresult(&b)</code>. | |
| 5845 This call leaves the final string on the top of the stack. | |
| 5846 </li> | |
| 5847 | |
| 5848 </ul> | |
| 5849 | |
| 5850 <p> | |
| 5851 If you know beforehand the total size of the resulting string, | |
| 5852 you can use the buffer like this: | |
| 5853 | |
| 5854 <ul> | |
| 5855 | |
| 5856 <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> | |
| 5857 | |
| 5858 <li>Then initialize it and preallocate a space of | |
| 5859 size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> | |
| 5860 | |
| 5861 <li>Then copy the string into that space.</li> | |
| 5862 | |
| 5863 <li> | |
| 5864 Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, | |
| 5865 where <code>sz</code> is the total size of the resulting string | |
| 5866 copied into that space. | |
| 5867 </li> | |
| 5868 | |
| 5869 </ul> | |
| 5870 | |
| 5871 <p> | |
| 5872 During its normal operation, | |
| 5873 a string buffer uses a variable number of stack slots. | |
| 5874 So, while using a buffer, you cannot assume that you know where | |
| 5875 the top of the stack is. | |
| 5876 You can use the stack between successive calls to buffer operations | |
| 5877 as long as that use is balanced; | |
| 5878 that is, | |
| 5879 when you call a buffer operation, | |
| 5880 the stack is at the same level | |
| 5881 it was immediately after the previous buffer operation. | |
| 5882 (The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) | |
| 5883 After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its | |
| 5884 level when the buffer was initialized, | |
| 5885 plus the final string on its top. | |
| 5886 | |
| 5887 | |
| 5888 | |
| 5889 | |
| 5890 | |
| 5891 <hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> | |
| 5892 <span class="apii">[-0, +0, –]</span> | |
| 5893 <pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> | |
| 5894 | |
| 5895 <p> | |
| 5896 Initializes a buffer <code>B</code>. | |
| 5897 This function does not allocate any space; | |
| 5898 the buffer must be declared as a variable | |
| 5899 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 5900 | |
| 5901 | |
| 5902 | |
| 5903 | |
| 5904 | |
| 5905 <hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> | |
| 5906 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 5907 <pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> | |
| 5908 | |
| 5909 <p> | |
| 5910 Equivalent to the sequence | |
| 5911 <a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. | |
| 5912 | |
| 5913 | |
| 5914 | |
| 5915 | |
| 5916 | |
| 5917 <hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> | |
| 5918 <span class="apii">[-0, +(0|1), <em>e</em>]</span> | |
| 5919 <pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> | |
| 5920 | |
| 5921 <p> | |
| 5922 Calls a metamethod. | |
| 5923 | |
| 5924 | |
| 5925 <p> | |
| 5926 If the object at index <code>obj</code> has a metatable and this | |
| 5927 metatable has a field <code>e</code>, | |
| 5928 this function calls this field passing the object as its only argument. | |
| 5929 In this case this function returns true and pushes onto the | |
| 5930 stack the value returned by the call. | |
| 5931 If there is no metatable or no metamethod, | |
| 5932 this function returns false (without pushing any value on the stack). | |
| 5933 | |
| 5934 | |
| 5935 | |
| 5936 | |
| 5937 | |
| 5938 <hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> | |
| 5939 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5940 <pre>void luaL_checkany (lua_State *L, int arg);</pre> | |
| 5941 | |
| 5942 <p> | |
| 5943 Checks whether the function has an argument | |
| 5944 of any type (including <b>nil</b>) at position <code>arg</code>. | |
| 5945 | |
| 5946 | |
| 5947 | |
| 5948 | |
| 5949 | |
| 5950 <hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p> | |
| 5951 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5952 <pre>int luaL_checkint (lua_State *L, int arg);</pre> | |
| 5953 | |
| 5954 <p> | |
| 5955 Checks whether the function argument <code>arg</code> is a number | |
| 5956 and returns this number cast to an <code>int</code>. | |
| 5957 | |
| 5958 | |
| 5959 | |
| 5960 | |
| 5961 | |
| 5962 <hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> | |
| 5963 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5964 <pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> | |
| 5965 | |
| 5966 <p> | |
| 5967 Checks whether the function argument <code>arg</code> is a number | |
| 5968 and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
| 5969 | |
| 5970 | |
| 5971 | |
| 5972 | |
| 5973 | |
| 5974 <hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p> | |
| 5975 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5976 <pre>long luaL_checklong (lua_State *L, int arg);</pre> | |
| 5977 | |
| 5978 <p> | |
| 5979 Checks whether the function argument <code>arg</code> is a number | |
| 5980 and returns this number cast to a <code>long</code>. | |
| 5981 | |
| 5982 | |
| 5983 | |
| 5984 | |
| 5985 | |
| 5986 <hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> | |
| 5987 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 5988 <pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> | |
| 5989 | |
| 5990 <p> | |
| 5991 Checks whether the function argument <code>arg</code> is a string | |
| 5992 and returns this string; | |
| 5993 if <code>l</code> is not <code>NULL</code> fills <code>*l</code> | |
| 5994 with the string's length. | |
| 5995 | |
| 5996 | |
| 5997 <p> | |
| 5998 This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, | |
| 5999 so all conversions and caveats of that function apply here. | |
| 6000 | |
| 6001 | |
| 6002 | |
| 6003 | |
| 6004 | |
| 6005 <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> | |
| 6006 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6007 <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> | |
| 6008 | |
| 6009 <p> | |
| 6010 Checks whether the function argument <code>arg</code> is a number | |
| 6011 and returns this number. | |
| 6012 | |
| 6013 | |
| 6014 | |
| 6015 | |
| 6016 | |
| 6017 <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> | |
| 6018 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6019 <pre>int luaL_checkoption (lua_State *L, | |
| 6020 int arg, | |
| 6021 const char *def, | |
| 6022 const char *const lst[]);</pre> | |
| 6023 | |
| 6024 <p> | |
| 6025 Checks whether the function argument <code>arg</code> is a string and | |
| 6026 searches for this string in the array <code>lst</code> | |
| 6027 (which must be NULL-terminated). | |
| 6028 Returns the index in the array where the string was found. | |
| 6029 Raises an error if the argument is not a string or | |
| 6030 if the string cannot be found. | |
| 6031 | |
| 6032 | |
| 6033 <p> | |
| 6034 If <code>def</code> is not <code>NULL</code>, | |
| 6035 the function uses <code>def</code> as a default value when | |
| 6036 there is no argument <code>arg</code> or when this argument is <b>nil</b>. | |
| 6037 | |
| 6038 | |
| 6039 <p> | |
| 6040 This is a useful function for mapping strings to C enums. | |
| 6041 (The usual convention in Lua libraries is | |
| 6042 to use strings instead of numbers to select options.) | |
| 6043 | |
| 6044 | |
| 6045 | |
| 6046 | |
| 6047 | |
| 6048 <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> | |
| 6049 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6050 <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> | |
| 6051 | |
| 6052 <p> | |
| 6053 Grows the stack size to <code>top + sz</code> elements, | |
| 6054 raising an error if the stack cannot grow to that size. | |
| 6055 <code>msg</code> is an additional text to go into the error message | |
| 6056 (or <code>NULL</code> for no additional text). | |
| 6057 | |
| 6058 | |
| 6059 | |
| 6060 | |
| 6061 | |
| 6062 <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> | |
| 6063 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6064 <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> | |
| 6065 | |
| 6066 <p> | |
| 6067 Checks whether the function argument <code>arg</code> is a string | |
| 6068 and returns this string. | |
| 6069 | |
| 6070 | |
| 6071 <p> | |
| 6072 This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, | |
| 6073 so all conversions and caveats of that function apply here. | |
| 6074 | |
| 6075 | |
| 6076 | |
| 6077 | |
| 6078 | |
| 6079 <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> | |
| 6080 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6081 <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> | |
| 6082 | |
| 6083 <p> | |
| 6084 Checks whether the function argument <code>arg</code> has type <code>t</code>. | |
| 6085 See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. | |
| 6086 | |
| 6087 | |
| 6088 | |
| 6089 | |
| 6090 | |
| 6091 <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> | |
| 6092 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6093 <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> | |
| 6094 | |
| 6095 <p> | |
| 6096 Checks whether the function argument <code>arg</code> is a userdata | |
| 6097 of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and | |
| 6098 returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). | |
| 6099 | |
| 6100 | |
| 6101 | |
| 6102 | |
| 6103 | |
| 6104 <hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p> | |
| 6105 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6106 <pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre> | |
| 6107 | |
| 6108 <p> | |
| 6109 Checks whether the function argument <code>arg</code> is a number | |
| 6110 and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
| 6111 | |
| 6112 | |
| 6113 | |
| 6114 | |
| 6115 | |
| 6116 <hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> | |
| 6117 <span class="apii">[-0, +0, –]</span> | |
| 6118 <pre>void luaL_checkversion (lua_State *L);</pre> | |
| 6119 | |
| 6120 <p> | |
| 6121 Checks whether the core running the call, | |
| 6122 the core that created the Lua state, | |
| 6123 and the code making the call are all using the same version of Lua. | |
| 6124 Also checks whether the core running the call | |
| 6125 and the core that created the Lua state | |
| 6126 are using the same address space. | |
| 6127 | |
| 6128 | |
| 6129 | |
| 6130 | |
| 6131 | |
| 6132 <hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> | |
| 6133 <span class="apii">[-0, +?, <em>e</em>]</span> | |
| 6134 <pre>int luaL_dofile (lua_State *L, const char *filename);</pre> | |
| 6135 | |
| 6136 <p> | |
| 6137 Loads and runs the given file. | |
| 6138 It is defined as the following macro: | |
| 6139 | |
| 6140 <pre> | |
| 6141 (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) | |
| 6142 </pre><p> | |
| 6143 It returns false if there are no errors | |
| 6144 or true in case of errors. | |
| 6145 | |
| 6146 | |
| 6147 | |
| 6148 | |
| 6149 | |
| 6150 <hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> | |
| 6151 <span class="apii">[-0, +?, –]</span> | |
| 6152 <pre>int luaL_dostring (lua_State *L, const char *str);</pre> | |
| 6153 | |
| 6154 <p> | |
| 6155 Loads and runs the given string. | |
| 6156 It is defined as the following macro: | |
| 6157 | |
| 6158 <pre> | |
| 6159 (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) | |
| 6160 </pre><p> | |
| 6161 It returns false if there are no errors | |
| 6162 or true in case of errors. | |
| 6163 | |
| 6164 | |
| 6165 | |
| 6166 | |
| 6167 | |
| 6168 <hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> | |
| 6169 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6170 <pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> | |
| 6171 | |
| 6172 <p> | |
| 6173 Raises an error. | |
| 6174 The error message format is given by <code>fmt</code> | |
| 6175 plus any extra arguments, | |
| 6176 following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. | |
| 6177 It also adds at the beginning of the message the file name and | |
| 6178 the line number where the error occurred, | |
| 6179 if this information is available. | |
| 6180 | |
| 6181 | |
| 6182 <p> | |
| 6183 This function never returns, | |
| 6184 but it is an idiom to use it in C functions | |
| 6185 as <code>return luaL_error(<em>args</em>)</code>. | |
| 6186 | |
| 6187 | |
| 6188 | |
| 6189 | |
| 6190 | |
| 6191 <hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> | |
| 6192 <span class="apii">[-0, +3, <em>e</em>]</span> | |
| 6193 <pre>int luaL_execresult (lua_State *L, int stat);</pre> | |
| 6194 | |
| 6195 <p> | |
| 6196 This function produces the return values for | |
| 6197 process-related functions in the standard library | |
| 6198 (<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). | |
| 6199 | |
| 6200 | |
| 6201 | |
| 6202 | |
| 6203 | |
| 6204 <hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> | |
| 6205 <span class="apii">[-0, +(1|3), <em>e</em>]</span> | |
| 6206 <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> | |
| 6207 | |
| 6208 <p> | |
| 6209 This function produces the return values for | |
| 6210 file-related functions in the standard library | |
| 6211 (<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). | |
| 6212 | |
| 6213 | |
| 6214 | |
| 6215 | |
| 6216 | |
| 6217 <hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> | |
| 6218 <span class="apii">[-0, +(0|1), <em>e</em>]</span> | |
| 6219 <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> | |
| 6220 | |
| 6221 <p> | |
| 6222 Pushes onto the stack the field <code>e</code> from the metatable | |
| 6223 of the object at index <code>obj</code>. | |
| 6224 If the object does not have a metatable, | |
| 6225 or if the metatable does not have this field, | |
| 6226 returns false and pushes nothing. | |
| 6227 | |
| 6228 | |
| 6229 | |
| 6230 | |
| 6231 | |
| 6232 <hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> | |
| 6233 <span class="apii">[-0, +1, –]</span> | |
| 6234 <pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre> | |
| 6235 | |
| 6236 <p> | |
| 6237 Pushes onto the stack the metatable associated with name <code>tname</code> | |
| 6238 in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). | |
| 6239 | |
| 6240 | |
| 6241 | |
| 6242 | |
| 6243 | |
| 6244 <hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> | |
| 6245 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6246 <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> | |
| 6247 | |
| 6248 <p> | |
| 6249 Ensures that the value <code>t[fname]</code>, | |
| 6250 where <code>t</code> is the value at index <code>idx</code>, | |
| 6251 is a table, | |
| 6252 and pushes that table onto the stack. | |
| 6253 Returns true if it finds a previous table there | |
| 6254 and false if it creates a new table. | |
| 6255 | |
| 6256 | |
| 6257 | |
| 6258 | |
| 6259 | |
| 6260 <hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> | |
| 6261 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6262 <pre>const char *luaL_gsub (lua_State *L, | |
| 6263 const char *s, | |
| 6264 const char *p, | |
| 6265 const char *r);</pre> | |
| 6266 | |
| 6267 <p> | |
| 6268 Creates a copy of string <code>s</code> by replacing | |
| 6269 any occurrence of the string <code>p</code> | |
| 6270 with the string <code>r</code>. | |
| 6271 Pushes the resulting string on the stack and returns it. | |
| 6272 | |
| 6273 | |
| 6274 | |
| 6275 | |
| 6276 | |
| 6277 <hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> | |
| 6278 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 6279 <pre>int luaL_len (lua_State *L, int index);</pre> | |
| 6280 | |
| 6281 <p> | |
| 6282 Returns the "length" of the value at the given index | |
| 6283 as a number; | |
| 6284 it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). | |
| 6285 Raises an error if the result of the operation is not a number. | |
| 6286 (This case only can happen through metamethods.) | |
| 6287 | |
| 6288 | |
| 6289 | |
| 6290 | |
| 6291 | |
| 6292 <hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> | |
| 6293 <span class="apii">[-0, +1, –]</span> | |
| 6294 <pre>int luaL_loadbuffer (lua_State *L, | |
| 6295 const char *buff, | |
| 6296 size_t sz, | |
| 6297 const char *name);</pre> | |
| 6298 | |
| 6299 <p> | |
| 6300 Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. | |
| 6301 | |
| 6302 | |
| 6303 | |
| 6304 | |
| 6305 | |
| 6306 <hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> | |
| 6307 <span class="apii">[-0, +1, –]</span> | |
| 6308 <pre>int luaL_loadbufferx (lua_State *L, | |
| 6309 const char *buff, | |
| 6310 size_t sz, | |
| 6311 const char *name, | |
| 6312 const char *mode);</pre> | |
| 6313 | |
| 6314 <p> | |
| 6315 Loads a buffer as a Lua chunk. | |
| 6316 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the | |
| 6317 buffer pointed to by <code>buff</code> with size <code>sz</code>. | |
| 6318 | |
| 6319 | |
| 6320 <p> | |
| 6321 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. | |
| 6322 <code>name</code> is the chunk name, | |
| 6323 used for debug information and error messages. | |
| 6324 The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. | |
| 6325 | |
| 6326 | |
| 6327 | |
| 6328 | |
| 6329 | |
| 6330 <hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> | |
| 6331 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6332 <pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> | |
| 6333 | |
| 6334 <p> | |
| 6335 Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. | |
| 6336 | |
| 6337 | |
| 6338 | |
| 6339 | |
| 6340 | |
| 6341 <hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> | |
| 6342 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6343 <pre>int luaL_loadfilex (lua_State *L, const char *filename, | |
| 6344 const char *mode);</pre> | |
| 6345 | |
| 6346 <p> | |
| 6347 Loads a file as a Lua chunk. | |
| 6348 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file | |
| 6349 named <code>filename</code>. | |
| 6350 If <code>filename</code> is <code>NULL</code>, | |
| 6351 then it loads from the standard input. | |
| 6352 The first line in the file is ignored if it starts with a <code>#</code>. | |
| 6353 | |
| 6354 | |
| 6355 <p> | |
| 6356 The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. | |
| 6357 | |
| 6358 | |
| 6359 <p> | |
| 6360 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, | |
| 6361 but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> | |
| 6362 if it cannot open/read the file or the file has a wrong mode. | |
| 6363 | |
| 6364 | |
| 6365 <p> | |
| 6366 As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; | |
| 6367 it does not run it. | |
| 6368 | |
| 6369 | |
| 6370 | |
| 6371 | |
| 6372 | |
| 6373 <hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> | |
| 6374 <span class="apii">[-0, +1, –]</span> | |
| 6375 <pre>int luaL_loadstring (lua_State *L, const char *s);</pre> | |
| 6376 | |
| 6377 <p> | |
| 6378 Loads a string as a Lua chunk. | |
| 6379 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in | |
| 6380 the zero-terminated string <code>s</code>. | |
| 6381 | |
| 6382 | |
| 6383 <p> | |
| 6384 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. | |
| 6385 | |
| 6386 | |
| 6387 <p> | |
| 6388 Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; | |
| 6389 it does not run it. | |
| 6390 | |
| 6391 | |
| 6392 | |
| 6393 | |
| 6394 | |
| 6395 <hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> | |
| 6396 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6397 <pre>void luaL_newlib (lua_State *L, const luaL_Reg *l);</pre> | |
| 6398 | |
| 6399 <p> | |
| 6400 Creates a new table and registers there | |
| 6401 the functions in list <code>l</code>. | |
| 6402 It is implemented as the following macro: | |
| 6403 | |
| 6404 <pre> | |
| 6405 (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) | |
| 6406 </pre> | |
| 6407 | |
| 6408 | |
| 6409 | |
| 6410 | |
| 6411 <hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> | |
| 6412 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6413 <pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> | |
| 6414 | |
| 6415 <p> | |
| 6416 Creates a new table with a size optimized | |
| 6417 to store all entries in the array <code>l</code> | |
| 6418 (but does not actually store them). | |
| 6419 It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> | |
| 6420 (see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). | |
| 6421 | |
| 6422 | |
| 6423 <p> | |
| 6424 It is implemented as a macro. | |
| 6425 The array <code>l</code> must be the actual array, | |
| 6426 not a pointer to it. | |
| 6427 | |
| 6428 | |
| 6429 | |
| 6430 | |
| 6431 | |
| 6432 <hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> | |
| 6433 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6434 <pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> | |
| 6435 | |
| 6436 <p> | |
| 6437 If the registry already has the key <code>tname</code>, | |
| 6438 returns 0. | |
| 6439 Otherwise, | |
| 6440 creates a new table to be used as a metatable for userdata, | |
| 6441 adds it to the registry with key <code>tname</code>, | |
| 6442 and returns 1. | |
| 6443 | |
| 6444 | |
| 6445 <p> | |
| 6446 In both cases pushes onto the stack the final value associated | |
| 6447 with <code>tname</code> in the registry. | |
| 6448 | |
| 6449 | |
| 6450 | |
| 6451 | |
| 6452 | |
| 6453 <hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> | |
| 6454 <span class="apii">[-0, +0, –]</span> | |
| 6455 <pre>lua_State *luaL_newstate (void);</pre> | |
| 6456 | |
| 6457 <p> | |
| 6458 Creates a new Lua state. | |
| 6459 It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an | |
| 6460 allocator based on the standard C <code>realloc</code> function | |
| 6461 and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints | |
| 6462 an error message to the standard error output in case of fatal | |
| 6463 errors. | |
| 6464 | |
| 6465 | |
| 6466 <p> | |
| 6467 Returns the new state, | |
| 6468 or <code>NULL</code> if there is a memory allocation error. | |
| 6469 | |
| 6470 | |
| 6471 | |
| 6472 | |
| 6473 | |
| 6474 <hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> | |
| 6475 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 6476 <pre>void luaL_openlibs (lua_State *L);</pre> | |
| 6477 | |
| 6478 <p> | |
| 6479 Opens all standard Lua libraries into the given state. | |
| 6480 | |
| 6481 | |
| 6482 | |
| 6483 | |
| 6484 | |
| 6485 <hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p> | |
| 6486 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6487 <pre>int luaL_optint (lua_State *L, int arg, int d);</pre> | |
| 6488 | |
| 6489 <p> | |
| 6490 If the function argument <code>arg</code> is a number, | |
| 6491 returns this number cast to an <code>int</code>. | |
| 6492 If this argument is absent or is <b>nil</b>, | |
| 6493 returns <code>d</code>. | |
| 6494 Otherwise, raises an error. | |
| 6495 | |
| 6496 | |
| 6497 | |
| 6498 | |
| 6499 | |
| 6500 <hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> | |
| 6501 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6502 <pre>lua_Integer luaL_optinteger (lua_State *L, | |
| 6503 int arg, | |
| 6504 lua_Integer d);</pre> | |
| 6505 | |
| 6506 <p> | |
| 6507 If the function argument <code>arg</code> is a number, | |
| 6508 returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
| 6509 If this argument is absent or is <b>nil</b>, | |
| 6510 returns <code>d</code>. | |
| 6511 Otherwise, raises an error. | |
| 6512 | |
| 6513 | |
| 6514 | |
| 6515 | |
| 6516 | |
| 6517 <hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p> | |
| 6518 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6519 <pre>long luaL_optlong (lua_State *L, int arg, long d);</pre> | |
| 6520 | |
| 6521 <p> | |
| 6522 If the function argument <code>arg</code> is a number, | |
| 6523 returns this number cast to a <code>long</code>. | |
| 6524 If this argument is absent or is <b>nil</b>, | |
| 6525 returns <code>d</code>. | |
| 6526 Otherwise, raises an error. | |
| 6527 | |
| 6528 | |
| 6529 | |
| 6530 | |
| 6531 | |
| 6532 <hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> | |
| 6533 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6534 <pre>const char *luaL_optlstring (lua_State *L, | |
| 6535 int arg, | |
| 6536 const char *d, | |
| 6537 size_t *l);</pre> | |
| 6538 | |
| 6539 <p> | |
| 6540 If the function argument <code>arg</code> is a string, | |
| 6541 returns this string. | |
| 6542 If this argument is absent or is <b>nil</b>, | |
| 6543 returns <code>d</code>. | |
| 6544 Otherwise, raises an error. | |
| 6545 | |
| 6546 | |
| 6547 <p> | |
| 6548 If <code>l</code> is not <code>NULL</code>, | |
| 6549 fills the position <code>*l</code> with the result's length. | |
| 6550 | |
| 6551 | |
| 6552 | |
| 6553 | |
| 6554 | |
| 6555 <hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> | |
| 6556 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6557 <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> | |
| 6558 | |
| 6559 <p> | |
| 6560 If the function argument <code>arg</code> is a number, | |
| 6561 returns this number. | |
| 6562 If this argument is absent or is <b>nil</b>, | |
| 6563 returns <code>d</code>. | |
| 6564 Otherwise, raises an error. | |
| 6565 | |
| 6566 | |
| 6567 | |
| 6568 | |
| 6569 | |
| 6570 <hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> | |
| 6571 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6572 <pre>const char *luaL_optstring (lua_State *L, | |
| 6573 int arg, | |
| 6574 const char *d);</pre> | |
| 6575 | |
| 6576 <p> | |
| 6577 If the function argument <code>arg</code> is a string, | |
| 6578 returns this string. | |
| 6579 If this argument is absent or is <b>nil</b>, | |
| 6580 returns <code>d</code>. | |
| 6581 Otherwise, raises an error. | |
| 6582 | |
| 6583 | |
| 6584 | |
| 6585 | |
| 6586 | |
| 6587 <hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p> | |
| 6588 <span class="apii">[-0, +0, <em>v</em>]</span> | |
| 6589 <pre>lua_Unsigned luaL_optunsigned (lua_State *L, | |
| 6590 int arg, | |
| 6591 lua_Unsigned u);</pre> | |
| 6592 | |
| 6593 <p> | |
| 6594 If the function argument <code>arg</code> is a number, | |
| 6595 returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
| 6596 If this argument is absent or is <b>nil</b>, | |
| 6597 returns <code>u</code>. | |
| 6598 Otherwise, raises an error. | |
| 6599 | |
| 6600 | |
| 6601 | |
| 6602 | |
| 6603 | |
| 6604 <hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> | |
| 6605 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 6606 <pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> | |
| 6607 | |
| 6608 <p> | |
| 6609 Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> | |
| 6610 with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. | |
| 6611 | |
| 6612 | |
| 6613 | |
| 6614 | |
| 6615 | |
| 6616 <hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> | |
| 6617 <span class="apii">[-?, +?, <em>e</em>]</span> | |
| 6618 <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> | |
| 6619 | |
| 6620 <p> | |
| 6621 Returns an address to a space of size <code>sz</code> | |
| 6622 where you can copy a string to be added to buffer <code>B</code> | |
| 6623 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
| 6624 After copying the string into this space you must call | |
| 6625 <a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add | |
| 6626 it to the buffer. | |
| 6627 | |
| 6628 | |
| 6629 | |
| 6630 | |
| 6631 | |
| 6632 <hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> | |
| 6633 <span class="apii">[-?, +1, <em>e</em>]</span> | |
| 6634 <pre>void luaL_pushresult (luaL_Buffer *B);</pre> | |
| 6635 | |
| 6636 <p> | |
| 6637 Finishes the use of buffer <code>B</code> leaving the final string on | |
| 6638 the top of the stack. | |
| 6639 | |
| 6640 | |
| 6641 | |
| 6642 | |
| 6643 | |
| 6644 <hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> | |
| 6645 <span class="apii">[-?, +1, <em>e</em>]</span> | |
| 6646 <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> | |
| 6647 | |
| 6648 <p> | |
| 6649 Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. | |
| 6650 | |
| 6651 | |
| 6652 | |
| 6653 | |
| 6654 | |
| 6655 <hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> | |
| 6656 <span class="apii">[-1, +0, <em>e</em>]</span> | |
| 6657 <pre>int luaL_ref (lua_State *L, int t);</pre> | |
| 6658 | |
| 6659 <p> | |
| 6660 Creates and returns a <em>reference</em>, | |
| 6661 in the table at index <code>t</code>, | |
| 6662 for the object at the top of the stack (and pops the object). | |
| 6663 | |
| 6664 | |
| 6665 <p> | |
| 6666 A reference is a unique integer key. | |
| 6667 As long as you do not manually add integer keys into table <code>t</code>, | |
| 6668 <a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. | |
| 6669 You can retrieve an object referred by reference <code>r</code> | |
| 6670 by calling <code>lua_rawgeti(L, t, r)</code>. | |
| 6671 Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object. | |
| 6672 | |
| 6673 | |
| 6674 <p> | |
| 6675 If the object at the top of the stack is <b>nil</b>, | |
| 6676 <a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. | |
| 6677 The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different | |
| 6678 from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. | |
| 6679 | |
| 6680 | |
| 6681 | |
| 6682 | |
| 6683 | |
| 6684 <hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> | |
| 6685 <pre>typedef struct luaL_Reg { | |
| 6686 const char *name; | |
| 6687 lua_CFunction func; | |
| 6688 } luaL_Reg;</pre> | |
| 6689 | |
| 6690 <p> | |
| 6691 Type for arrays of functions to be registered by | |
| 6692 <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. | |
| 6693 <code>name</code> is the function name and <code>func</code> is a pointer to | |
| 6694 the function. | |
| 6695 Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry | |
| 6696 in which both <code>name</code> and <code>func</code> are <code>NULL</code>. | |
| 6697 | |
| 6698 | |
| 6699 | |
| 6700 | |
| 6701 | |
| 6702 <hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> | |
| 6703 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6704 <pre>void luaL_requiref (lua_State *L, const char *modname, | |
| 6705 lua_CFunction openf, int glb);</pre> | |
| 6706 | |
| 6707 <p> | |
| 6708 Calls function <code>openf</code> with string <code>modname</code> as an argument | |
| 6709 and sets the call result in <code>package.loaded[modname]</code>, | |
| 6710 as if that function has been called through <a href="#pdf-require"><code>require</code></a>. | |
| 6711 | |
| 6712 | |
| 6713 <p> | |
| 6714 If <code>glb</code> is true, | |
| 6715 also stores the result into global <code>modname</code>. | |
| 6716 | |
| 6717 | |
| 6718 <p> | |
| 6719 Leaves a copy of that result on the stack. | |
| 6720 | |
| 6721 | |
| 6722 | |
| 6723 | |
| 6724 | |
| 6725 <hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> | |
| 6726 <span class="apii">[-nup, +0, <em>e</em>]</span> | |
| 6727 <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> | |
| 6728 | |
| 6729 <p> | |
| 6730 Registers all functions in the array <code>l</code> | |
| 6731 (see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack | |
| 6732 (below optional upvalues, see next). | |
| 6733 | |
| 6734 | |
| 6735 <p> | |
| 6736 When <code>nup</code> is not zero, | |
| 6737 all functions are created sharing <code>nup</code> upvalues, | |
| 6738 which must be previously pushed on the stack | |
| 6739 on top of the library table. | |
| 6740 These values are popped from the stack after the registration. | |
| 6741 | |
| 6742 | |
| 6743 | |
| 6744 | |
| 6745 | |
| 6746 <hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> | |
| 6747 <span class="apii">[-0, +0, –]</span> | |
| 6748 <pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> | |
| 6749 | |
| 6750 <p> | |
| 6751 Sets the metatable of the object at the top of the stack | |
| 6752 as the metatable associated with name <code>tname</code> | |
| 6753 in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). | |
| 6754 | |
| 6755 | |
| 6756 | |
| 6757 | |
| 6758 | |
| 6759 <hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> | |
| 6760 <span class="apii">[-0, +0, <em>e</em>]</span> | |
| 6761 <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> | |
| 6762 | |
| 6763 <p> | |
| 6764 This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, | |
| 6765 except that, when the test fails, | |
| 6766 it returns <code>NULL</code> instead of throwing an error. | |
| 6767 | |
| 6768 | |
| 6769 | |
| 6770 | |
| 6771 | |
| 6772 <hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> | |
| 6773 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6774 <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> | |
| 6775 | |
| 6776 <p> | |
| 6777 Converts any Lua value at the given index to a C string | |
| 6778 in a reasonable format. | |
| 6779 The resulting string is pushed onto the stack and also | |
| 6780 returned by the function. | |
| 6781 If <code>len</code> is not <code>NULL</code>, | |
| 6782 the function also sets <code>*len</code> with the string length. | |
| 6783 | |
| 6784 | |
| 6785 <p> | |
| 6786 If the value has a metatable with a <code>"__tostring"</code> field, | |
| 6787 then <code>luaL_tolstring</code> calls the corresponding metamethod | |
| 6788 with the value as argument, | |
| 6789 and uses the result of the call as its result. | |
| 6790 | |
| 6791 | |
| 6792 | |
| 6793 | |
| 6794 | |
| 6795 <hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> | |
| 6796 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6797 <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, | |
| 6798 int level);</pre> | |
| 6799 | |
| 6800 <p> | |
| 6801 Creates and pushes a traceback of the stack <code>L1</code>. | |
| 6802 If <code>msg</code> is not <code>NULL</code> it is appended | |
| 6803 at the beginning of the traceback. | |
| 6804 The <code>level</code> parameter tells at which level | |
| 6805 to start the traceback. | |
| 6806 | |
| 6807 | |
| 6808 | |
| 6809 | |
| 6810 | |
| 6811 <hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> | |
| 6812 <span class="apii">[-0, +0, –]</span> | |
| 6813 <pre>const char *luaL_typename (lua_State *L, int index);</pre> | |
| 6814 | |
| 6815 <p> | |
| 6816 Returns the name of the type of the value at the given index. | |
| 6817 | |
| 6818 | |
| 6819 | |
| 6820 | |
| 6821 | |
| 6822 <hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> | |
| 6823 <span class="apii">[-0, +0, –]</span> | |
| 6824 <pre>void luaL_unref (lua_State *L, int t, int ref);</pre> | |
| 6825 | |
| 6826 <p> | |
| 6827 Releases reference <code>ref</code> from the table at index <code>t</code> | |
| 6828 (see <a href="#luaL_ref"><code>luaL_ref</code></a>). | |
| 6829 The entry is removed from the table, | |
| 6830 so that the referred object can be collected. | |
| 6831 The reference <code>ref</code> is also freed to be used again. | |
| 6832 | |
| 6833 | |
| 6834 <p> | |
| 6835 If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, | |
| 6836 <a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. | |
| 6837 | |
| 6838 | |
| 6839 | |
| 6840 | |
| 6841 | |
| 6842 <hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> | |
| 6843 <span class="apii">[-0, +1, <em>e</em>]</span> | |
| 6844 <pre>void luaL_where (lua_State *L, int lvl);</pre> | |
| 6845 | |
| 6846 <p> | |
| 6847 Pushes onto the stack a string identifying the current position | |
| 6848 of the control at level <code>lvl</code> in the call stack. | |
| 6849 Typically this string has the following format: | |
| 6850 | |
| 6851 <pre> | |
| 6852 <em>chunkname</em>:<em>currentline</em>: | |
| 6853 </pre><p> | |
| 6854 Level 0 is the running function, | |
| 6855 level 1 is the function that called the running function, | |
| 6856 etc. | |
| 6857 | |
| 6858 | |
| 6859 <p> | |
| 6860 This function is used to build a prefix for error messages. | |
| 6861 | |
| 6862 | |
| 6863 | 1972 | 
| 6864 | 1973 | 
| 6865 | 1974 | 
| 6866 | 1975 | 
| 6867 | 1976 | 
