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author | fschmidt@gmail.com <fschmidt@gmail.com@21e917c8-12df-6dd8-5cb6-c86387c605b9> |
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date | Wed, 08 Oct 2014 06:22:04 +0000 |
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64 <LI><A HREF="#3.3.3">3.3.3 – Assignment</A> | 64 <LI><A HREF="#3.3.3">3.3.3 – Assignment</A> |
65 <LI><A HREF="#3.3.4">3.3.4 – Control Structures</A> | 65 <LI><A HREF="#3.3.4">3.3.4 – Control Structures</A> |
66 <LI><A HREF="#3.3.5">3.3.5 – For Statement</A> | 66 <LI><A HREF="#3.3.5">3.3.5 – For Statement</A> |
67 <LI><A HREF="#3.3.6">3.3.6 – Function Calls as Statements</A> | 67 <LI><A HREF="#3.3.6">3.3.6 – Function Calls as Statements</A> |
68 <LI><A HREF="#3.3.7">3.3.7 – Local Declarations</A> | 68 <LI><A HREF="#3.3.7">3.3.7 – Local Declarations</A> |
69 <LI><A HREF="#3.3.8">3.3.8 – Or/And Statements</A> | |
69 </UL> | 70 </UL> |
70 <LI><A HREF="#3.4">3.4 – Expressions</A> | 71 <LI><A HREF="#3.4">3.4 – Expressions</A> |
71 <UL> | 72 <UL> |
72 <LI><A HREF="#3.4.1">3.4.1 – Arithmetic Operators</A> | 73 <LI><A HREF="#3.4.1">3.4.1 – Arithmetic Operators</A> |
73 <LI><A HREF="#3.4.2">3.4.2 – Coercion</A> | 74 <LI><A HREF="#3.4.2">3.4.2 – Coercion</A> |
82 </UL> | 83 </UL> |
83 <LI><A HREF="#3.5">3.5 – Visibility Rules</A> | 84 <LI><A HREF="#3.5">3.5 – Visibility Rules</A> |
84 </UL> | 85 </UL> |
85 <P> | 86 <P> |
86 <LI><A HREF="#4">4 – The Application Program Interface</A> | 87 <LI><A HREF="#4">4 – The Application Program Interface</A> |
87 <UL> | |
88 <LI><A HREF="#4.1">4.1 – The Stack</A> | |
89 <LI><A HREF="#4.2">4.2 – Stack Size</A> | |
90 <LI><A HREF="#4.3">4.3 – Valid and Acceptable Indices</A> | |
91 <LI><A HREF="#4.4">4.4 – C Closures</A> | |
92 <LI><A HREF="#4.5">4.5 – Registry</A> | |
93 <LI><A HREF="#4.6">4.6 – Error Handling in C</A> | |
94 <LI><A HREF="#4.7">4.7 – Handling Yields in C</A> | |
95 <LI><A HREF="#4.8">4.8 – Functions and Types</A> | |
96 <LI><A HREF="#4.9">4.9 – The Debug Interface</A> | |
97 </UL> | |
98 <P> | 88 <P> |
99 <LI><A HREF="#5">5 – The Auxiliary Library</A> | 89 <LI><A HREF="#5">5 – The Auxiliary Library</A> |
100 <UL> | |
101 <LI><A HREF="#5.1">5.1 – Functions and Types</A> | |
102 </UL> | |
103 <P> | 90 <P> |
104 <LI><A HREF="#6">6 – Standard Libraries</A> | 91 <LI><A HREF="#6">6 – Standard Libraries</A> |
105 <UL> | 92 <UL> |
106 <LI><A HREF="#6.1">6.1 – Basic Functions</A> | 93 <LI><A HREF="#6.1">6.1 – Basic Functions</A> |
107 <LI><A HREF="#6.2">6.2 – Coroutine Manipulation</A> | 94 <LI><A HREF="#6.2">6.2 – Coroutine Manipulation</A> |
131 </UL> | 118 </UL> |
132 | 119 |
133 | 120 |
134 <h1>1 – <a name="1">Introduction</a></h1> | 121 <h1>1 – <a name="1">Introduction</a></h1> |
135 | 122 |
136 <p> | 123 <p>Luan is a high level programming language based on <a href="http://www.lua.org">Lua</a>. A great strength of Lua is its simplicity and Luan takes this even further, being even simpler than Lua. The goal is to provide a simple programming language for the casual programmer with as few concepts as possible so that programmers can quickly learn the language and then easily understand any code written in Luan. |
137 Lua is an extension programming language designed to support | 124 |
138 general procedural programming with data description | 125 <p>Luan is implemented in Java and is tightly coupled with Java. So it makes a great scripting language for Java programmers. By importing the <em>Java</em> package, one can directly call Java from Luan. |
139 facilities. | 126 |
140 It also offers good support for object-oriented programming, | 127 <p>Unlike Lua which is meant to be embedded, Luan is meant to be a full scripting language. This done not by adding feature to Luan, but rather by providing a complete set of libraries. |
141 functional programming, and data-driven programming. | |
142 Lua is intended to be used as a powerful, lightweight, | |
143 embeddable scripting language for any program that needs one. | |
144 Lua is implemented as a library, written in <em>clean C</em>, | |
145 the common subset of Standard C and C++. | |
146 | |
147 | |
148 <p> | |
149 Being an extension language, Lua has no notion of a "main" program: | |
150 it only works <em>embedded</em> in a host client, | |
151 called the <em>embedding program</em> or simply the <em>host</em>. | |
152 The host program can invoke functions to execute a piece of Lua code, | |
153 can write and read Lua variables, | |
154 and can register C functions to be called by Lua code. | |
155 Through the use of C functions, Lua can be augmented to cope with | |
156 a wide range of different domains, | |
157 thus creating customized programming languages sharing a syntactical framework. | |
158 The Lua distribution includes a sample host program called <code>lua</code>, | |
159 which uses the Lua library to offer a complete, standalone Lua interpreter, | |
160 for interactive or batch use. | |
161 | |
162 | |
163 <p> | |
164 Lua is free software, | |
165 and is provided as usual with no guarantees, | |
166 as stated in its license. | |
167 The implementation described in this manual is available | |
168 at Lua's official web site, <code>www.lua.org</code>. | |
169 | |
170 | |
171 <p> | |
172 Like any other reference manual, | |
173 this document is dry in places. | |
174 For a discussion of the decisions behind the design of Lua, | |
175 see the technical papers available at Lua's web site. | |
176 For a detailed introduction to programming in Lua, | |
177 see Roberto's book, <em>Programming in Lua</em>. | |
178 | 128 |
179 <h1>2 – <a name="2">Basic Concepts</a></h1> | 129 <h1>2 – <a name="2">Basic Concepts</a></h1> |
180 | 130 |
181 <p> | 131 <p> |
182 This section describes the basic concepts of the language. | 132 This section describes the basic concepts of the language. |
184 | 134 |
185 | 135 |
186 <h2>2.1 – <a name="2.1">Values and Types</a></h2> | 136 <h2>2.1 – <a name="2.1">Values and Types</a></h2> |
187 | 137 |
188 <p> | 138 <p> |
189 Lua is a <em>dynamically typed language</em>. | 139 Luan is a <em>dynamically typed language</em>. |
190 This means that | 140 This means that |
191 variables do not have types; only values do. | 141 variables do not have types; only values do. |
192 There are no type definitions in the language. | 142 There are no type definitions in the language. |
193 All values carry their own type. | 143 All values carry their own type. |
194 | 144 |
195 | 145 |
196 <p> | 146 <p> |
197 All values in Lua are <em>first-class values</em>. | 147 All values in Luan are <em>first-class values</em>. |
198 This means that all values can be stored in variables, | 148 This means that all values can be stored in variables, |
199 passed as arguments to other functions, and returned as results. | 149 passed as arguments to other functions, and returned as results. |
200 | 150 |
201 | 151 |
202 <p> | 152 <p> |
203 There are eight basic types in Lua: | 153 There are eight basic types in Lua: |
204 <em>nil</em>, <em>boolean</em>, <em>number</em>, | 154 <em>nil</em>, <em>boolean</em>, <em>number</em>, |
205 <em>string</em>, <em>function</em>, <em>userdata</em>, | 155 <em>string</em>, <em>binary</em>, <em>function</em>, <em>userdata</em>, |
206 <em>thread</em>, and <em>table</em>. | 156 and <em>table</em>. |
207 <em>Nil</em> is the type of the value <b>nil</b>, | 157 <em>Nil</em> is the type of the value <b>nil</b>, |
208 whose main property is to be different from any other value; | 158 whose main property is to be different from any other value; |
209 it usually represents the absence of a useful value. | 159 it usually represents the absence of a useful value. |
160 <em>Nil</em> is implemented as the Java value <em>null</em>. | |
210 <em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. | 161 <em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>. |
211 Both <b>nil</b> and <b>false</b> make a condition false; | 162 <em>Boolean</em> is implemented as the Java class <em>Boolean</em>. |
212 any other value makes it true. | |
213 <em>Number</em> represents real (double-precision floating-point) numbers. | 163 <em>Number</em> represents real (double-precision floating-point) numbers. |
214 Operations on numbers follow the same rules of | 164 <em>Number</em> is implemented as the Java class <em>Number</em>. Any Java subclass of <em>Number</em> is allowed and this is invisible to the Luan user. Operations on numbers follow the same rules of |
215 the underlying C implementation, | 165 the underlying Java implementation. |
216 which, in turn, usually follows the IEEE 754 standard. | 166 |
217 (It is easy to build Lua interpreters that use other | 167 <em>String</em> is implemented as the Java class <em>String</em>. |
218 internal representations for numbers, | 168 <em>Binary</em> is implemented as the Java type <em>byte[]</em>. |
219 such as single-precision floats or long integers; | 169 |
220 see file <code>luaconf.h</code>.) | 170 |
221 <em>String</em> represents immutable sequences of bytes. | 171 <p> |
222 | 172 Luan can call (and manipulate) functions written in Luan and |
223 Lua is 8-bit clean: | 173 functions written in Java |
224 strings can contain any 8-bit value, | |
225 including embedded zeros ('<code>\0</code>'). | |
226 | |
227 | |
228 <p> | |
229 Lua can call (and manipulate) functions written in Lua and | |
230 functions written in C | |
231 (see <a href="#3.4.9">§3.4.9</a>). | 174 (see <a href="#3.4.9">§3.4.9</a>). |
232 | 175 |
233 | 176 |
234 <p> | 177 <p> |
235 The type <em>userdata</em> is provided to allow arbitrary C data to | 178 The type <em>userdata</em> is provided to allow arbitrary Java objects to |
236 be stored in Lua variables. | 179 be stored in Lua variables. |
237 A userdata value is a pointer to a block of raw memory. | 180 A userdata value is a Java object that isn't of the standard Luan types. |
238 There are two kinds of userdata: | 181 |
239 full userdata, where the block of memory is managed by Lua, | 182 |
240 and light userdata, where the block of memory is managed by the host. | 183 <p> |
241 Userdata has no predefined operations in Lua, | 184 Lua has a type <em>thread</em> that Luan lacks because Luan does not have the Lua concept of coroutines. |
242 except assignment and identity test. | |
243 By using <em>metatables</em>, | |
244 the programmer can define operations for full userdata values | |
245 (see <a href="#2.4">§2.4</a>). | |
246 Userdata values cannot be created or modified in Lua, | |
247 only through the C API. | |
248 This guarantees the integrity of data owned by the host program. | |
249 | |
250 | |
251 <p> | |
252 The type <em>thread</em> represents independent threads of execution | |
253 and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). | |
254 Do not confuse Lua threads with operating-system threads. | |
255 Lua supports coroutines on all systems, | |
256 even those that do not support threads. | |
257 | 185 |
258 | 186 |
259 <p> | 187 <p> |
260 The type <em>table</em> implements associative arrays, | 188 The type <em>table</em> implements associative arrays, |
261 that is, arrays that can be indexed not only with numbers, | 189 that is, arrays that can be indexed not only with numbers, |
262 but with any Lua value except <b>nil</b> and NaN | 190 but with any Lua value except <b>nil</b>. |
263 (<em>Not a Number</em>, a special numeric value used to represent | |
264 undefined or unrepresentable results, such as <code>0/0</code>). | |
265 Tables can be <em>heterogeneous</em>; | 191 Tables can be <em>heterogeneous</em>; |
266 that is, they can contain values of all types (except <b>nil</b>). | 192 that is, they can contain values of all types (except <b>nil</b>). |
267 Any key with value <b>nil</b> is not considered part of the table. | 193 Any key with value <b>nil</b> is not considered part of the table. |
268 Conversely, any key that is not part of a table has | 194 Conversely, any key that is not part of a table has |
269 an associated value <b>nil</b>. | 195 an associated value <b>nil</b>. |
304 if and only if <code>i</code> and <code>j</code> are raw equal | 230 if and only if <code>i</code> and <code>j</code> are raw equal |
305 (that is, equal without metamethods). | 231 (that is, equal without metamethods). |
306 | 232 |
307 | 233 |
308 <p> | 234 <p> |
309 Tables, functions, threads, and (full) userdata values are <em>objects</em>: | 235 Tables, functions, and userdata values are <em>objects</em>: |
310 variables do not actually <em>contain</em> these values, | 236 variables do not actually <em>contain</em> these values, |
311 only <em>references</em> to them. | 237 only <em>references</em> to them. |
312 Assignment, parameter passing, and function returns | 238 Assignment, parameter passing, and function returns |
313 always manipulate references to such values; | 239 always manipulate references to such values; |
314 these operations do not imply any kind of copy. | 240 these operations do not imply any kind of copy. |
348 Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. | 274 Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. |
349 | 275 |
350 | 276 |
351 <p> | 277 <p> |
352 Lua keeps a distinguished environment called the <em>global environment</em>. | 278 Lua keeps a distinguished environment called the <em>global environment</em>. |
353 This value is kept at a special index in the C registry (see <a href="#4.5">§4.5</a>). | 279 This value is kept in the Luan state implemented in Java. |
354 In Lua, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. | 280 In Luan, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. |
355 | 281 |
356 | 282 |
357 <p> | 283 <p> |
358 When Lua compiles a chunk, | 284 When Lua compiles a chunk, |
359 it initializes the value of its <code>_ENV</code> upvalue | 285 it initializes the value of its <code>_ENV</code> to an empty table. |
360 with the global environment (see <a href="#pdf-load"><code>load</code></a>). | 286 The values in the global environment become local variables of the chunk. |
361 Therefore, by default, | 287 All standard libraries are loaded in the global environment |
362 global variables in Lua code refer to entries in the global environment. | 288 and so they become available as local variables. |
363 Moreover, all standard libraries are loaded in the global environment | 289 You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>load_file</code></a>) |
364 and several functions there operate on that environment. | 290 to load a chunk with a specific environment instead of starting empty. |
365 You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) | 291 |
366 to load a chunk with a different environment. | 292 |
367 (In C, you have to load the chunk and then change the value | 293 <p> |
368 of its first upvalue.) | 294 If you change the values in the global environment, |
369 | |
370 | |
371 <p> | |
372 If you change the global environment in the registry | |
373 (through C code or the debug library), | |
374 all chunks loaded after the change will get the new environment. | 295 all chunks loaded after the change will get the new environment. |
375 Previously loaded chunks are not affected, however, | 296 Previously loaded chunks are not affected, however, |
376 as each has its own reference to the environment in its <code>_ENV</code> variable. | 297 as each has its own references to the values in its local variables. |
377 Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> | 298 Moreover, the variable <a href="#pdf-_G"><code>_G</code></a> |
378 (which is stored in the original global environment) | 299 (which is stored in the original global environment) |
379 is never updated by Lua. | 300 is never updated by Lua. |
380 | 301 |
381 | 302 |
383 | 304 |
384 | 305 |
385 <h2>2.3 – <a name="2.3">Error Handling</a></h2> | 306 <h2>2.3 – <a name="2.3">Error Handling</a></h2> |
386 | 307 |
387 <p> | 308 <p> |
388 Because Lua is an embedded extension language, | 309 Luan error handling is quite different from Lua. |
389 all Lua actions start from C code in the host program | 310 |
390 calling a function from the Lua library (see <a href="#lua_pcall"><code>lua_pcall</code></a>). | 311 |
391 Whenever an error occurs during | 312 <p> |
392 the compilation or execution of a Lua chunk, | 313 Luan code can explicitly generate an error by calling the |
393 control returns to the host, | |
394 which can take appropriate measures | |
395 (such as printing an error message). | |
396 | |
397 | |
398 <p> | |
399 Lua code can explicitly generate an error by calling the | |
400 <a href="#pdf-error"><code>error</code></a> function. | 314 <a href="#pdf-error"><code>error</code></a> function. |
401 If you need to catch errors in Lua, | 315 Unlike Lua, Luan has <code>try-catch</code> blocks for catching errors. This means that there is no need for Lua's <code>pcall</code> and <code>xpcall</code> functions. |
402 you can use <a href="#pdf-pcall"><code>pcall</code></a> or <a href="#pdf-xpcall"><code>xpcall</code></a> | |
403 to call a given function in <em>protected mode</em>. | |
404 | 316 |
405 | 317 |
406 <p> | 318 <p> |
407 Whenever there is an error, | 319 Whenever there is an error, |
408 an <em>error object</em> (also called an <em>error message</em>) | 320 an <em>error object</em> (also called an <em>error message</em>) |
410 Lua itself only generates errors where the error object is a string, | 322 Lua itself only generates errors where the error object is a string, |
411 but programs may generate errors with | 323 but programs may generate errors with |
412 any value for the error object. | 324 any value for the error object. |
413 | 325 |
414 | 326 |
415 <p> | |
416 When you use <a href="#pdf-xpcall"><code>xpcall</code></a> or <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
417 you may give a <em>message handler</em> | |
418 to be called in case of errors. | |
419 This function is called with the original error message | |
420 and returns a new error message. | |
421 It is called before the error unwinds the stack, | |
422 so that it can gather more information about the error, | |
423 for instance by inspecting the stack and creating a stack traceback. | |
424 This message handler is still protected by the protected call; | |
425 so, an error inside the message handler | |
426 will call the message handler again. | |
427 If this loop goes on, Lua breaks it and returns an appropriate message. | |
428 | |
429 | |
430 | |
431 | 327 |
432 | 328 |
433 <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> | 329 <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> |
434 | 330 |
435 <p> | 331 <p> |
436 Every value in Lua can have a <em>metatable</em>. | 332 Every table in Luan can have a <em>metatable</em>. |
437 This <em>metatable</em> is an ordinary Lua table | 333 This <em>metatable</em> is an ordinary Luan table |
438 that defines the behavior of the original value | 334 that defines the behavior of the original table |
439 under certain special operations. | 335 under certain special operations. |
440 You can change several aspects of the behavior | 336 You can change several aspects of the behavior |
441 of operations over a value by setting specific fields in its metatable. | 337 of operations over a table by setting specific fields in its metatable. |
442 For instance, when a non-numeric value is the operand of an addition, | 338 For instance, when a table is the operand of an addition, |
443 Lua checks for a function in the field "<code>__add</code>" of the value's metatable. | 339 Luan checks for a function in the field "<code>__add</code>" of the table's metatable. |
444 If it finds one, | 340 If it finds one, |
445 Lua calls this function to perform the addition. | 341 Luan calls this function to perform the addition. |
446 | 342 |
343 <p> | |
344 Inside Luan's implementation, there is a global metatable that applies to all objects. This metatable is not exposed to Luan users but can be used to change the behavior of objects other than tables. | |
447 | 345 |
448 <p> | 346 <p> |
449 The keys in a metatable are derived from the <em>event</em> names; | 347 The keys in a metatable are derived from the <em>event</em> names; |
450 the corresponding values are called <em>metamethods</em>. | 348 the corresponding values are called <em>metamethods</em>. |
451 In the previous example, the event is <code>"add"</code> | 349 In the previous example, the event is <code>"add"</code> |
452 and the metamethod is the function that performs the addition. | 350 and the metamethod is the function that performs the addition. |
453 | 351 |
454 | 352 |
455 <p> | 353 <p> |
456 You can query the metatable of any value | 354 You can query the metatable of any value |
457 using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. | 355 using the <a href="#pdf-getmetatable"><code>get_metatable</code></a> function. |
458 | 356 |
459 | 357 |
460 <p> | 358 <p> |
461 You can replace the metatable of tables | 359 You can replace the metatable of tables |
462 using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. | 360 using the <a href="#pdf-setmetatable"><code>set_metatable</code></a> function. |
463 You cannot change the metatable of other types from Lua | 361 |
464 (except by using the debug library); | 362 |
465 you must use the C API for that. | 363 <p> |
466 | 364 Tables have individual metatables |
467 | 365 (although multiple tables can share their metatables). |
468 <p> | 366 By default, a table has no metatable. |
469 Tables and full userdata have individual metatables | 367 |
470 (although multiple tables and userdata can share their metatables). | 368 |
471 Values of all other types share one single metatable per type; | 369 <p> |
472 that is, there is one single metatable for all numbers, | 370 A metatable controls how a table behaves in arithmetic operations, |
473 one for all strings, etc. | |
474 By default, a value has no metatable, | |
475 but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). | |
476 | |
477 | |
478 <p> | |
479 A metatable controls how an object behaves in arithmetic operations, | |
480 order comparisons, concatenation, length operation, and indexing. | 371 order comparisons, concatenation, length operation, and indexing. |
481 A metatable also can define a function to be called | 372 When Luan performs one of these operations over a table, |
482 when a userdata or a table is garbage collected. | 373 it checks whether this table has a metatable with the corresponding event. |
483 When Lua performs one of these operations over a value, | |
484 it checks whether this value has a metatable with the corresponding event. | |
485 If so, the value associated with that key (the metamethod) | 374 If so, the value associated with that key (the metamethod) |
486 controls how Lua will perform the operation. | 375 controls how Luan will perform the operation. |
487 | 376 |
488 | 377 |
489 <p> | 378 <p> |
490 Metatables control the operations listed next. | 379 Metatables control the operations listed next. |
491 Each operation is identified by its corresponding name. | 380 Each operation is identified by its corresponding name. |
494 for instance, the key for operation "add" is the | 383 for instance, the key for operation "add" is the |
495 string "<code>__add</code>". | 384 string "<code>__add</code>". |
496 | 385 |
497 | 386 |
498 <p> | 387 <p> |
499 The semantics of these operations is better explained by a Lua function | 388 The semantics of these operations is better explained by a Luan function |
500 describing how the interpreter executes the operation. | 389 describing how the interpreter executes the operation. |
501 The code shown here in Lua is only illustrative; | 390 The code shown here in Lua is only illustrative; |
502 the real behavior is hard coded in the interpreter | 391 the real behavior is hard coded in the interpreter |
503 and it is much more efficient than this simulation. | 392 and it is much more efficient than this simulation. |
504 All functions used in these descriptions | 393 All functions used in these descriptions |
505 (<a href="#pdf-rawget"><code>rawget</code></a>, <a href="#pdf-tonumber"><code>tonumber</code></a>, etc.) | 394 (<a href="#pdf-rawget"><code>raw_get</code></a>, <a href="#pdf-tonumber"><code>to_number</code></a>, etc.) |
506 are described in <a href="#6.1">§6.1</a>. | 395 are described in <a href="#6.1">§6.1</a>. |
507 In particular, to retrieve the metamethod of a given object, | 396 In particular, to retrieve the metamethod of a given object, |
508 we use the expression | 397 we use the expression |
509 | 398 |
510 <pre> | 399 <pre> |
511 metatable(obj)[event] | 400 metatable(obj)[event] |
512 </pre><p> | 401 </pre><p> |
513 This should be read as | 402 This should be read as |
514 | 403 |
515 <pre> | 404 <pre> |
516 rawget(getmetatable(obj) or {}, event) | 405 raw_get(get_metatable(obj) or {}, event) |
517 </pre><p> | 406 </pre><p> |
518 This means that the access to a metamethod does not invoke other metamethods, | 407 This means that the access to a metamethod does not invoke other metamethods, |
519 and access to objects with no metatables does not fail | 408 and access to tables with no metatables does not fail |
520 (it simply results in <b>nil</b>). | 409 (it simply results in <b>nil</b>). |
521 | 410 |
522 | 411 <p> |
523 <p> | |
524 For the unary <code>-</code> and <code>#</code> operators, | |
525 the metamethod is called with a dummy second argument. | |
526 This extra argument is only to simplify Lua's internals; | |
527 it may be removed in future versions and therefore it is not present | |
528 in the following code. | |
529 (For most uses this extra argument is irrelevant.) | |
530 | |
531 | 412 |
532 | 413 |
533 <ul> | 414 <ul> |
534 | 415 |
535 <li><b>"add": </b> | 416 <li><b>"add": </b> |
536 the <code>+</code> operation. | 417 the <code>+</code> operation. |
537 | 418 |
538 | 419 |
539 | 420 |
540 <p> | 421 <p> |
541 The function <code>getbinhandler</code> below defines how Lua chooses a handler | 422 The function <code>get_bin_handler</code> below defines how Luan chooses a handler |
542 for a binary operation. | 423 for a binary operation. |
543 First, Lua tries the first operand. | 424 First, Luan tries the first operand. |
544 If its type does not define a handler for the operation, | 425 If its type does not define a handler for the operation, |
545 then Lua tries the second operand. | 426 then Lua tries the second operand. |
546 | 427 |
547 <pre> | 428 <pre> |
548 function getbinhandler (op1, op2, event) | 429 function get_bin_handler (op1, op2, event) |
549 return metatable(op1)[event] or metatable(op2)[event] | 430 return metatable(op1)[event] or metatable(op2)[event] |
550 end | 431 end |
551 </pre><p> | 432 </pre><p> |
552 By using this function, | 433 By using this function, |
553 the behavior of the <code>op1 + op2</code> is | 434 the behavior of the <code>op1 + op2</code> is |
554 | 435 |
555 <pre> | 436 <pre> |
556 function add_event (op1, op2) | 437 function add_event (op1, op2) |
557 local o1, o2 = tonumber(op1), tonumber(op2) | 438 local o1, o2 = to_number(op1), to_number(op2) |
558 if o1 and o2 then -- both operands are numeric? | 439 if o1 and o2 then -- both operands are numeric? |
559 return o1 + o2 -- '+' here is the primitive 'add' | 440 return o1 + o2 -- '+' here is the primitive 'add' |
560 else -- at least one of the operands is not numeric | 441 else -- at least one of the operands is not numeric |
561 local h = getbinhandler(op1, op2, "__add") | 442 local h = get_bin_handler(op1, op2, "__add") |
562 if h then | 443 if h then |
563 -- call the handler with both operands | 444 -- call the handler with both operands |
564 return (h(op1, op2)) | 445 return (h(op1, op2)) |
565 else -- no handler available: default behavior | 446 else -- no handler available: default behavior |
566 error(···) | 447 error(···) |
580 the <code>*</code> operation. | 461 the <code>*</code> operation. |
581 | 462 |
582 Behavior similar to the "add" operation. | 463 Behavior similar to the "add" operation. |
583 </li> | 464 </li> |
584 | 465 |
585 <li><b>"div": </b> | 466 <li><b>"span": </b> |
586 the <code>/</code> operation. | 467 the <code>/</code> operation. |
587 | 468 |
588 Behavior similar to the "add" operation. | 469 Behavior similar to the "add" operation. |
589 </li> | 470 </li> |
590 | 471 |
608 the unary <code>-</code> operation. | 489 the unary <code>-</code> operation. |
609 | 490 |
610 | 491 |
611 <pre> | 492 <pre> |
612 function unm_event (op) | 493 function unm_event (op) |
613 local o = tonumber(op) | 494 local o = to_number(op) |
614 if o then -- operand is numeric? | 495 if o then -- operand is numeric? |
615 return -o -- '-' here is the primitive 'unm' | 496 return -o -- '-' here is the primitive 'unm' |
616 else -- the operand is not numeric. | 497 else -- the operand is not numeric. |
617 -- Try to get a handler from the operand | 498 -- Try to get a handler from the operand |
618 local h = metatable(op).__unm | 499 local h = metatable(op).__unm |
635 function concat_event (op1, op2) | 516 function concat_event (op1, op2) |
636 if (type(op1) == "string" or type(op1) == "number") and | 517 if (type(op1) == "string" or type(op1) == "number") and |
637 (type(op2) == "string" or type(op2) == "number") then | 518 (type(op2) == "string" or type(op2) == "number") then |
638 return op1 .. op2 -- primitive string concatenation | 519 return op1 .. op2 -- primitive string concatenation |
639 else | 520 else |
640 local h = getbinhandler(op1, op2, "__concat") | 521 local h = get_bin_handler(op1, op2, "__concat") |
641 if h then | 522 if h then |
642 return (h(op1, op2)) | 523 return (h(op1, op2)) |
643 else | 524 else |
644 error(···) | 525 error(···) |
645 end | 526 end |
672 </li> | 553 </li> |
673 | 554 |
674 <li><b>"eq": </b> | 555 <li><b>"eq": </b> |
675 the <code>==</code> operation. | 556 the <code>==</code> operation. |
676 | 557 |
677 The function <code>getequalhandler</code> defines how Lua chooses a metamethod | 558 The function <code>get_equal_handler</code> defines how Luan chooses a metamethod |
678 for equality. | 559 for equality. |
679 A metamethod is selected only when both values | 560 A metamethod is selected only when both values |
680 being compared have the same type | 561 being compared have the same type |
681 and the same metamethod for the selected operation, | 562 and the same metamethod for the selected operation, |
682 and the values are either tables or full userdata. | 563 and the values are either tables or full userdata. |
683 | 564 |
684 <pre> | 565 <pre> |
685 function getequalhandler (op1, op2) | 566 function get_equal_handler (op1, op2) |
686 if type(op1) ~= type(op2) or | 567 if type(op1) ~= type(op2) or |
687 (type(op1) ~= "table" and type(op1) ~= "userdata") then | 568 (type(op1) ~= "table" and type(op1) ~= "userdata") then |
688 return nil -- different values | 569 return nil -- different values |
689 end | 570 end |
690 local mm1 = metatable(op1).__eq | 571 local mm1 = metatable(op1).__eq |
698 function eq_event (op1, op2) | 579 function eq_event (op1, op2) |
699 if op1 == op2 then -- primitive equal? | 580 if op1 == op2 then -- primitive equal? |
700 return true -- values are equal | 581 return true -- values are equal |
701 end | 582 end |
702 -- try metamethod | 583 -- try metamethod |
703 local h = getequalhandler(op1, op2) | 584 local h = get_equal_handler(op1, op2) |
704 if h then | 585 if h then |
705 return not not h(op1, op2) | 586 return to_boolean(h(op1, op2)) |
706 else | 587 else |
707 return false | 588 return false |
708 end | 589 end |
709 end | 590 end |
710 </pre><p> | 591 </pre><p> |
720 if type(op1) == "number" and type(op2) == "number" then | 601 if type(op1) == "number" and type(op2) == "number" then |
721 return op1 < op2 -- numeric comparison | 602 return op1 < op2 -- numeric comparison |
722 elseif type(op1) == "string" and type(op2) == "string" then | 603 elseif type(op1) == "string" and type(op2) == "string" then |
723 return op1 < op2 -- lexicographic comparison | 604 return op1 < op2 -- lexicographic comparison |
724 else | 605 else |
725 local h = getbinhandler(op1, op2, "__lt") | 606 local h = get_bin_handler(op1, op2, "__lt") |
726 if h then | 607 if h then |
727 return not not h(op1, op2) | 608 return to_boolean(h(op1, op2)) |
728 else | 609 else |
729 error(···) | 610 error(···) |
730 end | 611 end |
731 end | 612 end |
732 end | 613 end |
743 if type(op1) == "number" and type(op2) == "number" then | 624 if type(op1) == "number" and type(op2) == "number" then |
744 return op1 <= op2 -- numeric comparison | 625 return op1 <= op2 -- numeric comparison |
745 elseif type(op1) == "string" and type(op2) == "string" then | 626 elseif type(op1) == "string" and type(op2) == "string" then |
746 return op1 <= op2 -- lexicographic comparison | 627 return op1 <= op2 -- lexicographic comparison |
747 else | 628 else |
748 local h = getbinhandler(op1, op2, "__le") | 629 local h = get_bin_handler(op1, op2, "__le") |
749 if h then | 630 if h then |
750 return not not h(op1, op2) | 631 return to_boolean(h(op1, op2)) |
751 else | 632 else |
752 h = getbinhandler(op1, op2, "__lt") | 633 h = get_bin_handler(op1, op2, "__lt") |
753 if h then | 634 if h then |
754 return not h(op2, op1) | 635 return not to_boolean(h(op2, op1)) |
755 else | 636 else |
756 error(···) | 637 error(···) |
757 end | 638 end |
758 end | 639 end |
759 end | 640 end |
760 end | 641 end |
761 </pre><p> | 642 </pre><p> |
762 Note that, in the absence of a "le" metamethod, | 643 Note that, in the absence of a "le" metamethod, |
763 Lua tries the "lt", assuming that <code>a <= b</code> is | 644 Luan tries the "lt", assuming that <code>a <= b</code> is |
764 equivalent to <code>not (b < a)</code>. | 645 equivalent to <code>not (b < a)</code>. |
765 | 646 |
766 | 647 |
767 <p> | 648 <p> |
768 As with the other comparison operators, | 649 As with the other comparison operators, |
777 no key is ever present, | 658 no key is ever present, |
778 so the metamethod is always tried.) | 659 so the metamethod is always tried.) |
779 | 660 |
780 | 661 |
781 <pre> | 662 <pre> |
782 function gettable_event (table, key) | 663 function get_table_event (table, key) |
783 local h | 664 local h |
784 if type(table) == "table" then | 665 if type(table) == "table" then |
785 local v = rawget(table, key) | 666 local v = raw_get(table, key) |
786 -- if key is present, return raw value | 667 -- if key is present, return raw value |
787 if v ~= nil then return v end | 668 if v ~= nil then return v end |
788 h = metatable(table).__index | 669 h = metatable(table).__index |
789 if h == nil then return nil end | 670 if h == nil then return nil end |
790 else | 671 else |
806 Note that the metamethod is tried only | 687 Note that the metamethod is tried only |
807 when <code>key</code> is not present in <code>table</code>. | 688 when <code>key</code> is not present in <code>table</code>. |
808 | 689 |
809 | 690 |
810 <pre> | 691 <pre> |
811 function settable_event (table, key, value) | 692 function set_table_event (table, key, value) |
812 local h | 693 local h |
813 if type(table) == "table" then | 694 if type(table) == "table" then |
814 local v = rawget(table, key) | 695 local v = raw_get(table, key) |
815 -- if key is present, do raw assignment | 696 -- if key is present, do raw assignment |
816 if v ~= nil then rawset(table, key, value); return end | 697 if v ~= nil then raw_set(table, key, value); return end |
817 h = metatable(table).__newindex | 698 h = metatable(table).__newindex |
818 if h == nil then rawset(table, key, value); return end | 699 if h == nil then raw_set(table, key, value); return end |
819 else | 700 else |
820 h = metatable(table).__newindex | 701 h = metatable(table).__newindex |
821 if h == nil then | 702 if h == nil then |
822 error(···) | 703 error(···) |
823 end | 704 end |
829 end | 710 end |
830 </pre><p> | 711 </pre><p> |
831 </li> | 712 </li> |
832 | 713 |
833 <li><b>"call": </b> | 714 <li><b>"call": </b> |
834 called when Lua calls a value. | 715 called when Luan calls a value. |
835 | 716 |
836 | 717 |
837 <pre> | 718 <pre> |
838 function function_event (func, ...) | 719 function function_event (func, ...) |
839 if type(func) == "function" then | 720 if type(func) == "function" then |
856 | 737 |
857 | 738 |
858 <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> | 739 <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> |
859 | 740 |
860 <p> | 741 <p> |
861 Lua performs automatic memory management. | 742 Luan uses Java's garbage collection, so there is very little to say on this subject. So this section is just a place holder to replace the long explanation of Lua's garbage collection which isn't needed by Luan. |
862 This means that | 743 |
863 you have to worry neither about allocating memory for new objects | 744 <p> |
864 nor about freeing it when the objects are no longer needed. | 745 Lua has <em>weak tables</em> which is a good concept but is not yet implemented in Luan. It will be added when there is a need. |
865 Lua manages memory automatically by running | |
866 a <em>garbage collector</em> to collect all <em>dead objects</em> | |
867 (that is, objects that are no longer accessible from Lua). | |
868 All memory used by Lua is subject to automatic management: | |
869 strings, tables, userdata, functions, threads, internal structures, etc. | |
870 | |
871 | |
872 <p> | |
873 Lua implements an incremental mark-and-sweep collector. | |
874 It uses two numbers to control its garbage-collection cycles: | |
875 the <em>garbage-collector pause</em> and | |
876 the <em>garbage-collector step multiplier</em>. | |
877 Both use percentage points as units | |
878 (e.g., a value of 100 means an internal value of 1). | |
879 | |
880 | |
881 <p> | |
882 The garbage-collector pause | |
883 controls how long the collector waits before starting a new cycle. | |
884 Larger values make the collector less aggressive. | |
885 Values smaller than 100 mean the collector will not wait to | |
886 start a new cycle. | |
887 A value of 200 means that the collector waits for the total memory in use | |
888 to double before starting a new cycle. | |
889 | |
890 | |
891 <p> | |
892 The garbage-collector step multiplier | |
893 controls the relative speed of the collector relative to | |
894 memory allocation. | |
895 Larger values make the collector more aggressive but also increase | |
896 the size of each incremental step. | |
897 Values smaller than 100 make the collector too slow and | |
898 can result in the collector never finishing a cycle. | |
899 The default is 200, | |
900 which means that the collector runs at "twice" | |
901 the speed of memory allocation. | |
902 | |
903 | |
904 <p> | |
905 If you set the step multiplier to a very large number | |
906 (larger than 10% of the maximum number of | |
907 bytes that the program may use), | |
908 the collector behaves like a stop-the-world collector. | |
909 If you then set the pause to 200, | |
910 the collector behaves as in old Lua versions, | |
911 doing a complete collection every time Lua doubles its | |
912 memory usage. | |
913 | |
914 | |
915 <p> | |
916 You can change these numbers by calling <a href="#lua_gc"><code>lua_gc</code></a> in C | |
917 or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. | |
918 You can also use these functions to control | |
919 the collector directly (e.g., stop and restart it). | |
920 | |
921 | |
922 <p> | |
923 As an experimental feature in Lua 5.2, | |
924 you can change the collector's operation mode | |
925 from incremental to <em>generational</em>. | |
926 A <em>generational collector</em> assumes that most objects die young, | |
927 and therefore it traverses only young (recently created) objects. | |
928 This behavior can reduce the time used by the collector, | |
929 but also increases memory usage (as old dead objects may accumulate). | |
930 To mitigate this second problem, | |
931 from time to time the generational collector performs a full collection. | |
932 Remember that this is an experimental feature; | |
933 you are welcome to try it, | |
934 but check your gains. | |
935 | |
936 | |
937 | |
938 <h3>2.5.1 – <a name="2.5.1">Garbage-Collection Metamethods</a></h3> | |
939 | |
940 <p> | |
941 You can set garbage-collector metamethods for tables | |
942 and, using the C API, | |
943 for full userdata (see <a href="#2.4">§2.4</a>). | |
944 These metamethods are also called <em>finalizers</em>. | |
945 Finalizers allow you to coordinate Lua's garbage collection | |
946 with external resource management | |
947 (such as closing files, network or database connections, | |
948 or freeing your own memory). | |
949 | |
950 | |
951 <p> | |
952 For an object (table or userdata) to be finalized when collected, | |
953 you must <em>mark</em> it for finalization. | |
954 | |
955 You mark an object for finalization when you set its metatable | |
956 and the metatable has a field indexed by the string "<code>__gc</code>". | |
957 Note that if you set a metatable without a <code>__gc</code> field | |
958 and later create that field in the metatable, | |
959 the object will not be marked for finalization. | |
960 However, after an object is marked, | |
961 you can freely change the <code>__gc</code> field of its metatable. | |
962 | |
963 | |
964 <p> | |
965 When a marked object becomes garbage, | |
966 it is not collected immediately by the garbage collector. | |
967 Instead, Lua puts it in a list. | |
968 After the collection, | |
969 Lua does the equivalent of the following function | |
970 for each object in that list: | |
971 | |
972 <pre> | |
973 function gc_event (obj) | |
974 local h = metatable(obj).__gc | |
975 if type(h) == "function" then | |
976 h(obj) | |
977 end | |
978 end | |
979 </pre> | |
980 | |
981 <p> | |
982 At the end of each garbage-collection cycle, | |
983 the finalizers for objects are called in | |
984 the reverse order that they were marked for collection, | |
985 among those collected in that cycle; | |
986 that is, the first finalizer to be called is the one associated | |
987 with the object marked last in the program. | |
988 The execution of each finalizer may occur at any point during | |
989 the execution of the regular code. | |
990 | |
991 | |
992 <p> | |
993 Because the object being collected must still be used by the finalizer, | |
994 it (and other objects accessible only through it) | |
995 must be <em>resurrected</em> by Lua. | |
996 Usually, this resurrection is transient, | |
997 and the object memory is freed in the next garbage-collection cycle. | |
998 However, if the finalizer stores the object in some global place | |
999 (e.g., a global variable), | |
1000 then there is a permanent resurrection. | |
1001 In any case, | |
1002 the object memory is freed only when it becomes completely inaccessible; | |
1003 its finalizer will never be called twice. | |
1004 | |
1005 | |
1006 <p> | |
1007 When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), | |
1008 Lua calls the finalizers of all objects marked for finalization, | |
1009 following the reverse order that they were marked. | |
1010 If any finalizer marks new objects for collection during that phase, | |
1011 these new objects will not be finalized. | |
1012 | |
1013 | |
1014 | |
1015 | |
1016 | |
1017 <h3>2.5.2 – <a name="2.5.2">Weak Tables</a></h3> | |
1018 | |
1019 <p> | |
1020 A <em>weak table</em> is a table whose elements are | |
1021 <em>weak references</em>. | |
1022 A weak reference is ignored by the garbage collector. | |
1023 In other words, | |
1024 if the only references to an object are weak references, | |
1025 then the garbage collector will collect that object. | |
1026 | |
1027 | |
1028 <p> | |
1029 A weak table can have weak keys, weak values, or both. | |
1030 A table with weak keys allows the collection of its keys, | |
1031 but prevents the collection of its values. | |
1032 A table with both weak keys and weak values allows the collection of | |
1033 both keys and values. | |
1034 In any case, if either the key or the value is collected, | |
1035 the whole pair is removed from the table. | |
1036 The weakness of a table is controlled by the | |
1037 <code>__mode</code> field of its metatable. | |
1038 If the <code>__mode</code> field is a string containing the character '<code>k</code>', | |
1039 the keys in the table are weak. | |
1040 If <code>__mode</code> contains '<code>v</code>', | |
1041 the values in the table are weak. | |
1042 | |
1043 | |
1044 <p> | |
1045 A table with weak keys and strong values | |
1046 is also called an <em>ephemeron table</em>. | |
1047 In an ephemeron table, | |
1048 a value is considered reachable only if its key is reachable. | |
1049 In particular, | |
1050 if the only reference to a key comes through its value, | |
1051 the pair is removed. | |
1052 | |
1053 | |
1054 <p> | |
1055 Any change in the weakness of a table may take effect only | |
1056 at the next collect cycle. | |
1057 In particular, if you change the weakness to a stronger mode, | |
1058 Lua may still collect some items from that table | |
1059 before the change takes effect. | |
1060 | |
1061 | |
1062 <p> | |
1063 Only objects that have an explicit construction | |
1064 are removed from weak tables. | |
1065 Values, such as numbers and light C functions, | |
1066 are not subject to garbage collection, | |
1067 and therefore are not removed from weak tables | |
1068 (unless its associated value is collected). | |
1069 Although strings are subject to garbage collection, | |
1070 they do not have an explicit construction, | |
1071 and therefore are not removed from weak tables. | |
1072 | |
1073 | |
1074 <p> | |
1075 Resurrected objects | |
1076 (that is, objects being finalized | |
1077 and objects accessible only through objects being finalized) | |
1078 have a special behavior in weak tables. | |
1079 They are removed from weak values before running their finalizers, | |
1080 but are removed from weak keys only in the next collection | |
1081 after running their finalizers, when such objects are actually freed. | |
1082 This behavior allows the finalizer to access properties | |
1083 associated with the object through weak tables. | |
1084 | |
1085 | |
1086 <p> | |
1087 If a weak table is among the resurrected objects in a collection cycle, | |
1088 it may not be properly cleared until the next cycle. | |
1089 | |
1090 | |
1091 | |
1092 | |
1093 | 746 |
1094 | 747 |
1095 | 748 |
1096 <h2>2.6 – <a name="2.6">Coroutines</a></h2> | 749 <h2>2.6 – <a name="2.6">Coroutines</a></h2> |
1097 | 750 |
1098 <p> | 751 <p> |
1099 Lua supports coroutines, | 752 Unlike Lua, Luan does not support coroutines. Yes coroutines are cool, but they are not simple, so in the name of simplicity, Luan does without them. |
1100 also called <em>collaborative multithreading</em>. | |
1101 A coroutine in Lua represents an independent thread of execution. | |
1102 Unlike threads in multithread systems, however, | |
1103 a coroutine only suspends its execution by explicitly calling | |
1104 a yield function. | |
1105 | |
1106 | |
1107 <p> | |
1108 You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. | |
1109 Its sole argument is a function | |
1110 that is the main function of the coroutine. | |
1111 The <code>create</code> function only creates a new coroutine and | |
1112 returns a handle to it (an object of type <em>thread</em>); | |
1113 it does not start the coroutine. | |
1114 | |
1115 | |
1116 <p> | |
1117 You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
1118 When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
1119 passing as its first argument | |
1120 a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, | |
1121 the coroutine starts its execution, | |
1122 at the first line of its main function. | |
1123 Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed on | |
1124 to the coroutine main function. | |
1125 After the coroutine starts running, | |
1126 it runs until it terminates or <em>yields</em>. | |
1127 | |
1128 | |
1129 <p> | |
1130 A coroutine can terminate its execution in two ways: | |
1131 normally, when its main function returns | |
1132 (explicitly or implicitly, after the last instruction); | |
1133 and abnormally, if there is an unprotected error. | |
1134 In the first case, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, | |
1135 plus any values returned by the coroutine main function. | |
1136 In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> | |
1137 plus an error message. | |
1138 | |
1139 | |
1140 <p> | |
1141 A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. | |
1142 When a coroutine yields, | |
1143 the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, | |
1144 even if the yield happens inside nested function calls | |
1145 (that is, not in the main function, | |
1146 but in a function directly or indirectly called by the main function). | |
1147 In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, | |
1148 plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. | |
1149 The next time you resume the same coroutine, | |
1150 it continues its execution from the point where it yielded, | |
1151 with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra | |
1152 arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
1153 | |
1154 | |
1155 <p> | |
1156 Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, | |
1157 the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, | |
1158 but instead of returning the coroutine itself, | |
1159 it returns a function that, when called, resumes the coroutine. | |
1160 Any arguments passed to this function | |
1161 go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. | |
1162 <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
1163 except the first one (the boolean error code). | |
1164 Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, | |
1165 <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> does not catch errors; | |
1166 any error is propagated to the caller. | |
1167 | |
1168 | |
1169 <p> | |
1170 As an example of how coroutines work, | |
1171 consider the following code: | |
1172 | |
1173 <pre> | |
1174 function foo (a) | |
1175 print("foo", a) | |
1176 return coroutine.yield(2*a) | |
1177 end | |
1178 | |
1179 co = coroutine.create(function (a,b) | |
1180 print("co-body", a, b) | |
1181 local r = foo(a+1) | |
1182 print("co-body", r) | |
1183 local r, s = coroutine.yield(a+b, a-b) | |
1184 print("co-body", r, s) | |
1185 return b, "end" | |
1186 end) | |
1187 | |
1188 print("main", coroutine.resume(co, 1, 10)) | |
1189 print("main", coroutine.resume(co, "r")) | |
1190 print("main", coroutine.resume(co, "x", "y")) | |
1191 print("main", coroutine.resume(co, "x", "y")) | |
1192 </pre><p> | |
1193 When you run it, it produces the following output: | |
1194 | |
1195 <pre> | |
1196 co-body 1 10 | |
1197 foo 2 | |
1198 main true 4 | |
1199 co-body r | |
1200 main true 11 -9 | |
1201 co-body x y | |
1202 main true 10 end | |
1203 main false cannot resume dead coroutine | |
1204 </pre> | |
1205 | |
1206 <p> | |
1207 You can also create and manipulate coroutines through the C API: | |
1208 see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, | |
1209 and <a href="#lua_yield"><code>lua_yield</code></a>. | |
1210 | 753 |
1211 | 754 |
1212 | 755 |
1213 | 756 |
1214 | 757 |
1215 <h1>3 – <a name="3">The Language</a></h1> | 758 <h1>3 – <a name="3">The Language</a></h1> |
1216 | 759 |
1217 <p> | 760 <p> |
1218 This section describes the lexis, the syntax, and the semantics of Lua. | 761 This section describes the lexis, the syntax, and the semantics of Luan. |
1219 In other words, | 762 In other words, |
1220 this section describes | 763 this section describes |
1221 which tokens are valid, | 764 which tokens are valid, |
1222 how they can be combined, | 765 how they can be combined, |
1223 and what their combinations mean. | 766 and what their combinations mean. |
1229 {<em>a</em>} means 0 or more <em>a</em>'s, and | 772 {<em>a</em>} means 0 or more <em>a</em>'s, and |
1230 [<em>a</em>] means an optional <em>a</em>. | 773 [<em>a</em>] means an optional <em>a</em>. |
1231 Non-terminals are shown like non-terminal, | 774 Non-terminals are shown like non-terminal, |
1232 keywords are shown like <b>kword</b>, | 775 keywords are shown like <b>kword</b>, |
1233 and other terminal symbols are shown like ‘<b>=</b>’. | 776 and other terminal symbols are shown like ‘<b>=</b>’. |
1234 The complete syntax of Lua can be found in <a href="#9">§9</a> | 777 The complete syntax of Luan can be found in <a href="#9">§9</a> |
1235 at the end of this manual. | 778 at the end of this manual. |
1236 | 779 |
1237 | 780 |
1238 | 781 |
1239 <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> | 782 <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> |
1240 | 783 |
1241 <p> | 784 <p> |
1242 Lua is a free-form language. | 785 Luan ignores spaces and comments |
1243 It ignores spaces (including new lines) and comments | |
1244 between lexical elements (tokens), | 786 between lexical elements (tokens), |
1245 except as delimiters between names and keywords. | 787 except as delimiters between names and keywords. |
788 | |
789 But unlike Lua, Luan generally treats the newline character as a statement separator. This is how most languages work. If a newline is preceded by a backslash, then it is treated like a space. Also, inside of parenthesis (...), brackets [...], and braces {...}, a newline is treated like a space. This allows the Luan parser to catch mistakes more easily. | |
790 | |
791 <p> | |
792 In interactive mode, Luan allows an expression on a line which is then evaluated and printed. This means that entering <em>1+1</em> on an interactive line will produce <em>2</em>. | |
1246 | 793 |
1247 | 794 |
1248 <p> | 795 <p> |
1249 <em>Names</em> | 796 <em>Names</em> |
1250 (also called <em>identifiers</em>) | 797 (also called <em>identifiers</em>) |
1264 false for function goto if in | 811 false for function goto if in |
1265 local nil not or repeat return | 812 local nil not or repeat return |
1266 then true until while | 813 then true until while |
1267 </pre> | 814 </pre> |
1268 | 815 |
816 The following <em>keywords</em> are also reserved in Luan but not in Lua: | |
817 | |
818 <pre> | |
819 catch import try | |
820 </pre> | |
821 | |
822 | |
823 | |
1269 <p> | 824 <p> |
1270 Lua is a case-sensitive language: | 825 Lua is a case-sensitive language: |
1271 <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> | 826 <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> |
1272 are two different, valid names. | 827 are two different, valid names. |
1273 As a convention, names starting with an underscore followed by | 828 As a convention, names starting with an underscore followed by |
1279 The following strings denote other tokens: | 834 The following strings denote other tokens: |
1280 | 835 |
1281 <pre> | 836 <pre> |
1282 + - * / % ^ # | 837 + - * / % ^ # |
1283 == ~= <= >= < > = | 838 == ~= <= >= < > = |
1284 ( ) { } [ ] :: | 839 ( ) { } [ ] |
1285 ; : , . .. ... | 840 ; : , . .. ... |
1286 </pre> | 841 </pre> |
1287 | 842 |
1288 <p> | 843 <p> |
1289 <em>Literal strings</em> | 844 <em>Literal strings</em> |
1342 (carriage return, newline, carriage return followed by newline, | 897 (carriage return, newline, carriage return followed by newline, |
1343 or newline followed by carriage return) | 898 or newline followed by carriage return) |
1344 is converted to a simple newline. | 899 is converted to a simple newline. |
1345 | 900 |
1346 | 901 |
1347 <p> | |
1348 Any byte in a literal string not | |
1349 explicitly affected by the previous rules represents itself. | |
1350 However, Lua opens files for parsing in text mode, | |
1351 and the system file functions may have problems with | |
1352 some control characters. | |
1353 So, it is safer to represent | |
1354 non-text data as a quoted literal with | |
1355 explicit escape sequences for non-text characters. | |
1356 | |
1357 | 902 |
1358 <p> | 903 <p> |
1359 For convenience, | 904 For convenience, |
1360 when the opening long bracket is immediately followed by a newline, | 905 when the opening long bracket is immediately followed by a newline, |
1361 the newline is not included in the string. | 906 the newline is not included in the string. |
1442 <pre> | 987 <pre> |
1443 var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | 988 var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ |
1444 </pre><p> | 989 </pre><p> |
1445 The meaning of accesses to table fields can be changed via metatables. | 990 The meaning of accesses to table fields can be changed via metatables. |
1446 An access to an indexed variable <code>t[i]</code> is equivalent to | 991 An access to an indexed variable <code>t[i]</code> is equivalent to |
1447 a call <code>gettable_event(t,i)</code>. | 992 a call <code>get_table_event(t,i)</code>. |
1448 (See <a href="#2.4">§2.4</a> for a complete description of the | 993 (See <a href="#2.4">§2.4</a> for a complete description of the |
1449 <code>gettable_event</code> function. | 994 <code>get_table_event</code> function. |
1450 This function is not defined or callable in Lua. | 995 This function is not defined or callable in Lua. |
1451 We use it here only for explanatory purposes.) | 996 We use it here only for explanatory purposes.) |
1452 | 997 |
1453 | 998 |
1454 <p> | 999 <p> |
1496 | 1041 |
1497 <pre> | 1042 <pre> |
1498 stat ::= ‘<b>;</b>’ | 1043 stat ::= ‘<b>;</b>’ |
1499 </pre> | 1044 </pre> |
1500 | 1045 |
1501 <p> | |
1502 Function calls and assignments | |
1503 can start with an open parenthesis. | |
1504 This possibility leads to an ambiguity in Lua's grammar. | |
1505 Consider the following fragment: | |
1506 | |
1507 <pre> | |
1508 a = b + c | |
1509 (print or io.write)('done') | |
1510 </pre><p> | |
1511 The grammar could see it in two ways: | |
1512 | |
1513 <pre> | |
1514 a = b + c(print or io.write)('done') | |
1515 | |
1516 a = b + c; (print or io.write)('done') | |
1517 </pre><p> | |
1518 The current parser always sees such constructions | |
1519 in the first way, | |
1520 interpreting the open parenthesis | |
1521 as the start of the arguments to a call. | |
1522 To avoid this ambiguity, | |
1523 it is a good practice to always precede with a semicolon | |
1524 statements that start with a parenthesis: | |
1525 | |
1526 <pre> | |
1527 ;(print or io.write)('done') | |
1528 </pre> | |
1529 | 1046 |
1530 <p> | 1047 <p> |
1531 A block can be explicitly delimited to produce a single statement: | 1048 A block can be explicitly delimited to produce a single statement: |
1532 | 1049 |
1533 <pre> | 1050 <pre> |
1534 stat ::= <b>do</b> block <b>end</b> | 1051 stat ::= <b>do</b> block <b>end</b> |
1535 </pre><p> | 1052 </pre><p> |
1536 Explicit blocks are useful | 1053 Explicit blocks are useful |
1537 to control the scope of variable declarations. | 1054 to control the scope of variable declarations. |
1538 Explicit blocks are also sometimes used to | |
1539 add a <b>return</b> statement in the middle | |
1540 of another block (see <a href="#3.3.4">§3.3.4</a>). | |
1541 | 1055 |
1542 | 1056 |
1543 | 1057 |
1544 | 1058 |
1545 | 1059 |
1570 A chunk can be stored in a file or in a string inside the host program. | 1084 A chunk can be stored in a file or in a string inside the host program. |
1571 To execute a chunk, | 1085 To execute a chunk, |
1572 Lua first precompiles the chunk into instructions for a virtual machine, | 1086 Lua first precompiles the chunk into instructions for a virtual machine, |
1573 and then it executes the compiled code | 1087 and then it executes the compiled code |
1574 with an interpreter for the virtual machine. | 1088 with an interpreter for the virtual machine. |
1575 | |
1576 | |
1577 <p> | |
1578 Chunks can also be precompiled into binary form; | |
1579 see program <code>luac</code> for details. | |
1580 Programs in source and compiled forms are interchangeable; | |
1581 Lua automatically detects the file type and acts accordingly. | |
1582 | 1089 |
1583 | 1090 |
1584 | 1091 |
1585 | 1092 |
1586 | 1093 |
1673 <pre> | 1180 <pre> |
1674 stat ::= <b>while</b> exp <b>do</b> block <b>end</b> | 1181 stat ::= <b>while</b> exp <b>do</b> block <b>end</b> |
1675 stat ::= <b>repeat</b> block <b>until</b> exp | 1182 stat ::= <b>repeat</b> block <b>until</b> exp |
1676 stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | 1183 stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
1677 </pre><p> | 1184 </pre><p> |
1678 Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). | 1185 Lua also has a <b>for</b> statement (see <a href="#3.3.5">§3.3.5</a>). |
1679 | 1186 |
1680 | 1187 |
1681 <p> | 1188 <p> |
1682 The condition expression of a | 1189 The condition expression of a |
1683 control structure can return any value. | 1190 control structure must return a boolean. |
1684 Both <b>false</b> and <b>nil</b> are considered false. | 1191 This is unlike Lua and is intended to catch programming errors more quickly. |
1685 All values different from <b>nil</b> and <b>false</b> are considered true | |
1686 (in particular, the number 0 and the empty string are also true). | |
1687 | 1192 |
1688 | 1193 |
1689 <p> | 1194 <p> |
1690 In the <b>repeat</b>–<b>until</b> loop, | 1195 In the <b>repeat</b>–<b>until</b> loop, |
1691 the inner block does not end at the <b>until</b> keyword, | 1196 the inner block does not end at the <b>until</b> keyword, |
1692 but only after the condition. | 1197 but only after the condition. |
1693 So, the condition can refer to local variables | 1198 So, the condition can refer to local variables |
1694 declared inside the loop block. | 1199 declared inside the loop block. |
1695 | 1200 |
1696 | 1201 |
1697 <p> | |
1698 The <b>goto</b> statement transfers the program control to a label. | |
1699 For syntactical reasons, | |
1700 labels in Lua are considered statements too: | |
1701 | |
1702 | |
1703 | |
1704 <pre> | |
1705 stat ::= <b>goto</b> Name | |
1706 stat ::= label | |
1707 label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ | |
1708 </pre> | |
1709 | |
1710 <p> | |
1711 A label is visible in the entire block where it is defined, | |
1712 except | |
1713 inside nested blocks where a label with the same name is defined and | |
1714 inside nested functions. | |
1715 A goto may jump to any visible label as long as it does not | |
1716 enter into the scope of a local variable. | |
1717 | |
1718 | |
1719 <p> | |
1720 Labels and empty statements are called <em>void statements</em>, | |
1721 as they perform no actions. | |
1722 | 1202 |
1723 | 1203 |
1724 <p> | 1204 <p> |
1725 The <b>break</b> statement terminates the execution of a | 1205 The <b>break</b> statement terminates the execution of a |
1726 <b>while</b>, <b>repeat</b>, or <b>for</b> loop, | 1206 <b>while</b>, <b>repeat</b>, or <b>for</b> loop, |
1742 | 1222 |
1743 <pre> | 1223 <pre> |
1744 stat ::= <b>return</b> [explist] [‘<b>;</b>’] | 1224 stat ::= <b>return</b> [explist] [‘<b>;</b>’] |
1745 </pre> | 1225 </pre> |
1746 | 1226 |
1747 <p> | |
1748 The <b>return</b> statement can only be written | |
1749 as the last statement of a block. | |
1750 If it is really necessary to <b>return</b> in the middle of a block, | |
1751 then an explicit inner block can be used, | |
1752 as in the idiom <code>do return end</code>, | |
1753 because now <b>return</b> is the last statement in its (inner) block. | |
1754 | |
1755 | 1227 |
1756 | 1228 |
1757 | 1229 |
1758 | 1230 |
1759 <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> | 1231 <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> |
1760 | 1232 |
1761 <p> | 1233 |
1762 | 1234 <p> |
1763 The <b>for</b> statement has two forms: | 1235 The <b>for</b> statement works over functions, |
1764 one numeric and one generic. | |
1765 | |
1766 | |
1767 <p> | |
1768 The numeric <b>for</b> loop repeats a block of code while a | |
1769 control variable runs through an arithmetic progression. | |
1770 It has the following syntax: | |
1771 | |
1772 <pre> | |
1773 stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | |
1774 </pre><p> | |
1775 The <em>block</em> is repeated for <em>name</em> starting at the value of | |
1776 the first <em>exp</em>, until it passes the second <em>exp</em> by steps of the | |
1777 third <em>exp</em>. | |
1778 More precisely, a <b>for</b> statement like | |
1779 | |
1780 <pre> | |
1781 for v = <em>e1</em>, <em>e2</em>, <em>e3</em> do <em>block</em> end | |
1782 </pre><p> | |
1783 is equivalent to the code: | |
1784 | |
1785 <pre> | |
1786 do | |
1787 local <em>var</em>, <em>limit</em>, <em>step</em> = tonumber(<em>e1</em>), tonumber(<em>e2</em>), tonumber(<em>e3</em>) | |
1788 if not (<em>var</em> and <em>limit</em> and <em>step</em>) then error() end | |
1789 while (<em>step</em> > 0 and <em>var</em> <= <em>limit</em>) or (<em>step</em> <= 0 and <em>var</em> >= <em>limit</em>) do | |
1790 local v = <em>var</em> | |
1791 <em>block</em> | |
1792 <em>var</em> = <em>var</em> + <em>step</em> | |
1793 end | |
1794 end | |
1795 </pre><p> | |
1796 Note the following: | |
1797 | |
1798 <ul> | |
1799 | |
1800 <li> | |
1801 All three control expressions are evaluated only once, | |
1802 before the loop starts. | |
1803 They must all result in numbers. | |
1804 </li> | |
1805 | |
1806 <li> | |
1807 <code><em>var</em></code>, <code><em>limit</em></code>, and <code><em>step</em></code> are invisible variables. | |
1808 The names shown here are for explanatory purposes only. | |
1809 </li> | |
1810 | |
1811 <li> | |
1812 If the third expression (the step) is absent, | |
1813 then a step of 1 is used. | |
1814 </li> | |
1815 | |
1816 <li> | |
1817 You can use <b>break</b> to exit a <b>for</b> loop. | |
1818 </li> | |
1819 | |
1820 <li> | |
1821 The loop variable <code>v</code> is local to the loop; | |
1822 you cannot use its value after the <b>for</b> ends or is broken. | |
1823 If you need this value, | |
1824 assign it to another variable before breaking or exiting the loop. | |
1825 </li> | |
1826 | |
1827 </ul> | |
1828 | |
1829 <p> | |
1830 The generic <b>for</b> statement works over functions, | |
1831 called <em>iterators</em>. | 1236 called <em>iterators</em>. |
1832 On each iteration, the iterator function is called to produce a new value, | 1237 On each iteration, the iterator function is called to produce a new value, |
1833 stopping when this new value is <b>nil</b>. | 1238 stopping when this new value is <b>nil</b>. |
1834 The generic <b>for</b> loop has the following syntax: | 1239 The <b>for</b> loop has the following syntax: |
1835 | 1240 |
1836 <pre> | 1241 <pre> |
1837 stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | 1242 stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
1838 namelist ::= Name {‘<b>,</b>’ Name} | 1243 namelist ::= Name {‘<b>,</b>’ Name} |
1839 </pre><p> | 1244 </pre><p> |
1840 A <b>for</b> statement like | 1245 A <b>for</b> statement like |
1841 | 1246 |
1842 <pre> | 1247 <pre> |
1843 for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>block</em> end | 1248 for <em>var_1</em>, ···, <em>var_n</em> in <em>expression</em> do <em>block</em> end |
1844 </pre><p> | 1249 </pre><p> |
1845 is equivalent to the code: | 1250 is equivalent to the code: |
1846 | 1251 |
1847 <pre> | 1252 <pre> |
1848 do | 1253 do |
1849 local <em>f</em>, <em>s</em>, <em>var</em> = <em>explist</em> | 1254 local <em>f</em> = <em>expression</em> |
1850 while true do | 1255 while true do |
1851 local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>(<em>s</em>, <em>var</em>) | 1256 local <em>var_1</em>, ···, <em>var_n</em> = <em>f</em>() |
1852 if <em>var_1</em> == nil then break end | 1257 if <em>var_1</em> == nil then break end |
1853 <em>var</em> = <em>var_1</em> | |
1854 <em>block</em> | 1258 <em>block</em> |
1855 end | 1259 end |
1856 end | 1260 end |
1857 </pre><p> | 1261 </pre><p> |
1858 Note the following: | 1262 Note the following: |
1859 | 1263 |
1860 <ul> | 1264 <ul> |
1861 | 1265 |
1862 <li> | 1266 <li> |
1863 <code><em>explist</em></code> is evaluated only once. | 1267 <code><em>expression</em></code> is evaluated only once. |
1864 Its results are an <em>iterator</em> function, | 1268 Its result is an <em>iterator</em> function. |
1865 a <em>state</em>, | |
1866 and an initial value for the first <em>iterator variable</em>. | |
1867 </li> | 1269 </li> |
1868 | 1270 |
1869 <li> | 1271 <li> |
1870 <code><em>f</em></code>, <code><em>s</em></code>, and <code><em>var</em></code> are invisible variables. | 1272 <code><em>f</em></code> is an invisible variable. |
1871 The names are here for explanatory purposes only. | 1273 The name is here for explanatory purposes only. |
1872 </li> | 1274 </li> |
1873 | 1275 |
1874 <li> | 1276 <li> |
1875 You can use <b>break</b> to exit a <b>for</b> loop. | 1277 You can use <b>break</b> to exit a <b>for</b> loop. |
1876 </li> | 1278 </li> |
1882 then assign them to other variables before breaking or exiting the loop. | 1284 then assign them to other variables before breaking or exiting the loop. |
1883 </li> | 1285 </li> |
1884 | 1286 |
1885 </ul> | 1287 </ul> |
1886 | 1288 |
1887 | 1289 <p> |
1290 Lua also has a numeric <b>for</b> statement which Luan does not support. Instead, Luan offers the <em>range</em> function (inspired by Python) which does the same thing without adding to the syntax of the language. | |
1888 | 1291 |
1889 | 1292 |
1890 <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> | 1293 <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> |
1891 To allow possible side-effects, | 1294 To allow possible side-effects, |
1892 function calls can be executed as statements: | 1295 function calls can be executed as statements: |
1910 </pre><p> | 1313 </pre><p> |
1911 If present, an initial assignment has the same semantics | 1314 If present, an initial assignment has the same semantics |
1912 of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). | 1315 of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). |
1913 Otherwise, all variables are initialized with <b>nil</b>. | 1316 Otherwise, all variables are initialized with <b>nil</b>. |
1914 | 1317 |
1915 | |
1916 <p> | 1318 <p> |
1917 A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), | 1319 A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), |
1918 and so local variables can be declared in a chunk outside any explicit block. | 1320 and so local variables can be declared in a chunk outside any explicit block. |
1919 | 1321 |
1920 | 1322 |
1921 <p> | 1323 <p> |
1922 The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. | 1324 The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. |
1923 | 1325 |
1924 | 1326 |
1925 | 1327 |
1328 <h3>3.3.8 – <a name="3.3.8">Or/And Statements</a></h3><p> | |
1329 | |
1330 <p> | |
1331 An <b>or</b> or <b>and</b> expression is also considered a statement. This is new for Luan and doesn't exist in Lua. | |
1332 | |
1333 <p>For example, consider a function <em>do_something</em> that returns a boolean indicating whether it succeeded or failed. You can then do: | |
1334 | |
1335 <pre> | |
1336 do_something() or error "didn't work" | |
1337 </pre> | |
1338 | |
1339 | |
1926 | 1340 |
1927 | 1341 |
1928 | 1342 |
1929 | 1343 |
1930 <h2>3.4 – <a name="3.4">Expressions</a></h2> | 1344 <h2>3.4 – <a name="3.4">Expressions</a></h2> |
1931 | 1345 |
1932 <p> | 1346 <p> |
1933 The basic expressions in Lua are the following: | 1347 The basic expressions in Luan are the following: |
1934 | 1348 |
1935 <pre> | 1349 <pre> |
1936 exp ::= prefixexp | 1350 exp ::= prefixexp |
1937 exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | 1351 exp ::= <b>nil</b> | <b>false</b> | <b>true</b> |
1938 exp ::= Number | 1352 exp ::= Number |
2012 or <b>nil</b> if <code>f</code> does not return any values.) | 1426 or <b>nil</b> if <code>f</code> does not return any values.) |
2013 | 1427 |
2014 | 1428 |
2015 | 1429 |
2016 <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> | 1430 <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> |
2017 Lua supports the usual arithmetic operators: | 1431 Luan supports the usual arithmetic operators: |
2018 the binary <code>+</code> (addition), | 1432 the binary <code>+</code> (addition), |
2019 <code>-</code> (subtraction), <code>*</code> (multiplication), | 1433 <code>-</code> (subtraction), <code>*</code> (multiplication), |
2020 <code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); | 1434 <code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation); |
2021 and unary <code>-</code> (mathematical negation). | 1435 and unary <code>-</code> (mathematical negation). |
2022 If the operands are numbers, or strings that can be converted to | 1436 If the operands are numbers, or strings that can be converted to |
2025 Exponentiation works for any exponent. | 1439 Exponentiation works for any exponent. |
2026 For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. | 1440 For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>. |
2027 Modulo is defined as | 1441 Modulo is defined as |
2028 | 1442 |
2029 <pre> | 1443 <pre> |
2030 a % b == a - math.floor(a/b)*b | 1444 a % b == a - Math.floor(a/b)*b |
2031 </pre><p> | 1445 </pre><p> |
2032 That is, it is the remainder of a division that rounds | 1446 That is, it is the remainder of a division that rounds |
2033 the quotient towards minus infinity. | 1447 the quotient towards minus infinity. |
2034 | 1448 |
2035 | 1449 |
2037 | 1451 |
2038 | 1452 |
2039 <h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> | 1453 <h3>3.4.2 – <a name="3.4.2">Coercion</a></h3> |
2040 | 1454 |
2041 <p> | 1455 <p> |
2042 Lua provides automatic conversion between | 1456 Luan provides automatic conversion between |
2043 string and number values at run time. | 1457 string and number values at run time. |
2044 Any arithmetic operation applied to a string tries to convert | 1458 Any arithmetic operation applied to a string tries to convert |
2045 this string to a number, following the rules of the Lua lexer. | 1459 this string to a number, following the rules of the Lua lexer. |
2046 (The string may have leading and trailing spaces and a sign.) | 1460 (The string may have leading and trailing spaces and a sign.) |
2047 Conversely, whenever a number is used where a string is expected, | 1461 Conversely, whenever a number is used where a string is expected, |
2053 | 1467 |
2054 | 1468 |
2055 | 1469 |
2056 | 1470 |
2057 <h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> | 1471 <h3>3.4.3 – <a name="3.4.3">Relational Operators</a></h3><p> |
2058 The relational operators in Lua are | 1472 The relational operators in Luan are |
2059 | 1473 |
2060 <pre> | 1474 <pre> |
2061 == ~= < > <= >= | 1475 == ~= < > <= >= |
2062 </pre><p> | 1476 </pre><p> |
2063 These operators always result in <b>false</b> or <b>true</b>. | 1477 These operators always result in <b>false</b> or <b>true</b>. |
2078 Closures with any detectable difference | 1492 Closures with any detectable difference |
2079 (different behavior, different definition) are always different. | 1493 (different behavior, different definition) are always different. |
2080 | 1494 |
2081 | 1495 |
2082 <p> | 1496 <p> |
2083 You can change the way that Lua compares tables and userdata | 1497 You can change the way that Luan compares tables |
2084 by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). | 1498 by using the "eq" metamethod (see <a href="#2.4">§2.4</a>). |
2085 | 1499 |
2086 | 1500 |
2087 <p> | 1501 <p> |
2088 The conversion rules of <a href="#3.4.2">§3.4.2</a> | 1502 The conversion rules of <a href="#3.4.2">§3.4.2</a> |
2147 | 1561 |
2148 | 1562 |
2149 | 1563 |
2150 | 1564 |
2151 <h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> | 1565 <h3>3.4.5 – <a name="3.4.5">Concatenation</a></h3><p> |
2152 The string concatenation operator in Lua is | 1566 The string concatenation operator in Luan is |
2153 denoted by two dots ('<code>..</code>'). | 1567 denoted by two dots ('<code>..</code>'). |
2154 If both operands are strings or numbers, then they are converted to | 1568 If both operands are strings or numbers, then they are converted to |
2155 strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. | 1569 strings according to the rules mentioned in <a href="#3.4.2">§3.4.2</a>. |
2156 Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). | 1570 Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). |
2157 | 1571 |
2196 | 1610 |
2197 | 1611 |
2198 | 1612 |
2199 | 1613 |
2200 <h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> | 1614 <h3>3.4.7 – <a name="3.4.7">Precedence</a></h3><p> |
2201 Operator precedence in Lua follows the table below, | 1615 Operator precedence in Luan follows the table below, |
2202 from lower to higher priority: | 1616 from lower to higher priority: |
2203 | 1617 |
2204 <pre> | 1618 <pre> |
2205 or | 1619 or |
2206 and | 1620 and |
2279 | 1693 |
2280 | 1694 |
2281 | 1695 |
2282 | 1696 |
2283 <h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> | 1697 <h3>3.4.9 – <a name="3.4.9">Function Calls</a></h3><p> |
2284 A function call in Lua has the following syntax: | 1698 A function call in Luan has the following syntax: |
2285 | 1699 |
2286 <pre> | 1700 <pre> |
2287 functioncall ::= prefixexp args | 1701 functioncall ::= prefixexp args |
2288 </pre><p> | 1702 </pre><p> |
2289 In a function call, | 1703 In a function call, |
2296 followed by the original call arguments | 1710 followed by the original call arguments |
2297 (see <a href="#2.4">§2.4</a>). | 1711 (see <a href="#2.4">§2.4</a>). |
2298 | 1712 |
2299 | 1713 |
2300 <p> | 1714 <p> |
2301 The form | 1715 Lua supports a special function call for "methods" like <em>obj:fn(args)</em> . Luan does not support this. |
2302 | |
2303 <pre> | |
2304 functioncall ::= prefixexp ‘<b>:</b>’ Name args | |
2305 </pre><p> | |
2306 can be used to call "methods". | |
2307 A call <code>v:name(<em>args</em>)</code> | |
2308 is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, | |
2309 except that <code>v</code> is evaluated only once. | |
2310 | |
2311 | 1716 |
2312 <p> | 1717 <p> |
2313 Arguments have the following syntax: | 1718 Arguments have the following syntax: |
2314 | 1719 |
2315 <pre> | 1720 <pre> |
2328 | 1733 |
2329 | 1734 |
2330 <p> | 1735 <p> |
2331 A call of the form <code>return <em>functioncall</em></code> is called | 1736 A call of the form <code>return <em>functioncall</em></code> is called |
2332 a <em>tail call</em>. | 1737 a <em>tail call</em>. |
2333 Lua implements <em>proper tail calls</em> | 1738 Luan implements <em>proper tail calls</em> |
2334 (or <em>proper tail recursion</em>): | 1739 (or <em>proper tail recursion</em>): |
2335 in a tail call, | 1740 in a tail call, |
2336 the called function reuses the stack entry of the calling function. | 1741 the called function reuses the stack entry of the calling function. |
2337 Therefore, there is no limit on the number of nested tail calls that | 1742 Therefore, there is no limit on the number of nested tail calls that |
2338 a program can execute. | 1743 a program can execute. |
2369 The following syntactic sugar simplifies function definitions: | 1774 The following syntactic sugar simplifies function definitions: |
2370 | 1775 |
2371 <pre> | 1776 <pre> |
2372 stat ::= <b>function</b> funcname funcbody | 1777 stat ::= <b>function</b> funcname funcbody |
2373 stat ::= <b>local</b> <b>function</b> Name funcbody | 1778 stat ::= <b>local</b> <b>function</b> Name funcbody |
2374 funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] | 1779 funcname ::= Name {‘<b>.</b>’ Name} |
2375 </pre><p> | 1780 </pre><p> |
2376 The statement | 1781 The statement |
2377 | 1782 |
2378 <pre> | 1783 <pre> |
2379 function f () <em>body</em> end | 1784 function f () <em>body</em> end |
2413 | 1818 |
2414 | 1819 |
2415 <p> | 1820 <p> |
2416 A function definition is an executable expression, | 1821 A function definition is an executable expression, |
2417 whose value has type <em>function</em>. | 1822 whose value has type <em>function</em>. |
2418 When Lua precompiles a chunk, | 1823 When Luan precompiles a chunk, |
2419 all its function bodies are precompiled too. | 1824 all its function bodies are precompiled too. |
2420 Then, whenever Lua executes the function definition, | 1825 Then, whenever Luan executes the function definition, |
2421 the function is <em>instantiated</em> (or <em>closed</em>). | 1826 the function is <em>instantiated</em> (or <em>closed</em>). |
2422 This function instance (or <em>closure</em>) | 1827 This function instance (or <em>closure</em>) |
2423 is the final value of the expression. | 1828 is the final value of the expression. |
2424 | 1829 |
2425 | 1830 |
2481 If control reaches the end of a function | 1886 If control reaches the end of a function |
2482 without encountering a <b>return</b> statement, | 1887 without encountering a <b>return</b> statement, |
2483 then the function returns with no results. | 1888 then the function returns with no results. |
2484 | 1889 |
2485 | 1890 |
2486 <p> | |
2487 | |
2488 There is a system-dependent limit on the number of values | |
2489 that a function may return. | |
2490 This limit is guaranteed to be larger than 1000. | |
2491 | |
2492 | |
2493 <p> | |
2494 The <em>colon</em> syntax | |
2495 is used for defining <em>methods</em>, | |
2496 that is, functions that have an implicit extra parameter <code>self</code>. | |
2497 Thus, the statement | |
2498 | |
2499 <pre> | |
2500 function t.a.b.c:f (<em>params</em>) <em>body</em> end | |
2501 </pre><p> | |
2502 is syntactic sugar for | |
2503 | |
2504 <pre> | |
2505 t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end | |
2506 </pre> | |
2507 | |
2508 | |
2509 | |
2510 | |
2511 | 1891 |
2512 | 1892 |
2513 <h2>3.5 – <a name="3.5">Visibility Rules</a></h2> | 1893 <h2>3.5 – <a name="3.5">Visibility Rules</a></h2> |
2514 | 1894 |
2515 <p> | 1895 <p> |
2516 | 1896 |
2517 Lua is a lexically scoped language. | 1897 Luan is a lexically scoped language. |
2518 The scope of a local variable begins at the first statement after | 1898 The scope of a local variable begins at the first statement after |
2519 its declaration and lasts until the last non-void statement | 1899 its declaration and lasts until the last non-void statement |
2520 of the innermost block that includes the declaration. | 1900 of the innermost block that includes the declaration. |
2521 Consider the following example: | 1901 Consider the following example: |
2522 | 1902 |
2573 | 1953 |
2574 | 1954 |
2575 <h1>4 – <a name="4">The Application Program Interface</a></h1> | 1955 <h1>4 – <a name="4">The Application Program Interface</a></h1> |
2576 | 1956 |
2577 <p> | 1957 <p> |
2578 | 1958 In the Lua documentation, |
2579 This section describes the C API for Lua, that is, | 1959 this section described the C API for Lua. |
2580 the set of C functions available to the host program to communicate | 1960 Obviously this is not relevant for Luan. |
2581 with Lua. | 1961 The implementation of Luan is radically different from Lua and will be documented eventually in Javadoc. |
2582 All API functions and related types and constants | 1962 So this section is just a placeholder so that Luan documentation can match Lua's documentation. |
2583 are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. | |
2584 | |
2585 | |
2586 <p> | |
2587 Even when we use the term "function", | |
2588 any facility in the API may be provided as a macro instead. | |
2589 Except where stated otherwise, | |
2590 all such macros use each of their arguments exactly once | |
2591 (except for the first argument, which is always a Lua state), | |
2592 and so do not generate any hidden side-effects. | |
2593 | |
2594 | |
2595 <p> | |
2596 As in most C libraries, | |
2597 the Lua API functions do not check their arguments for validity or consistency. | |
2598 However, you can change this behavior by compiling Lua | |
2599 with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. | |
2600 | |
2601 | |
2602 | |
2603 <h2>4.1 – <a name="4.1">The Stack</a></h2> | |
2604 | |
2605 <p> | |
2606 Lua uses a <em>virtual stack</em> to pass values to and from C. | |
2607 Each element in this stack represents a Lua value | |
2608 (<b>nil</b>, number, string, etc.). | |
2609 | |
2610 | |
2611 <p> | |
2612 Whenever Lua calls C, the called function gets a new stack, | |
2613 which is independent of previous stacks and of stacks of | |
2614 C functions that are still active. | |
2615 This stack initially contains any arguments to the C function | |
2616 and it is where the C function pushes its results | |
2617 to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). | |
2618 | |
2619 | |
2620 <p> | |
2621 For convenience, | |
2622 most query operations in the API do not follow a strict stack discipline. | |
2623 Instead, they can refer to any element in the stack | |
2624 by using an <em>index</em>: | |
2625 A positive index represents an absolute stack position | |
2626 (starting at 1); | |
2627 a negative index represents an offset relative to the top of the stack. | |
2628 More specifically, if the stack has <em>n</em> elements, | |
2629 then index 1 represents the first element | |
2630 (that is, the element that was pushed onto the stack first) | |
2631 and | |
2632 index <em>n</em> represents the last element; | |
2633 index -1 also represents the last element | |
2634 (that is, the element at the top) | |
2635 and index <em>-n</em> represents the first element. | |
2636 | |
2637 | |
2638 | |
2639 | |
2640 | |
2641 <h2>4.2 – <a name="4.2">Stack Size</a></h2> | |
2642 | |
2643 <p> | |
2644 When you interact with the Lua API, | |
2645 you are responsible for ensuring consistency. | |
2646 In particular, | |
2647 <em>you are responsible for controlling stack overflow</em>. | |
2648 You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> | |
2649 to ensure that the stack has extra slots when pushing new elements. | |
2650 | |
2651 | |
2652 <p> | |
2653 Whenever Lua calls C, | |
2654 it ensures that the stack has at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra slots. | |
2655 <code>LUA_MINSTACK</code> is defined as 20, | |
2656 so that usually you do not have to worry about stack space | |
2657 unless your code has loops pushing elements onto the stack. | |
2658 | |
2659 | |
2660 <p> | |
2661 When you call a Lua function | |
2662 without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), | |
2663 Lua ensures that the stack has enough size for all results, | |
2664 but it does not ensure any extra space. | |
2665 So, before pushing anything in the stack after such a call | |
2666 you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. | |
2667 | |
2668 | |
2669 | |
2670 | |
2671 | |
2672 <h2>4.3 – <a name="4.3">Valid and Acceptable Indices</a></h2> | |
2673 | |
2674 <p> | |
2675 Any function in the API that receives stack indices | |
2676 works only with <em>valid indices</em> or <em>acceptable indices</em>. | |
2677 | |
2678 | |
2679 <p> | |
2680 A <em>valid index</em> is an index that refers to a | |
2681 real position within the stack, that is, | |
2682 its position lies between 1 and the stack top | |
2683 (<code>1 ≤ abs(index) ≤ top</code>). | |
2684 | |
2685 Usually, functions that can modify the value at an index | |
2686 require valid indices. | |
2687 | |
2688 | |
2689 <p> | |
2690 Unless otherwise noted, | |
2691 any function that accepts valid indices also accepts <em>pseudo-indices</em>, | |
2692 which represent some Lua values that are accessible to C code | |
2693 but which are not in the stack. | |
2694 Pseudo-indices are used to access the registry | |
2695 and the upvalues of a C function (see <a href="#4.4">§4.4</a>). | |
2696 | |
2697 | |
2698 <p> | |
2699 Functions that do not need a specific stack position, | |
2700 but only a value in the stack (e.g., query functions), | |
2701 can be called with acceptable indices. | |
2702 An <em>acceptable index</em> can be any valid index, | |
2703 including the pseudo-indices, | |
2704 but it also can be any positive index after the stack top | |
2705 within the space allocated for the stack, | |
2706 that is, indices up to the stack size. | |
2707 (Note that 0 is never an acceptable index.) | |
2708 Except when noted otherwise, | |
2709 functions in the API work with acceptable indices. | |
2710 | |
2711 | |
2712 <p> | |
2713 Acceptable indices serve to avoid extra tests | |
2714 against the stack top when querying the stack. | |
2715 For instance, a C function can query its third argument | |
2716 without the need to first check whether there is a third argument, | |
2717 that is, without the need to check whether 3 is a valid index. | |
2718 | |
2719 | |
2720 <p> | |
2721 For functions that can be called with acceptable indices, | |
2722 any non-valid index is treated as if it | |
2723 contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, | |
2724 which behaves like a nil value. | |
2725 | |
2726 | |
2727 | |
2728 | |
2729 | |
2730 <h2>4.4 – <a name="4.4">C Closures</a></h2> | |
2731 | |
2732 <p> | |
2733 When a C function is created, | |
2734 it is possible to associate some values with it, | |
2735 thus creating a <em>C closure</em> | |
2736 (see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); | |
2737 these values are called <em>upvalues</em> and are | |
2738 accessible to the function whenever it is called. | |
2739 | |
2740 | |
2741 <p> | |
2742 Whenever a C function is called, | |
2743 its upvalues are located at specific pseudo-indices. | |
2744 These pseudo-indices are produced by the macro | |
2745 <a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. | |
2746 The first value associated with a function is at position | |
2747 <code>lua_upvalueindex(1)</code>, and so on. | |
2748 Any access to <code>lua_upvalueindex(<em>n</em>)</code>, | |
2749 where <em>n</em> is greater than the number of upvalues of the | |
2750 current function (but not greater than 256), | |
2751 produces an acceptable but invalid index. | |
2752 | |
2753 | |
2754 | |
2755 | |
2756 | |
2757 <h2>4.5 – <a name="4.5">Registry</a></h2> | |
2758 | |
2759 <p> | |
2760 Lua provides a <em>registry</em>, | |
2761 a predefined table that can be used by any C code to | |
2762 store whatever Lua values it needs to store. | |
2763 The registry table is always located at pseudo-index | |
2764 <a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>, | |
2765 which is a valid index. | |
2766 Any C library can store data into this table, | |
2767 but it should take care to choose keys | |
2768 that are different from those used | |
2769 by other libraries, to avoid collisions. | |
2770 Typically, you should use as key a string containing your library name, | |
2771 or a light userdata with the address of a C object in your code, | |
2772 or any Lua object created by your code. | |
2773 As with global names, | |
2774 string keys starting with an underscore followed by | |
2775 uppercase letters are reserved for Lua. | |
2776 | |
2777 | |
2778 <p> | |
2779 The integer keys in the registry are used by the reference mechanism, | |
2780 implemented by the auxiliary library, | |
2781 and by some predefined values. | |
2782 Therefore, integer keys should not be used for other purposes. | |
2783 | |
2784 | |
2785 <p> | |
2786 When you create a new Lua state, | |
2787 its registry comes with some predefined values. | |
2788 These predefined values are indexed with integer keys | |
2789 defined as constants in <code>lua.h</code>. | |
2790 The following constants are defined: | |
2791 | |
2792 <ul> | |
2793 <li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has | |
2794 the main thread of the state. | |
2795 (The main thread is the one created together with the state.) | |
2796 </li> | |
2797 | |
2798 <li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has | |
2799 the global environment. | |
2800 </li> | |
2801 </ul> | |
2802 | |
2803 | |
2804 | |
2805 | |
2806 <h2>4.6 – <a name="4.6">Error Handling in C</a></h2> | |
2807 | |
2808 <p> | |
2809 Internally, Lua uses the C <code>longjmp</code> facility to handle errors. | |
2810 (You can also choose to use exceptions if you compile Lua as C++; | |
2811 search for <code>LUAI_THROW</code> in the source code.) | |
2812 When Lua faces any error | |
2813 (such as a memory allocation error, type errors, syntax errors, | |
2814 and runtime errors) | |
2815 it <em>raises</em> an error; | |
2816 that is, it does a long jump. | |
2817 A <em>protected environment</em> uses <code>setjmp</code> | |
2818 to set a recovery point; | |
2819 any error jumps to the most recent active recovery point. | |
2820 | |
2821 | |
2822 <p> | |
2823 If an error happens outside any protected environment, | |
2824 Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) | |
2825 and then calls <code>abort</code>, | |
2826 thus exiting the host application. | |
2827 Your panic function can avoid this exit by | |
2828 never returning | |
2829 (e.g., doing a long jump to your own recovery point outside Lua). | |
2830 | |
2831 | |
2832 <p> | |
2833 The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); | |
2834 in particular, the error message is at the top of the stack. | |
2835 However, there is no guarantees about stack space. | |
2836 To push anything on the stack, | |
2837 the panic function should first check the available space (see <a href="#4.2">§4.2</a>). | |
2838 | |
2839 | |
2840 <p> | |
2841 Most functions in the API can throw an error, | |
2842 for instance due to a memory allocation error. | |
2843 The documentation for each function indicates whether | |
2844 it can throw errors. | |
2845 | |
2846 | |
2847 <p> | |
2848 Inside a C function you can throw an error by calling <a href="#lua_error"><code>lua_error</code></a>. | |
2849 | |
2850 | |
2851 | |
2852 | |
2853 | |
2854 <h2>4.7 – <a name="4.7">Handling Yields in C</a></h2> | |
2855 | |
2856 <p> | |
2857 Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. | |
2858 Therefore, if a function <code>foo</code> calls an API function | |
2859 and this API function yields | |
2860 (directly or indirectly by calling another function that yields), | |
2861 Lua cannot return to <code>foo</code> any more, | |
2862 because the <code>longjmp</code> removes its frame from the C stack. | |
2863 | |
2864 | |
2865 <p> | |
2866 To avoid this kind of problem, | |
2867 Lua raises an error whenever it tries to yield across an API call, | |
2868 except for three functions: | |
2869 <a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. | |
2870 All those functions receive a <em>continuation function</em> | |
2871 (as a parameter called <code>k</code>) to continue execution after a yield. | |
2872 | |
2873 | |
2874 <p> | |
2875 We need to set some terminology to explain continuations. | |
2876 We have a C function called from Lua which we will call | |
2877 the <em>original function</em>. | |
2878 This original function then calls one of those three functions in the C API, | |
2879 which we will call the <em>callee function</em>, | |
2880 that then yields the current thread. | |
2881 (This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
2882 or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> | |
2883 and the function called by them yields.) | |
2884 | |
2885 | |
2886 <p> | |
2887 Suppose the running thread yields while executing the callee function. | |
2888 After the thread resumes, | |
2889 it eventually will finish running the callee function. | |
2890 However, | |
2891 the callee function cannot return to the original function, | |
2892 because its frame in the C stack was destroyed by the yield. | |
2893 Instead, Lua calls a <em>continuation function</em>, | |
2894 which was given as an argument to the callee function. | |
2895 As the name implies, | |
2896 the continuation function should continue the task | |
2897 of the original function. | |
2898 | |
2899 | |
2900 <p> | |
2901 Lua treats the continuation function as if it were the original function. | |
2902 The continuation function receives the same Lua stack | |
2903 from the original function, | |
2904 in the same state it would be if the callee function had returned. | |
2905 (For instance, | |
2906 after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are | |
2907 removed from the stack and replaced by the results from the call.) | |
2908 It also has the same upvalues. | |
2909 Whatever it returns is handled by Lua as if it were the return | |
2910 of the original function. | |
2911 | |
2912 | |
2913 <p> | |
2914 The only difference in the Lua state between the original function | |
2915 and its continuation is the result of a call to <a href="#lua_getctx"><code>lua_getctx</code></a>. | |
2916 | |
2917 | |
2918 | |
2919 | |
2920 | |
2921 <h2>4.8 – <a name="4.8">Functions and Types</a></h2> | |
2922 | |
2923 <p> | |
2924 Here we list all functions and types from the C API in | |
2925 alphabetical order. | |
2926 Each function has an indicator like this: | |
2927 <span class="apii">[-o, +p, <em>x</em>]</span> | |
2928 | |
2929 | |
2930 <p> | |
2931 The first field, <code>o</code>, | |
2932 is how many elements the function pops from the stack. | |
2933 The second field, <code>p</code>, | |
2934 is how many elements the function pushes onto the stack. | |
2935 (Any function always pushes its results after popping its arguments.) | |
2936 A field in the form <code>x|y</code> means the function can push (or pop) | |
2937 <code>x</code> or <code>y</code> elements, | |
2938 depending on the situation; | |
2939 an interrogation mark '<code>?</code>' means that | |
2940 we cannot know how many elements the function pops/pushes | |
2941 by looking only at its arguments | |
2942 (e.g., they may depend on what is on the stack). | |
2943 The third field, <code>x</code>, | |
2944 tells whether the function may throw errors: | |
2945 '<code>-</code>' means the function never throws any error; | |
2946 '<code>e</code>' means the function may throw errors; | |
2947 '<code>v</code>' means the function may throw an error on purpose. | |
2948 | |
2949 | |
2950 | |
2951 <hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> | |
2952 <span class="apii">[-0, +0, –]</span> | |
2953 <pre>int lua_absindex (lua_State *L, int idx);</pre> | |
2954 | |
2955 <p> | |
2956 Converts the acceptable index <code>idx</code> into an absolute index | |
2957 (that is, one that does not depend on the stack top). | |
2958 | |
2959 | |
2960 | |
2961 | |
2962 | |
2963 <hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> | |
2964 <pre>typedef void * (*lua_Alloc) (void *ud, | |
2965 void *ptr, | |
2966 size_t osize, | |
2967 size_t nsize);</pre> | |
2968 | |
2969 <p> | |
2970 The type of the memory-allocation function used by Lua states. | |
2971 The allocator function must provide a | |
2972 functionality similar to <code>realloc</code>, | |
2973 but not exactly the same. | |
2974 Its arguments are | |
2975 <code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; | |
2976 <code>ptr</code>, a pointer to the block being allocated/reallocated/freed; | |
2977 <code>osize</code>, the original size of the block or some code about what | |
2978 is being allocated; | |
2979 <code>nsize</code>, the new size of the block. | |
2980 | |
2981 | |
2982 <p> | |
2983 When <code>ptr</code> is not <code>NULL</code>, | |
2984 <code>osize</code> is the size of the block pointed by <code>ptr</code>, | |
2985 that is, the size given when it was allocated or reallocated. | |
2986 | |
2987 | |
2988 <p> | |
2989 When <code>ptr</code> is <code>NULL</code>, | |
2990 <code>osize</code> encodes the kind of object that Lua is allocating. | |
2991 <code>osize</code> is any of | |
2992 <a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, | |
2993 <a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) | |
2994 Lua is creating a new object of that type. | |
2995 When <code>osize</code> is some other value, | |
2996 Lua is allocating memory for something else. | |
2997 | |
2998 | |
2999 <p> | |
3000 Lua assumes the following behavior from the allocator function: | |
3001 | |
3002 | |
3003 <p> | |
3004 When <code>nsize</code> is zero, | |
3005 the allocator should behave like <code>free</code> | |
3006 and return <code>NULL</code>. | |
3007 | |
3008 | |
3009 <p> | |
3010 When <code>nsize</code> is not zero, | |
3011 the allocator should behave like <code>realloc</code>. | |
3012 The allocator returns <code>NULL</code> | |
3013 if and only if it cannot fulfill the request. | |
3014 Lua assumes that the allocator never fails when | |
3015 <code>osize >= nsize</code>. | |
3016 | |
3017 | |
3018 <p> | |
3019 Here is a simple implementation for the allocator function. | |
3020 It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. | |
3021 | |
3022 <pre> | |
3023 static void *l_alloc (void *ud, void *ptr, size_t osize, | |
3024 size_t nsize) { | |
3025 (void)ud; (void)osize; /* not used */ | |
3026 if (nsize == 0) { | |
3027 free(ptr); | |
3028 return NULL; | |
3029 } | |
3030 else | |
3031 return realloc(ptr, nsize); | |
3032 } | |
3033 </pre><p> | |
3034 Note that Standard C ensures | |
3035 that <code>free(NULL)</code> has no effect and that | |
3036 <code>realloc(NULL, size)</code> is equivalent to <code>malloc(size)</code>. | |
3037 This code assumes that <code>realloc</code> does not fail when shrinking a block. | |
3038 (Although Standard C does not ensure this behavior, | |
3039 it seems to be a safe assumption.) | |
3040 | |
3041 | |
3042 | |
3043 | |
3044 | |
3045 <hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> | |
3046 <span class="apii">[-(2|1), +1, <em>e</em>]</span> | |
3047 <pre>void lua_arith (lua_State *L, int op);</pre> | |
3048 | |
3049 <p> | |
3050 Performs an arithmetic operation over the two values | |
3051 (or one, in the case of negation) | |
3052 at the top of the stack, | |
3053 with the value at the top being the second operand, | |
3054 pops these values, and pushes the result of the operation. | |
3055 The function follows the semantics of the corresponding Lua operator | |
3056 (that is, it may call metamethods). | |
3057 | |
3058 | |
3059 <p> | |
3060 The value of <code>op</code> must be one of the following constants: | |
3061 | |
3062 <ul> | |
3063 | |
3064 <li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> | |
3065 <li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> | |
3066 <li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> | |
3067 <li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs division (<code>/</code>)</li> | |
3068 <li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> | |
3069 <li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> | |
3070 <li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> | |
3071 | |
3072 </ul> | |
3073 | |
3074 | |
3075 | |
3076 | |
3077 <hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> | |
3078 <span class="apii">[-0, +0, –]</span> | |
3079 <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> | |
3080 | |
3081 <p> | |
3082 Sets a new panic function and returns the old one (see <a href="#4.6">§4.6</a>). | |
3083 | |
3084 | |
3085 | |
3086 | |
3087 | |
3088 <hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> | |
3089 <span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> | |
3090 <pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> | |
3091 | |
3092 <p> | |
3093 Calls a function. | |
3094 | |
3095 | |
3096 <p> | |
3097 To call a function you must use the following protocol: | |
3098 first, the function to be called is pushed onto the stack; | |
3099 then, the arguments to the function are pushed | |
3100 in direct order; | |
3101 that is, the first argument is pushed first. | |
3102 Finally you call <a href="#lua_call"><code>lua_call</code></a>; | |
3103 <code>nargs</code> is the number of arguments that you pushed onto the stack. | |
3104 All arguments and the function value are popped from the stack | |
3105 when the function is called. | |
3106 The function results are pushed onto the stack when the function returns. | |
3107 The number of results is adjusted to <code>nresults</code>, | |
3108 unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. | |
3109 In this case, all results from the function are pushed. | |
3110 Lua takes care that the returned values fit into the stack space. | |
3111 The function results are pushed onto the stack in direct order | |
3112 (the first result is pushed first), | |
3113 so that after the call the last result is on the top of the stack. | |
3114 | |
3115 | |
3116 <p> | |
3117 Any error inside the called function is propagated upwards | |
3118 (with a <code>longjmp</code>). | |
3119 | |
3120 | |
3121 <p> | |
3122 The following example shows how the host program can do the | |
3123 equivalent to this Lua code: | |
3124 | |
3125 <pre> | |
3126 a = f("how", t.x, 14) | |
3127 </pre><p> | |
3128 Here it is in C: | |
3129 | |
3130 <pre> | |
3131 lua_getglobal(L, "f"); /* function to be called */ | |
3132 lua_pushstring(L, "how"); /* 1st argument */ | |
3133 lua_getglobal(L, "t"); /* table to be indexed */ | |
3134 lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ | |
3135 lua_remove(L, -2); /* remove 't' from the stack */ | |
3136 lua_pushinteger(L, 14); /* 3rd argument */ | |
3137 lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ | |
3138 lua_setglobal(L, "a"); /* set global 'a' */ | |
3139 </pre><p> | |
3140 Note that the code above is "balanced": | |
3141 at its end, the stack is back to its original configuration. | |
3142 This is considered good programming practice. | |
3143 | |
3144 | |
3145 | |
3146 | |
3147 | |
3148 <hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> | |
3149 <span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> | |
3150 <pre>void lua_callk (lua_State *L, int nargs, int nresults, int ctx, | |
3151 lua_CFunction k);</pre> | |
3152 | |
3153 <p> | |
3154 This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, | |
3155 but allows the called function to yield (see <a href="#4.7">§4.7</a>). | |
3156 | |
3157 | |
3158 | |
3159 | |
3160 | |
3161 <hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> | |
3162 <pre>typedef int (*lua_CFunction) (lua_State *L);</pre> | |
3163 | |
3164 <p> | |
3165 Type for C functions. | |
3166 | |
3167 | |
3168 <p> | |
3169 In order to communicate properly with Lua, | |
3170 a C function must use the following protocol, | |
3171 which defines the way parameters and results are passed: | |
3172 a C function receives its arguments from Lua in its stack | |
3173 in direct order (the first argument is pushed first). | |
3174 So, when the function starts, | |
3175 <code>lua_gettop(L)</code> returns the number of arguments received by the function. | |
3176 The first argument (if any) is at index 1 | |
3177 and its last argument is at index <code>lua_gettop(L)</code>. | |
3178 To return values to Lua, a C function just pushes them onto the stack, | |
3179 in direct order (the first result is pushed first), | |
3180 and returns the number of results. | |
3181 Any other value in the stack below the results will be properly | |
3182 discarded by Lua. | |
3183 Like a Lua function, a C function called by Lua can also return | |
3184 many results. | |
3185 | |
3186 | |
3187 <p> | |
3188 As an example, the following function receives a variable number | |
3189 of numerical arguments and returns their average and sum: | |
3190 | |
3191 <pre> | |
3192 static int foo (lua_State *L) { | |
3193 int n = lua_gettop(L); /* number of arguments */ | |
3194 lua_Number sum = 0; | |
3195 int i; | |
3196 for (i = 1; i <= n; i++) { | |
3197 if (!lua_isnumber(L, i)) { | |
3198 lua_pushstring(L, "incorrect argument"); | |
3199 lua_error(L); | |
3200 } | |
3201 sum += lua_tonumber(L, i); | |
3202 } | |
3203 lua_pushnumber(L, sum/n); /* first result */ | |
3204 lua_pushnumber(L, sum); /* second result */ | |
3205 return 2; /* number of results */ | |
3206 } | |
3207 </pre> | |
3208 | |
3209 | |
3210 | |
3211 | |
3212 <hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> | |
3213 <span class="apii">[-0, +0, –]</span> | |
3214 <pre>int lua_checkstack (lua_State *L, int extra);</pre> | |
3215 | |
3216 <p> | |
3217 Ensures that there are at least <code>extra</code> free stack slots in the stack. | |
3218 It returns false if it cannot fulfill the request, | |
3219 because it would cause the stack to be larger than a fixed maximum size | |
3220 (typically at least a few thousand elements) or | |
3221 because it cannot allocate memory for the new stack size. | |
3222 This function never shrinks the stack; | |
3223 if the stack is already larger than the new size, | |
3224 it is left unchanged. | |
3225 | |
3226 | |
3227 | |
3228 | |
3229 | |
3230 <hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> | |
3231 <span class="apii">[-0, +0, –]</span> | |
3232 <pre>void lua_close (lua_State *L);</pre> | |
3233 | |
3234 <p> | |
3235 Destroys all objects in the given Lua state | |
3236 (calling the corresponding garbage-collection metamethods, if any) | |
3237 and frees all dynamic memory used by this state. | |
3238 On several platforms, you may not need to call this function, | |
3239 because all resources are naturally released when the host program ends. | |
3240 On the other hand, long-running programs that create multiple states, | |
3241 such as daemons or web servers, | |
3242 might need to close states as soon as they are not needed. | |
3243 | |
3244 | |
3245 | |
3246 | |
3247 | |
3248 <hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> | |
3249 <span class="apii">[-0, +0, <em>e</em>]</span> | |
3250 <pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> | |
3251 | |
3252 <p> | |
3253 Compares two Lua values. | |
3254 Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> | |
3255 when compared with the value at index <code>index2</code>, | |
3256 following the semantics of the corresponding Lua operator | |
3257 (that is, it may call metamethods). | |
3258 Otherwise returns 0. | |
3259 Also returns 0 if any of the indices is non valid. | |
3260 | |
3261 | |
3262 <p> | |
3263 The value of <code>op</code> must be one of the following constants: | |
3264 | |
3265 <ul> | |
3266 | |
3267 <li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> | |
3268 <li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> | |
3269 <li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> | |
3270 | |
3271 </ul> | |
3272 | |
3273 | |
3274 | |
3275 | |
3276 <hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> | |
3277 <span class="apii">[-n, +1, <em>e</em>]</span> | |
3278 <pre>void lua_concat (lua_State *L, int n);</pre> | |
3279 | |
3280 <p> | |
3281 Concatenates the <code>n</code> values at the top of the stack, | |
3282 pops them, and leaves the result at the top. | |
3283 If <code>n</code> is 1, the result is the single value on the stack | |
3284 (that is, the function does nothing); | |
3285 if <code>n</code> is 0, the result is the empty string. | |
3286 Concatenation is performed following the usual semantics of Lua | |
3287 (see <a href="#3.4.5">§3.4.5</a>). | |
3288 | |
3289 | |
3290 | |
3291 | |
3292 | |
3293 <hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> | |
3294 <span class="apii">[-0, +0, –]</span> | |
3295 <pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> | |
3296 | |
3297 <p> | |
3298 Moves the element at index <code>fromidx</code> | |
3299 into the valid index <code>toidx</code> | |
3300 without shifting any element | |
3301 (therefore replacing the value at that position). | |
3302 | |
3303 | |
3304 | |
3305 | |
3306 | |
3307 <hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> | |
3308 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3309 <pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> | |
3310 | |
3311 <p> | |
3312 Creates a new empty table and pushes it onto the stack. | |
3313 Parameter <code>narr</code> is a hint for how many elements the table | |
3314 will have as a sequence; | |
3315 parameter <code>nrec</code> is a hint for how many other elements | |
3316 the table will have. | |
3317 Lua may use these hints to preallocate memory for the new table. | |
3318 This pre-allocation is useful for performance when you know in advance | |
3319 how many elements the table will have. | |
3320 Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. | |
3321 | |
3322 | |
3323 | |
3324 | |
3325 | |
3326 <hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> | |
3327 <span class="apii">[-0, +0, <em>e</em>]</span> | |
3328 <pre>int lua_dump (lua_State *L, lua_Writer writer, void *data);</pre> | |
3329 | |
3330 <p> | |
3331 Dumps a function as a binary chunk. | |
3332 Receives a Lua function on the top of the stack | |
3333 and produces a binary chunk that, | |
3334 if loaded again, | |
3335 results in a function equivalent to the one dumped. | |
3336 As it produces parts of the chunk, | |
3337 <a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) | |
3338 with the given <code>data</code> | |
3339 to write them. | |
3340 | |
3341 | |
3342 <p> | |
3343 The value returned is the error code returned by the last | |
3344 call to the writer; | |
3345 0 means no errors. | |
3346 | |
3347 | |
3348 <p> | |
3349 This function does not pop the Lua function from the stack. | |
3350 | |
3351 | |
3352 | |
3353 | |
3354 | |
3355 <hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> | |
3356 <span class="apii">[-1, +0, <em>v</em>]</span> | |
3357 <pre>int lua_error (lua_State *L);</pre> | |
3358 | |
3359 <p> | |
3360 Generates a Lua error. | |
3361 The error message (which can actually be a Lua value of any type) | |
3362 must be on the stack top. | |
3363 This function does a long jump, | |
3364 and therefore never returns | |
3365 (see <a href="#luaL_error"><code>luaL_error</code></a>). | |
3366 | |
3367 | |
3368 | |
3369 | |
3370 | |
3371 <hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> | |
3372 <span class="apii">[-0, +0, <em>e</em>]</span> | |
3373 <pre>int lua_gc (lua_State *L, int what, int data);</pre> | |
3374 | |
3375 <p> | |
3376 Controls the garbage collector. | |
3377 | |
3378 | |
3379 <p> | |
3380 This function performs several tasks, | |
3381 according to the value of the parameter <code>what</code>: | |
3382 | |
3383 <ul> | |
3384 | |
3385 <li><b><code>LUA_GCSTOP</code>: </b> | |
3386 stops the garbage collector. | |
3387 </li> | |
3388 | |
3389 <li><b><code>LUA_GCRESTART</code>: </b> | |
3390 restarts the garbage collector. | |
3391 </li> | |
3392 | |
3393 <li><b><code>LUA_GCCOLLECT</code>: </b> | |
3394 performs a full garbage-collection cycle. | |
3395 </li> | |
3396 | |
3397 <li><b><code>LUA_GCCOUNT</code>: </b> | |
3398 returns the current amount of memory (in Kbytes) in use by Lua. | |
3399 </li> | |
3400 | |
3401 <li><b><code>LUA_GCCOUNTB</code>: </b> | |
3402 returns the remainder of dividing the current amount of bytes of | |
3403 memory in use by Lua by 1024. | |
3404 </li> | |
3405 | |
3406 <li><b><code>LUA_GCSTEP</code>: </b> | |
3407 performs an incremental step of garbage collection. | |
3408 The step "size" is controlled by <code>data</code> | |
3409 (larger values mean more steps) in a non-specified way. | |
3410 If you want to control the step size | |
3411 you must experimentally tune the value of <code>data</code>. | |
3412 The function returns 1 if the step finished a | |
3413 garbage-collection cycle. | |
3414 </li> | |
3415 | |
3416 <li><b><code>LUA_GCSETPAUSE</code>: </b> | |
3417 sets <code>data</code> as the new value | |
3418 for the <em>pause</em> of the collector (see <a href="#2.5">§2.5</a>). | |
3419 The function returns the previous value of the pause. | |
3420 </li> | |
3421 | |
3422 <li><b><code>LUA_GCSETSTEPMUL</code>: </b> | |
3423 sets <code>data</code> as the new value for the <em>step multiplier</em> of | |
3424 the collector (see <a href="#2.5">§2.5</a>). | |
3425 The function returns the previous value of the step multiplier. | |
3426 </li> | |
3427 | |
3428 <li><b><code>LUA_GCISRUNNING</code>: </b> | |
3429 returns a boolean that tells whether the collector is running | |
3430 (i.e., not stopped). | |
3431 </li> | |
3432 | |
3433 <li><b><code>LUA_GCGEN</code>: </b> | |
3434 changes the collector to generational mode | |
3435 (see <a href="#2.5">§2.5</a>). | |
3436 </li> | |
3437 | |
3438 <li><b><code>LUA_GCINC</code>: </b> | |
3439 changes the collector to incremental mode. | |
3440 This is the default mode. | |
3441 </li> | |
3442 | |
3443 </ul> | |
3444 | |
3445 <p> | |
3446 For more details about these options, | |
3447 see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. | |
3448 | |
3449 | |
3450 | |
3451 | |
3452 | |
3453 <hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> | |
3454 <span class="apii">[-0, +0, –]</span> | |
3455 <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> | |
3456 | |
3457 <p> | |
3458 Returns the memory-allocation function of a given state. | |
3459 If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the | |
3460 opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>. | |
3461 | |
3462 | |
3463 | |
3464 | |
3465 | |
3466 <hr><h3><a name="lua_getctx"><code>lua_getctx</code></a></h3><p> | |
3467 <span class="apii">[-0, +0, –]</span> | |
3468 <pre>int lua_getctx (lua_State *L, int *ctx);</pre> | |
3469 | |
3470 <p> | |
3471 This function is called by a continuation function (see <a href="#4.7">§4.7</a>) | |
3472 to retrieve the status of the thread and a context information. | |
3473 | |
3474 | |
3475 <p> | |
3476 When called in the original function, | |
3477 <a href="#lua_getctx"><code>lua_getctx</code></a> always returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> | |
3478 and does not change the value of its argument <code>ctx</code>. | |
3479 When called inside a continuation function, | |
3480 <a href="#lua_getctx"><code>lua_getctx</code></a> returns <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> and sets | |
3481 the value of <code>ctx</code> to be the context information | |
3482 (the value passed as the <code>ctx</code> argument | |
3483 to the callee together with the continuation function). | |
3484 | |
3485 | |
3486 <p> | |
3487 When the callee is <a href="#lua_pcallk"><code>lua_pcallk</code></a>, | |
3488 Lua may also call its continuation function | |
3489 to handle errors during the call. | |
3490 That is, upon an error in the function called by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, | |
3491 Lua may not return to the original function | |
3492 but instead may call the continuation function. | |
3493 In that case, a call to <a href="#lua_getctx"><code>lua_getctx</code></a> will return the error code | |
3494 (the value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>); | |
3495 the value of <code>ctx</code> will be set to the context information, | |
3496 as in the case of a yield. | |
3497 | |
3498 | |
3499 | |
3500 | |
3501 | |
3502 <hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> | |
3503 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3504 <pre>void lua_getfield (lua_State *L, int index, const char *k);</pre> | |
3505 | |
3506 <p> | |
3507 Pushes onto the stack the value <code>t[k]</code>, | |
3508 where <code>t</code> is the value at the given index. | |
3509 As in Lua, this function may trigger a metamethod | |
3510 for the "index" event (see <a href="#2.4">§2.4</a>). | |
3511 | |
3512 | |
3513 | |
3514 | |
3515 | |
3516 <hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> | |
3517 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3518 <pre>void lua_getglobal (lua_State *L, const char *name);</pre> | |
3519 | |
3520 <p> | |
3521 Pushes onto the stack the value of the global <code>name</code>. | |
3522 | |
3523 | |
3524 | |
3525 | |
3526 | |
3527 <hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> | |
3528 <span class="apii">[-0, +(0|1), –]</span> | |
3529 <pre>int lua_getmetatable (lua_State *L, int index);</pre> | |
3530 | |
3531 <p> | |
3532 Pushes onto the stack the metatable of the value at the given index. | |
3533 If the value does not have a metatable, | |
3534 the function returns 0 and pushes nothing on the stack. | |
3535 | |
3536 | |
3537 | |
3538 | |
3539 | |
3540 <hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> | |
3541 <span class="apii">[-1, +1, <em>e</em>]</span> | |
3542 <pre>void lua_gettable (lua_State *L, int index);</pre> | |
3543 | |
3544 <p> | |
3545 Pushes onto the stack the value <code>t[k]</code>, | |
3546 where <code>t</code> is the value at the given index | |
3547 and <code>k</code> is the value at the top of the stack. | |
3548 | |
3549 | |
3550 <p> | |
3551 This function pops the key from the stack | |
3552 (putting the resulting value in its place). | |
3553 As in Lua, this function may trigger a metamethod | |
3554 for the "index" event (see <a href="#2.4">§2.4</a>). | |
3555 | |
3556 | |
3557 | |
3558 | |
3559 | |
3560 <hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> | |
3561 <span class="apii">[-0, +0, –]</span> | |
3562 <pre>int lua_gettop (lua_State *L);</pre> | |
3563 | |
3564 <p> | |
3565 Returns the index of the top element in the stack. | |
3566 Because indices start at 1, | |
3567 this result is equal to the number of elements in the stack | |
3568 (and so 0 means an empty stack). | |
3569 | |
3570 | |
3571 | |
3572 | |
3573 | |
3574 <hr><h3><a name="lua_getuservalue"><code>lua_getuservalue</code></a></h3><p> | |
3575 <span class="apii">[-0, +1, –]</span> | |
3576 <pre>void lua_getuservalue (lua_State *L, int index);</pre> | |
3577 | |
3578 <p> | |
3579 Pushes onto the stack the Lua value associated with the userdata | |
3580 at the given index. | |
3581 This Lua value must be a table or <b>nil</b>. | |
3582 | |
3583 | |
3584 | |
3585 | |
3586 | |
3587 <hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> | |
3588 <span class="apii">[-1, +1, –]</span> | |
3589 <pre>void lua_insert (lua_State *L, int index);</pre> | |
3590 | |
3591 <p> | |
3592 Moves the top element into the given valid index, | |
3593 shifting up the elements above this index to open space. | |
3594 This function cannot be called with a pseudo-index, | |
3595 because a pseudo-index is not an actual stack position. | |
3596 | |
3597 | |
3598 | |
3599 | |
3600 | |
3601 <hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> | |
3602 <pre>typedef ptrdiff_t lua_Integer;</pre> | |
3603 | |
3604 <p> | |
3605 The type used by the Lua API to represent signed integral values. | |
3606 | |
3607 | |
3608 <p> | |
3609 By default it is a <code>ptrdiff_t</code>, | |
3610 which is usually the largest signed integral type the machine handles | |
3611 "comfortably". | |
3612 | |
3613 | |
3614 | |
3615 | |
3616 | |
3617 <hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> | |
3618 <span class="apii">[-0, +0, –]</span> | |
3619 <pre>int lua_isboolean (lua_State *L, int index);</pre> | |
3620 | |
3621 <p> | |
3622 Returns 1 if the value at the given index is a boolean, | |
3623 and 0 otherwise. | |
3624 | |
3625 | |
3626 | |
3627 | |
3628 | |
3629 <hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> | |
3630 <span class="apii">[-0, +0, –]</span> | |
3631 <pre>int lua_iscfunction (lua_State *L, int index);</pre> | |
3632 | |
3633 <p> | |
3634 Returns 1 if the value at the given index is a C function, | |
3635 and 0 otherwise. | |
3636 | |
3637 | |
3638 | |
3639 | |
3640 | |
3641 <hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> | |
3642 <span class="apii">[-0, +0, –]</span> | |
3643 <pre>int lua_isfunction (lua_State *L, int index);</pre> | |
3644 | |
3645 <p> | |
3646 Returns 1 if the value at the given index is a function | |
3647 (either C or Lua), and 0 otherwise. | |
3648 | |
3649 | |
3650 | |
3651 | |
3652 | |
3653 <hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> | |
3654 <span class="apii">[-0, +0, –]</span> | |
3655 <pre>int lua_islightuserdata (lua_State *L, int index);</pre> | |
3656 | |
3657 <p> | |
3658 Returns 1 if the value at the given index is a light userdata, | |
3659 and 0 otherwise. | |
3660 | |
3661 | |
3662 | |
3663 | |
3664 | |
3665 <hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> | |
3666 <span class="apii">[-0, +0, –]</span> | |
3667 <pre>int lua_isnil (lua_State *L, int index);</pre> | |
3668 | |
3669 <p> | |
3670 Returns 1 if the value at the given index is <b>nil</b>, | |
3671 and 0 otherwise. | |
3672 | |
3673 | |
3674 | |
3675 | |
3676 | |
3677 <hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> | |
3678 <span class="apii">[-0, +0, –]</span> | |
3679 <pre>int lua_isnone (lua_State *L, int index);</pre> | |
3680 | |
3681 <p> | |
3682 Returns 1 if the given index is not valid, | |
3683 and 0 otherwise. | |
3684 | |
3685 | |
3686 | |
3687 | |
3688 | |
3689 <hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> | |
3690 <span class="apii">[-0, +0, –]</span> | |
3691 <pre>int lua_isnoneornil (lua_State *L, int index);</pre> | |
3692 | |
3693 <p> | |
3694 Returns 1 if the given index is not valid | |
3695 or if the value at this index is <b>nil</b>, | |
3696 and 0 otherwise. | |
3697 | |
3698 | |
3699 | |
3700 | |
3701 | |
3702 <hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> | |
3703 <span class="apii">[-0, +0, –]</span> | |
3704 <pre>int lua_isnumber (lua_State *L, int index);</pre> | |
3705 | |
3706 <p> | |
3707 Returns 1 if the value at the given index is a number | |
3708 or a string convertible to a number, | |
3709 and 0 otherwise. | |
3710 | |
3711 | |
3712 | |
3713 | |
3714 | |
3715 <hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> | |
3716 <span class="apii">[-0, +0, –]</span> | |
3717 <pre>int lua_isstring (lua_State *L, int index);</pre> | |
3718 | |
3719 <p> | |
3720 Returns 1 if the value at the given index is a string | |
3721 or a number (which is always convertible to a string), | |
3722 and 0 otherwise. | |
3723 | |
3724 | |
3725 | |
3726 | |
3727 | |
3728 <hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> | |
3729 <span class="apii">[-0, +0, –]</span> | |
3730 <pre>int lua_istable (lua_State *L, int index);</pre> | |
3731 | |
3732 <p> | |
3733 Returns 1 if the value at the given index is a table, | |
3734 and 0 otherwise. | |
3735 | |
3736 | |
3737 | |
3738 | |
3739 | |
3740 <hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> | |
3741 <span class="apii">[-0, +0, –]</span> | |
3742 <pre>int lua_isthread (lua_State *L, int index);</pre> | |
3743 | |
3744 <p> | |
3745 Returns 1 if the value at the given index is a thread, | |
3746 and 0 otherwise. | |
3747 | |
3748 | |
3749 | |
3750 | |
3751 | |
3752 <hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> | |
3753 <span class="apii">[-0, +0, –]</span> | |
3754 <pre>int lua_isuserdata (lua_State *L, int index);</pre> | |
3755 | |
3756 <p> | |
3757 Returns 1 if the value at the given index is a userdata | |
3758 (either full or light), and 0 otherwise. | |
3759 | |
3760 | |
3761 | |
3762 | |
3763 | |
3764 <hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> | |
3765 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3766 <pre>void lua_len (lua_State *L, int index);</pre> | |
3767 | |
3768 <p> | |
3769 Returns the "length" of the value at the given index; | |
3770 it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). | |
3771 The result is pushed on the stack. | |
3772 | |
3773 | |
3774 | |
3775 | |
3776 | |
3777 <hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> | |
3778 <span class="apii">[-0, +1, –]</span> | |
3779 <pre>int lua_load (lua_State *L, | |
3780 lua_Reader reader, | |
3781 void *data, | |
3782 const char *source, | |
3783 const char *mode);</pre> | |
3784 | |
3785 <p> | |
3786 Loads a Lua chunk (without running it). | |
3787 If there are no errors, | |
3788 <code>lua_load</code> pushes the compiled chunk as a Lua | |
3789 function on top of the stack. | |
3790 Otherwise, it pushes an error message. | |
3791 | |
3792 | |
3793 <p> | |
3794 The return values of <code>lua_load</code> are: | |
3795 | |
3796 <ul> | |
3797 | |
3798 <li><b><a href="#pdf-LUA_OK"><code>LUA_OK</code></a>: </b> no errors;</li> | |
3799 | |
3800 <li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> | |
3801 syntax error during precompilation;</li> | |
3802 | |
3803 <li><b><a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> | |
3804 memory allocation error;</li> | |
3805 | |
3806 <li><b><a href="#pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> | |
3807 error while running a <code>__gc</code> metamethod. | |
3808 (This error has no relation with the chunk being loaded. | |
3809 It is generated by the garbage collector.) | |
3810 </li> | |
3811 | |
3812 </ul> | |
3813 | |
3814 <p> | |
3815 The <code>lua_load</code> function uses a user-supplied <code>reader</code> function | |
3816 to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). | |
3817 The <code>data</code> argument is an opaque value passed to the reader function. | |
3818 | |
3819 | |
3820 <p> | |
3821 The <code>source</code> argument gives a name to the chunk, | |
3822 which is used for error messages and in debug information (see <a href="#4.9">§4.9</a>). | |
3823 | |
3824 | |
3825 <p> | |
3826 <code>lua_load</code> automatically detects whether the chunk is text or binary | |
3827 and loads it accordingly (see program <code>luac</code>). | |
3828 The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, | |
3829 with the addition that | |
3830 a <code>NULL</code> value is equivalent to the string "<code>bt</code>". | |
3831 | |
3832 | |
3833 <p> | |
3834 <code>lua_load</code> uses the stack internally, | |
3835 so the reader function should always leave the stack | |
3836 unmodified when returning. | |
3837 | |
3838 | |
3839 <p> | |
3840 If the resulting function has one upvalue, | |
3841 this upvalue is set to the value of the global environment | |
3842 stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.5">§4.5</a>). | |
3843 When loading main chunks, | |
3844 this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). | |
3845 | |
3846 | |
3847 | |
3848 | |
3849 | |
3850 <hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> | |
3851 <span class="apii">[-0, +0, –]</span> | |
3852 <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> | |
3853 | |
3854 <p> | |
3855 Creates a new thread running in a new, independent state. | |
3856 Returns <code>NULL</code> if cannot create the thread or the state | |
3857 (due to lack of memory). | |
3858 The argument <code>f</code> is the allocator function; | |
3859 Lua does all memory allocation for this state through this function. | |
3860 The second argument, <code>ud</code>, is an opaque pointer that Lua | |
3861 passes to the allocator in every call. | |
3862 | |
3863 | |
3864 | |
3865 | |
3866 | |
3867 <hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> | |
3868 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3869 <pre>void lua_newtable (lua_State *L);</pre> | |
3870 | |
3871 <p> | |
3872 Creates a new empty table and pushes it onto the stack. | |
3873 It is equivalent to <code>lua_createtable(L, 0, 0)</code>. | |
3874 | |
3875 | |
3876 | |
3877 | |
3878 | |
3879 <hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> | |
3880 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3881 <pre>lua_State *lua_newthread (lua_State *L);</pre> | |
3882 | |
3883 <p> | |
3884 Creates a new thread, pushes it on the stack, | |
3885 and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. | |
3886 The new thread returned by this function shares with the original thread | |
3887 its global environment, | |
3888 but has an independent execution stack. | |
3889 | |
3890 | |
3891 <p> | |
3892 There is no explicit function to close or to destroy a thread. | |
3893 Threads are subject to garbage collection, | |
3894 like any Lua object. | |
3895 | |
3896 | |
3897 | |
3898 | |
3899 | |
3900 <hr><h3><a name="lua_newuserdata"><code>lua_newuserdata</code></a></h3><p> | |
3901 <span class="apii">[-0, +1, <em>e</em>]</span> | |
3902 <pre>void *lua_newuserdata (lua_State *L, size_t size);</pre> | |
3903 | |
3904 <p> | |
3905 This function allocates a new block of memory with the given size, | |
3906 pushes onto the stack a new full userdata with the block address, | |
3907 and returns this address. | |
3908 The host program can freely use this memory. | |
3909 | |
3910 | |
3911 | |
3912 | |
3913 | |
3914 <hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> | |
3915 <span class="apii">[-1, +(2|0), <em>e</em>]</span> | |
3916 <pre>int lua_next (lua_State *L, int index);</pre> | |
3917 | |
3918 <p> | |
3919 Pops a key from the stack, | |
3920 and pushes a key–value pair from the table at the given index | |
3921 (the "next" pair after the given key). | |
3922 If there are no more elements in the table, | |
3923 then <a href="#lua_next"><code>lua_next</code></a> returns 0 (and pushes nothing). | |
3924 | |
3925 | |
3926 <p> | |
3927 A typical traversal looks like this: | |
3928 | |
3929 <pre> | |
3930 /* table is in the stack at index 't' */ | |
3931 lua_pushnil(L); /* first key */ | |
3932 while (lua_next(L, t) != 0) { | |
3933 /* uses 'key' (at index -2) and 'value' (at index -1) */ | |
3934 printf("%s - %s\n", | |
3935 lua_typename(L, lua_type(L, -2)), | |
3936 lua_typename(L, lua_type(L, -1))); | |
3937 /* removes 'value'; keeps 'key' for next iteration */ | |
3938 lua_pop(L, 1); | |
3939 } | |
3940 </pre> | |
3941 | |
3942 <p> | |
3943 While traversing a table, | |
3944 do not call <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, | |
3945 unless you know that the key is actually a string. | |
3946 Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change | |
3947 the value at the given index; | |
3948 this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. | |
3949 | |
3950 | |
3951 <p> | |
3952 See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying | |
3953 the table during its traversal. | |
3954 | |
3955 | |
3956 | |
3957 | |
3958 | |
3959 <hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> | |
3960 <pre>typedef double lua_Number;</pre> | |
3961 | |
3962 <p> | |
3963 The type of numbers in Lua. | |
3964 By default, it is double, but that can be changed in <code>luaconf.h</code>. | |
3965 Through this configuration file you can change | |
3966 Lua to operate with another type for numbers (e.g., float or long). | |
3967 | |
3968 | |
3969 | |
3970 | |
3971 | |
3972 <hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> | |
3973 <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> | |
3974 <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> | |
3975 | |
3976 <p> | |
3977 Calls a function in protected mode. | |
3978 | |
3979 | |
3980 <p> | |
3981 Both <code>nargs</code> and <code>nresults</code> have the same meaning as | |
3982 in <a href="#lua_call"><code>lua_call</code></a>. | |
3983 If there are no errors during the call, | |
3984 <a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. | |
3985 However, if there is any error, | |
3986 <a href="#lua_pcall"><code>lua_pcall</code></a> catches it, | |
3987 pushes a single value on the stack (the error message), | |
3988 and returns an error code. | |
3989 Like <a href="#lua_call"><code>lua_call</code></a>, | |
3990 <a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function | |
3991 and its arguments from the stack. | |
3992 | |
3993 | |
3994 <p> | |
3995 If <code>msgh</code> is 0, | |
3996 then the error message returned on the stack | |
3997 is exactly the original error message. | |
3998 Otherwise, <code>msgh</code> is the stack index of a | |
3999 <em>message handler</em>. | |
4000 (In the current implementation, this index cannot be a pseudo-index.) | |
4001 In case of runtime errors, | |
4002 this function will be called with the error message | |
4003 and its return value will be the message | |
4004 returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. | |
4005 | |
4006 | |
4007 <p> | |
4008 Typically, the message handler is used to add more debug | |
4009 information to the error message, such as a stack traceback. | |
4010 Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
4011 since by then the stack has unwound. | |
4012 | |
4013 | |
4014 <p> | |
4015 The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following codes | |
4016 (defined in <code>lua.h</code>): | |
4017 | |
4018 <ul> | |
4019 | |
4020 <li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> | |
4021 success.</li> | |
4022 | |
4023 <li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> | |
4024 a runtime error. | |
4025 </li> | |
4026 | |
4027 <li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> | |
4028 memory allocation error. | |
4029 For such errors, Lua does not call the message handler. | |
4030 </li> | |
4031 | |
4032 <li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> | |
4033 error while running the message handler. | |
4034 </li> | |
4035 | |
4036 <li><b><a name="pdf-LUA_ERRGCMM"><code>LUA_ERRGCMM</code></a>: </b> | |
4037 error while running a <code>__gc</code> metamethod. | |
4038 (This error typically has no relation with the function being called. | |
4039 It is generated by the garbage collector.) | |
4040 </li> | |
4041 | |
4042 </ul> | |
4043 | |
4044 | |
4045 | |
4046 | |
4047 <hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> | |
4048 <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> | |
4049 <pre>int lua_pcallk (lua_State *L, | |
4050 int nargs, | |
4051 int nresults, | |
4052 int errfunc, | |
4053 int ctx, | |
4054 lua_CFunction k);</pre> | |
4055 | |
4056 <p> | |
4057 This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, | |
4058 but allows the called function to yield (see <a href="#4.7">§4.7</a>). | |
4059 | |
4060 | |
4061 | |
4062 | |
4063 | |
4064 <hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> | |
4065 <span class="apii">[-n, +0, –]</span> | |
4066 <pre>void lua_pop (lua_State *L, int n);</pre> | |
4067 | |
4068 <p> | |
4069 Pops <code>n</code> elements from the stack. | |
4070 | |
4071 | |
4072 | |
4073 | |
4074 | |
4075 <hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> | |
4076 <span class="apii">[-0, +1, –]</span> | |
4077 <pre>void lua_pushboolean (lua_State *L, int b);</pre> | |
4078 | |
4079 <p> | |
4080 Pushes a boolean value with value <code>b</code> onto the stack. | |
4081 | |
4082 | |
4083 | |
4084 | |
4085 | |
4086 <hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> | |
4087 <span class="apii">[-n, +1, <em>e</em>]</span> | |
4088 <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> | |
4089 | |
4090 <p> | |
4091 Pushes a new C closure onto the stack. | |
4092 | |
4093 | |
4094 <p> | |
4095 When a C function is created, | |
4096 it is possible to associate some values with it, | |
4097 thus creating a C closure (see <a href="#4.4">§4.4</a>); | |
4098 these values are then accessible to the function whenever it is called. | |
4099 To associate values with a C function, | |
4100 first these values should be pushed onto the stack | |
4101 (when there are multiple values, the first value is pushed first). | |
4102 Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> | |
4103 is called to create and push the C function onto the stack, | |
4104 with the argument <code>n</code> telling how many values should be | |
4105 associated with the function. | |
4106 <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. | |
4107 | |
4108 | |
4109 <p> | |
4110 The maximum value for <code>n</code> is 255. | |
4111 | |
4112 | |
4113 <p> | |
4114 When <code>n</code> is zero, | |
4115 this function creates a <em>light C function</em>, | |
4116 which is just a pointer to the C function. | |
4117 In that case, it never throws a memory error. | |
4118 | |
4119 | |
4120 | |
4121 | |
4122 | |
4123 <hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> | |
4124 <span class="apii">[-0, +1, –]</span> | |
4125 <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> | |
4126 | |
4127 <p> | |
4128 Pushes a C function onto the stack. | |
4129 This function receives a pointer to a C function | |
4130 and pushes onto the stack a Lua value of type <code>function</code> that, | |
4131 when called, invokes the corresponding C function. | |
4132 | |
4133 | |
4134 <p> | |
4135 Any function to be registered in Lua must | |
4136 follow the correct protocol to receive its parameters | |
4137 and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). | |
4138 | |
4139 | |
4140 <p> | |
4141 <code>lua_pushcfunction</code> is defined as a macro: | |
4142 | |
4143 <pre> | |
4144 #define lua_pushcfunction(L,f) lua_pushcclosure(L,f,0) | |
4145 </pre><p> | |
4146 Note that <code>f</code> is used twice. | |
4147 | |
4148 | |
4149 | |
4150 | |
4151 | |
4152 <hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> | |
4153 <span class="apii">[-0, +1, <em>e</em>]</span> | |
4154 <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> | |
4155 | |
4156 <p> | |
4157 Pushes onto the stack a formatted string | |
4158 and returns a pointer to this string. | |
4159 It is similar to the ANSI C function <code>sprintf</code>, | |
4160 but has some important differences: | |
4161 | |
4162 <ul> | |
4163 | |
4164 <li> | |
4165 You do not have to allocate space for the result: | |
4166 the result is a Lua string and Lua takes care of memory allocation | |
4167 (and deallocation, through garbage collection). | |
4168 </li> | |
4169 | |
4170 <li> | |
4171 The conversion specifiers are quite restricted. | |
4172 There are no flags, widths, or precisions. | |
4173 The conversion specifiers can only be | |
4174 '<code>%%</code>' (inserts a '<code>%</code>' in the string), | |
4175 '<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), | |
4176 '<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), | |
4177 '<code>%p</code>' (inserts a pointer as a hexadecimal numeral), | |
4178 '<code>%d</code>' (inserts an <code>int</code>), and | |
4179 '<code>%c</code>' (inserts an <code>int</code> as a byte). | |
4180 </li> | |
4181 | |
4182 </ul> | |
4183 | |
4184 | |
4185 | |
4186 | |
4187 <hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> | |
4188 <span class="apii">[-0, +1, –]</span> | |
4189 <pre>void lua_pushglobaltable (lua_State *L);</pre> | |
4190 | |
4191 <p> | |
4192 Pushes the global environment onto the stack. | |
4193 | |
4194 | |
4195 | |
4196 | |
4197 | |
4198 <hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> | |
4199 <span class="apii">[-0, +1, –]</span> | |
4200 <pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> | |
4201 | |
4202 <p> | |
4203 Pushes a number with value <code>n</code> onto the stack. | |
4204 | |
4205 | |
4206 | |
4207 | |
4208 | |
4209 <hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> | |
4210 <span class="apii">[-0, +1, –]</span> | |
4211 <pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> | |
4212 | |
4213 <p> | |
4214 Pushes a light userdata onto the stack. | |
4215 | |
4216 | |
4217 <p> | |
4218 Userdata represent C values in Lua. | |
4219 A <em>light userdata</em> represents a pointer, a <code>void*</code>. | |
4220 It is a value (like a number): | |
4221 you do not create it, it has no individual metatable, | |
4222 and it is not collected (as it was never created). | |
4223 A light userdata is equal to "any" | |
4224 light userdata with the same C address. | |
4225 | |
4226 | |
4227 | |
4228 | |
4229 | |
4230 <hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> | |
4231 <span class="apii">[-0, +1, <em>e</em>]</span> | |
4232 <pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> | |
4233 | |
4234 <p> | |
4235 This macro is equivalent to <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>, | |
4236 but can be used only when <code>s</code> is a literal string. | |
4237 It automatically provides the string length. | |
4238 | |
4239 | |
4240 | |
4241 | |
4242 | |
4243 <hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> | |
4244 <span class="apii">[-0, +1, <em>e</em>]</span> | |
4245 <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> | |
4246 | |
4247 <p> | |
4248 Pushes the string pointed to by <code>s</code> with size <code>len</code> | |
4249 onto the stack. | |
4250 Lua makes (or reuses) an internal copy of the given string, | |
4251 so the memory at <code>s</code> can be freed or reused immediately after | |
4252 the function returns. | |
4253 The string can contain any binary data, | |
4254 including embedded zeros. | |
4255 | |
4256 | |
4257 <p> | |
4258 Returns a pointer to the internal copy of the string. | |
4259 | |
4260 | |
4261 | |
4262 | |
4263 | |
4264 <hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> | |
4265 <span class="apii">[-0, +1, –]</span> | |
4266 <pre>void lua_pushnil (lua_State *L);</pre> | |
4267 | |
4268 <p> | |
4269 Pushes a nil value onto the stack. | |
4270 | |
4271 | |
4272 | |
4273 | |
4274 | |
4275 <hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> | |
4276 <span class="apii">[-0, +1, –]</span> | |
4277 <pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> | |
4278 | |
4279 <p> | |
4280 Pushes a number with value <code>n</code> onto the stack. | |
4281 | |
4282 | |
4283 | |
4284 | |
4285 | |
4286 <hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> | |
4287 <span class="apii">[-0, +1, <em>e</em>]</span> | |
4288 <pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> | |
4289 | |
4290 <p> | |
4291 Pushes the zero-terminated string pointed to by <code>s</code> | |
4292 onto the stack. | |
4293 Lua makes (or reuses) an internal copy of the given string, | |
4294 so the memory at <code>s</code> can be freed or reused immediately after | |
4295 the function returns. | |
4296 | |
4297 | |
4298 <p> | |
4299 Returns a pointer to the internal copy of the string. | |
4300 | |
4301 | |
4302 <p> | |
4303 If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. | |
4304 | |
4305 | |
4306 | |
4307 | |
4308 | |
4309 <hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> | |
4310 <span class="apii">[-0, +1, –]</span> | |
4311 <pre>int lua_pushthread (lua_State *L);</pre> | |
4312 | |
4313 <p> | |
4314 Pushes the thread represented by <code>L</code> onto the stack. | |
4315 Returns 1 if this thread is the main thread of its state. | |
4316 | |
4317 | |
4318 | |
4319 | |
4320 | |
4321 <hr><h3><a name="lua_pushunsigned"><code>lua_pushunsigned</code></a></h3><p> | |
4322 <span class="apii">[-0, +1, –]</span> | |
4323 <pre>void lua_pushunsigned (lua_State *L, lua_Unsigned n);</pre> | |
4324 | |
4325 <p> | |
4326 Pushes a number with value <code>n</code> onto the stack. | |
4327 | |
4328 | |
4329 | |
4330 | |
4331 | |
4332 <hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> | |
4333 <span class="apii">[-0, +1, –]</span> | |
4334 <pre>void lua_pushvalue (lua_State *L, int index);</pre> | |
4335 | |
4336 <p> | |
4337 Pushes a copy of the element at the given index | |
4338 onto the stack. | |
4339 | |
4340 | |
4341 | |
4342 | |
4343 | |
4344 <hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> | |
4345 <span class="apii">[-0, +1, <em>e</em>]</span> | |
4346 <pre>const char *lua_pushvfstring (lua_State *L, | |
4347 const char *fmt, | |
4348 va_list argp);</pre> | |
4349 | |
4350 <p> | |
4351 Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> | |
4352 instead of a variable number of arguments. | |
4353 | |
4354 | |
4355 | |
4356 | |
4357 | |
4358 <hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> | |
4359 <span class="apii">[-0, +0, –]</span> | |
4360 <pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> | |
4361 | |
4362 <p> | |
4363 Returns 1 if the two values in indices <code>index1</code> and | |
4364 <code>index2</code> are primitively equal | |
4365 (that is, without calling metamethods). | |
4366 Otherwise returns 0. | |
4367 Also returns 0 if any of the indices are non valid. | |
4368 | |
4369 | |
4370 | |
4371 | |
4372 | |
4373 <hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> | |
4374 <span class="apii">[-1, +1, –]</span> | |
4375 <pre>void lua_rawget (lua_State *L, int index);</pre> | |
4376 | |
4377 <p> | |
4378 Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access | |
4379 (i.e., without metamethods). | |
4380 | |
4381 | |
4382 | |
4383 | |
4384 | |
4385 <hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> | |
4386 <span class="apii">[-0, +1, –]</span> | |
4387 <pre>void lua_rawgeti (lua_State *L, int index, int n);</pre> | |
4388 | |
4389 <p> | |
4390 Pushes onto the stack the value <code>t[n]</code>, | |
4391 where <code>t</code> is the table at the given index. | |
4392 The access is raw; | |
4393 that is, it does not invoke metamethods. | |
4394 | |
4395 | |
4396 | |
4397 | |
4398 | |
4399 <hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> | |
4400 <span class="apii">[-0, +1, –]</span> | |
4401 <pre>void lua_rawgetp (lua_State *L, int index, const void *p);</pre> | |
4402 | |
4403 <p> | |
4404 Pushes onto the stack the value <code>t[k]</code>, | |
4405 where <code>t</code> is the table at the given index and | |
4406 <code>k</code> is the pointer <code>p</code> represented as a light userdata. | |
4407 The access is raw; | |
4408 that is, it does not invoke metamethods. | |
4409 | |
4410 | |
4411 | |
4412 | |
4413 | |
4414 <hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> | |
4415 <span class="apii">[-0, +0, –]</span> | |
4416 <pre>size_t lua_rawlen (lua_State *L, int index);</pre> | |
4417 | |
4418 <p> | |
4419 Returns the raw "length" of the value at the given index: | |
4420 for strings, this is the string length; | |
4421 for tables, this is the result of the length operator ('<code>#</code>') | |
4422 with no metamethods; | |
4423 for userdata, this is the size of the block of memory allocated | |
4424 for the userdata; | |
4425 for other values, it is 0. | |
4426 | |
4427 | |
4428 | |
4429 | |
4430 | |
4431 <hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> | |
4432 <span class="apii">[-2, +0, <em>e</em>]</span> | |
4433 <pre>void lua_rawset (lua_State *L, int index);</pre> | |
4434 | |
4435 <p> | |
4436 Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment | |
4437 (i.e., without metamethods). | |
4438 | |
4439 | |
4440 | |
4441 | |
4442 | |
4443 <hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> | |
4444 <span class="apii">[-1, +0, <em>e</em>]</span> | |
4445 <pre>void lua_rawseti (lua_State *L, int index, int n);</pre> | |
4446 | |
4447 <p> | |
4448 Does the equivalent of <code>t[n] = v</code>, | |
4449 where <code>t</code> is the table at the given index | |
4450 and <code>v</code> is the value at the top of the stack. | |
4451 | |
4452 | |
4453 <p> | |
4454 This function pops the value from the stack. | |
4455 The assignment is raw; | |
4456 that is, it does not invoke metamethods. | |
4457 | |
4458 | |
4459 | |
4460 | |
4461 | |
4462 <hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> | |
4463 <span class="apii">[-1, +0, <em>e</em>]</span> | |
4464 <pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> | |
4465 | |
4466 <p> | |
4467 Does the equivalent of <code>t[k] = v</code>, | |
4468 where <code>t</code> is the table at the given index, | |
4469 <code>k</code> is the pointer <code>p</code> represented as a light userdata, | |
4470 and <code>v</code> is the value at the top of the stack. | |
4471 | |
4472 | |
4473 <p> | |
4474 This function pops the value from the stack. | |
4475 The assignment is raw; | |
4476 that is, it does not invoke metamethods. | |
4477 | |
4478 | |
4479 | |
4480 | |
4481 | |
4482 <hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> | |
4483 <pre>typedef const char * (*lua_Reader) (lua_State *L, | |
4484 void *data, | |
4485 size_t *size);</pre> | |
4486 | |
4487 <p> | |
4488 The reader function used by <a href="#lua_load"><code>lua_load</code></a>. | |
4489 Every time it needs another piece of the chunk, | |
4490 <a href="#lua_load"><code>lua_load</code></a> calls the reader, | |
4491 passing along its <code>data</code> parameter. | |
4492 The reader must return a pointer to a block of memory | |
4493 with a new piece of the chunk | |
4494 and set <code>size</code> to the block size. | |
4495 The block must exist until the reader function is called again. | |
4496 To signal the end of the chunk, | |
4497 the reader must return <code>NULL</code> or set <code>size</code> to zero. | |
4498 The reader function may return pieces of any size greater than zero. | |
4499 | |
4500 | |
4501 | |
4502 | |
4503 | |
4504 <hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> | |
4505 <span class="apii">[-0, +0, <em>e</em>]</span> | |
4506 <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> | |
4507 | |
4508 <p> | |
4509 Sets the C function <code>f</code> as the new value of global <code>name</code>. | |
4510 It is defined as a macro: | |
4511 | |
4512 <pre> | |
4513 #define lua_register(L,n,f) \ | |
4514 (lua_pushcfunction(L, f), lua_setglobal(L, n)) | |
4515 </pre> | |
4516 | |
4517 | |
4518 | |
4519 | |
4520 <hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> | |
4521 <span class="apii">[-1, +0, –]</span> | |
4522 <pre>void lua_remove (lua_State *L, int index);</pre> | |
4523 | |
4524 <p> | |
4525 Removes the element at the given valid index, | |
4526 shifting down the elements above this index to fill the gap. | |
4527 This function cannot be called with a pseudo-index, | |
4528 because a pseudo-index is not an actual stack position. | |
4529 | |
4530 | |
4531 | |
4532 | |
4533 | |
4534 <hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> | |
4535 <span class="apii">[-1, +0, –]</span> | |
4536 <pre>void lua_replace (lua_State *L, int index);</pre> | |
4537 | |
4538 <p> | |
4539 Moves the top element into the given valid index | |
4540 without shifting any element | |
4541 (therefore replacing the value at the given index), | |
4542 and then pops the top element. | |
4543 | |
4544 | |
4545 | |
4546 | |
4547 | |
4548 <hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> | |
4549 <span class="apii">[-?, +?, –]</span> | |
4550 <pre>int lua_resume (lua_State *L, lua_State *from, int nargs);</pre> | |
4551 | |
4552 <p> | |
4553 Starts and resumes a coroutine in a given thread. | |
4554 | |
4555 | |
4556 <p> | |
4557 To start a coroutine, | |
4558 you push onto the thread stack the main function plus any arguments; | |
4559 then you call <a href="#lua_resume"><code>lua_resume</code></a>, | |
4560 with <code>nargs</code> being the number of arguments. | |
4561 This call returns when the coroutine suspends or finishes its execution. | |
4562 When it returns, the stack contains all values passed to <a href="#lua_yield"><code>lua_yield</code></a>, | |
4563 or all values returned by the body function. | |
4564 <a href="#lua_resume"><code>lua_resume</code></a> returns | |
4565 <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, | |
4566 <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution | |
4567 without errors, | |
4568 or an error code in case of errors (see <a href="#lua_pcall"><code>lua_pcall</code></a>). | |
4569 | |
4570 | |
4571 <p> | |
4572 In case of errors, | |
4573 the stack is not unwound, | |
4574 so you can use the debug API over it. | |
4575 The error message is on the top of the stack. | |
4576 | |
4577 | |
4578 <p> | |
4579 To resume a coroutine, | |
4580 you remove any results from the last <a href="#lua_yield"><code>lua_yield</code></a>, | |
4581 put on its stack only the values to | |
4582 be passed as results from <code>yield</code>, | |
4583 and then call <a href="#lua_resume"><code>lua_resume</code></a>. | |
4584 | |
4585 | |
4586 <p> | |
4587 The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. | |
4588 If there is no such coroutine, | |
4589 this parameter can be <code>NULL</code>. | |
4590 | |
4591 | |
4592 | |
4593 | |
4594 | |
4595 <hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> | |
4596 <span class="apii">[-0, +0, –]</span> | |
4597 <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> | |
4598 | |
4599 <p> | |
4600 Changes the allocator function of a given state to <code>f</code> | |
4601 with user data <code>ud</code>. | |
4602 | |
4603 | |
4604 | |
4605 | |
4606 | |
4607 <hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> | |
4608 <span class="apii">[-1, +0, <em>e</em>]</span> | |
4609 <pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> | |
4610 | |
4611 <p> | |
4612 Does the equivalent to <code>t[k] = v</code>, | |
4613 where <code>t</code> is the value at the given index | |
4614 and <code>v</code> is the value at the top of the stack. | |
4615 | |
4616 | |
4617 <p> | |
4618 This function pops the value from the stack. | |
4619 As in Lua, this function may trigger a metamethod | |
4620 for the "newindex" event (see <a href="#2.4">§2.4</a>). | |
4621 | |
4622 | |
4623 | |
4624 | |
4625 | |
4626 <hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> | |
4627 <span class="apii">[-1, +0, <em>e</em>]</span> | |
4628 <pre>void lua_setglobal (lua_State *L, const char *name);</pre> | |
4629 | |
4630 <p> | |
4631 Pops a value from the stack and | |
4632 sets it as the new value of global <code>name</code>. | |
4633 | |
4634 | |
4635 | |
4636 | |
4637 | |
4638 <hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> | |
4639 <span class="apii">[-1, +0, –]</span> | |
4640 <pre>void lua_setmetatable (lua_State *L, int index);</pre> | |
4641 | |
4642 <p> | |
4643 Pops a table from the stack and | |
4644 sets it as the new metatable for the value at the given index. | |
4645 | |
4646 | |
4647 | |
4648 | |
4649 | |
4650 <hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> | |
4651 <span class="apii">[-2, +0, <em>e</em>]</span> | |
4652 <pre>void lua_settable (lua_State *L, int index);</pre> | |
4653 | |
4654 <p> | |
4655 Does the equivalent to <code>t[k] = v</code>, | |
4656 where <code>t</code> is the value at the given index, | |
4657 <code>v</code> is the value at the top of the stack, | |
4658 and <code>k</code> is the value just below the top. | |
4659 | |
4660 | |
4661 <p> | |
4662 This function pops both the key and the value from the stack. | |
4663 As in Lua, this function may trigger a metamethod | |
4664 for the "newindex" event (see <a href="#2.4">§2.4</a>). | |
4665 | |
4666 | |
4667 | |
4668 | |
4669 | |
4670 <hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> | |
4671 <span class="apii">[-?, +?, –]</span> | |
4672 <pre>void lua_settop (lua_State *L, int index);</pre> | |
4673 | |
4674 <p> | |
4675 Accepts any index, or 0, | |
4676 and sets the stack top to this index. | |
4677 If the new top is larger than the old one, | |
4678 then the new elements are filled with <b>nil</b>. | |
4679 If <code>index</code> is 0, then all stack elements are removed. | |
4680 | |
4681 | |
4682 | |
4683 | |
4684 | |
4685 <hr><h3><a name="lua_setuservalue"><code>lua_setuservalue</code></a></h3><p> | |
4686 <span class="apii">[-1, +0, –]</span> | |
4687 <pre>void lua_setuservalue (lua_State *L, int index);</pre> | |
4688 | |
4689 <p> | |
4690 Pops a table or <b>nil</b> from the stack and sets it as | |
4691 the new value associated to the userdata at the given index. | |
4692 | |
4693 | |
4694 | |
4695 | |
4696 | |
4697 <hr><h3><a name="lua_State"><code>lua_State</code></a></h3> | |
4698 <pre>typedef struct lua_State lua_State;</pre> | |
4699 | |
4700 <p> | |
4701 An opaque structure that points to a thread and indirectly | |
4702 (through the thread) to the whole state of a Lua interpreter. | |
4703 The Lua library is fully reentrant: | |
4704 it has no global variables. | |
4705 All information about a state is accessible through this structure. | |
4706 | |
4707 | |
4708 <p> | |
4709 A pointer to this structure must be passed as the first argument to | |
4710 every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, | |
4711 which creates a Lua state from scratch. | |
4712 | |
4713 | |
4714 | |
4715 | |
4716 | |
4717 <hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> | |
4718 <span class="apii">[-0, +0, –]</span> | |
4719 <pre>int lua_status (lua_State *L);</pre> | |
4720 | |
4721 <p> | |
4722 Returns the status of the thread <code>L</code>. | |
4723 | |
4724 | |
4725 <p> | |
4726 The status can be 0 (<a href="#pdf-LUA_OK"><code>LUA_OK</code></a>) for a normal thread, | |
4727 an error code if the thread finished the execution | |
4728 of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, | |
4729 or <a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. | |
4730 | |
4731 | |
4732 <p> | |
4733 You can only call functions in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. | |
4734 You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> | |
4735 (to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> | |
4736 (to resume a coroutine). | |
4737 | |
4738 | |
4739 | |
4740 | |
4741 | |
4742 <hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> | |
4743 <span class="apii">[-0, +0, –]</span> | |
4744 <pre>int lua_toboolean (lua_State *L, int index);</pre> | |
4745 | |
4746 <p> | |
4747 Converts the Lua value at the given index to a C boolean | |
4748 value (0 or 1). | |
4749 Like all tests in Lua, | |
4750 <a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value | |
4751 different from <b>false</b> and <b>nil</b>; | |
4752 otherwise it returns false. | |
4753 (If you want to accept only actual boolean values, | |
4754 use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) | |
4755 | |
4756 | |
4757 | |
4758 | |
4759 | |
4760 <hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> | |
4761 <span class="apii">[-0, +0, –]</span> | |
4762 <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> | |
4763 | |
4764 <p> | |
4765 Converts a value at the given index to a C function. | |
4766 That value must be a C function; | |
4767 otherwise, returns <code>NULL</code>. | |
4768 | |
4769 | |
4770 | |
4771 | |
4772 | |
4773 <hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> | |
4774 <span class="apii">[-0, +0, –]</span> | |
4775 <pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> | |
4776 | |
4777 <p> | |
4778 Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
4779 | |
4780 | |
4781 | |
4782 | |
4783 | |
4784 <hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> | |
4785 <span class="apii">[-0, +0, –]</span> | |
4786 <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> | |
4787 | |
4788 <p> | |
4789 Converts the Lua value at the given index | |
4790 to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
4791 The Lua value must be a number or a string convertible to a number | |
4792 (see <a href="#3.4.2">§3.4.2</a>); | |
4793 otherwise, <code>lua_tointegerx</code> returns 0. | |
4794 | |
4795 | |
4796 <p> | |
4797 If the number is not an integer, | |
4798 it is truncated in some non-specified way. | |
4799 | |
4800 | |
4801 <p> | |
4802 If <code>isnum</code> is not <code>NULL</code>, | |
4803 its referent is assigned a boolean value that | |
4804 indicates whether the operation succeeded. | |
4805 | |
4806 | |
4807 | |
4808 | |
4809 | |
4810 <hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> | |
4811 <span class="apii">[-0, +0, <em>e</em>]</span> | |
4812 <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> | |
4813 | |
4814 <p> | |
4815 Converts the Lua value at the given index to a C string. | |
4816 If <code>len</code> is not <code>NULL</code>, | |
4817 it also sets <code>*len</code> with the string length. | |
4818 The Lua value must be a string or a number; | |
4819 otherwise, the function returns <code>NULL</code>. | |
4820 If the value is a number, | |
4821 then <code>lua_tolstring</code> also | |
4822 <em>changes the actual value in the stack to a string</em>. | |
4823 (This change confuses <a href="#lua_next"><code>lua_next</code></a> | |
4824 when <code>lua_tolstring</code> is applied to keys during a table traversal.) | |
4825 | |
4826 | |
4827 <p> | |
4828 <code>lua_tolstring</code> returns a fully aligned pointer | |
4829 to a string inside the Lua state. | |
4830 This string always has a zero ('<code>\0</code>') | |
4831 after its last character (as in C), | |
4832 but can contain other zeros in its body. | |
4833 Because Lua has garbage collection, | |
4834 there is no guarantee that the pointer returned by <code>lua_tolstring</code> | |
4835 will be valid after the corresponding value is removed from the stack. | |
4836 | |
4837 | |
4838 | |
4839 | |
4840 | |
4841 <hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> | |
4842 <span class="apii">[-0, +0, –]</span> | |
4843 <pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> | |
4844 | |
4845 <p> | |
4846 Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
4847 | |
4848 | |
4849 | |
4850 | |
4851 | |
4852 <hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> | |
4853 <span class="apii">[-0, +0, –]</span> | |
4854 <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> | |
4855 | |
4856 <p> | |
4857 Converts the Lua value at the given index | |
4858 to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). | |
4859 The Lua value must be a number or a string convertible to a number | |
4860 (see <a href="#3.4.2">§3.4.2</a>); | |
4861 otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. | |
4862 | |
4863 | |
4864 <p> | |
4865 If <code>isnum</code> is not <code>NULL</code>, | |
4866 its referent is assigned a boolean value that | |
4867 indicates whether the operation succeeded. | |
4868 | |
4869 | |
4870 | |
4871 | |
4872 | |
4873 <hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> | |
4874 <span class="apii">[-0, +0, –]</span> | |
4875 <pre>const void *lua_topointer (lua_State *L, int index);</pre> | |
4876 | |
4877 <p> | |
4878 Converts the value at the given index to a generic | |
4879 C pointer (<code>void*</code>). | |
4880 The value can be a userdata, a table, a thread, or a function; | |
4881 otherwise, <code>lua_topointer</code> returns <code>NULL</code>. | |
4882 Different objects will give different pointers. | |
4883 There is no way to convert the pointer back to its original value. | |
4884 | |
4885 | |
4886 <p> | |
4887 Typically this function is used only for debug information. | |
4888 | |
4889 | |
4890 | |
4891 | |
4892 | |
4893 <hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> | |
4894 <span class="apii">[-0, +0, <em>e</em>]</span> | |
4895 <pre>const char *lua_tostring (lua_State *L, int index);</pre> | |
4896 | |
4897 <p> | |
4898 Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. | |
4899 | |
4900 | |
4901 | |
4902 | |
4903 | |
4904 <hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> | |
4905 <span class="apii">[-0, +0, –]</span> | |
4906 <pre>lua_State *lua_tothread (lua_State *L, int index);</pre> | |
4907 | |
4908 <p> | |
4909 Converts the value at the given index to a Lua thread | |
4910 (represented as <code>lua_State*</code>). | |
4911 This value must be a thread; | |
4912 otherwise, the function returns <code>NULL</code>. | |
4913 | |
4914 | |
4915 | |
4916 | |
4917 | |
4918 <hr><h3><a name="lua_tounsigned"><code>lua_tounsigned</code></a></h3><p> | |
4919 <span class="apii">[-0, +0, –]</span> | |
4920 <pre>lua_Unsigned lua_tounsigned (lua_State *L, int index);</pre> | |
4921 | |
4922 <p> | |
4923 Equivalent to <a href="#lua_tounsignedx"><code>lua_tounsignedx</code></a> with <code>isnum</code> equal to <code>NULL</code>. | |
4924 | |
4925 | |
4926 | |
4927 | |
4928 | |
4929 <hr><h3><a name="lua_tounsignedx"><code>lua_tounsignedx</code></a></h3><p> | |
4930 <span class="apii">[-0, +0, –]</span> | |
4931 <pre>lua_Unsigned lua_tounsignedx (lua_State *L, int index, int *isnum);</pre> | |
4932 | |
4933 <p> | |
4934 Converts the Lua value at the given index | |
4935 to the unsigned integral type <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
4936 The Lua value must be a number or a string convertible to a number | |
4937 (see <a href="#3.4.2">§3.4.2</a>); | |
4938 otherwise, <code>lua_tounsignedx</code> returns 0. | |
4939 | |
4940 | |
4941 <p> | |
4942 If the number is not an integer, | |
4943 it is truncated in some non-specified way. | |
4944 If the number is outside the range of representable values, | |
4945 it is normalized to the remainder of its division by | |
4946 one more than the maximum representable value. | |
4947 | |
4948 | |
4949 <p> | |
4950 If <code>isnum</code> is not <code>NULL</code>, | |
4951 its referent is assigned a boolean value that | |
4952 indicates whether the operation succeeded. | |
4953 | |
4954 | |
4955 | |
4956 | |
4957 | |
4958 <hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> | |
4959 <span class="apii">[-0, +0, –]</span> | |
4960 <pre>void *lua_touserdata (lua_State *L, int index);</pre> | |
4961 | |
4962 <p> | |
4963 If the value at the given index is a full userdata, | |
4964 returns its block address. | |
4965 If the value is a light userdata, | |
4966 returns its pointer. | |
4967 Otherwise, returns <code>NULL</code>. | |
4968 | |
4969 | |
4970 | |
4971 | |
4972 | |
4973 <hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> | |
4974 <span class="apii">[-0, +0, –]</span> | |
4975 <pre>int lua_type (lua_State *L, int index);</pre> | |
4976 | |
4977 <p> | |
4978 Returns the type of the value in the given valid index, | |
4979 or <code>LUA_TNONE</code> for a non-valid (but acceptable) index. | |
4980 The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants | |
4981 defined in <code>lua.h</code>: | |
4982 <a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>, | |
4983 <a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, | |
4984 <a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, | |
4985 <a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, | |
4986 <a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, | |
4987 <a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, | |
4988 <a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, | |
4989 <a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, | |
4990 and | |
4991 <a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. | |
4992 | |
4993 | |
4994 | |
4995 | |
4996 | |
4997 <hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> | |
4998 <span class="apii">[-0, +0, –]</span> | |
4999 <pre>const char *lua_typename (lua_State *L, int tp);</pre> | |
5000 | |
5001 <p> | |
5002 Returns the name of the type encoded by the value <code>tp</code>, | |
5003 which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. | |
5004 | |
5005 | |
5006 | |
5007 | |
5008 | |
5009 <hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> | |
5010 <pre>typedef unsigned long lua_Unsigned;</pre> | |
5011 | |
5012 <p> | |
5013 The type used by the Lua API to represent unsigned integral values. | |
5014 It must have at least 32 bits. | |
5015 | |
5016 | |
5017 <p> | |
5018 By default it is an <code>unsigned int</code> or an <code>unsigned long</code>, | |
5019 whichever can hold 32-bit values. | |
5020 | |
5021 | |
5022 | |
5023 | |
5024 | |
5025 <hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> | |
5026 <span class="apii">[-0, +0, –]</span> | |
5027 <pre>int lua_upvalueindex (int i);</pre> | |
5028 | |
5029 <p> | |
5030 Returns the pseudo-index that represents the <code>i</code>-th upvalue of | |
5031 the running function (see <a href="#4.4">§4.4</a>). | |
5032 | |
5033 | |
5034 | |
5035 | |
5036 | |
5037 <hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> | |
5038 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5039 <pre>const lua_Number *lua_version (lua_State *L);</pre> | |
5040 | |
5041 <p> | |
5042 Returns the address of the version number stored in the Lua core. | |
5043 When called with a valid <a href="#lua_State"><code>lua_State</code></a>, | |
5044 returns the address of the version used to create that state. | |
5045 When called with <code>NULL</code>, | |
5046 returns the address of the version running the call. | |
5047 | |
5048 | |
5049 | |
5050 | |
5051 | |
5052 <hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> | |
5053 <pre>typedef int (*lua_Writer) (lua_State *L, | |
5054 const void* p, | |
5055 size_t sz, | |
5056 void* ud);</pre> | |
5057 | |
5058 <p> | |
5059 The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. | |
5060 Every time it produces another piece of chunk, | |
5061 <a href="#lua_dump"><code>lua_dump</code></a> calls the writer, | |
5062 passing along the buffer to be written (<code>p</code>), | |
5063 its size (<code>sz</code>), | |
5064 and the <code>data</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. | |
5065 | |
5066 | |
5067 <p> | |
5068 The writer returns an error code: | |
5069 0 means no errors; | |
5070 any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from | |
5071 calling the writer again. | |
5072 | |
5073 | |
5074 | |
5075 | |
5076 | |
5077 <hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> | |
5078 <span class="apii">[-?, +?, –]</span> | |
5079 <pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> | |
5080 | |
5081 <p> | |
5082 Exchange values between different threads of the same state. | |
5083 | |
5084 | |
5085 <p> | |
5086 This function pops <code>n</code> values from the stack <code>from</code>, | |
5087 and pushes them onto the stack <code>to</code>. | |
5088 | |
5089 | |
5090 | |
5091 | |
5092 | |
5093 <hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> | |
5094 <span class="apii">[-?, +?, –]</span> | |
5095 <pre>int lua_yield (lua_State *L, int nresults);</pre> | |
5096 | |
5097 <p> | |
5098 This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
5099 but it has no continuation (see <a href="#4.7">§4.7</a>). | |
5100 Therefore, when the thread resumes, | |
5101 it returns to the function that called | |
5102 the function calling <code>lua_yield</code>. | |
5103 | |
5104 | |
5105 | |
5106 | |
5107 | |
5108 <hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> | |
5109 <span class="apii">[-?, +?, –]</span> | |
5110 <pre>int lua_yieldk (lua_State *L, int nresults, int ctx, lua_CFunction k);</pre> | |
5111 | |
5112 <p> | |
5113 Yields a coroutine. | |
5114 | |
5115 | |
5116 <p> | |
5117 This function should only be called as the | |
5118 return expression of a C function, as follows: | |
5119 | |
5120 <pre> | |
5121 return lua_yieldk (L, n, i, k); | |
5122 </pre><p> | |
5123 When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a> in that way, | |
5124 the running coroutine suspends its execution, | |
5125 and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. | |
5126 The parameter <code>nresults</code> is the number of values from the stack | |
5127 that are passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. | |
5128 | |
5129 | |
5130 <p> | |
5131 When the coroutine is resumed again, | |
5132 Lua calls the given continuation function <code>k</code> to continue | |
5133 the execution of the C function that yielded (see <a href="#4.7">§4.7</a>). | |
5134 This continuation function receives the same stack | |
5135 from the previous function, | |
5136 with the results removed and | |
5137 replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. | |
5138 Moreover, | |
5139 the continuation function may access the value <code>ctx</code> | |
5140 by calling <a href="#lua_getctx"><code>lua_getctx</code></a>. | |
5141 | |
5142 | |
5143 | |
5144 | |
5145 | |
5146 | |
5147 | |
5148 <h2>4.9 – <a name="4.9">The Debug Interface</a></h2> | |
5149 | |
5150 <p> | |
5151 Lua has no built-in debugging facilities. | |
5152 Instead, it offers a special interface | |
5153 by means of functions and <em>hooks</em>. | |
5154 This interface allows the construction of different | |
5155 kinds of debuggers, profilers, and other tools | |
5156 that need "inside information" from the interpreter. | |
5157 | |
5158 | |
5159 | |
5160 <hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> | |
5161 <pre>typedef struct lua_Debug { | |
5162 int event; | |
5163 const char *name; /* (n) */ | |
5164 const char *namewhat; /* (n) */ | |
5165 const char *what; /* (S) */ | |
5166 const char *source; /* (S) */ | |
5167 int currentline; /* (l) */ | |
5168 int linedefined; /* (S) */ | |
5169 int lastlinedefined; /* (S) */ | |
5170 unsigned char nups; /* (u) number of upvalues */ | |
5171 unsigned char nparams; /* (u) number of parameters */ | |
5172 char isvararg; /* (u) */ | |
5173 char istailcall; /* (t) */ | |
5174 char short_src[LUA_IDSIZE]; /* (S) */ | |
5175 /* private part */ | |
5176 <em>other fields</em> | |
5177 } lua_Debug;</pre> | |
5178 | |
5179 <p> | |
5180 A structure used to carry different pieces of | |
5181 information about a function or an activation record. | |
5182 <a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part | |
5183 of this structure, for later use. | |
5184 To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, | |
5185 call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. | |
5186 | |
5187 | |
5188 <p> | |
5189 The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: | |
5190 | |
5191 <ul> | |
5192 | |
5193 <li><b><code>source</code>: </b> | |
5194 the source of the chunk that created the function. | |
5195 If <code>source</code> starts with a '<code>@</code>', | |
5196 it means that the function was defined in a file where | |
5197 the file name follows the '<code>@</code>'. | |
5198 If <code>source</code> starts with a '<code>=</code>', | |
5199 the remainder of its contents describe the source in a user-dependent manner. | |
5200 Otherwise, | |
5201 the function was defined in a string where | |
5202 <code>source</code> is that string. | |
5203 </li> | |
5204 | |
5205 <li><b><code>short_src</code>: </b> | |
5206 a "printable" version of <code>source</code>, to be used in error messages. | |
5207 </li> | |
5208 | |
5209 <li><b><code>linedefined</code>: </b> | |
5210 the line number where the definition of the function starts. | |
5211 </li> | |
5212 | |
5213 <li><b><code>lastlinedefined</code>: </b> | |
5214 the line number where the definition of the function ends. | |
5215 </li> | |
5216 | |
5217 <li><b><code>what</code>: </b> | |
5218 the string <code>"Lua"</code> if the function is a Lua function, | |
5219 <code>"C"</code> if it is a C function, | |
5220 <code>"main"</code> if it is the main part of a chunk. | |
5221 </li> | |
5222 | |
5223 <li><b><code>currentline</code>: </b> | |
5224 the current line where the given function is executing. | |
5225 When no line information is available, | |
5226 <code>currentline</code> is set to -1. | |
5227 </li> | |
5228 | |
5229 <li><b><code>name</code>: </b> | |
5230 a reasonable name for the given function. | |
5231 Because functions in Lua are first-class values, | |
5232 they do not have a fixed name: | |
5233 some functions can be the value of multiple global variables, | |
5234 while others can be stored only in a table field. | |
5235 The <code>lua_getinfo</code> function checks how the function was | |
5236 called to find a suitable name. | |
5237 If it cannot find a name, | |
5238 then <code>name</code> is set to <code>NULL</code>. | |
5239 </li> | |
5240 | |
5241 <li><b><code>namewhat</code>: </b> | |
5242 explains the <code>name</code> field. | |
5243 The value of <code>namewhat</code> can be | |
5244 <code>"global"</code>, <code>"local"</code>, <code>"method"</code>, | |
5245 <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), | |
5246 according to how the function was called. | |
5247 (Lua uses the empty string when no other option seems to apply.) | |
5248 </li> | |
5249 | |
5250 <li><b><code>istailcall</code>: </b> | |
5251 true if this function invocation was called by a tail call. | |
5252 In this case, the caller of this level is not in the stack. | |
5253 </li> | |
5254 | |
5255 <li><b><code>nups</code>: </b> | |
5256 the number of upvalues of the function. | |
5257 </li> | |
5258 | |
5259 <li><b><code>nparams</code>: </b> | |
5260 the number of fixed parameters of the function | |
5261 (always 0 for C functions). | |
5262 </li> | |
5263 | |
5264 <li><b><code>isvararg</code>: </b> | |
5265 true if the function is a vararg function | |
5266 (always true for C functions). | |
5267 </li> | |
5268 | |
5269 </ul> | |
5270 | |
5271 | |
5272 | |
5273 | |
5274 <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> | |
5275 <span class="apii">[-0, +0, –]</span> | |
5276 <pre>lua_Hook lua_gethook (lua_State *L);</pre> | |
5277 | |
5278 <p> | |
5279 Returns the current hook function. | |
5280 | |
5281 | |
5282 | |
5283 | |
5284 | |
5285 <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> | |
5286 <span class="apii">[-0, +0, –]</span> | |
5287 <pre>int lua_gethookcount (lua_State *L);</pre> | |
5288 | |
5289 <p> | |
5290 Returns the current hook count. | |
5291 | |
5292 | |
5293 | |
5294 | |
5295 | |
5296 <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> | |
5297 <span class="apii">[-0, +0, –]</span> | |
5298 <pre>int lua_gethookmask (lua_State *L);</pre> | |
5299 | |
5300 <p> | |
5301 Returns the current hook mask. | |
5302 | |
5303 | |
5304 | |
5305 | |
5306 | |
5307 <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> | |
5308 <span class="apii">[-(0|1), +(0|1|2), <em>e</em>]</span> | |
5309 <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> | |
5310 | |
5311 <p> | |
5312 Gets information about a specific function or function invocation. | |
5313 | |
5314 | |
5315 <p> | |
5316 To get information about a function invocation, | |
5317 the parameter <code>ar</code> must be a valid activation record that was | |
5318 filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or | |
5319 given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). | |
5320 | |
5321 | |
5322 <p> | |
5323 To get information about a function you push it onto the stack | |
5324 and start the <code>what</code> string with the character '<code>></code>'. | |
5325 (In that case, | |
5326 <code>lua_getinfo</code> pops the function from the top of the stack.) | |
5327 For instance, to know in which line a function <code>f</code> was defined, | |
5328 you can write the following code: | |
5329 | |
5330 <pre> | |
5331 lua_Debug ar; | |
5332 lua_getglobal(L, "f"); /* get global 'f' */ | |
5333 lua_getinfo(L, ">S", &ar); | |
5334 printf("%d\n", ar.linedefined); | |
5335 </pre> | |
5336 | |
5337 <p> | |
5338 Each character in the string <code>what</code> | |
5339 selects some fields of the structure <code>ar</code> to be filled or | |
5340 a value to be pushed on the stack: | |
5341 | |
5342 <ul> | |
5343 | |
5344 <li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; | |
5345 </li> | |
5346 | |
5347 <li><b>'<code>S</code>': </b> | |
5348 fills in the fields <code>source</code>, <code>short_src</code>, | |
5349 <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; | |
5350 </li> | |
5351 | |
5352 <li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; | |
5353 </li> | |
5354 | |
5355 <li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; | |
5356 </li> | |
5357 | |
5358 <li><b>'<code>u</code>': </b> fills in the fields | |
5359 <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; | |
5360 </li> | |
5361 | |
5362 <li><b>'<code>f</code>': </b> | |
5363 pushes onto the stack the function that is | |
5364 running at the given level; | |
5365 </li> | |
5366 | |
5367 <li><b>'<code>L</code>': </b> | |
5368 pushes onto the stack a table whose indices are the | |
5369 numbers of the lines that are valid on the function. | |
5370 (A <em>valid line</em> is a line with some associated code, | |
5371 that is, a line where you can put a break point. | |
5372 Non-valid lines include empty lines and comments.) | |
5373 </li> | |
5374 | |
5375 </ul> | |
5376 | |
5377 <p> | |
5378 This function returns 0 on error | |
5379 (for instance, an invalid option in <code>what</code>). | |
5380 | |
5381 | |
5382 | |
5383 | |
5384 | |
5385 <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> | |
5386 <span class="apii">[-0, +(0|1), –]</span> | |
5387 <pre>const char *lua_getlocal (lua_State *L, lua_Debug *ar, int n);</pre> | |
5388 | |
5389 <p> | |
5390 Gets information about a local variable of | |
5391 a given activation record or a given function. | |
5392 | |
5393 | |
5394 <p> | |
5395 In the first case, | |
5396 the parameter <code>ar</code> must be a valid activation record that was | |
5397 filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or | |
5398 given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). | |
5399 The index <code>n</code> selects which local variable to inspect; | |
5400 see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices | |
5401 and names. | |
5402 | |
5403 | |
5404 <p> | |
5405 <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack | |
5406 and returns its name. | |
5407 | |
5408 | |
5409 <p> | |
5410 In the second case, <code>ar</code> should be <code>NULL</code> and the function | |
5411 to be inspected must be at the top of the stack. | |
5412 In this case, only parameters of Lua functions are visible | |
5413 (as there is no information about what variables are active) | |
5414 and no values are pushed onto the stack. | |
5415 | |
5416 | |
5417 <p> | |
5418 Returns <code>NULL</code> (and pushes nothing) | |
5419 when the index is greater than | |
5420 the number of active local variables. | |
5421 | |
5422 | |
5423 | |
5424 | |
5425 | |
5426 <hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> | |
5427 <span class="apii">[-0, +0, –]</span> | |
5428 <pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> | |
5429 | |
5430 <p> | |
5431 Gets information about the interpreter runtime stack. | |
5432 | |
5433 | |
5434 <p> | |
5435 This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with | |
5436 an identification of the <em>activation record</em> | |
5437 of the function executing at a given level. | |
5438 Level 0 is the current running function, | |
5439 whereas level <em>n+1</em> is the function that has called level <em>n</em> | |
5440 (except for tail calls, which do not count on the stack). | |
5441 When there are no errors, <a href="#lua_getstack"><code>lua_getstack</code></a> returns 1; | |
5442 when called with a level greater than the stack depth, | |
5443 it returns 0. | |
5444 | |
5445 | |
5446 | |
5447 | |
5448 | |
5449 <hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> | |
5450 <span class="apii">[-0, +(0|1), –]</span> | |
5451 <pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> | |
5452 | |
5453 <p> | |
5454 Gets information about a closure's upvalue. | |
5455 (For Lua functions, | |
5456 upvalues are the external local variables that the function uses, | |
5457 and that are consequently included in its closure.) | |
5458 <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> gets the index <code>n</code> of an upvalue, | |
5459 pushes the upvalue's value onto the stack, | |
5460 and returns its name. | |
5461 <code>funcindex</code> points to the closure in the stack. | |
5462 (Upvalues have no particular order, | |
5463 as they are active through the whole function. | |
5464 So, they are numbered in an arbitrary order.) | |
5465 | |
5466 | |
5467 <p> | |
5468 Returns <code>NULL</code> (and pushes nothing) | |
5469 when the index is greater than the number of upvalues. | |
5470 For C functions, this function uses the empty string <code>""</code> | |
5471 as a name for all upvalues. | |
5472 | |
5473 | |
5474 | |
5475 | |
5476 | |
5477 <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> | |
5478 <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> | |
5479 | |
5480 <p> | |
5481 Type for debugging hook functions. | |
5482 | |
5483 | |
5484 <p> | |
5485 Whenever a hook is called, its <code>ar</code> argument has its field | |
5486 <code>event</code> set to the specific event that triggered the hook. | |
5487 Lua identifies these events with the following constants: | |
5488 <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, | |
5489 <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, | |
5490 and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. | |
5491 Moreover, for line events, the field <code>currentline</code> is also set. | |
5492 To get the value of any other field in <code>ar</code>, | |
5493 the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. | |
5494 | |
5495 | |
5496 <p> | |
5497 For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, | |
5498 the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; | |
5499 in this case, there will be no corresponding return event. | |
5500 | |
5501 | |
5502 <p> | |
5503 While Lua is running a hook, it disables other calls to hooks. | |
5504 Therefore, if a hook calls back Lua to execute a function or a chunk, | |
5505 this execution occurs without any calls to hooks. | |
5506 | |
5507 | |
5508 <p> | |
5509 Hook functions cannot have continuations, | |
5510 that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, | |
5511 <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. | |
5512 | |
5513 | |
5514 <p> | |
5515 Hook functions can yield under the following conditions: | |
5516 Only count and line events can yield | |
5517 and they cannot yield any value; | |
5518 to yield a hook function must finish its execution | |
5519 calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero. | |
5520 | |
5521 | |
5522 | |
5523 | |
5524 | |
5525 <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> | |
5526 <span class="apii">[-0, +0, –]</span> | |
5527 <pre>int lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> | |
5528 | |
5529 <p> | |
5530 Sets the debugging hook function. | |
5531 | |
5532 | |
5533 <p> | |
5534 Argument <code>f</code> is the hook function. | |
5535 <code>mask</code> specifies on which events the hook will be called: | |
5536 it is formed by a bitwise or of the constants | |
5537 <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, | |
5538 <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, | |
5539 <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, | |
5540 and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. | |
5541 The <code>count</code> argument is only meaningful when the mask | |
5542 includes <code>LUA_MASKCOUNT</code>. | |
5543 For each event, the hook is called as explained below: | |
5544 | |
5545 <ul> | |
5546 | |
5547 <li><b>The call hook: </b> is called when the interpreter calls a function. | |
5548 The hook is called just after Lua enters the new function, | |
5549 before the function gets its arguments. | |
5550 </li> | |
5551 | |
5552 <li><b>The return hook: </b> is called when the interpreter returns from a function. | |
5553 The hook is called just before Lua leaves the function. | |
5554 There is no standard way to access the values | |
5555 to be returned by the function. | |
5556 </li> | |
5557 | |
5558 <li><b>The line hook: </b> is called when the interpreter is about to | |
5559 start the execution of a new line of code, | |
5560 or when it jumps back in the code (even to the same line). | |
5561 (This event only happens while Lua is executing a Lua function.) | |
5562 </li> | |
5563 | |
5564 <li><b>The count hook: </b> is called after the interpreter executes every | |
5565 <code>count</code> instructions. | |
5566 (This event only happens while Lua is executing a Lua function.) | |
5567 </li> | |
5568 | |
5569 </ul> | |
5570 | |
5571 <p> | |
5572 A hook is disabled by setting <code>mask</code> to zero. | |
5573 | |
5574 | |
5575 | |
5576 | |
5577 | |
5578 <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> | |
5579 <span class="apii">[-(0|1), +0, –]</span> | |
5580 <pre>const char *lua_setlocal (lua_State *L, lua_Debug *ar, int n);</pre> | |
5581 | |
5582 <p> | |
5583 Sets the value of a local variable of a given activation record. | |
5584 Parameters <code>ar</code> and <code>n</code> are as in <a href="#lua_getlocal"><code>lua_getlocal</code></a> | |
5585 (see <a href="#lua_getlocal"><code>lua_getlocal</code></a>). | |
5586 <a href="#lua_setlocal"><code>lua_setlocal</code></a> assigns the value at the top of the stack | |
5587 to the variable and returns its name. | |
5588 It also pops the value from the stack. | |
5589 | |
5590 | |
5591 <p> | |
5592 Returns <code>NULL</code> (and pops nothing) | |
5593 when the index is greater than | |
5594 the number of active local variables. | |
5595 | |
5596 | |
5597 | |
5598 | |
5599 | |
5600 <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> | |
5601 <span class="apii">[-(0|1), +0, –]</span> | |
5602 <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> | |
5603 | |
5604 <p> | |
5605 Sets the value of a closure's upvalue. | |
5606 It assigns the value at the top of the stack | |
5607 to the upvalue and returns its name. | |
5608 It also pops the value from the stack. | |
5609 Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> | |
5610 (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>). | |
5611 | |
5612 | |
5613 <p> | |
5614 Returns <code>NULL</code> (and pops nothing) | |
5615 when the index is greater than the number of upvalues. | |
5616 | |
5617 | |
5618 | |
5619 | |
5620 | |
5621 <hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> | |
5622 <span class="apii">[-0, +0, –]</span> | |
5623 <pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> | |
5624 | |
5625 <p> | |
5626 Returns an unique identifier for the upvalue numbered <code>n</code> | |
5627 from the closure at index <code>funcindex</code>. | |
5628 Parameters <code>funcindex</code> and <code>n</code> are as in the <a href="#lua_getupvalue"><code>lua_getupvalue</code></a> | |
5629 (see <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>) | |
5630 (but <code>n</code> cannot be greater than the number of upvalues). | |
5631 | |
5632 | |
5633 <p> | |
5634 These unique identifiers allow a program to check whether different | |
5635 closures share upvalues. | |
5636 Lua closures that share an upvalue | |
5637 (that is, that access a same external local variable) | |
5638 will return identical ids for those upvalue indices. | |
5639 | |
5640 | |
5641 | |
5642 | |
5643 | |
5644 <hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> | |
5645 <span class="apii">[-0, +0, –]</span> | |
5646 <pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, | |
5647 int funcindex2, int n2);</pre> | |
5648 | |
5649 <p> | |
5650 Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> | |
5651 refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. | |
5652 | |
5653 | |
5654 | |
5655 | 1963 |
5656 | 1964 |
5657 | 1965 |
5658 | 1966 |
5659 <h1>5 – <a name="5">The Auxiliary Library</a></h1> | 1967 <h1>5 – <a name="5">The Auxiliary Library</a></h1> |
5660 | 1968 |
5661 <p> | 1969 <p> |
5662 | 1970 Like the previous section, this section is specific to Lua and is not relevant to Luan. |
5663 The <em>auxiliary library</em> provides several convenient functions | 1971 So this section is just a placeholder. |
5664 to interface C with Lua. | |
5665 While the basic API provides the primitive functions for all | |
5666 interactions between C and Lua, | |
5667 the auxiliary library provides higher-level functions for some | |
5668 common tasks. | |
5669 | |
5670 | |
5671 <p> | |
5672 All functions and types from the auxiliary library | |
5673 are defined in header file <code>lauxlib.h</code> and | |
5674 have a prefix <code>luaL_</code>. | |
5675 | |
5676 | |
5677 <p> | |
5678 All functions in the auxiliary library are built on | |
5679 top of the basic API, | |
5680 and so they provide nothing that cannot be done with that API. | |
5681 Nevertheless, the use of the auxiliary library ensures | |
5682 more consistency to your code. | |
5683 | |
5684 | |
5685 <p> | |
5686 Several functions in the auxiliary library use internally some | |
5687 extra stack slots. | |
5688 When a function in the auxiliary library uses less than five slots, | |
5689 it does not check the stack size; | |
5690 it simply assumes that there are enough slots. | |
5691 | |
5692 | |
5693 <p> | |
5694 Several functions in the auxiliary library are used to | |
5695 check C function arguments. | |
5696 Because the error message is formatted for arguments | |
5697 (e.g., "<code>bad argument #1</code>"), | |
5698 you should not use these functions for other stack values. | |
5699 | |
5700 | |
5701 <p> | |
5702 Functions called <code>luaL_check*</code> | |
5703 always throw an error if the check is not satisfied. | |
5704 | |
5705 | |
5706 | |
5707 <h2>5.1 – <a name="5.1">Functions and Types</a></h2> | |
5708 | |
5709 <p> | |
5710 Here we list all functions and types from the auxiliary library | |
5711 in alphabetical order. | |
5712 | |
5713 | |
5714 | |
5715 <hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> | |
5716 <span class="apii">[-?, +?, <em>e</em>]</span> | |
5717 <pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> | |
5718 | |
5719 <p> | |
5720 Adds the byte <code>c</code> to the buffer <code>B</code> | |
5721 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
5722 | |
5723 | |
5724 | |
5725 | |
5726 | |
5727 <hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> | |
5728 <span class="apii">[-?, +?, <em>e</em>]</span> | |
5729 <pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> | |
5730 | |
5731 <p> | |
5732 Adds the string pointed to by <code>s</code> with length <code>l</code> to | |
5733 the buffer <code>B</code> | |
5734 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
5735 The string can contain embedded zeros. | |
5736 | |
5737 | |
5738 | |
5739 | |
5740 | |
5741 <hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> | |
5742 <span class="apii">[-?, +?, <em>e</em>]</span> | |
5743 <pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> | |
5744 | |
5745 <p> | |
5746 Adds to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>) | |
5747 a string of length <code>n</code> previously copied to the | |
5748 buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). | |
5749 | |
5750 | |
5751 | |
5752 | |
5753 | |
5754 <hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> | |
5755 <span class="apii">[-?, +?, <em>e</em>]</span> | |
5756 <pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> | |
5757 | |
5758 <p> | |
5759 Adds the zero-terminated string pointed to by <code>s</code> | |
5760 to the buffer <code>B</code> | |
5761 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
5762 The string cannot contain embedded zeros. | |
5763 | |
5764 | |
5765 | |
5766 | |
5767 | |
5768 <hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> | |
5769 <span class="apii">[-1, +?, <em>e</em>]</span> | |
5770 <pre>void luaL_addvalue (luaL_Buffer *B);</pre> | |
5771 | |
5772 <p> | |
5773 Adds the value at the top of the stack | |
5774 to the buffer <code>B</code> | |
5775 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
5776 Pops the value. | |
5777 | |
5778 | |
5779 <p> | |
5780 This is the only function on string buffers that can (and must) | |
5781 be called with an extra element on the stack, | |
5782 which is the value to be added to the buffer. | |
5783 | |
5784 | |
5785 | |
5786 | |
5787 | |
5788 <hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> | |
5789 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5790 <pre>void luaL_argcheck (lua_State *L, | |
5791 int cond, | |
5792 int arg, | |
5793 const char *extramsg);</pre> | |
5794 | |
5795 <p> | |
5796 Checks whether <code>cond</code> is true. | |
5797 If not, raises an error with a standard message. | |
5798 | |
5799 | |
5800 | |
5801 | |
5802 | |
5803 <hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> | |
5804 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5805 <pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> | |
5806 | |
5807 <p> | |
5808 Raises an error with a standard message | |
5809 that includes <code>extramsg</code> as a comment. | |
5810 | |
5811 | |
5812 <p> | |
5813 This function never returns, | |
5814 but it is an idiom to use it in C functions | |
5815 as <code>return luaL_argerror(<em>args</em>)</code>. | |
5816 | |
5817 | |
5818 | |
5819 | |
5820 | |
5821 <hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> | |
5822 <pre>typedef struct luaL_Buffer luaL_Buffer;</pre> | |
5823 | |
5824 <p> | |
5825 Type for a <em>string buffer</em>. | |
5826 | |
5827 | |
5828 <p> | |
5829 A string buffer allows C code to build Lua strings piecemeal. | |
5830 Its pattern of use is as follows: | |
5831 | |
5832 <ul> | |
5833 | |
5834 <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> | |
5835 | |
5836 <li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> | |
5837 | |
5838 <li> | |
5839 Then add string pieces to the buffer calling any of | |
5840 the <code>luaL_add*</code> functions. | |
5841 </li> | |
5842 | |
5843 <li> | |
5844 Finish by calling <code>luaL_pushresult(&b)</code>. | |
5845 This call leaves the final string on the top of the stack. | |
5846 </li> | |
5847 | |
5848 </ul> | |
5849 | |
5850 <p> | |
5851 If you know beforehand the total size of the resulting string, | |
5852 you can use the buffer like this: | |
5853 | |
5854 <ul> | |
5855 | |
5856 <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> | |
5857 | |
5858 <li>Then initialize it and preallocate a space of | |
5859 size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> | |
5860 | |
5861 <li>Then copy the string into that space.</li> | |
5862 | |
5863 <li> | |
5864 Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, | |
5865 where <code>sz</code> is the total size of the resulting string | |
5866 copied into that space. | |
5867 </li> | |
5868 | |
5869 </ul> | |
5870 | |
5871 <p> | |
5872 During its normal operation, | |
5873 a string buffer uses a variable number of stack slots. | |
5874 So, while using a buffer, you cannot assume that you know where | |
5875 the top of the stack is. | |
5876 You can use the stack between successive calls to buffer operations | |
5877 as long as that use is balanced; | |
5878 that is, | |
5879 when you call a buffer operation, | |
5880 the stack is at the same level | |
5881 it was immediately after the previous buffer operation. | |
5882 (The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) | |
5883 After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a> the stack is back to its | |
5884 level when the buffer was initialized, | |
5885 plus the final string on its top. | |
5886 | |
5887 | |
5888 | |
5889 | |
5890 | |
5891 <hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> | |
5892 <span class="apii">[-0, +0, –]</span> | |
5893 <pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> | |
5894 | |
5895 <p> | |
5896 Initializes a buffer <code>B</code>. | |
5897 This function does not allocate any space; | |
5898 the buffer must be declared as a variable | |
5899 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
5900 | |
5901 | |
5902 | |
5903 | |
5904 | |
5905 <hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> | |
5906 <span class="apii">[-?, +?, <em>e</em>]</span> | |
5907 <pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> | |
5908 | |
5909 <p> | |
5910 Equivalent to the sequence | |
5911 <a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. | |
5912 | |
5913 | |
5914 | |
5915 | |
5916 | |
5917 <hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> | |
5918 <span class="apii">[-0, +(0|1), <em>e</em>]</span> | |
5919 <pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> | |
5920 | |
5921 <p> | |
5922 Calls a metamethod. | |
5923 | |
5924 | |
5925 <p> | |
5926 If the object at index <code>obj</code> has a metatable and this | |
5927 metatable has a field <code>e</code>, | |
5928 this function calls this field passing the object as its only argument. | |
5929 In this case this function returns true and pushes onto the | |
5930 stack the value returned by the call. | |
5931 If there is no metatable or no metamethod, | |
5932 this function returns false (without pushing any value on the stack). | |
5933 | |
5934 | |
5935 | |
5936 | |
5937 | |
5938 <hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> | |
5939 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5940 <pre>void luaL_checkany (lua_State *L, int arg);</pre> | |
5941 | |
5942 <p> | |
5943 Checks whether the function has an argument | |
5944 of any type (including <b>nil</b>) at position <code>arg</code>. | |
5945 | |
5946 | |
5947 | |
5948 | |
5949 | |
5950 <hr><h3><a name="luaL_checkint"><code>luaL_checkint</code></a></h3><p> | |
5951 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5952 <pre>int luaL_checkint (lua_State *L, int arg);</pre> | |
5953 | |
5954 <p> | |
5955 Checks whether the function argument <code>arg</code> is a number | |
5956 and returns this number cast to an <code>int</code>. | |
5957 | |
5958 | |
5959 | |
5960 | |
5961 | |
5962 <hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> | |
5963 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5964 <pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> | |
5965 | |
5966 <p> | |
5967 Checks whether the function argument <code>arg</code> is a number | |
5968 and returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
5969 | |
5970 | |
5971 | |
5972 | |
5973 | |
5974 <hr><h3><a name="luaL_checklong"><code>luaL_checklong</code></a></h3><p> | |
5975 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5976 <pre>long luaL_checklong (lua_State *L, int arg);</pre> | |
5977 | |
5978 <p> | |
5979 Checks whether the function argument <code>arg</code> is a number | |
5980 and returns this number cast to a <code>long</code>. | |
5981 | |
5982 | |
5983 | |
5984 | |
5985 | |
5986 <hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> | |
5987 <span class="apii">[-0, +0, <em>v</em>]</span> | |
5988 <pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> | |
5989 | |
5990 <p> | |
5991 Checks whether the function argument <code>arg</code> is a string | |
5992 and returns this string; | |
5993 if <code>l</code> is not <code>NULL</code> fills <code>*l</code> | |
5994 with the string's length. | |
5995 | |
5996 | |
5997 <p> | |
5998 This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, | |
5999 so all conversions and caveats of that function apply here. | |
6000 | |
6001 | |
6002 | |
6003 | |
6004 | |
6005 <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> | |
6006 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6007 <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> | |
6008 | |
6009 <p> | |
6010 Checks whether the function argument <code>arg</code> is a number | |
6011 and returns this number. | |
6012 | |
6013 | |
6014 | |
6015 | |
6016 | |
6017 <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> | |
6018 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6019 <pre>int luaL_checkoption (lua_State *L, | |
6020 int arg, | |
6021 const char *def, | |
6022 const char *const lst[]);</pre> | |
6023 | |
6024 <p> | |
6025 Checks whether the function argument <code>arg</code> is a string and | |
6026 searches for this string in the array <code>lst</code> | |
6027 (which must be NULL-terminated). | |
6028 Returns the index in the array where the string was found. | |
6029 Raises an error if the argument is not a string or | |
6030 if the string cannot be found. | |
6031 | |
6032 | |
6033 <p> | |
6034 If <code>def</code> is not <code>NULL</code>, | |
6035 the function uses <code>def</code> as a default value when | |
6036 there is no argument <code>arg</code> or when this argument is <b>nil</b>. | |
6037 | |
6038 | |
6039 <p> | |
6040 This is a useful function for mapping strings to C enums. | |
6041 (The usual convention in Lua libraries is | |
6042 to use strings instead of numbers to select options.) | |
6043 | |
6044 | |
6045 | |
6046 | |
6047 | |
6048 <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> | |
6049 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6050 <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> | |
6051 | |
6052 <p> | |
6053 Grows the stack size to <code>top + sz</code> elements, | |
6054 raising an error if the stack cannot grow to that size. | |
6055 <code>msg</code> is an additional text to go into the error message | |
6056 (or <code>NULL</code> for no additional text). | |
6057 | |
6058 | |
6059 | |
6060 | |
6061 | |
6062 <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> | |
6063 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6064 <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> | |
6065 | |
6066 <p> | |
6067 Checks whether the function argument <code>arg</code> is a string | |
6068 and returns this string. | |
6069 | |
6070 | |
6071 <p> | |
6072 This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, | |
6073 so all conversions and caveats of that function apply here. | |
6074 | |
6075 | |
6076 | |
6077 | |
6078 | |
6079 <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> | |
6080 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6081 <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> | |
6082 | |
6083 <p> | |
6084 Checks whether the function argument <code>arg</code> has type <code>t</code>. | |
6085 See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. | |
6086 | |
6087 | |
6088 | |
6089 | |
6090 | |
6091 <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> | |
6092 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6093 <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> | |
6094 | |
6095 <p> | |
6096 Checks whether the function argument <code>arg</code> is a userdata | |
6097 of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and | |
6098 returns the userdata address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). | |
6099 | |
6100 | |
6101 | |
6102 | |
6103 | |
6104 <hr><h3><a name="luaL_checkunsigned"><code>luaL_checkunsigned</code></a></h3><p> | |
6105 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6106 <pre>lua_Unsigned luaL_checkunsigned (lua_State *L, int arg);</pre> | |
6107 | |
6108 <p> | |
6109 Checks whether the function argument <code>arg</code> is a number | |
6110 and returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
6111 | |
6112 | |
6113 | |
6114 | |
6115 | |
6116 <hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> | |
6117 <span class="apii">[-0, +0, –]</span> | |
6118 <pre>void luaL_checkversion (lua_State *L);</pre> | |
6119 | |
6120 <p> | |
6121 Checks whether the core running the call, | |
6122 the core that created the Lua state, | |
6123 and the code making the call are all using the same version of Lua. | |
6124 Also checks whether the core running the call | |
6125 and the core that created the Lua state | |
6126 are using the same address space. | |
6127 | |
6128 | |
6129 | |
6130 | |
6131 | |
6132 <hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> | |
6133 <span class="apii">[-0, +?, <em>e</em>]</span> | |
6134 <pre>int luaL_dofile (lua_State *L, const char *filename);</pre> | |
6135 | |
6136 <p> | |
6137 Loads and runs the given file. | |
6138 It is defined as the following macro: | |
6139 | |
6140 <pre> | |
6141 (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) | |
6142 </pre><p> | |
6143 It returns false if there are no errors | |
6144 or true in case of errors. | |
6145 | |
6146 | |
6147 | |
6148 | |
6149 | |
6150 <hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> | |
6151 <span class="apii">[-0, +?, –]</span> | |
6152 <pre>int luaL_dostring (lua_State *L, const char *str);</pre> | |
6153 | |
6154 <p> | |
6155 Loads and runs the given string. | |
6156 It is defined as the following macro: | |
6157 | |
6158 <pre> | |
6159 (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) | |
6160 </pre><p> | |
6161 It returns false if there are no errors | |
6162 or true in case of errors. | |
6163 | |
6164 | |
6165 | |
6166 | |
6167 | |
6168 <hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> | |
6169 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6170 <pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> | |
6171 | |
6172 <p> | |
6173 Raises an error. | |
6174 The error message format is given by <code>fmt</code> | |
6175 plus any extra arguments, | |
6176 following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. | |
6177 It also adds at the beginning of the message the file name and | |
6178 the line number where the error occurred, | |
6179 if this information is available. | |
6180 | |
6181 | |
6182 <p> | |
6183 This function never returns, | |
6184 but it is an idiom to use it in C functions | |
6185 as <code>return luaL_error(<em>args</em>)</code>. | |
6186 | |
6187 | |
6188 | |
6189 | |
6190 | |
6191 <hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> | |
6192 <span class="apii">[-0, +3, <em>e</em>]</span> | |
6193 <pre>int luaL_execresult (lua_State *L, int stat);</pre> | |
6194 | |
6195 <p> | |
6196 This function produces the return values for | |
6197 process-related functions in the standard library | |
6198 (<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). | |
6199 | |
6200 | |
6201 | |
6202 | |
6203 | |
6204 <hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> | |
6205 <span class="apii">[-0, +(1|3), <em>e</em>]</span> | |
6206 <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> | |
6207 | |
6208 <p> | |
6209 This function produces the return values for | |
6210 file-related functions in the standard library | |
6211 (<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). | |
6212 | |
6213 | |
6214 | |
6215 | |
6216 | |
6217 <hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> | |
6218 <span class="apii">[-0, +(0|1), <em>e</em>]</span> | |
6219 <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> | |
6220 | |
6221 <p> | |
6222 Pushes onto the stack the field <code>e</code> from the metatable | |
6223 of the object at index <code>obj</code>. | |
6224 If the object does not have a metatable, | |
6225 or if the metatable does not have this field, | |
6226 returns false and pushes nothing. | |
6227 | |
6228 | |
6229 | |
6230 | |
6231 | |
6232 <hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> | |
6233 <span class="apii">[-0, +1, –]</span> | |
6234 <pre>void luaL_getmetatable (lua_State *L, const char *tname);</pre> | |
6235 | |
6236 <p> | |
6237 Pushes onto the stack the metatable associated with name <code>tname</code> | |
6238 in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). | |
6239 | |
6240 | |
6241 | |
6242 | |
6243 | |
6244 <hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> | |
6245 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6246 <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> | |
6247 | |
6248 <p> | |
6249 Ensures that the value <code>t[fname]</code>, | |
6250 where <code>t</code> is the value at index <code>idx</code>, | |
6251 is a table, | |
6252 and pushes that table onto the stack. | |
6253 Returns true if it finds a previous table there | |
6254 and false if it creates a new table. | |
6255 | |
6256 | |
6257 | |
6258 | |
6259 | |
6260 <hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> | |
6261 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6262 <pre>const char *luaL_gsub (lua_State *L, | |
6263 const char *s, | |
6264 const char *p, | |
6265 const char *r);</pre> | |
6266 | |
6267 <p> | |
6268 Creates a copy of string <code>s</code> by replacing | |
6269 any occurrence of the string <code>p</code> | |
6270 with the string <code>r</code>. | |
6271 Pushes the resulting string on the stack and returns it. | |
6272 | |
6273 | |
6274 | |
6275 | |
6276 | |
6277 <hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> | |
6278 <span class="apii">[-0, +0, <em>e</em>]</span> | |
6279 <pre>int luaL_len (lua_State *L, int index);</pre> | |
6280 | |
6281 <p> | |
6282 Returns the "length" of the value at the given index | |
6283 as a number; | |
6284 it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.6">§3.4.6</a>). | |
6285 Raises an error if the result of the operation is not a number. | |
6286 (This case only can happen through metamethods.) | |
6287 | |
6288 | |
6289 | |
6290 | |
6291 | |
6292 <hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> | |
6293 <span class="apii">[-0, +1, –]</span> | |
6294 <pre>int luaL_loadbuffer (lua_State *L, | |
6295 const char *buff, | |
6296 size_t sz, | |
6297 const char *name);</pre> | |
6298 | |
6299 <p> | |
6300 Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. | |
6301 | |
6302 | |
6303 | |
6304 | |
6305 | |
6306 <hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> | |
6307 <span class="apii">[-0, +1, –]</span> | |
6308 <pre>int luaL_loadbufferx (lua_State *L, | |
6309 const char *buff, | |
6310 size_t sz, | |
6311 const char *name, | |
6312 const char *mode);</pre> | |
6313 | |
6314 <p> | |
6315 Loads a buffer as a Lua chunk. | |
6316 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the | |
6317 buffer pointed to by <code>buff</code> with size <code>sz</code>. | |
6318 | |
6319 | |
6320 <p> | |
6321 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. | |
6322 <code>name</code> is the chunk name, | |
6323 used for debug information and error messages. | |
6324 The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. | |
6325 | |
6326 | |
6327 | |
6328 | |
6329 | |
6330 <hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> | |
6331 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6332 <pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> | |
6333 | |
6334 <p> | |
6335 Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. | |
6336 | |
6337 | |
6338 | |
6339 | |
6340 | |
6341 <hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> | |
6342 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6343 <pre>int luaL_loadfilex (lua_State *L, const char *filename, | |
6344 const char *mode);</pre> | |
6345 | |
6346 <p> | |
6347 Loads a file as a Lua chunk. | |
6348 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file | |
6349 named <code>filename</code>. | |
6350 If <code>filename</code> is <code>NULL</code>, | |
6351 then it loads from the standard input. | |
6352 The first line in the file is ignored if it starts with a <code>#</code>. | |
6353 | |
6354 | |
6355 <p> | |
6356 The string <code>mode</code> works as in function <a href="#lua_load"><code>lua_load</code></a>. | |
6357 | |
6358 | |
6359 <p> | |
6360 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>, | |
6361 but it has an extra error code <a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> | |
6362 if it cannot open/read the file or the file has a wrong mode. | |
6363 | |
6364 | |
6365 <p> | |
6366 As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; | |
6367 it does not run it. | |
6368 | |
6369 | |
6370 | |
6371 | |
6372 | |
6373 <hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> | |
6374 <span class="apii">[-0, +1, –]</span> | |
6375 <pre>int luaL_loadstring (lua_State *L, const char *s);</pre> | |
6376 | |
6377 <p> | |
6378 Loads a string as a Lua chunk. | |
6379 This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in | |
6380 the zero-terminated string <code>s</code>. | |
6381 | |
6382 | |
6383 <p> | |
6384 This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. | |
6385 | |
6386 | |
6387 <p> | |
6388 Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; | |
6389 it does not run it. | |
6390 | |
6391 | |
6392 | |
6393 | |
6394 | |
6395 <hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> | |
6396 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6397 <pre>void luaL_newlib (lua_State *L, const luaL_Reg *l);</pre> | |
6398 | |
6399 <p> | |
6400 Creates a new table and registers there | |
6401 the functions in list <code>l</code>. | |
6402 It is implemented as the following macro: | |
6403 | |
6404 <pre> | |
6405 (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) | |
6406 </pre> | |
6407 | |
6408 | |
6409 | |
6410 | |
6411 <hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> | |
6412 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6413 <pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> | |
6414 | |
6415 <p> | |
6416 Creates a new table with a size optimized | |
6417 to store all entries in the array <code>l</code> | |
6418 (but does not actually store them). | |
6419 It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> | |
6420 (see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). | |
6421 | |
6422 | |
6423 <p> | |
6424 It is implemented as a macro. | |
6425 The array <code>l</code> must be the actual array, | |
6426 not a pointer to it. | |
6427 | |
6428 | |
6429 | |
6430 | |
6431 | |
6432 <hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> | |
6433 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6434 <pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> | |
6435 | |
6436 <p> | |
6437 If the registry already has the key <code>tname</code>, | |
6438 returns 0. | |
6439 Otherwise, | |
6440 creates a new table to be used as a metatable for userdata, | |
6441 adds it to the registry with key <code>tname</code>, | |
6442 and returns 1. | |
6443 | |
6444 | |
6445 <p> | |
6446 In both cases pushes onto the stack the final value associated | |
6447 with <code>tname</code> in the registry. | |
6448 | |
6449 | |
6450 | |
6451 | |
6452 | |
6453 <hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> | |
6454 <span class="apii">[-0, +0, –]</span> | |
6455 <pre>lua_State *luaL_newstate (void);</pre> | |
6456 | |
6457 <p> | |
6458 Creates a new Lua state. | |
6459 It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an | |
6460 allocator based on the standard C <code>realloc</code> function | |
6461 and then sets a panic function (see <a href="#4.6">§4.6</a>) that prints | |
6462 an error message to the standard error output in case of fatal | |
6463 errors. | |
6464 | |
6465 | |
6466 <p> | |
6467 Returns the new state, | |
6468 or <code>NULL</code> if there is a memory allocation error. | |
6469 | |
6470 | |
6471 | |
6472 | |
6473 | |
6474 <hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> | |
6475 <span class="apii">[-0, +0, <em>e</em>]</span> | |
6476 <pre>void luaL_openlibs (lua_State *L);</pre> | |
6477 | |
6478 <p> | |
6479 Opens all standard Lua libraries into the given state. | |
6480 | |
6481 | |
6482 | |
6483 | |
6484 | |
6485 <hr><h3><a name="luaL_optint"><code>luaL_optint</code></a></h3><p> | |
6486 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6487 <pre>int luaL_optint (lua_State *L, int arg, int d);</pre> | |
6488 | |
6489 <p> | |
6490 If the function argument <code>arg</code> is a number, | |
6491 returns this number cast to an <code>int</code>. | |
6492 If this argument is absent or is <b>nil</b>, | |
6493 returns <code>d</code>. | |
6494 Otherwise, raises an error. | |
6495 | |
6496 | |
6497 | |
6498 | |
6499 | |
6500 <hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> | |
6501 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6502 <pre>lua_Integer luaL_optinteger (lua_State *L, | |
6503 int arg, | |
6504 lua_Integer d);</pre> | |
6505 | |
6506 <p> | |
6507 If the function argument <code>arg</code> is a number, | |
6508 returns this number cast to a <a href="#lua_Integer"><code>lua_Integer</code></a>. | |
6509 If this argument is absent or is <b>nil</b>, | |
6510 returns <code>d</code>. | |
6511 Otherwise, raises an error. | |
6512 | |
6513 | |
6514 | |
6515 | |
6516 | |
6517 <hr><h3><a name="luaL_optlong"><code>luaL_optlong</code></a></h3><p> | |
6518 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6519 <pre>long luaL_optlong (lua_State *L, int arg, long d);</pre> | |
6520 | |
6521 <p> | |
6522 If the function argument <code>arg</code> is a number, | |
6523 returns this number cast to a <code>long</code>. | |
6524 If this argument is absent or is <b>nil</b>, | |
6525 returns <code>d</code>. | |
6526 Otherwise, raises an error. | |
6527 | |
6528 | |
6529 | |
6530 | |
6531 | |
6532 <hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> | |
6533 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6534 <pre>const char *luaL_optlstring (lua_State *L, | |
6535 int arg, | |
6536 const char *d, | |
6537 size_t *l);</pre> | |
6538 | |
6539 <p> | |
6540 If the function argument <code>arg</code> is a string, | |
6541 returns this string. | |
6542 If this argument is absent or is <b>nil</b>, | |
6543 returns <code>d</code>. | |
6544 Otherwise, raises an error. | |
6545 | |
6546 | |
6547 <p> | |
6548 If <code>l</code> is not <code>NULL</code>, | |
6549 fills the position <code>*l</code> with the result's length. | |
6550 | |
6551 | |
6552 | |
6553 | |
6554 | |
6555 <hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> | |
6556 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6557 <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> | |
6558 | |
6559 <p> | |
6560 If the function argument <code>arg</code> is a number, | |
6561 returns this number. | |
6562 If this argument is absent or is <b>nil</b>, | |
6563 returns <code>d</code>. | |
6564 Otherwise, raises an error. | |
6565 | |
6566 | |
6567 | |
6568 | |
6569 | |
6570 <hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> | |
6571 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6572 <pre>const char *luaL_optstring (lua_State *L, | |
6573 int arg, | |
6574 const char *d);</pre> | |
6575 | |
6576 <p> | |
6577 If the function argument <code>arg</code> is a string, | |
6578 returns this string. | |
6579 If this argument is absent or is <b>nil</b>, | |
6580 returns <code>d</code>. | |
6581 Otherwise, raises an error. | |
6582 | |
6583 | |
6584 | |
6585 | |
6586 | |
6587 <hr><h3><a name="luaL_optunsigned"><code>luaL_optunsigned</code></a></h3><p> | |
6588 <span class="apii">[-0, +0, <em>v</em>]</span> | |
6589 <pre>lua_Unsigned luaL_optunsigned (lua_State *L, | |
6590 int arg, | |
6591 lua_Unsigned u);</pre> | |
6592 | |
6593 <p> | |
6594 If the function argument <code>arg</code> is a number, | |
6595 returns this number cast to a <a href="#lua_Unsigned"><code>lua_Unsigned</code></a>. | |
6596 If this argument is absent or is <b>nil</b>, | |
6597 returns <code>u</code>. | |
6598 Otherwise, raises an error. | |
6599 | |
6600 | |
6601 | |
6602 | |
6603 | |
6604 <hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> | |
6605 <span class="apii">[-?, +?, <em>e</em>]</span> | |
6606 <pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> | |
6607 | |
6608 <p> | |
6609 Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> | |
6610 with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. | |
6611 | |
6612 | |
6613 | |
6614 | |
6615 | |
6616 <hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> | |
6617 <span class="apii">[-?, +?, <em>e</em>]</span> | |
6618 <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> | |
6619 | |
6620 <p> | |
6621 Returns an address to a space of size <code>sz</code> | |
6622 where you can copy a string to be added to buffer <code>B</code> | |
6623 (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). | |
6624 After copying the string into this space you must call | |
6625 <a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add | |
6626 it to the buffer. | |
6627 | |
6628 | |
6629 | |
6630 | |
6631 | |
6632 <hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> | |
6633 <span class="apii">[-?, +1, <em>e</em>]</span> | |
6634 <pre>void luaL_pushresult (luaL_Buffer *B);</pre> | |
6635 | |
6636 <p> | |
6637 Finishes the use of buffer <code>B</code> leaving the final string on | |
6638 the top of the stack. | |
6639 | |
6640 | |
6641 | |
6642 | |
6643 | |
6644 <hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> | |
6645 <span class="apii">[-?, +1, <em>e</em>]</span> | |
6646 <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> | |
6647 | |
6648 <p> | |
6649 Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. | |
6650 | |
6651 | |
6652 | |
6653 | |
6654 | |
6655 <hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> | |
6656 <span class="apii">[-1, +0, <em>e</em>]</span> | |
6657 <pre>int luaL_ref (lua_State *L, int t);</pre> | |
6658 | |
6659 <p> | |
6660 Creates and returns a <em>reference</em>, | |
6661 in the table at index <code>t</code>, | |
6662 for the object at the top of the stack (and pops the object). | |
6663 | |
6664 | |
6665 <p> | |
6666 A reference is a unique integer key. | |
6667 As long as you do not manually add integer keys into table <code>t</code>, | |
6668 <a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. | |
6669 You can retrieve an object referred by reference <code>r</code> | |
6670 by calling <code>lua_rawgeti(L, t, r)</code>. | |
6671 Function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference and its associated object. | |
6672 | |
6673 | |
6674 <p> | |
6675 If the object at the top of the stack is <b>nil</b>, | |
6676 <a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. | |
6677 The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different | |
6678 from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. | |
6679 | |
6680 | |
6681 | |
6682 | |
6683 | |
6684 <hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> | |
6685 <pre>typedef struct luaL_Reg { | |
6686 const char *name; | |
6687 lua_CFunction func; | |
6688 } luaL_Reg;</pre> | |
6689 | |
6690 <p> | |
6691 Type for arrays of functions to be registered by | |
6692 <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. | |
6693 <code>name</code> is the function name and <code>func</code> is a pointer to | |
6694 the function. | |
6695 Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with an sentinel entry | |
6696 in which both <code>name</code> and <code>func</code> are <code>NULL</code>. | |
6697 | |
6698 | |
6699 | |
6700 | |
6701 | |
6702 <hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> | |
6703 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6704 <pre>void luaL_requiref (lua_State *L, const char *modname, | |
6705 lua_CFunction openf, int glb);</pre> | |
6706 | |
6707 <p> | |
6708 Calls function <code>openf</code> with string <code>modname</code> as an argument | |
6709 and sets the call result in <code>package.loaded[modname]</code>, | |
6710 as if that function has been called through <a href="#pdf-require"><code>require</code></a>. | |
6711 | |
6712 | |
6713 <p> | |
6714 If <code>glb</code> is true, | |
6715 also stores the result into global <code>modname</code>. | |
6716 | |
6717 | |
6718 <p> | |
6719 Leaves a copy of that result on the stack. | |
6720 | |
6721 | |
6722 | |
6723 | |
6724 | |
6725 <hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> | |
6726 <span class="apii">[-nup, +0, <em>e</em>]</span> | |
6727 <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> | |
6728 | |
6729 <p> | |
6730 Registers all functions in the array <code>l</code> | |
6731 (see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack | |
6732 (below optional upvalues, see next). | |
6733 | |
6734 | |
6735 <p> | |
6736 When <code>nup</code> is not zero, | |
6737 all functions are created sharing <code>nup</code> upvalues, | |
6738 which must be previously pushed on the stack | |
6739 on top of the library table. | |
6740 These values are popped from the stack after the registration. | |
6741 | |
6742 | |
6743 | |
6744 | |
6745 | |
6746 <hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> | |
6747 <span class="apii">[-0, +0, –]</span> | |
6748 <pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> | |
6749 | |
6750 <p> | |
6751 Sets the metatable of the object at the top of the stack | |
6752 as the metatable associated with name <code>tname</code> | |
6753 in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). | |
6754 | |
6755 | |
6756 | |
6757 | |
6758 | |
6759 <hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> | |
6760 <span class="apii">[-0, +0, <em>e</em>]</span> | |
6761 <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> | |
6762 | |
6763 <p> | |
6764 This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, | |
6765 except that, when the test fails, | |
6766 it returns <code>NULL</code> instead of throwing an error. | |
6767 | |
6768 | |
6769 | |
6770 | |
6771 | |
6772 <hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> | |
6773 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6774 <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> | |
6775 | |
6776 <p> | |
6777 Converts any Lua value at the given index to a C string | |
6778 in a reasonable format. | |
6779 The resulting string is pushed onto the stack and also | |
6780 returned by the function. | |
6781 If <code>len</code> is not <code>NULL</code>, | |
6782 the function also sets <code>*len</code> with the string length. | |
6783 | |
6784 | |
6785 <p> | |
6786 If the value has a metatable with a <code>"__tostring"</code> field, | |
6787 then <code>luaL_tolstring</code> calls the corresponding metamethod | |
6788 with the value as argument, | |
6789 and uses the result of the call as its result. | |
6790 | |
6791 | |
6792 | |
6793 | |
6794 | |
6795 <hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> | |
6796 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6797 <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, | |
6798 int level);</pre> | |
6799 | |
6800 <p> | |
6801 Creates and pushes a traceback of the stack <code>L1</code>. | |
6802 If <code>msg</code> is not <code>NULL</code> it is appended | |
6803 at the beginning of the traceback. | |
6804 The <code>level</code> parameter tells at which level | |
6805 to start the traceback. | |
6806 | |
6807 | |
6808 | |
6809 | |
6810 | |
6811 <hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> | |
6812 <span class="apii">[-0, +0, –]</span> | |
6813 <pre>const char *luaL_typename (lua_State *L, int index);</pre> | |
6814 | |
6815 <p> | |
6816 Returns the name of the type of the value at the given index. | |
6817 | |
6818 | |
6819 | |
6820 | |
6821 | |
6822 <hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> | |
6823 <span class="apii">[-0, +0, –]</span> | |
6824 <pre>void luaL_unref (lua_State *L, int t, int ref);</pre> | |
6825 | |
6826 <p> | |
6827 Releases reference <code>ref</code> from the table at index <code>t</code> | |
6828 (see <a href="#luaL_ref"><code>luaL_ref</code></a>). | |
6829 The entry is removed from the table, | |
6830 so that the referred object can be collected. | |
6831 The reference <code>ref</code> is also freed to be used again. | |
6832 | |
6833 | |
6834 <p> | |
6835 If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, | |
6836 <a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. | |
6837 | |
6838 | |
6839 | |
6840 | |
6841 | |
6842 <hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> | |
6843 <span class="apii">[-0, +1, <em>e</em>]</span> | |
6844 <pre>void luaL_where (lua_State *L, int lvl);</pre> | |
6845 | |
6846 <p> | |
6847 Pushes onto the stack a string identifying the current position | |
6848 of the control at level <code>lvl</code> in the call stack. | |
6849 Typically this string has the following format: | |
6850 | |
6851 <pre> | |
6852 <em>chunkname</em>:<em>currentline</em>: | |
6853 </pre><p> | |
6854 Level 0 is the running function, | |
6855 level 1 is the function that called the running function, | |
6856 etc. | |
6857 | |
6858 | |
6859 <p> | |
6860 This function is used to build a prefix for error messages. | |
6861 | |
6862 | |
6863 | 1972 |
6864 | 1973 |
6865 | 1974 |
6866 | 1975 |
6867 | 1976 |