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<h1 class="main">
Luan Reference Manual
</h1>

<P>
The reference manual is the official definition of the Luan language.

<p>
<small>
Original Copyright &copy; 2011&ndash;2013 Lua.org, PUC-Rio.
Freely available under the terms of the
<a href="http://www.lua.org/license.html">Lua license</a>.
Modified for Luan in 2014.
</small>
<hr>
<p>


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<!-- $Id: manual.of,v 1.103 2013/03/14 18:51:56 roberto Exp $ -->


<H2><A NAME="contents">Contents</A></H2>
<UL style="padding: 0">
<LI><A HREF="#1">1 &ndash; Introduction</A>
<P>
<LI><A HREF="#2">2 &ndash; Basic Concepts</A>
<UL>
<LI><A HREF="#2.1">2.1 &ndash; Values and Types</A>
<LI><A HREF="#2.2">2.2 &ndash; Environments and the Global Environment</A>
<LI><A HREF="#2.3">2.3 &ndash; Error Handling</A>
<LI><A HREF="#2.4">2.4 &ndash; Metatables and Metamethods</A>
<LI><A HREF="#2.5">2.5 &ndash; Garbage Collection</A>
<UL>
<LI><A HREF="#2.5.1">2.5.1 &ndash; Garbage-Collection Metamethods</A>
<LI><A HREF="#2.5.2">2.5.2 &ndash; Weak Tables</A>
</UL>
<LI><A HREF="#2.6">2.6 &ndash; Coroutines</A>
</UL>
<P>
<LI><A HREF="#3">3 &ndash; The Language</A>
<UL>
<LI><A HREF="#3.1">3.1 &ndash; Lexical Conventions</A>
<LI><A HREF="#3.2">3.2 &ndash; Variables</A>
<LI><A HREF="#3.3">3.3 &ndash; Statements</A>
<UL>
<LI><A HREF="#3.3.1">3.3.1 &ndash; Blocks</A>
<LI><A HREF="#3.3.2">3.3.2 &ndash; Chunks</A>
<LI><A HREF="#3.3.3">3.3.3 &ndash; Assignment</A>
<LI><A HREF="#3.3.4">3.3.4 &ndash; Control Structures</A>
<LI><A HREF="#3.3.5">3.3.5 &ndash; For Statement</A>
<LI><A HREF="#3.3.6">3.3.6 &ndash; Function Calls as Statements</A>
<LI><A HREF="#3.3.7">3.3.7 &ndash; Local Declarations</A>
<LI><A HREF="#3.3.8">3.3.8 &ndash; Or/And Statements</A>
</UL>
<LI><A HREF="#3.4">3.4 &ndash; Expressions</A>
<UL>
<LI><A HREF="#3.4.1">3.4.1 &ndash; Arithmetic Operators</A>
<LI><A HREF="#3.4.2">3.4.2 &ndash; Coercion</A>
<LI><A HREF="#3.4.3">3.4.3 &ndash; Relational Operators</A>
<LI><A HREF="#3.4.4">3.4.4 &ndash; Logical Operators</A>
<LI><A HREF="#3.4.5">3.4.5 &ndash; Concatenation</A>
<LI><A HREF="#3.4.6">3.4.6 &ndash; The Length Operator</A>
<LI><A HREF="#3.4.7">3.4.7 &ndash; Precedence</A>
<LI><A HREF="#3.4.8">3.4.8 &ndash; Table Constructors</A>
<LI><A HREF="#3.4.9">3.4.9 &ndash; Function Calls</A>
<LI><A HREF="#3.4.10">3.4.10 &ndash; Function Definitions</A>
</UL>
<LI><A HREF="#3.5">3.5 &ndash; Visibility Rules</A>
</UL>
<P>
<LI><A HREF="#4">4 &ndash; The Application Program Interface</A>
<P>
<LI><A HREF="#5">5 &ndash; The Auxiliary Library</A>
<P>
<LI><A HREF="#6">6 &ndash; Standard Libraries</A>
<UL>
<LI><A HREF="#6.1">6.1 &ndash; Basic Functions</A>
<LI><A HREF="#6.2">6.2 &ndash; Coroutine Manipulation</A>
<LI><A HREF="#6.3">6.3 &ndash; Modules</A>
<LI><A HREF="#6.4">6.4 &ndash; String Manipulation</A>
<UL>
<LI><A HREF="#6.4.1">6.4.1 &ndash; Patterns</A>
</UL>
<LI><A HREF="#6.5">6.5 &ndash; Table Manipulation</A>
<LI><A HREF="#6.6">6.6 &ndash; Mathematical Functions</A>
<LI><A HREF="#6.7">6.7 &ndash; Bitwise Operations</A>
<LI><A HREF="#6.8">6.8 &ndash; Input and Output Facilities</A>
<LI><A HREF="#6.9">6.9 &ndash; Operating System Facilities</A>
<LI><A HREF="#6.10">6.10 &ndash; The Debug Library</A>
</UL>
<P>
<LI><A HREF="#7">7 &ndash; Lua Standalone</A>
<P>
<LI><A HREF="#8">8 &ndash; Incompatibilities with the Previous Version</A>
<UL>
<LI><A HREF="#8.1">8.1 &ndash; Changes in the Language</A>
<LI><A HREF="#8.2">8.2 &ndash; Changes in the Libraries</A>
<LI><A HREF="#8.3">8.3 &ndash; Changes in the API</A>
</UL>
<P>
<LI><A HREF="#9">9 &ndash; The Complete Syntax of Lua</A>
</UL>


<h1>1 &ndash; <a name="1">Introduction</a></h1>

<p>Luan is a high level programming language based on <a href="http://www.lua.org">Lua</a>.  A great strength of Lua is its simplicity and Luan takes this even further, being even simpler than Lua.  The goal is to provide a simple programming language for the casual programmer with as few concepts as possible so that programmers can quickly learn the language and then easily understand any code written in Luan.

<p>Luan is implemented in Java and is tightly coupled with Java.  So it makes a great scripting language for Java programmers.  By importing the <em>Java</em> package, one can directly call Java from Luan.

<p>Unlike Lua which is meant to be embedded, Luan is meant to be a full scripting language.  This done not by adding feature to Luan, but rather by providing a complete set of libraries.

<h1>2 &ndash; <a name="2">Basic Concepts</a></h1>

<p>
This section describes the basic concepts of the language.



<h2>2.1 &ndash; <a name="2.1">Values and Types</a></h2>

<p>
Luan is a <em>dynamically typed language</em>.
This means that
variables do not have types; only values do.
There are no type definitions in the language.
All values carry their own type.


<p>
All values in Luan are <em>first-class values</em>.
This means that all values can be stored in variables,
passed as arguments to other functions, and returned as results.


<p>
There are eight basic types in Lua:
<em>nil</em>, <em>boolean</em>, <em>number</em>,
<em>string</em>, <em>binary</em>, <em>function</em>, <em>userdata</em>,
and <em>table</em>.
<em>Nil</em> is the type of the value <b>nil</b>,
whose main property is to be different from any other value;
it usually represents the absence of a useful value.
<em>Nil</em> is implemented as the Java value <em>null</em>.
<em>Boolean</em> is the type of the values <b>false</b> and <b>true</b>.
<em>Boolean</em> is implemented as the Java class <em>Boolean</em>.
<em>Number</em> represents real (double-precision floating-point) numbers.
<em>Number</em> is implemented as the Java class <em>Number</em>.  Any Java subclass of <em>Number</em> is allowed and this is invisible to the Luan user.  Operations on numbers follow the same rules of
the underlying Java&nbsp;implementation.

<em>String</em> is implemented as the Java class <em>String</em>.
<em>Binary</em> is implemented as the Java type <em>byte[]</em>.


<p>
Luan can call (and manipulate) functions written in Luan and
functions written in Java
(see <a href="#3.4.9">&sect;3.4.9</a>).


<p>
The type <em>userdata</em> is provided to allow arbitrary Java&nbsp;objects to
be stored in Lua variables.
A userdata value is a Java object that isn't of the standard Luan types.


<p>
Lua has a type <em>thread</em> that Luan lacks because Luan does not have the Lua concept of coroutines.


<p>
The type <em>table</em> implements associative arrays,
that is, arrays that can be indexed not only with numbers,
but with any Lua value except <b>nil</b>.
Tables can be <em>heterogeneous</em>;
that is, they can contain values of all types (except <b>nil</b>).
Any key with value <b>nil</b> is not considered part of the table.
Conversely, any key that is not part of a table has
an associated value <b>nil</b>.


<p>
Tables are the sole data structuring mechanism in Lua;
they can be used to represent ordinary arrays, sequences,
symbol tables, sets, records, graphs, trees, etc.
To represent records, Lua uses the field name as an index.
The language supports this representation by
providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>.
There are several convenient ways to create tables in Lua
(see <a href="#3.4.8">&sect;3.4.8</a>).


<p>
We use the term <em>sequence</em> to denote a table where
the set of all positive numeric keys is equal to <em>{1..n}</em>
for some integer <em>n</em>,
which is called the length of the sequence (see <a href="#3.4.6">&sect;3.4.6</a>).


<p>
Like indices,
the values of table fields can be of any type.
In particular,
because functions are first-class values,
table fields can contain functions.
Thus tables can also carry <em>methods</em> (see <a href="#3.4.10">&sect;3.4.10</a>).


<p>
The indexing of tables follows
the definition of raw equality in the language.
The expressions <code>a[i]</code> and <code>a[j]</code>
denote the same table element
if and only if <code>i</code> and <code>j</code> are raw equal
(that is, equal without metamethods).


<p>
Tables, functions, and userdata values are <em>objects</em>:
variables do not actually <em>contain</em> these values,
only <em>references</em> to them.
Assignment, parameter passing, and function returns
always manipulate references to such values;
these operations do not imply any kind of copy.


<p>
The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type
of a given value (see <a href="#6.1">&sect;6.1</a>).





<h2>2.2 &ndash; <a name="2.2">Environments and the Global Environment</a></h2>

<p>
As will be discussed in <a href="#3.2">&sect;3.2</a> and <a href="#3.3.3">&sect;3.3.3</a>,
any reference to a global name <code>var</code> is syntactically translated
to <code>_ENV.var</code>.
Moreover, every chunk is compiled in the scope of
an external local variable called <code>_ENV</code> (see <a href="#3.3.2">&sect;3.3.2</a>),
so <code>_ENV</code> itself is never a global name in a chunk.


<p>
Despite the existence of this external <code>_ENV</code> variable and
the translation of global names,
<code>_ENV</code> is a completely regular name.
In particular,
you can define new variables and parameters with that name.
Each reference to a global name uses the <code>_ENV</code> that is
visible at that point in the program,
following the usual visibility rules of Lua (see <a href="#3.5">&sect;3.5</a>).


<p>
Any table used as the value of <code>_ENV</code> is called an <em>environment</em>.


<p>
Lua keeps a distinguished environment called the <em>global environment</em>.
This value is kept in the Luan state implemented in Java.
In Luan, the variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value.


<p>
When Lua compiles a chunk,
it initializes the value of its <code>_ENV</code> to an empty table.
The values in the global environment become local variables of the chunk.
All standard libraries are loaded in the global environment
and so they become available as local variables.
You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>load_file</code></a>)
to load a chunk with a specific environment instead of starting empty.


<p>
If you change the values in the global environment,
all chunks loaded after the change will get the new environment.
Previously loaded chunks are not affected, however,
as each has its own references to the values in its local variables.
Moreover, the variable <a href="#pdf-_G"><code>_G</code></a>
(which is stored in the original global environment)
is never updated by Lua.





<h2>2.3 &ndash; <a name="2.3">Error Handling</a></h2>

<p>
Luan error handling is quite different from Lua.


<p>
Luan code can explicitly generate an error by calling the
<a href="#pdf-error"><code>error</code></a> function.
Unlike Lua, Luan has <code>try-catch</code> blocks for catching errors.  This means that there is no need for Lua's <code>pcall</code> and <code>xpcall</code> functions.


<p>
Whenever there is an error,
an <em>error object</em> (also called an <em>error message</em>)
is propagated with information about the error.
Lua itself only generates errors where the error object is a string,
but programs may generate errors with
any value for the error object.




<h2>2.4 &ndash; <a name="2.4">Metatables and Metamethods</a></h2>

<p>
Every table in Luan can have a <em>metatable</em>.
This <em>metatable</em> is an ordinary Luan table
that defines the behavior of the original table
under certain special operations.
You can change several aspects of the behavior
of operations over a table by setting specific fields in its metatable.
For instance, when a table is the operand of an addition,
Luan checks for a function in the field "<code>__add</code>" of the table's metatable.
If it finds one,
Luan calls this function to perform the addition.

<p>
Inside Luan's implementation, there is a global metatable that applies to all objects.  This metatable is not exposed to Luan users but can be used to change the behavior of objects other than tables.

<p>
The keys in a metatable are derived from the <em>event</em> names;
the corresponding values are called <em>metamethods</em>.
In the previous example, the event is <code>"add"</code>
and the metamethod is the function that performs the addition.


<p>
You can query the metatable of any value
using the <a href="#pdf-getmetatable"><code>get_metatable</code></a> function.


<p>
You can replace the metatable of tables
using the <a href="#pdf-setmetatable"><code>set_metatable</code></a> function.


<p>
Tables have individual metatables
(although multiple tables can share their metatables).
By default, a table has no metatable.


<p>
A metatable controls how a table behaves in arithmetic operations,
order comparisons, concatenation, length operation, and indexing.
When Luan performs one of these operations over a table,
it checks whether this table has a metatable with the corresponding event.
If so, the value associated with that key (the metamethod)
controls how Luan will perform the operation.


<p>
Metatables control the operations listed next.
Each operation is identified by its corresponding name.
The key for each operation is a string with its name prefixed by
two underscores, '<code>__</code>';
for instance, the key for operation "add" is the
string "<code>__add</code>".


<p>
The semantics of these operations is better explained by a Luan function
describing how the interpreter executes the operation.
The code shown here in Lua is only illustrative;
the real behavior is hard coded in the interpreter
and it is much more efficient than this simulation.
All functions used in these descriptions
(<a href="#pdf-rawget"><code>raw_get</code></a>, <a href="#pdf-tonumber"><code>to_number</code></a>, etc.)
are described in <a href="#6.1">&sect;6.1</a>.
In particular, to retrieve the metamethod of a given object,
we use the expression

<pre>
     metatable(obj)[event]
</pre><p>
This should be read as

<pre>
     raw_get(get_metatable(obj) or {}, event)
</pre><p>
This means that the access to a metamethod does not invoke other metamethods,
and access to tables with no metatables does not fail
(it simply results in <b>nil</b>).

<p>


<ul>

<li><b>"add": </b>
the <code>+</code> operation.



<p>
The function <code>get_bin_handler</code> below defines how Luan chooses a handler
for a binary operation.
First, Luan tries the first operand.
If its type does not define a handler for the operation,
then Lua tries the second operand.

<pre>
     function get_bin_handler (op1, op2, event)
       return metatable(op1)[event] or metatable(op2)[event]
     end
</pre><p>
By using this function,
the behavior of the <code>op1 + op2</code> is

<pre>
     function add_event (op1, op2)
       local o1, o2 = to_number(op1), to_number(op2)
       if o1 and o2 then  -- both operands are numeric?
         return o1 + o2   -- '+' here is the primitive 'add'
       else  -- at least one of the operands is not numeric
         local h = get_bin_handler(op1, op2, "__add")
         if h then
           -- call the handler with both operands
           return (h(op1, op2))
         else  -- no handler available: default behavior
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
</li>

<li><b>"sub": </b>
the <code>-</code> operation.

Behavior similar to the "add" operation.
</li>

<li><b>"mul": </b>
the <code>*</code> operation.

Behavior similar to the "add" operation.
</li>

<li><b>"span": </b>
the <code>/</code> operation.

Behavior similar to the "add" operation.
</li>

<li><b>"mod": </b>
the <code>%</code> operation.

Behavior similar to the "add" operation,
with the operation
<code>o1 - floor(o1/o2)*o2</code> as the primitive operation.
</li>

<li><b>"pow": </b>
the <code>^</code> (exponentiation) operation.

Behavior similar to the "add" operation,
with the function <code>pow</code> (from the C&nbsp;math library)
as the primitive operation.
</li>

<li><b>"unm": </b>
the unary <code>-</code> operation.


<pre>
     function unm_event (op)
       local o = to_number(op)
       if o then  -- operand is numeric?
         return -o  -- '-' here is the primitive 'unm'
       else  -- the operand is not numeric.
         -- Try to get a handler from the operand
         local h = metatable(op).__unm
         if h then
           -- call the handler with the operand
           return (h(op))
         else  -- no handler available: default behavior
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
</li>

<li><b>"concat": </b>
the <code>..</code> (concatenation) operation.


<pre>
     function concat_event (op1, op2)
       if (type(op1) == "string" or type(op1) == "number") and
          (type(op2) == "string" or type(op2) == "number") then
         return op1 .. op2  -- primitive string concatenation
       else
         local h = get_bin_handler(op1, op2, "__concat")
         if h then
           return (h(op1, op2))
         else
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
</li>

<li><b>"len": </b>
the <code>#</code> operation.


<pre>
     function len_event (op)
       if type(op) == "string" then
         return strlen(op)      -- primitive string length
       else
         local h = metatable(op).__len
         if h then
           return (h(op))       -- call handler with the operand
         elseif type(op) == "table" then
           return #op              -- primitive table length
         else  -- no handler available: error
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
See <a href="#3.4.6">&sect;3.4.6</a> for a description of the length of a table.
</li>

<li><b>"eq": </b>
the <code>==</code> operation.

The function <code>get_equal_handler</code> defines how Luan chooses a metamethod
for equality.
A metamethod is selected only when both values
being compared have the same type
and the same metamethod for the selected operation,
and the values are either tables or full userdata.

<pre>
     function get_equal_handler (op1, op2)
       if type(op1) ~= type(op2) or
          (type(op1) ~= "table" and type(op1) ~= "userdata") then
         return nil     -- different values
       end
       local mm1 = metatable(op1).__eq
       local mm2 = metatable(op2).__eq
       if mm1 == mm2 then return mm1 else return nil end
     end
</pre><p>
The "eq" event is defined as follows:

<pre>
     function eq_event (op1, op2)
       if op1 == op2 then   -- primitive equal?
         return true   -- values are equal
       end
       -- try metamethod
       local h = get_equal_handler(op1, op2)
       if h then
         return to_boolean(h(op1, op2))
       else
         return false
       end
     end
</pre><p>
Note that the result is always a boolean.
</li>

<li><b>"lt": </b>
the <code>&lt;</code> operation.


<pre>
     function lt_event (op1, op2)
       if type(op1) == "number" and type(op2) == "number" then
         return op1 &lt; op2   -- numeric comparison
       elseif type(op1) == "string" and type(op2) == "string" then
         return op1 &lt; op2   -- lexicographic comparison
       else
         local h = get_bin_handler(op1, op2, "__lt")
         if h then
           return to_boolean(h(op1, op2))
         else
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
Note that the result is always a boolean.
</li>

<li><b>"le": </b>
the <code>&lt;=</code> operation.


<pre>
     function le_event (op1, op2)
       if type(op1) == "number" and type(op2) == "number" then
         return op1 &lt;= op2   -- numeric comparison
       elseif type(op1) == "string" and type(op2) == "string" then
         return op1 &lt;= op2   -- lexicographic comparison
       else
         local h = get_bin_handler(op1, op2, "__le")
         if h then
           return to_boolean(h(op1, op2))
         else
           h = get_bin_handler(op1, op2, "__lt")
           if h then
             return not to_boolean(h(op2, op1))
           else
             error(&middot;&middot;&middot;)
           end
         end
       end
     end
</pre><p>
Note that, in the absence of a "le" metamethod,
Luan tries the "lt", assuming that <code>a &lt;= b</code> is
equivalent to <code>not (b &lt; a)</code>.


<p>
As with the other comparison operators,
the result is always a boolean.
</li>

<li><b>"index": </b>
The indexing access <code>table[key]</code>.
Note that the metamethod is tried only
when <code>key</code> is not present in <code>table</code>.
(When <code>table</code> is not a table,
no key is ever present,
so the metamethod is always tried.)


<pre>
     function get_table_event (table, key)
       local h
       if type(table) == "table" then
         local v = raw_get(table, key)
         -- if key is present, return raw value
         if v ~= nil then return v end
         h = metatable(table).__index
         if h == nil then return nil end
       else
         h = metatable(table).__index
         if h == nil then
           error(&middot;&middot;&middot;)
         end
       end
       if type(h) == "function" then
         return (h(table, key))     -- call the handler
       else return h[key]           -- or repeat operation on it
       end
     end
</pre><p>
</li>

<li><b>"newindex": </b>
The indexing assignment <code>table[key] = value</code>.
Note that the metamethod is tried only
when <code>key</code> is not present in <code>table</code>.


<pre>
     function set_table_event (table, key, value)
       local h
       if type(table) == "table" then
         local v = raw_get(table, key)
         -- if key is present, do raw assignment
         if v ~= nil then raw_set(table, key, value); return end
         h = metatable(table).__newindex
         if h == nil then raw_set(table, key, value); return end
       else
         h = metatable(table).__newindex
         if h == nil then
           error(&middot;&middot;&middot;)
         end
       end
       if type(h) == "function" then
         h(table, key,value)           -- call the handler
       else h[key] = value             -- or repeat operation on it
       end
     end
</pre><p>
</li>

<li><b>"call": </b>
called when Luan calls a value.


<pre>
     function function_event (func, ...)
       if type(func) == "function" then
         return func(...)   -- primitive call
       else
         local h = metatable(func).__call
         if h then
           return h(func, ...)
         else
           error(&middot;&middot;&middot;)
         end
       end
     end
</pre><p>
</li>

</ul>




<h2>2.5 &ndash; <a name="2.5">Garbage Collection</a></h2>

<p>
Luan uses Java's garbage collection, so there is very little to say on this subject.  So this section is just a place holder to replace the long explanation of Lua's garbage collection which isn't needed by Luan.

<p>
Lua has <em>weak tables</em> which is a good concept but is not yet implemented in Luan.  It will be added when there is a need.



<h2>2.6 &ndash; <a name="2.6">Coroutines</a></h2>

<p>
Unlike Lua, Luan does not support coroutines.  Yes coroutines are cool, but they are not simple, so in the name of simplicity, Luan does without them.





<h1>3 &ndash; <a name="3">The Language</a></h1>

<p>
This section describes the lexis, the syntax, and the semantics of Luan.
In other words,
this section describes
which tokens are valid,
how they can be combined,
and what their combinations mean.


<p>
Language constructs will be explained using the usual extended BNF notation,
in which
{<em>a</em>}&nbsp;means&nbsp;0 or more <em>a</em>'s, and
[<em>a</em>]&nbsp;means an optional <em>a</em>.
Non-terminals are shown like non-terminal,
keywords are shown like <b>kword</b>,
and other terminal symbols are shown like &lsquo;<b>=</b>&rsquo;.
The complete syntax of Luan can be found in <a href="#9">&sect;9</a>
at the end of this manual.



<h2>3.1 &ndash; <a name="3.1">Lexical Conventions</a></h2>

<p>
Luan ignores spaces and comments
between lexical elements (tokens),
except as delimiters between names and keywords.

But unlike Lua, Luan generally treats the newline character as a statement separator.  This is how most languages work.  If a newline is preceded by a backslash, then it is treated like a space.  Also, inside of parenthesis (...), brackets [...], and braces {...}, a newline is treated like a space.  This allows the Luan parser to catch mistakes more easily.

<p>
In interactive mode, Luan allows an expression on a line which is then evaluated and printed.  This means that entering <em>1+1</em> on an interactive line will produce <em>2</em>.


<p>
<em>Names</em>
(also called <em>identifiers</em>)
in Lua can be any string of letters,
digits, and underscores,
not beginning with a digit.
Identifiers are used to name variables, table fields, and labels.


<p>
The following <em>keywords</em> are reserved
and cannot be used as names:


<pre>
     and       break     do        else      elseif    end
     false     for       function  goto      if        in
     local     nil       not       or        repeat    return
     then      true      until     while
</pre>

The following <em>keywords</em> are also reserved in Luan but not in Lua:

<pre>
     catch     import    try
</pre>



<p>
Lua is a case-sensitive language:
<code>and</code> is a reserved word, but <code>And</code> and <code>AND</code>
are two different, valid names.
As a convention, names starting with an underscore followed by
uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>)
are reserved for variables used by Lua.


<p>
The following strings denote other tokens:

<pre>
     +     -     *     /     %     ^     #
     ==    ~=    &lt;=    &gt;=    &lt;     &gt;     =
     (     )     {     }     [     ]     
     ;     :     ,     .     ..    ...
</pre>

<p>
<em>Literal strings</em>
can be delimited by matching single or double quotes,
and can contain the following C-like escape sequences:
'<code>\a</code>' (bell),
'<code>\b</code>' (backspace),
'<code>\f</code>' (form feed),
'<code>\n</code>' (newline),
'<code>\r</code>' (carriage return),
'<code>\t</code>' (horizontal tab),
'<code>\v</code>' (vertical tab),
'<code>\\</code>' (backslash),
'<code>\"</code>' (quotation mark [double quote]),
and '<code>\'</code>' (apostrophe [single quote]).
A backslash followed by a real newline
results in a newline in the string.
The escape sequence '<code>\z</code>' skips the following span
of white-space characters,
including line breaks;
it is particularly useful to break and indent a long literal string
into multiple lines without adding the newlines and spaces
into the string contents.


<p>
A byte in a literal string can also be specified by its numerical value.
This can be done with the escape sequence <code>\x<em>XX</em></code>,
where <em>XX</em> is a sequence of exactly two hexadecimal digits,
or with the escape sequence <code>\<em>ddd</em></code>,
where <em>ddd</em> is a sequence of up to three decimal digits.
(Note that if a decimal escape is to be followed by a digit,
it must be expressed using exactly three digits.)
Strings in Lua can contain any 8-bit value, including embedded zeros,
which can be specified as '<code>\0</code>'.


<p>
Literal strings can also be defined using a long format
enclosed by <em>long brackets</em>.
We define an <em>opening long bracket of level <em>n</em></em> as an opening
square bracket followed by <em>n</em> equal signs followed by another
opening square bracket.
So, an opening long bracket of level&nbsp;0 is written as <code>[[</code>,
an opening long bracket of level&nbsp;1 is written as <code>[=[</code>,
and so on.
A <em>closing long bracket</em> is defined similarly;
for instance, a closing long bracket of level&nbsp;4 is written as <code>]====]</code>.
A <em>long literal</em> starts with an opening long bracket of any level and
ends at the first closing long bracket of the same level.
It can contain any text except a closing bracket of the proper level.
Literals in this bracketed form can run for several lines,
do not interpret any escape sequences,
and ignore long brackets of any other level.
Any kind of end-of-line sequence
(carriage return, newline, carriage return followed by newline,
or newline followed by carriage return)
is converted to a simple newline.



<p>
For convenience,
when the opening long bracket is immediately followed by a newline,
the newline is not included in the string.
As an example, in a system using ASCII
(in which '<code>a</code>' is coded as&nbsp;97,
newline is coded as&nbsp;10, and '<code>1</code>' is coded as&nbsp;49),
the five literal strings below denote the same string:

<pre>
     a = 'alo\n123"'
     a = "alo\n123\""
     a = '\97lo\10\04923"'
     a = [[alo
     123"]]
     a = [==[
     alo
     123"]==]
</pre>

<p>
A <em>numerical constant</em> can be written with an optional fractional part
and an optional decimal exponent,
marked by a letter '<code>e</code>' or '<code>E</code>'.
Lua also accepts hexadecimal constants,
which start with <code>0x</code> or <code>0X</code>.
Hexadecimal constants also accept an optional fractional part
plus an optional binary exponent,
marked by a letter '<code>p</code>' or '<code>P</code>'.
Examples of valid numerical constants are

<pre>
     3     3.0     3.1416     314.16e-2     0.31416E1
     0xff  0x0.1E  0xA23p-4   0X1.921FB54442D18P+1
</pre>

<p>
A <em>comment</em> starts with a double hyphen (<code>--</code>)
anywhere outside a string.
If the text immediately after <code>--</code> is not an opening long bracket,
the comment is a <em>short comment</em>,
which runs until the end of the line.
Otherwise, it is a <em>long comment</em>,
which runs until the corresponding closing long bracket.
Long comments are frequently used to disable code temporarily.





<h2>3.2 &ndash; <a name="3.2">Variables</a></h2>

<p>
Variables are places that store values.
There are three kinds of variables in Lua:
global variables, local variables, and table fields.


<p>
A single name can denote a global variable or a local variable
(or a function's formal parameter,
which is a particular kind of local variable):

<pre>
	var ::= Name
</pre><p>
Name denotes identifiers, as defined in <a href="#3.1">&sect;3.1</a>.


<p>
Any variable name is assumed to be global unless explicitly declared
as a local (see <a href="#3.3.7">&sect;3.3.7</a>).
Local variables are <em>lexically scoped</em>:
local variables can be freely accessed by functions
defined inside their scope (see <a href="#3.5">&sect;3.5</a>).


<p>
Before the first assignment to a variable, its value is <b>nil</b>.


<p>
Square brackets are used to index a table:

<pre>
	var ::= prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo;
</pre><p>
The meaning of accesses to table fields can be changed via metatables.
An access to an indexed variable <code>t[i]</code> is equivalent to
a call <code>get_table_event(t,i)</code>.
(See <a href="#2.4">&sect;2.4</a> for a complete description of the
<code>get_table_event</code> function.
This function is not defined or callable in Lua.
We use it here only for explanatory purposes.)


<p>
The syntax <code>var.Name</code> is just syntactic sugar for
<code>var["Name"]</code>:

<pre>
	var ::= prefixexp &lsquo;<b>.</b>&rsquo; Name
</pre>

<p>
An access to a global variable <code>x</code>
is equivalent to <code>_ENV.x</code>.
Due to the way that chunks are compiled,
<code>_ENV</code> is never a global name (see <a href="#2.2">&sect;2.2</a>).





<h2>3.3 &ndash; <a name="3.3">Statements</a></h2>

<p>
Lua supports an almost conventional set of statements,
similar to those in Pascal or C.
This set includes
assignments, control structures, function calls,
and variable declarations.



<h3>3.3.1 &ndash; <a name="3.3.1">Blocks</a></h3>

<p>
A block is a list of statements,
which are executed sequentially:

<pre>
	block ::= {stat}
</pre><p>
Lua has <em>empty statements</em>
that allow you to separate statements with semicolons,
start a block with a semicolon
or write two semicolons in sequence:

<pre>
	stat ::= &lsquo;<b>;</b>&rsquo;
</pre>


<p>
A block can be explicitly delimited to produce a single statement:

<pre>
	stat ::= <b>do</b> block <b>end</b>
</pre><p>
Explicit blocks are useful
to control the scope of variable declarations.





<h3>3.3.2 &ndash; <a name="3.3.2">Chunks</a></h3>

<p>
The unit of compilation of Lua is called a <em>chunk</em>.
Syntactically,
a chunk is simply a block:

<pre>
	chunk ::= block
</pre>

<p>
Lua handles a chunk as the body of an anonymous function
with a variable number of arguments
(see <a href="#3.4.10">&sect;3.4.10</a>).
As such, chunks can define local variables,
receive arguments, and return values.
Moreover, such anonymous function is compiled as in the
scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">&sect;2.2</a>).
The resulting function always has <code>_ENV</code> as its only upvalue,
even if it does not use that variable.


<p>
A chunk can be stored in a file or in a string inside the host program.
To execute a chunk,
Lua first precompiles the chunk into instructions for a virtual machine,
and then it executes the compiled code
with an interpreter for the virtual machine.






<h3>3.3.3 &ndash; <a name="3.3.3">Assignment</a></h3>

<p>
Lua allows multiple assignments.
Therefore, the syntax for assignment
defines a list of variables on the left side
and a list of expressions on the right side.
The elements in both lists are separated by commas:

<pre>
	stat ::= varlist &lsquo;<b>=</b>&rsquo; explist
	varlist ::= var {&lsquo;<b>,</b>&rsquo; var}
	explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}
</pre><p>
Expressions are discussed in <a href="#3.4">&sect;3.4</a>.


<p>
Before the assignment,
the list of values is <em>adjusted</em> to the length of
the list of variables.
If there are more values than needed,
the excess values are thrown away.
If there are fewer values than needed,
the list is extended with as many  <b>nil</b>'s as needed.
If the list of expressions ends with a function call,
then all values returned by that call enter the list of values,
before the adjustment
(except when the call is enclosed in parentheses; see <a href="#3.4">&sect;3.4</a>).


<p>
The assignment statement first evaluates all its expressions
and only then are the assignments performed.
Thus the code

<pre>
     i = 3
     i, a[i] = i+1, 20
</pre><p>
sets <code>a[3]</code> to 20, without affecting <code>a[4]</code>
because the <code>i</code> in <code>a[i]</code> is evaluated (to 3)
before it is assigned&nbsp;4.
Similarly, the line

<pre>
     x, y = y, x
</pre><p>
exchanges the values of <code>x</code> and <code>y</code>,
and

<pre>
     x, y, z = y, z, x
</pre><p>
cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>.


<p>
The meaning of assignments to global variables
and table fields can be changed via metatables.
An assignment to an indexed variable <code>t[i] = val</code> is equivalent to
<code>settable_event(t,i,val)</code>.
(See <a href="#2.4">&sect;2.4</a> for a complete description of the
<code>settable_event</code> function.
This function is not defined or callable in Lua.
We use it here only for explanatory purposes.)


<p>
An assignment to a global variable <code>x = val</code>
is equivalent to the assignment
<code>_ENV.x = val</code> (see <a href="#2.2">&sect;2.2</a>).





<h3>3.3.4 &ndash; <a name="3.3.4">Control Structures</a></h3><p>
The control structures
<b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and
familiar syntax:




<pre>
	stat ::= <b>while</b> exp <b>do</b> block <b>end</b>
	stat ::= <b>repeat</b> block <b>until</b> exp
	stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b>
</pre><p>
Lua also has a <b>for</b> statement (see <a href="#3.3.5">&sect;3.3.5</a>).


<p>
The condition expression of a
control structure must return a boolean.
This is unlike Lua and is intended to catch programming errors more quickly.


<p>
In the <b>repeat</b>&ndash;<b>until</b> loop,
the inner block does not end at the <b>until</b> keyword,
but only after the condition.
So, the condition can refer to local variables
declared inside the loop block.




<p>
The <b>break</b> statement terminates the execution of a
<b>while</b>, <b>repeat</b>, or <b>for</b> loop,
skipping to the next statement after the loop:


<pre>
	stat ::= <b>break</b>
</pre><p>
A <b>break</b> ends the innermost enclosing loop.


<p>
The <b>return</b> statement is used to return values
from a function or a chunk (which is a function in disguise).

Functions can return more than one value,
so the syntax for the <b>return</b> statement is

<pre>
	stat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]
</pre>





<h3>3.3.5 &ndash; <a name="3.3.5">For Statement</a></h3>


<p>
The <b>for</b> statement works over functions,
called <em>iterators</em>.
On each iteration, the iterator function is called to produce a new value,
stopping when this new value is <b>nil</b>.
The <b>for</b> loop has the following syntax:

<pre>
	stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b>
	namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}
</pre><p>
A <b>for</b> statement like

<pre>
     for <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> in <em>expression</em> do <em>block</em> end
</pre><p>
is equivalent to the code:

<pre>
     do
       local <em>f</em> = <em>expression</em>
       while true do
         local <em>var_1</em>, &middot;&middot;&middot;, <em>var_n</em> = <em>f</em>()
         if <em>var_1</em> == nil then break end
         <em>block</em>
       end
     end
</pre><p>
Note the following:

<ul>

<li>
<code><em>expression</em></code> is evaluated only once.
Its result is an <em>iterator</em> function.
</li>

<li>
<code><em>f</em></code> is an invisible variable.
The name is here for explanatory purposes only.
</li>

<li>
You can use <b>break</b> to exit a <b>for</b> loop.
</li>

<li>
The loop variables <code><em>var_i</em></code> are local to the loop;
you cannot use their values after the <b>for</b> ends.
If you need these values,
then assign them to other variables before breaking or exiting the loop.
</li>

</ul>

<p>
Lua also has a numeric <b>for</b> statement which Luan does not support.  Instead, Luan offers the <em>range</em> function (inspired by Python) which does the same thing without adding to the syntax of the language.


<h3>3.3.6 &ndash; <a name="3.3.6">Function Calls as Statements</a></h3><p>
To allow possible side-effects,
function calls can be executed as statements:

<pre>
	stat ::= functioncall
</pre><p>
In this case, all returned values are thrown away.
Function calls are explained in <a href="#3.4.9">&sect;3.4.9</a>.





<h3>3.3.7 &ndash; <a name="3.3.7">Local Declarations</a></h3><p>
Local variables can be declared anywhere inside a block.
The declaration can include an initial assignment:

<pre>
	stat ::= <b>local</b> namelist [&lsquo;<b>=</b>&rsquo; explist]
</pre><p>
If present, an initial assignment has the same semantics
of a multiple assignment (see <a href="#3.3.3">&sect;3.3.3</a>).
Otherwise, all variables are initialized with <b>nil</b>.

<p>
A chunk is also a block (see <a href="#3.3.2">&sect;3.3.2</a>),
and so local variables can be declared in a chunk outside any explicit block.


<p>
The visibility rules for local variables are explained in <a href="#3.5">&sect;3.5</a>.



<h3>3.3.8 &ndash; <a name="3.3.8">Or/And Statements</a></h3><p>

<p>
An <b>or</b> or <b>and</b> expression is also considered a statement.  This is new for Luan and doesn't exist in Lua.

<p>For example, consider a function <em>do_something</em> that returns a boolean indicating whether it succeeded or failed.  You can then do:

<pre>
	do_something() or error "didn't work"
</pre>






<h2>3.4 &ndash; <a name="3.4">Expressions</a></h2>

<p>
The basic expressions in Luan are the following:

<pre>
	exp ::= prefixexp
	exp ::= <b>nil</b> | <b>false</b> | <b>true</b>
	exp ::= Number
	exp ::= String
	exp ::= functiondef
	exp ::= tableconstructor
	exp ::= &lsquo;<b>...</b>&rsquo;
	exp ::= exp binop exp
	exp ::= unop exp
	prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;
</pre>

<p>
Numbers and literal strings are explained in <a href="#3.1">&sect;3.1</a>;
variables are explained in <a href="#3.2">&sect;3.2</a>;
function definitions are explained in <a href="#3.4.10">&sect;3.4.10</a>;
function calls are explained in <a href="#3.4.9">&sect;3.4.9</a>;
table constructors are explained in <a href="#3.4.8">&sect;3.4.8</a>.
Vararg expressions,
denoted by three dots ('<code>...</code>'), can only be used when
directly inside a vararg function;
they are explained in <a href="#3.4.10">&sect;3.4.10</a>.


<p>
Binary operators comprise arithmetic operators (see <a href="#3.4.1">&sect;3.4.1</a>),
relational operators (see <a href="#3.4.3">&sect;3.4.3</a>), logical operators (see <a href="#3.4.4">&sect;3.4.4</a>),
and the concatenation operator (see <a href="#3.4.5">&sect;3.4.5</a>).
Unary operators comprise the unary minus (see <a href="#3.4.1">&sect;3.4.1</a>),
the unary <b>not</b> (see <a href="#3.4.4">&sect;3.4.4</a>),
and the unary <em>length operator</em> (see <a href="#3.4.6">&sect;3.4.6</a>).


<p>
Both function calls and vararg expressions can result in multiple values.
If a function call is used as a statement (see <a href="#3.3.6">&sect;3.3.6</a>),
then its return list is adjusted to zero elements,
thus discarding all returned values.
If an expression is used as the last (or the only) element
of a list of expressions,
then no adjustment is made
(unless the expression is enclosed in parentheses).
In all other contexts,
Lua adjusts the result list to one element,
either discarding all values except the first one
or adding a single <b>nil</b> if there are no values.


<p>
Here are some examples:

<pre>
     f()                -- adjusted to 0 results
     g(f(), x)          -- f() is adjusted to 1 result
     g(x, f())          -- g gets x plus all results from f()
     a,b,c = f(), x     -- f() is adjusted to 1 result (c gets nil)
     a,b = ...          -- a gets the first vararg parameter, b gets
                        -- the second (both a and b can get nil if there
                        -- is no corresponding vararg parameter)

     a,b,c = x, f()     -- f() is adjusted to 2 results
     a,b,c = f()        -- f() is adjusted to 3 results
     return f()         -- returns all results from f()
     return ...         -- returns all received vararg parameters
     return x,y,f()     -- returns x, y, and all results from f()
     {f()}              -- creates a list with all results from f()
     {...}              -- creates a list with all vararg parameters
     {f(), nil}         -- f() is adjusted to 1 result
</pre>

<p>
Any expression enclosed in parentheses always results in only one value.
Thus,
<code>(f(x,y,z))</code> is always a single value,
even if <code>f</code> returns several values.
(The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code>
or <b>nil</b> if <code>f</code> does not return any values.)



<h3>3.4.1 &ndash; <a name="3.4.1">Arithmetic Operators</a></h3><p>
Luan supports the usual arithmetic operators:
the binary <code>+</code> (addition),
<code>-</code> (subtraction), <code>*</code> (multiplication),
<code>/</code> (division), <code>%</code> (modulo), and <code>^</code> (exponentiation);
and unary <code>-</code> (mathematical negation).
If the operands are numbers, or strings that can be converted to
numbers (see <a href="#3.4.2">&sect;3.4.2</a>),
then all operations have the usual meaning.
Exponentiation works for any exponent.
For instance, <code>x^(-0.5)</code> computes the inverse of the square root of <code>x</code>.
Modulo is defined as

<pre>
     a % b == a - Math.floor(a/b)*b
</pre><p>
That is, it is the remainder of a division that rounds
the quotient towards minus infinity.





<h3>3.4.2 &ndash; <a name="3.4.2">Coercion</a></h3>

<p>
Luan provides automatic conversion between
string and number values at run time.
Any arithmetic operation applied to a string tries to convert
this string to a number, following the rules of the Lua lexer.
(The string may have leading and trailing spaces and a sign.)
Conversely, whenever a number is used where a string is expected,
the number is converted to a string, in a reasonable format.
For complete control over how numbers are converted to strings,
use the <code>format</code> function from the string library
(see <a href="#pdf-string.format"><code>string.format</code></a>).





<h3>3.4.3 &ndash; <a name="3.4.3">Relational Operators</a></h3><p>
The relational operators in Luan are

<pre>
     ==    ~=    &lt;     &gt;     &lt;=    &gt;=
</pre><p>
These operators always result in <b>false</b> or <b>true</b>.


<p>
Equality (<code>==</code>) first compares the type of its operands.
If the types are different, then the result is <b>false</b>.
Otherwise, the values of the operands are compared.
Numbers and strings are compared in the usual way.
Tables, userdata, and threads
are compared by reference:
two objects are considered equal only if they are the same object.
Every time you create a new object
(a table, userdata, or thread),
this new object is different from any previously existing object.
Closures with the same reference are always equal.
Closures with any detectable difference
(different behavior, different definition) are always different.


<p>
You can change the way that Luan compares tables
by using the "eq" metamethod (see <a href="#2.4">&sect;2.4</a>).


<p>
The conversion rules of <a href="#3.4.2">&sect;3.4.2</a>
do not apply to equality comparisons.
Thus, <code>"0"==0</code> evaluates to <b>false</b>,
and <code>t[0]</code> and <code>t["0"]</code> denote different
entries in a table.


<p>
The operator <code>~=</code> is exactly the negation of equality (<code>==</code>).


<p>
The order operators work as follows.
If both arguments are numbers, then they are compared as such.
Otherwise, if both arguments are strings,
then their values are compared according to the current locale.
Otherwise, Lua tries to call the "lt" or the "le"
metamethod (see <a href="#2.4">&sect;2.4</a>).
A comparison <code>a &gt; b</code> is translated to <code>b &lt; a</code>
and <code>a &gt;= b</code> is translated to <code>b &lt;= a</code>.





<h3>3.4.4 &ndash; <a name="3.4.4">Logical Operators</a></h3><p>
The logical operators in Lua are
<b>and</b>, <b>or</b>, and <b>not</b>.
Like the control structures (see <a href="#3.3.4">&sect;3.3.4</a>),
all logical operators consider both <b>false</b> and <b>nil</b> as false
and anything else as true.


<p>
The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>.
The conjunction operator <b>and</b> returns its first argument
if this value is <b>false</b> or <b>nil</b>;
otherwise, <b>and</b> returns its second argument.
The disjunction operator <b>or</b> returns its first argument
if this value is different from <b>nil</b> and <b>false</b>;
otherwise, <b>or</b> returns its second argument.
Both <b>and</b> and <b>or</b> use short-cut evaluation;
that is,
the second operand is evaluated only if necessary.
Here are some examples:

<pre>
     10 or 20            --&gt; 10
     10 or error()       --&gt; 10
     nil or "a"          --&gt; "a"
     nil and 10          --&gt; nil
     false and error()   --&gt; false
     false and nil       --&gt; false
     false or nil        --&gt; nil
     10 and 20           --&gt; 20
</pre><p>
(In this manual,
<code>--&gt;</code> indicates the result of the preceding expression.)





<h3>3.4.5 &ndash; <a name="3.4.5">Concatenation</a></h3><p>
The string concatenation operator in Luan is
denoted by two dots ('<code>..</code>').
If both operands are strings or numbers, then they are converted to
strings according to the rules mentioned in <a href="#3.4.2">&sect;3.4.2</a>.
Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">&sect;2.4</a>).





<h3>3.4.6 &ndash; <a name="3.4.6">The Length Operator</a></h3>

<p>
The length operator is denoted by the unary prefix operator <code>#</code>.
The length of a string is its number of bytes
(that is, the usual meaning of string length when each
character is one byte).


<p>
A program can modify the behavior of the length operator for
any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">&sect;2.4</a>).


<p>
Unless a <code>__len</code> metamethod is given,
the length of a table <code>t</code> is only defined if the
table is a <em>sequence</em>,
that is,
the set of its positive numeric keys is equal to <em>{1..n}</em>
for some integer <em>n</em>.
In that case, <em>n</em> is its length.
Note that a table like

<pre>
     {10, 20, nil, 40}
</pre><p>
is not a sequence, because it has the key <code>4</code>
but does not have the key <code>3</code>.
(So, there is no <em>n</em> such that the set <em>{1..n}</em> is equal
to the set of positive numeric keys of that table.)
Note, however, that non-numeric keys do not interfere
with whether a table is a sequence.





<h3>3.4.7 &ndash; <a name="3.4.7">Precedence</a></h3><p>
Operator precedence in Luan follows the table below,
from lower to higher priority:

<pre>
     or
     and
     &lt;     &gt;     &lt;=    &gt;=    ~=    ==
     ..
     +     -
     *     /     %
     not   #     - (unary)
     ^
</pre><p>
As usual,
you can use parentheses to change the precedences of an expression.
The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>')
operators are right associative.
All other binary operators are left associative.





<h3>3.4.8 &ndash; <a name="3.4.8">Table Constructors</a></h3><p>
Table constructors are expressions that create tables.
Every time a constructor is evaluated, a new table is created.
A constructor can be used to create an empty table
or to create a table and initialize some of its fields.
The general syntax for constructors is

<pre>
	tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;
	fieldlist ::= field {fieldsep field} [fieldsep]
	field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp
	fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;
</pre>

<p>
Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry
with key <code>exp1</code> and value <code>exp2</code>.
A field of the form <code>name = exp</code> is equivalent to
<code>["name"] = exp</code>.
Finally, fields of the form <code>exp</code> are equivalent to
<code>[i] = exp</code>, where <code>i</code> are consecutive numerical integers,
starting with 1.
Fields in the other formats do not affect this counting.
For example,

<pre>
     a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 }
</pre><p>
is equivalent to

<pre>
     do
       local t = {}
       t[f(1)] = g
       t[1] = "x"         -- 1st exp
       t[2] = "y"         -- 2nd exp
       t.x = 1            -- t["x"] = 1
       t[3] = f(x)        -- 3rd exp
       t[30] = 23
       t[4] = 45          -- 4th exp
       a = t
     end
</pre>

<p>
If the last field in the list has the form <code>exp</code>
and the expression is a function call or a vararg expression,
then all values returned by this expression enter the list consecutively
(see <a href="#3.4.9">&sect;3.4.9</a>).


<p>
The field list can have an optional trailing separator,
as a convenience for machine-generated code.





<h3>3.4.9 &ndash; <a name="3.4.9">Function Calls</a></h3><p>
A function call in Luan has the following syntax:

<pre>
	functioncall ::= prefixexp args
</pre><p>
In a function call,
first prefixexp and args are evaluated.
If the value of prefixexp has type <em>function</em>,
then this function is called
with the given arguments.
Otherwise, the prefixexp "call" metamethod is called,
having as first parameter the value of prefixexp,
followed by the original call arguments
(see <a href="#2.4">&sect;2.4</a>).


<p>
Lua supports a special function call for "methods" like <em>obj:fn(args)</em> .  Luan does not support this.

<p>
Arguments have the following syntax:

<pre>
	args ::= &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo;
	args ::= tableconstructor
	args ::= String
</pre><p>
All argument expressions are evaluated before the call.
A call of the form <code>f{<em>fields</em>}</code> is
syntactic sugar for <code>f({<em>fields</em>})</code>;
that is, the argument list is a single new table.
A call of the form <code>f'<em>string</em>'</code>
(or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>)
is syntactic sugar for <code>f('<em>string</em>')</code>;
that is, the argument list is a single literal string.


<p>
A call of the form <code>return <em>functioncall</em></code> is called
a <em>tail call</em>.
Luan implements <em>proper tail calls</em>
(or <em>proper tail recursion</em>):
in a tail call,
the called function reuses the stack entry of the calling function.
Therefore, there is no limit on the number of nested tail calls that
a program can execute.
However, a tail call erases any debug information about the
calling function.
Note that a tail call only happens with a particular syntax,
where the <b>return</b> has one single function call as argument;
this syntax makes the calling function return exactly
the returns of the called function.
So, none of the following examples are tail calls:

<pre>
     return (f(x))        -- results adjusted to 1
     return 2 * f(x)
     return x, f(x)       -- additional results
     f(x); return         -- results discarded
     return x or f(x)     -- results adjusted to 1
</pre>




<h3>3.4.10 &ndash; <a name="3.4.10">Function Definitions</a></h3>

<p>
The syntax for function definition is

<pre>
	functiondef ::= <b>function</b> funcbody
	funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>
</pre>

<p>
The following syntactic sugar simplifies function definitions:

<pre>
	stat ::= <b>function</b> funcname funcbody
	stat ::= <b>local</b> <b>function</b> Name funcbody
	funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name}
</pre><p>
The statement

<pre>
     function f () <em>body</em> end
</pre><p>
translates to

<pre>
     f = function () <em>body</em> end
</pre><p>
The statement

<pre>
     function t.a.b.c.f () <em>body</em> end
</pre><p>
translates to

<pre>
     t.a.b.c.f = function () <em>body</em> end
</pre><p>
The statement

<pre>
     local function f () <em>body</em> end
</pre><p>
translates to

<pre>
     local f; f = function () <em>body</em> end
</pre><p>
not to

<pre>
     local f = function () <em>body</em> end
</pre><p>
(This only makes a difference when the body of the function
contains references to <code>f</code>.)


<p>
A function definition is an executable expression,
whose value has type <em>function</em>.
When Luan precompiles a chunk,
all its function bodies are precompiled too.
Then, whenever Luan executes the function definition,
the function is <em>instantiated</em> (or <em>closed</em>).
This function instance (or <em>closure</em>)
is the final value of the expression.


<p>
Parameters act as local variables that are
initialized with the argument values:

<pre>
	parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;
</pre><p>
When a function is called,
the list of arguments is adjusted to
the length of the list of parameters,
unless the function is a <em>vararg function</em>,
which is indicated by three dots ('<code>...</code>')
at the end of its parameter list.
A vararg function does not adjust its argument list;
instead, it collects all extra arguments and supplies them
to the function through a <em>vararg expression</em>,
which is also written as three dots.
The value of this expression is a list of all actual extra arguments,
similar to a function with multiple results.
If a vararg expression is used inside another expression
or in the middle of a list of expressions,
then its return list is adjusted to one element.
If the expression is used as the last element of a list of expressions,
then no adjustment is made
(unless that last expression is enclosed in parentheses).


<p>
As an example, consider the following definitions:

<pre>
     function f(a, b) end
     function g(a, b, ...) end
     function r() return 1,2,3 end
</pre><p>
Then, we have the following mapping from arguments to parameters and
to the vararg expression:

<pre>
     CALL            PARAMETERS

     f(3)             a=3, b=nil
     f(3, 4)          a=3, b=4
     f(3, 4, 5)       a=3, b=4
     f(r(), 10)       a=1, b=10
     f(r())           a=1, b=2

     g(3)             a=3, b=nil, ... --&gt;  (nothing)
     g(3, 4)          a=3, b=4,   ... --&gt;  (nothing)
     g(3, 4, 5, 8)    a=3, b=4,   ... --&gt;  5  8
     g(5, r())        a=5, b=1,   ... --&gt;  2  3
</pre>

<p>
Results are returned using the <b>return</b> statement (see <a href="#3.3.4">&sect;3.3.4</a>).
If control reaches the end of a function
without encountering a <b>return</b> statement,
then the function returns with no results.




<h2>3.5 &ndash; <a name="3.5">Visibility Rules</a></h2>

<p>

Luan is a lexically scoped language.
The scope of a local variable begins at the first statement after
its declaration and lasts until the last non-void statement
of the innermost block that includes the declaration.
Consider the following example:

<pre>
     x = 10                -- global variable
     do                    -- new block
       local x = x         -- new 'x', with value 10
       print(x)            --&gt; 10
       x = x+1
       do                  -- another block
         local x = x+1     -- another 'x'
         print(x)          --&gt; 12
       end
       print(x)            --&gt; 11
     end
     print(x)              --&gt; 10  (the global one)
</pre>

<p>
Notice that, in a declaration like <code>local x = x</code>,
the new <code>x</code> being declared is not in scope yet,
and so the second <code>x</code> refers to the outside variable.


<p>
Because of the lexical scoping rules,
local variables can be freely accessed by functions
defined inside their scope.
A local variable used by an inner function is called
an <em>upvalue</em>, or <em>external local variable</em>,
inside the inner function.


<p>
Notice that each execution of a <b>local</b> statement
defines new local variables.
Consider the following example:

<pre>
     a = {}
     local x = 20
     for i=1,10 do
       local y = 0
       a[i] = function () y=y+1; return x+y end
     end
</pre><p>
The loop creates ten closures
(that is, ten instances of the anonymous function).
Each of these closures uses a different <code>y</code> variable,
while all of them share the same <code>x</code>.





<h1>4 &ndash; <a name="4">The Application Program Interface</a></h1>

<p>
In the Lua documentation, 
this section described the C&nbsp;API for Lua.
Obviously this is not relevant for Luan.
The implementation of Luan is radically different from Lua and will be documented eventually in Javadoc.
So this section is just a placeholder so that Luan documentation can match Lua's documentation.




<h1>5 &ndash; <a name="5">The Auxiliary Library</a></h1>

<p>
Like the previous section, this section is specific to Lua and is not relevant to Luan.
So this section is just a placeholder.





<h1>6 &ndash; <a name="6">Standard Libraries</a></h1>

<p>
The standard Lua libraries provide useful functions
that are implemented directly through the C&nbsp;API.
Some of these functions provide essential services to the language
(e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>);
others provide access to "outside" services (e.g., I/O);
and others could be implemented in Lua itself,
but are quite useful or have critical performance requirements that
deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>).


<p>
All libraries are implemented through the official C&nbsp;API
and are provided as separate C&nbsp;modules.
Currently, Lua has the following standard libraries:

<ul>

<li>basic library (<a href="#6.1">&sect;6.1</a>);</li>

<li>coroutine library (<a href="#6.2">&sect;6.2</a>);</li>

<li>package library (<a href="#6.3">&sect;6.3</a>);</li>

<li>string manipulation (<a href="#6.4">&sect;6.4</a>);</li>

<li>table manipulation (<a href="#6.5">&sect;6.5</a>);</li>

<li>mathematical functions (<a href="#6.6">&sect;6.6</a>) (sin, log, etc.);</li>

<li>bitwise operations (<a href="#6.7">&sect;6.7</a>);</li>

<li>input and output (<a href="#6.8">&sect;6.8</a>);</li>

<li>operating system facilities (<a href="#6.9">&sect;6.9</a>);</li>

<li>debug facilities (<a href="#6.10">&sect;6.10</a>).</li>

</ul><p>
Except for the basic and the package libraries,
each library provides all its functions as fields of a global table
or as methods of its objects.


<p>
To have access to these libraries,
the C&nbsp;host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function,
which opens all standard libraries.
Alternatively,
the host program can open them individually by using
<a href="#luaL_requiref"><code>luaL_requiref</code></a> to call
<a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library),
<a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library),
<a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library),
<a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library),
<a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library),
<a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library),
<a name="pdf-luaopen_bit32"><code>luaopen_bit32</code></a> (for the bit library),
<a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library),
<a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the Operating System library),
and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library).
These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>.



<h2>6.1 &ndash; <a name="6.1">Basic Functions</a></h2>

<p>
The basic library provides core functions to Lua.
If you do not include this library in your application,
you should check carefully whether you need to provide
implementations for some of its facilities.


<p>
<hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3>
Issues an  error when
the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>);
otherwise, returns all its arguments.
<code>message</code> is an error message;
when absent, it defaults to "assertion failed!"




<p>
<hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3>


<p>
This function is a generic interface to the garbage collector.
It performs different functions according to its first argument, <code>opt</code>:

<ul>

<li><b>"<code>collect</code>": </b>
performs a full garbage-collection cycle.
This is the default option.
</li>

<li><b>"<code>stop</code>": </b>
stops automatic execution of the garbage collector.
The collector will run only when explicitly invoked,
until a call to restart it.
</li>

<li><b>"<code>restart</code>": </b>
restarts automatic execution of the garbage collector.
</li>

<li><b>"<code>count</code>": </b>
returns the total memory in use by Lua (in Kbytes) and
a second value with the total memory in bytes modulo 1024.
The first value has a fractional part,
so the following equality is always true:

<pre>
     k, b = collectgarbage("count")
     assert(k*1024 == math.floor(k)*1024 + b)
</pre><p>
(The second result is useful when Lua is compiled
with a non floating-point type for numbers.)
</li>

<li><b>"<code>step</code>": </b>
performs a garbage-collection step.
The step "size" is controlled by <code>arg</code>
(larger values mean more steps) in a non-specified way.
If you want to control the step size
you must experimentally tune the value of <code>arg</code>.
Returns <b>true</b> if the step finished a collection cycle.
</li>

<li><b>"<code>setpause</code>": </b>
sets <code>arg</code> as the new value for the <em>pause</em> of
the collector (see <a href="#2.5">&sect;2.5</a>).
Returns the previous value for <em>pause</em>.
</li>

<li><b>"<code>setstepmul</code>": </b>
sets <code>arg</code> as the new value for the <em>step multiplier</em> of
the collector (see <a href="#2.5">&sect;2.5</a>).
Returns the previous value for <em>step</em>.
</li>

<li><b>"<code>isrunning</code>": </b>
returns a boolean that tells whether the collector is running
(i.e., not stopped).
</li>

<li><b>"<code>generational</code>": </b>
changes the collector to generational mode.
This is an experimental feature (see <a href="#2.5">&sect;2.5</a>).
</li>

<li><b>"<code>incremental</code>": </b>
changes the collector to incremental mode.
This is the default mode.
</li>

</ul>



<p>
<hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3>
Opens the named file and executes its contents as a Lua chunk.
When called without arguments,
<code>dofile</code> executes the contents of the standard input (<code>stdin</code>).
Returns all values returned by the chunk.
In case of errors, <code>dofile</code> propagates the error
to its caller (that is, <code>dofile</code> does not run in protected mode).




<p>
<hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3>
Terminates the last protected function called
and returns <code>message</code> as the error message.
Function <code>error</code> never returns.


<p>
Usually, <code>error</code> adds some information about the error position
at the beginning of the message, if the message is a string.
The <code>level</code> argument specifies how to get the error position.
With level&nbsp;1 (the default), the error position is where the
<code>error</code> function was called.
Level&nbsp;2 points the error to where the function
that called <code>error</code> was called; and so on.
Passing a level&nbsp;0 avoids the addition of error position information
to the message.




<p>
<hr><h3><a name="pdf-_G"><code>_G</code></a></h3>
A global variable (not a function) that
holds the global environment (see <a href="#2.2">&sect;2.2</a>).
Lua itself does not use this variable;
changing its value does not affect any environment,
nor vice-versa.




<p>
<hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3>


<p>
If <code>object</code> does not have a metatable, returns <b>nil</b>.
Otherwise,
if the object's metatable has a <code>"__metatable"</code> field,
returns the associated value.
Otherwise, returns the metatable of the given object.




<p>
<hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3>


<p>
If <code>t</code> has a metamethod <code>__ipairs</code>,
calls it with <code>t</code> as argument and returns the first three
results from the call.


<p>
Otherwise,
returns three values: an iterator function, the table <code>t</code>, and 0,
so that the construction

<pre>
     for i,v in ipairs(t) do <em>body</em> end
</pre><p>
will iterate over the pairs (<code>1,t[1]</code>), (<code>2,t[2]</code>), ...,
up to the first integer key absent from the table.




<p>
<hr><h3><a name="pdf-load"><code>load (ld [, source [, mode [, env]]])</code></a></h3>


<p>
Loads a chunk.


<p>
If <code>ld</code> is a string, the chunk is this string.
If <code>ld</code> is a function,
<code>load</code> calls it repeatedly to get the chunk pieces.
Each call to <code>ld</code> must return a string that concatenates
with previous results.
A return of an empty string, <b>nil</b>, or no value signals the end of the chunk.


<p>
If there are no syntactic errors,
returns the compiled chunk as a function;
otherwise, returns <b>nil</b> plus the error message.


<p>
If the resulting function has upvalues,
the first upvalue is set to the value of <code>env</code>,
if that parameter is given,
or to the value of the global environment.
(When you load a main chunk,
the resulting function will always have exactly one upvalue,
the <code>_ENV</code> variable (see <a href="#2.2">&sect;2.2</a>).
When you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>),
the resulting function can have arbitrary upvalues.)


<p>
<code>source</code> is used as the source of the chunk for error messages
and debug information (see <a href="#4.9">&sect;4.9</a>).
When absent,
it defaults to <code>ld</code>, if <code>ld</code> is a string,
or to "<code>=(load)</code>" otherwise.


<p>
The string <code>mode</code> controls whether the chunk can be text or binary
(that is, a precompiled chunk).
It may be the string "<code>b</code>" (only binary chunks),
"<code>t</code>" (only text chunks),
or "<code>bt</code>" (both binary and text).
The default is "<code>bt</code>".




<p>
<hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3>


<p>
Similar to <a href="#pdf-load"><code>load</code></a>,
but gets the chunk from file <code>filename</code>
or from the standard input,
if no file name is given.




<p>
<hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3>


<p>
Allows a program to traverse all fields of a table.
Its first argument is a table and its second argument
is an index in this table.
<code>next</code> returns the next index of the table
and its associated value.
When called with <b>nil</b> as its second argument,
<code>next</code> returns an initial index
and its associated value.
When called with the last index,
or with <b>nil</b> in an empty table,
<code>next</code> returns <b>nil</b>.
If the second argument is absent, then it is interpreted as <b>nil</b>.
In particular,
you can use <code>next(t)</code> to check whether a table is empty.


<p>
The order in which the indices are enumerated is not specified,
<em>even for numeric indices</em>.
(To traverse a table in numeric order,
use a numerical <b>for</b>.)


<p>
The behavior of <code>next</code> is undefined if,
during the traversal,
you assign any value to a non-existent field in the table.
You may however modify existing fields.
In particular, you may clear existing fields.




<p>
<hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3>


<p>
If <code>t</code> has a metamethod <code>__pairs</code>,
calls it with <code>t</code> as argument and returns the first three
results from the call.


<p>
Otherwise,
returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>,
so that the construction

<pre>
     for k,v in pairs(t) do <em>body</em> end
</pre><p>
will iterate over all key&ndash;value pairs of table <code>t</code>.


<p>
See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying
the table during its traversal.




<p>
<hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, &middot;&middot;&middot;])</code></a></h3>


<p>
Calls function <code>f</code> with
the given arguments in <em>protected mode</em>.
This means that any error inside&nbsp;<code>f</code> is not propagated;
instead, <code>pcall</code> catches the error
and returns a status code.
Its first result is the status code (a boolean),
which is true if the call succeeds without errors.
In such case, <code>pcall</code> also returns all results from the call,
after this first result.
In case of any error, <code>pcall</code> returns <b>false</b> plus the error message.




<p>
<hr><h3><a name="pdf-print"><code>print (&middot;&middot;&middot;)</code></a></h3>
Receives any number of arguments
and prints their values to <code>stdout</code>,
using the <a href="#pdf-tostring"><code>tostring</code></a> function to convert each argument to a string.
<code>print</code> is not intended for formatted output,
but only as a quick way to show a value,
for instance for debugging.
For complete control over the output,
use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>.




<p>
<hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3>
Checks whether <code>v1</code> is equal to <code>v2</code>,
without invoking any metamethod.
Returns a boolean.




<p>
<hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3>
Gets the real value of <code>table[index]</code>,
without invoking any metamethod.
<code>table</code> must be a table;
<code>index</code> may be any value.




<p>
<hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3>
Returns the length of the object <code>v</code>,
which must be a table or a string,
without invoking any metamethod.
Returns an integer number.




<p>
<hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3>
Sets the real value of <code>table[index]</code> to <code>value</code>,
without invoking any metamethod.
<code>table</code> must be a table,
<code>index</code> any value different from <b>nil</b> and NaN,
and <code>value</code> any Lua value.


<p>
This function returns <code>table</code>.




<p>
<hr><h3><a name="pdf-select"><code>select (index, &middot;&middot;&middot;)</code></a></h3>


<p>
If <code>index</code> is a number,
returns all arguments after argument number <code>index</code>;
a negative number indexes from the end (-1 is the last argument).
Otherwise, <code>index</code> must be the string <code>"#"</code>,
and <code>select</code> returns the total number of extra arguments it received.




<p>
<hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3>


<p>
Sets the metatable for the given table.
(You cannot change the metatable of other types from Lua, only from&nbsp;C.)
If <code>metatable</code> is <b>nil</b>,
removes the metatable of the given table.
If the original metatable has a <code>"__metatable"</code> field,
raises an error.


<p>
This function returns <code>table</code>.




<p>
<hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3>


<p>
When called with no <code>base</code>,
<code>tonumber</code> tries to convert its argument to a number.
If the argument is already a number or
a string convertible to a number (see <a href="#3.4.2">&sect;3.4.2</a>),
then <code>tonumber</code> returns this number;
otherwise, it returns <b>nil</b>.


<p>
When called with <code>base</code>,
then <code>e</code> should be a string to be interpreted as
an integer numeral in that base.
The base may be any integer between 2 and 36, inclusive.
In bases above&nbsp;10, the letter '<code>A</code>' (in either upper or lower case)
represents&nbsp;10, '<code>B</code>' represents&nbsp;11, and so forth,
with '<code>Z</code>' representing 35.
If the string <code>e</code> is not a valid numeral in the given base,
the function returns <b>nil</b>.




<p>
<hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3>
Receives a value of any type and
converts it to a string in a reasonable format.
(For complete control of how numbers are converted,
use <a href="#pdf-string.format"><code>string.format</code></a>.)


<p>
If the metatable of <code>v</code> has a <code>"__tostring"</code> field,
then <code>tostring</code> calls the corresponding value
with <code>v</code> as argument,
and uses the result of the call as its result.




<p>
<hr><h3><a name="pdf-type"><code>type (v)</code></a></h3>
Returns the type of its only argument, coded as a string.
The possible results of this function are
"<code>nil</code>" (a string, not the value <b>nil</b>),
"<code>number</code>",
"<code>string</code>",
"<code>boolean</code>",
"<code>table</code>",
"<code>function</code>",
"<code>thread</code>",
and "<code>userdata</code>".




<p>
<hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3>
A global variable (not a function) that
holds a string containing the current interpreter version.
The current contents of this variable is "<code>Lua 5.2</code>".




<p>
<hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, &middot;&middot;&middot;])</code></a></h3>


<p>
This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>,
except that it sets a new message handler <code>msgh</code>.







<h2>6.2 &ndash; <a name="6.2">Coroutine Manipulation</a></h2>

<p>
The operations related to coroutines comprise a sub-library of
the basic library and come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>.
See <a href="#2.6">&sect;2.6</a> for a general description of coroutines.


<p>
<hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3>


<p>
Creates a new coroutine, with body <code>f</code>.
<code>f</code> must be a Lua function.
Returns this new coroutine,
an object with type <code>"thread"</code>.




<p>
<hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, &middot;&middot;&middot;])</code></a></h3>


<p>
Starts or continues the execution of coroutine <code>co</code>.
The first time you resume a coroutine,
it starts running its body.
The values <code>val1</code>, ... are passed
as the arguments to the body function.
If the coroutine has yielded,
<code>resume</code> restarts it;
the values <code>val1</code>, ... are passed
as the results from the yield.


<p>
If the coroutine runs without any errors,
<code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code>
(if the coroutine yields) or any values returned by the body function
(if the coroutine terminates).
If there is any error,
<code>resume</code> returns <b>false</b> plus the error message.




<p>
<hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3>


<p>
Returns the running coroutine plus a boolean,
true when the running coroutine is the main one.




<p>
<hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3>


<p>
Returns the status of coroutine <code>co</code>, as a string:
<code>"running"</code>,
if the coroutine is running (that is, it called <code>status</code>);
<code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>,
or if it has not started running yet;
<code>"normal"</code> if the coroutine is active but not running
(that is, it has resumed another coroutine);
and <code>"dead"</code> if the coroutine has finished its body function,
or if it has stopped with an error.




<p>
<hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3>


<p>
Creates a new coroutine, with body <code>f</code>.
<code>f</code> must be a Lua function.
Returns a function that resumes the coroutine each time it is called.
Any arguments passed to the function behave as the
extra arguments to <code>resume</code>.
Returns the same values returned by <code>resume</code>,
except the first boolean.
In case of error, propagates the error.




<p>
<hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (&middot;&middot;&middot;)</code></a></h3>


<p>
Suspends the execution of the calling coroutine.
Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>.







<h2>6.3 &ndash; <a name="6.3">Modules</a></h2>

<p>
The package library provides basic
facilities for loading modules in Lua.
It exports one function directly in the global environment:
<a href="#pdf-require"><code>require</code></a>.
Everything else is exported in a table <a name="pdf-package"><code>package</code></a>.


<p>
<hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3>


<p>
Loads the given module.
The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table
to determine whether <code>modname</code> is already loaded.
If it is, then <code>require</code> returns the value stored
at <code>package.loaded[modname]</code>.
Otherwise, it tries to find a <em>loader</em> for the module.


<p>
To find a loader,
<code>require</code> is guided by the <a href="#pdf-package.searchers"><code>package.searchers</code></a> sequence.
By changing this sequence,
we can change how <code>require</code> looks for a module.
The following explanation is based on the default configuration
for <a href="#pdf-package.searchers"><code>package.searchers</code></a>.


<p>
First <code>require</code> queries <code>package.preload[modname]</code>.
If it has a value,
this value (which should be a function) is the loader.
Otherwise <code>require</code> searches for a Lua loader using the
path stored in <a href="#pdf-package.path"><code>package.path</code></a>.
If that also fails, it searches for a C&nbsp;loader using the
path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
If that also fails,
it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>).


<p>
Once a loader is found,
<code>require</code> calls the loader with two arguments:
<code>modname</code> and an extra value dependent on how it got the loader.
(If the loader came from a file,
this extra value is the file name.)
If the loader returns any non-nil value,
<code>require</code> assigns the returned value to <code>package.loaded[modname]</code>.
If the loader does not return a non-nil value and
has not assigned any value to <code>package.loaded[modname]</code>,
then <code>require</code> assigns <b>true</b> to this entry.
In any case, <code>require</code> returns the
final value of <code>package.loaded[modname]</code>.


<p>
If there is any error loading or running the module,
or if it cannot find any loader for the module,
then <code>require</code> raises an error.




<p>
<hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3>


<p>
A string describing some compile-time configurations for packages.
This string is a sequence of lines:

<ul>

<li>The first line is the directory separator string.
Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li>

<li>The second line is the character that separates templates in a path.
Default is '<code>;</code>'.</li>

<li>The third line is the string that marks the
substitution points in a template.
Default is '<code>?</code>'.</li>

<li>The fourth line is a string that, in a path in Windows,
is replaced by the executable's directory.
Default is '<code>!</code>'.</li>

<li>The fifth line is a mark to ignore all text before it
when building the <code>luaopen_</code> function name.
Default is '<code>-</code>'.</li>

</ul>



<p>
<hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3>


<p>
The path used by <a href="#pdf-require"><code>require</code></a> to search for a C&nbsp;loader.


<p>
Lua initializes the C&nbsp;path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way
it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>,
using the environment variable <a name="pdf-LUA_CPATH_5_2"><code>LUA_CPATH_5_2</code></a>
or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>
or a default path defined in <code>luaconf.h</code>.




<p>
<hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3>


<p>
A table used by <a href="#pdf-require"><code>require</code></a> to control which
modules are already loaded.
When you require a module <code>modname</code> and
<code>package.loaded[modname]</code> is not false,
<a href="#pdf-require"><code>require</code></a> simply returns the value stored there.


<p>
This variable is only a reference to the real table;
assignments to this variable do not change the
table used by <a href="#pdf-require"><code>require</code></a>.




<p>
<hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3>


<p>
Dynamically links the host program with the C&nbsp;library <code>libname</code>.


<p>
If <code>funcname</code> is "<code>*</code>",
then it only links with the library,
making the symbols exported by the library
available to other dynamically linked libraries.
Otherwise,
it looks for a function <code>funcname</code> inside the library
and returns this function as a C&nbsp;function.
So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype
(see <a href="#lua_CFunction"><code>lua_CFunction</code></a>).


<p>
This is a low-level function.
It completely bypasses the package and module system.
Unlike <a href="#pdf-require"><code>require</code></a>,
it does not perform any path searching and
does not automatically adds extensions.
<code>libname</code> must be the complete file name of the C&nbsp;library,
including if necessary a path and an extension.
<code>funcname</code> must be the exact name exported by the C&nbsp;library
(which may depend on the C&nbsp;compiler and linker used).


<p>
This function is not supported by Standard&nbsp;C.
As such, it is only available on some platforms
(Windows, Linux, Mac OS X, Solaris, BSD,
plus other Unix systems that support the <code>dlfcn</code> standard).




<p>
<hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3>


<p>
The path used by <a href="#pdf-require"><code>require</code></a> to search for a Lua loader.


<p>
At start-up, Lua initializes this variable with
the value of the environment variable <a name="pdf-LUA_PATH_5_2"><code>LUA_PATH_5_2</code></a> or
the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or
with a default path defined in <code>luaconf.h</code>,
if those environment variables are not defined.
Any "<code>;;</code>" in the value of the environment variable
is replaced by the default path.




<p>
<hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3>


<p>
A table to store loaders for specific modules
(see <a href="#pdf-require"><code>require</code></a>).


<p>
This variable is only a reference to the real table;
assignments to this variable do not change the
table used by <a href="#pdf-require"><code>require</code></a>.




<p>
<hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3>


<p>
A table used by <a href="#pdf-require"><code>require</code></a> to control how to load modules.


<p>
Each entry in this table is a <em>searcher function</em>.
When looking for a module,
<a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order,
with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its
sole parameter.
The function can return another function (the module <em>loader</em>)
plus an extra value that will be passed to that loader,
or a string explaining why it did not find that module
(or <b>nil</b> if it has nothing to say).


<p>
Lua initializes this table with four searcher functions.


<p>
The first searcher simply looks for a loader in the
<a href="#pdf-package.preload"><code>package.preload</code></a> table.


<p>
The second searcher looks for a loader as a Lua library,
using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>.
The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.


<p>
The third searcher looks for a loader as a C&nbsp;library,
using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>.
Again,
the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
For instance,
if the C&nbsp;path is the string

<pre>
     "./?.so;./?.dll;/usr/local/?/init.so"
</pre><p>
the searcher for module <code>foo</code>
will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>,
and <code>/usr/local/foo/init.so</code>, in that order.
Once it finds a C&nbsp;library,
this searcher first uses a dynamic link facility to link the
application with the library.
Then it tries to find a C&nbsp;function inside the library to
be used as the loader.
The name of this C&nbsp;function is the string "<code>luaopen_</code>"
concatenated with a copy of the module name where each dot
is replaced by an underscore.
Moreover, if the module name has a hyphen,
its prefix up to (and including) the first hyphen is removed.
For instance, if the module name is <code>a.v1-b.c</code>,
the function name will be <code>luaopen_b_c</code>.


<p>
The fourth searcher tries an <em>all-in-one loader</em>.
It searches the C&nbsp;path for a library for
the root name of the given module.
For instance, when requiring <code>a.b.c</code>,
it will search for a C&nbsp;library for <code>a</code>.
If found, it looks into it for an open function for
the submodule;
in our example, that would be <code>luaopen_a_b_c</code>.
With this facility, a package can pack several C&nbsp;submodules
into one single library,
with each submodule keeping its original open function.


<p>
All searchers except the first one (preload) return as the extra value
the file name where the module was found,
as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>.
The first searcher returns no extra value.




<p>
<hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3>


<p>
Searches for the given <code>name</code> in the given <code>path</code>.


<p>
A path is a string containing a sequence of
<em>templates</em> separated by semicolons.
For each template,
the function replaces each interrogation mark (if any)
in the template with a copy of <code>name</code>
wherein all occurrences of <code>sep</code>
(a dot, by default)
were replaced by <code>rep</code>
(the system's directory separator, by default),
and then tries to open the resulting file name.


<p>
For instance, if the path is the string

<pre>
     "./?.lua;./?.lc;/usr/local/?/init.lua"
</pre><p>
the search for the name <code>foo.a</code>
will try to open the files
<code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and
<code>/usr/local/foo/a/init.lua</code>, in that order.


<p>
Returns the resulting name of the first file that it can
open in read mode (after closing the file),
or <b>nil</b> plus an error message if none succeeds.
(This error message lists all file names it tried to open.)







<h2>6.4 &ndash; <a name="6.4">String Manipulation</a></h2>

<p>
This library provides generic functions for string manipulation,
such as finding and extracting substrings, and pattern matching.
When indexing a string in Lua, the first character is at position&nbsp;1
(not at&nbsp;0, as in C).
Indices are allowed to be negative and are interpreted as indexing backwards,
from the end of the string.
Thus, the last character is at position -1, and so on.


<p>
The string library provides all its functions inside the table
<a name="pdf-string"><code>string</code></a>.
It also sets a metatable for strings
where the <code>__index</code> field points to the <code>string</code> table.
Therefore, you can use the string functions in object-oriented style.
For instance, <code>string.byte(s,i)</code>
can be written as <code>s:byte(i)</code>.


<p>
The string library assumes one-byte character encodings.


<p>
<hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3>
Returns the internal numerical codes of the characters <code>s[i]</code>,
<code>s[i+1]</code>, ..., <code>s[j]</code>.
The default value for <code>i</code> is&nbsp;1;
the default value for <code>j</code> is&nbsp;<code>i</code>.
These indices are corrected
following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>.


<p>
Numerical codes are not necessarily portable across platforms.




<p>
<hr><h3><a name="pdf-string.char"><code>string.char (&middot;&middot;&middot;)</code></a></h3>
Receives zero or more integers.
Returns a string with length equal to the number of arguments,
in which each character has the internal numerical code equal
to its corresponding argument.


<p>
Numerical codes are not necessarily portable across platforms.




<p>
<hr><h3><a name="pdf-string.dump"><code>string.dump (function)</code></a></h3>


<p>
Returns a string containing a binary representation of the given function,
so that a later <a href="#pdf-load"><code>load</code></a> on this string returns
a copy of the function (but with new upvalues).




<p>
<hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3>


<p>
Looks for the first match of
<code>pattern</code> in the string <code>s</code>.
If it finds a match, then <code>find</code> returns the indices of&nbsp;<code>s</code>
where this occurrence starts and ends;
otherwise, it returns <b>nil</b>.
A third, optional numerical argument <code>init</code> specifies
where to start the search;
its default value is&nbsp;1 and can be negative.
A value of <b>true</b> as a fourth, optional argument <code>plain</code>
turns off the pattern matching facilities,
so the function does a plain "find substring" operation,
with no characters in <code>pattern</code> being considered magic.
Note that if <code>plain</code> is given, then <code>init</code> must be given as well.


<p>
If the pattern has captures,
then in a successful match
the captured values are also returned,
after the two indices.




<p>
<hr><h3><a name="pdf-string.format"><code>string.format (formatstring, &middot;&middot;&middot;)</code></a></h3>


<p>
Returns a formatted version of its variable number of arguments
following the description given in its first argument (which must be a string).
The format string follows the same rules as the ANSI&nbsp;C function <code>sprintf</code>.
The only differences are that the options/modifiers
<code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, <code>n</code>,
and <code>p</code> are not supported
and that there is an extra option, <code>q</code>.
The <code>q</code> option formats a string between double quotes,
using escape sequences when necessary to ensure that
it can safely be read back by the Lua interpreter.
For instance, the call

<pre>
     string.format('%q', 'a string with "quotes" and \n new line')
</pre><p>
may produce the string:

<pre>
     "a string with \"quotes\" and \
      new line"
</pre>

<p>
Options
<code>A</code> and <code>a</code> (when available),
<code>E</code>, <code>e</code>, <code>f</code>,
<code>G</code>, and <code>g</code> all expect a number as argument.
Options <code>c</code>, <code>d</code>,
<code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>
also expect a number,
but the range of that number may be limited by
the underlying C&nbsp;implementation.
For options <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code>,
the number cannot be negative.
Option <code>q</code> expects a string;
option <code>s</code> expects a string without embedded zeros.
If the argument to option <code>s</code> is not a string,
it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>.




<p>
<hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern)</code></a></h3>
Returns an iterator function that,
each time it is called,
returns the next captures from <code>pattern</code> over the string <code>s</code>.
If <code>pattern</code> specifies no captures,
then the whole match is produced in each call.


<p>
As an example, the following loop
will iterate over all the words from string <code>s</code>,
printing one per line:

<pre>
     s = "hello world from Lua"
     for w in string.gmatch(s, "%a+") do
       print(w)
     end
</pre><p>
The next example collects all pairs <code>key=value</code> from the
given string into a table:

<pre>
     t = {}
     s = "from=world, to=Lua"
     for k, v in string.gmatch(s, "(%w+)=(%w+)") do
       t[k] = v
     end
</pre>

<p>
For this function, a caret '<code>^</code>' at the start of a pattern does not
work as an anchor, as this would prevent the iteration.




<p>
<hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3>
Returns a copy of <code>s</code>
in which all (or the first <code>n</code>, if given)
occurrences of the <code>pattern</code> have been
replaced by a replacement string specified by <code>repl</code>,
which can be a string, a table, or a function.
<code>gsub</code> also returns, as its second value,
the total number of matches that occurred.
The name <code>gsub</code> comes from <em>Global SUBstitution</em>.


<p>
If <code>repl</code> is a string, then its value is used for replacement.
The character&nbsp;<code>%</code> works as an escape character:
any sequence in <code>repl</code> of the form <code>%<em>d</em></code>,
with <em>d</em> between 1 and 9,
stands for the value of the <em>d</em>-th captured substring.
The sequence <code>%0</code> stands for the whole match.
The sequence <code>%%</code> stands for a single&nbsp;<code>%</code>.


<p>
If <code>repl</code> is a table, then the table is queried for every match,
using the first capture as the key.


<p>
If <code>repl</code> is a function, then this function is called every time a
match occurs, with all captured substrings passed as arguments,
in order.


<p>
In any case,
if the pattern specifies no captures,
then it behaves as if the whole pattern was inside a capture.


<p>
If the value returned by the table query or by the function call
is a string or a number,
then it is used as the replacement string;
otherwise, if it is <b>false</b> or <b>nil</b>,
then there is no replacement
(that is, the original match is kept in the string).


<p>
Here are some examples:

<pre>
     x = string.gsub("hello world", "(%w+)", "%1 %1")
     --&gt; x="hello hello world world"

     x = string.gsub("hello world", "%w+", "%0 %0", 1)
     --&gt; x="hello hello world"

     x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1")
     --&gt; x="world hello Lua from"

     x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv)
     --&gt; x="home = /home/roberto, user = roberto"

     x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s)
           return load(s)()
         end)
     --&gt; x="4+5 = 9"

     local t = {name="lua", version="5.2"}
     x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t)
     --&gt; x="lua-5.2.tar.gz"
</pre>



<p>
<hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3>
Receives a string and returns its length.
The empty string <code>""</code> has length 0.
Embedded zeros are counted,
so <code>"a\000bc\000"</code> has length 5.




<p>
<hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3>
Receives a string and returns a copy of this string with all
uppercase letters changed to lowercase.
All other characters are left unchanged.
The definition of what an uppercase letter is depends on the current locale.




<p>
<hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3>
Looks for the first <em>match</em> of
<code>pattern</code> in the string <code>s</code>.
If it finds one, then <code>match</code> returns
the captures from the pattern;
otherwise it returns <b>nil</b>.
If <code>pattern</code> specifies no captures,
then the whole match is returned.
A third, optional numerical argument <code>init</code> specifies
where to start the search;
its default value is&nbsp;1 and can be negative.




<p>
<hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3>
Returns a string that is the concatenation of <code>n</code> copies of
the string <code>s</code> separated by the string <code>sep</code>.
The default value for <code>sep</code> is the empty string
(that is, no separator).




<p>
<hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3>
Returns a string that is the string <code>s</code> reversed.




<p>
<hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3>
Returns the substring of <code>s</code> that
starts at <code>i</code>  and continues until <code>j</code>;
<code>i</code> and <code>j</code> can be negative.
If <code>j</code> is absent, then it is assumed to be equal to -1
(which is the same as the string length).
In particular,
the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code>
with length <code>j</code>,
and <code>string.sub(s, -i)</code> returns a suffix of <code>s</code>
with length <code>i</code>.


<p>
If, after the translation of negative indices,
<code>i</code> is less than 1,
it is corrected to 1.
If <code>j</code> is greater than the string length,
it is corrected to that length.
If, after these corrections,
<code>i</code> is greater than <code>j</code>,
the function returns the empty string.




<p>
<hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3>
Receives a string and returns a copy of this string with all
lowercase letters changed to uppercase.
All other characters are left unchanged.
The definition of what a lowercase letter is depends on the current locale.



<h3>6.4.1 &ndash; <a name="6.4.1">Patterns</a></h3>


<h4>Character Class:</h4><p>
A <em>character class</em> is used to represent a set of characters.
The following combinations are allowed in describing a character class:

<ul>

<li><b><em>x</em>: </b>
(where <em>x</em> is not one of the <em>magic characters</em>
<code>^$()%.[]*+-?</code>)
represents the character <em>x</em> itself.
</li>

<li><b><code>.</code>: </b> (a dot) represents all characters.</li>

<li><b><code>%a</code>: </b> represents all letters.</li>

<li><b><code>%c</code>: </b> represents all control characters.</li>

<li><b><code>%d</code>: </b> represents all digits.</li>

<li><b><code>%g</code>: </b> represents all printable characters except space.</li>

<li><b><code>%l</code>: </b> represents all lowercase letters.</li>

<li><b><code>%p</code>: </b> represents all punctuation characters.</li>

<li><b><code>%s</code>: </b> represents all space characters.</li>

<li><b><code>%u</code>: </b> represents all uppercase letters.</li>

<li><b><code>%w</code>: </b> represents all alphanumeric characters.</li>

<li><b><code>%x</code>: </b> represents all hexadecimal digits.</li>

<li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character)
represents the character <em>x</em>.
This is the standard way to escape the magic characters.
Any punctuation character (even the non magic)
can be preceded by a '<code>%</code>'
when used to represent itself in a pattern.
</li>

<li><b><code>[<em>set</em>]</code>: </b>
represents the class which is the union of all
characters in <em>set</em>.
A range of characters can be specified by
separating the end characters of the range,
in ascending order, with a '<code>-</code>',
All classes <code>%</code><em>x</em> described above can also be used as
components in <em>set</em>.
All other characters in <em>set</em> represent themselves.
For example, <code>[%w_]</code> (or <code>[_%w]</code>)
represents all alphanumeric characters plus the underscore,
<code>[0-7]</code> represents the octal digits,
and <code>[0-7%l%-]</code> represents the octal digits plus
the lowercase letters plus the '<code>-</code>' character.


<p>
The interaction between ranges and classes is not defined.
Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code>
have no meaning.
</li>

<li><b><code>[^<em>set</em>]</code>: </b>
represents the complement of <em>set</em>,
where <em>set</em> is interpreted as above.
</li>

</ul><p>
For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.),
the corresponding uppercase letter represents the complement of the class.
For instance, <code>%S</code> represents all non-space characters.


<p>
The definitions of letter, space, and other character groups
depend on the current locale.
In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>.





<h4>Pattern Item:</h4><p>
A <em>pattern item</em> can be

<ul>

<li>
a single character class,
which matches any single character in the class;
</li>

<li>
a single character class followed by '<code>*</code>',
which matches 0 or more repetitions of characters in the class.
These repetition items will always match the longest possible sequence;
</li>

<li>
a single character class followed by '<code>+</code>',
which matches 1 or more repetitions of characters in the class.
These repetition items will always match the longest possible sequence;
</li>

<li>
a single character class followed by '<code>-</code>',
which also matches 0 or more repetitions of characters in the class.
Unlike '<code>*</code>',
these repetition items will always match the shortest possible sequence;
</li>

<li>
a single character class followed by '<code>?</code>',
which matches 0 or 1 occurrence of a character in the class;
</li>

<li>
<code>%<em>n</em></code>, for <em>n</em> between 1 and 9;
such item matches a substring equal to the <em>n</em>-th captured string
(see below);
</li>

<li>
<code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters;
such item matches strings that start with&nbsp;<em>x</em>, end with&nbsp;<em>y</em>,
and where the <em>x</em> and <em>y</em> are <em>balanced</em>.
This means that, if one reads the string from left to right,
counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>,
the ending <em>y</em> is the first <em>y</em> where the count reaches 0.
For instance, the item <code>%b()</code> matches expressions with
balanced parentheses.
</li>

<li>
<code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>;
such item matches an empty string at any position such that
the next character belongs to <em>set</em>
and the previous character does not belong to <em>set</em>.
The set <em>set</em> is interpreted as previously described.
The beginning and the end of the subject are handled as if
they were the character '<code>\0</code>'.
</li>

</ul>




<h4>Pattern:</h4><p>
A <em>pattern</em> is a sequence of pattern items.
A caret '<code>^</code>' at the beginning of a pattern anchors the match at the
beginning of the subject string.
A '<code>$</code>' at the end of a pattern anchors the match at the
end of the subject string.
At other positions,
'<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves.





<h4>Captures:</h4><p>
A pattern can contain sub-patterns enclosed in parentheses;
they describe <em>captures</em>.
When a match succeeds, the substrings of the subject string
that match captures are stored (<em>captured</em>) for future use.
Captures are numbered according to their left parentheses.
For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>,
the part of the string matching <code>"a*(.)%w(%s*)"</code> is
stored as the first capture (and therefore has number&nbsp;1);
the character matching "<code>.</code>" is captured with number&nbsp;2,
and the part matching "<code>%s*</code>" has number&nbsp;3.


<p>
As a special case, the empty capture <code>()</code> captures
the current string position (a number).
For instance, if we apply the pattern <code>"()aa()"</code> on the
string <code>"flaaap"</code>, there will be two captures: 3&nbsp;and&nbsp;5.











<h2>6.5 &ndash; <a name="6.5">Table Manipulation</a></h2>

<p>
This library provides generic functions for table manipulation.
It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>.


<p>
Remember that, whenever an operation needs the length of a table,
the table should be a proper sequence
or have a <code>__len</code> metamethod (see <a href="#3.4.6">&sect;3.4.6</a>).
All functions ignore non-numeric keys
in tables given as arguments.


<p>
For performance reasons,
all table accesses (get/set) performed by these functions are raw.


<p>
<hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3>


<p>
Given a list where all elements are strings or numbers,
returns the string <code>list[i]..sep..list[i+1] &middot;&middot;&middot; sep..list[j]</code>.
The default value for <code>sep</code> is the empty string,
the default for <code>i</code> is 1,
and the default for <code>j</code> is <code>#list</code>.
If <code>i</code> is greater than <code>j</code>, returns the empty string.




<p>
<hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3>


<p>
Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>,
shifting up the elements
<code>list[pos], list[pos+1], &middot;&middot;&middot;, list[#list]</code>.
The default value for <code>pos</code> is <code>#list+1</code>,
so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end
of list <code>t</code>.




<p>
<hr><h3><a name="pdf-table.pack"><code>table.pack (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns a new table with all parameters stored into keys 1, 2, etc.
and with a field "<code>n</code>" with the total number of parameters.
Note that the resulting table may not be a sequence.




<p>
<hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3>


<p>
Removes from <code>list</code> the element at position <code>pos</code>,
returning the value of the removed element.
When <code>pos</code> is an integer between 1 and <code>#list</code>,
it shifts down the elements
<code>list[pos+1], list[pos+2], &middot;&middot;&middot;, list[#list]</code>
and erases element <code>list[#list]</code>;
The index <code>pos</code> can also be 0 when <code>#list</code> is 0,
or <code>#list + 1</code>;
in those cases, the function erases the element <code>list[pos]</code>.


<p>
The default value for <code>pos</code> is <code>#list</code>,
so that a call <code>table.remove(t)</code> removes the last element
of list <code>t</code>.




<p>
<hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3>


<p>
Sorts list elements in a given order, <em>in-place</em>,
from <code>list[1]</code> to <code>list[#list]</code>.
If <code>comp</code> is given,
then it must be a function that receives two list elements
and returns true when the first element must come
before the second in the final order
(so that <code>not comp(list[i+1],list[i])</code> will be true after the sort).
If <code>comp</code> is not given,
then the standard Lua operator <code>&lt;</code> is used instead.


<p>
The sort algorithm is not stable;
that is, elements considered equal by the given order
may have their relative positions changed by the sort.




<p>
<hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3>


<p>
Returns the elements from the given table.
This function is equivalent to

<pre>
     return list[i], list[i+1], &middot;&middot;&middot;, list[j]
</pre><p>
By default, <code>i</code> is&nbsp;1 and <code>j</code> is <code>#list</code>.







<h2>6.6 &ndash; <a name="6.6">Mathematical Functions</a></h2>

<p>
This library is an interface to the standard C&nbsp;math library.
It provides all its functions inside the table <a name="pdf-math"><code>math</code></a>.


<p>
<hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3>


<p>
Returns the absolute value of <code>x</code>.




<p>
<hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3>


<p>
Returns the arc cosine of <code>x</code> (in radians).




<p>
<hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3>


<p>
Returns the arc sine of <code>x</code> (in radians).




<p>
<hr><h3><a name="pdf-math.atan"><code>math.atan (x)</code></a></h3>


<p>
Returns the arc tangent of <code>x</code> (in radians).




<p>
<hr><h3><a name="pdf-math.atan2"><code>math.atan2 (y, x)</code></a></h3>


<p>
Returns the arc tangent of <code>y/x</code> (in radians),
but uses the signs of both parameters to find the
quadrant of the result.
(It also handles correctly the case of <code>x</code> being zero.)




<p>
<hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3>


<p>
Returns the smallest integer larger than or equal to <code>x</code>.




<p>
<hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3>


<p>
Returns the cosine of <code>x</code> (assumed to be in radians).




<p>
<hr><h3><a name="pdf-math.cosh"><code>math.cosh (x)</code></a></h3>


<p>
Returns the hyperbolic cosine of <code>x</code>.




<p>
<hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3>


<p>
Returns the angle <code>x</code> (given in radians) in degrees.




<p>
<hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3>


<p>
Returns the value <em>e<sup>x</sup></em>.




<p>
<hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3>


<p>
Returns the largest integer smaller than or equal to <code>x</code>.




<p>
<hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3>


<p>
Returns the remainder of the division of <code>x</code> by <code>y</code>
that rounds the quotient towards zero.




<p>
<hr><h3><a name="pdf-math.frexp"><code>math.frexp (x)</code></a></h3>


<p>
Returns <code>m</code> and <code>e</code> such that <em>x = m2<sup>e</sup></em>,
<code>e</code> is an integer and the absolute value of <code>m</code> is
in the range <em>[0.5, 1)</em>
(or zero when <code>x</code> is zero).




<p>
<hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3>


<p>
The value <code>HUGE_VAL</code>,
a value larger than or equal to any other numerical value.




<p>
<hr><h3><a name="pdf-math.ldexp"><code>math.ldexp (m, e)</code></a></h3>


<p>
Returns <em>m2<sup>e</sup></em> (<code>e</code> should be an integer).




<p>
<hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3>


<p>
Returns the logarithm of <code>x</code> in the given base.
The default for <code>base</code> is <em>e</em>
(so that the function returns the natural logarithm of <code>x</code>).




<p>
<hr><h3><a name="pdf-math.max"><code>math.max (x, &middot;&middot;&middot;)</code></a></h3>


<p>
Returns the maximum value among its arguments.




<p>
<hr><h3><a name="pdf-math.min"><code>math.min (x, &middot;&middot;&middot;)</code></a></h3>


<p>
Returns the minimum value among its arguments.




<p>
<hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3>


<p>
Returns two numbers,
the integral part of <code>x</code> and the fractional part of <code>x</code>.




<p>
<hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3>


<p>
The value of <em>&pi;</em>.




<p>
<hr><h3><a name="pdf-math.pow"><code>math.pow (x, y)</code></a></h3>


<p>
Returns <em>x<sup>y</sup></em>.
(You can also use the expression <code>x^y</code> to compute this value.)




<p>
<hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3>


<p>
Returns the angle <code>x</code> (given in degrees) in radians.




<p>
<hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3>


<p>
This function is an interface to the simple
pseudo-random generator function <code>rand</code> provided by Standard&nbsp;C.
(No guarantees can be given for its statistical properties.)


<p>
When called without arguments,
returns a uniform pseudo-random real number
in the range <em>[0,1)</em>.
When called with an integer number <code>m</code>,
<code>math.random</code> returns
a uniform pseudo-random integer in the range <em>[1, m]</em>.
When called with two integer numbers <code>m</code> and <code>n</code>,
<code>math.random</code> returns a uniform pseudo-random
integer in the range <em>[m, n]</em>.




<p>
<hr><h3><a name="pdf-math.randomseed"><code>math.randomseed (x)</code></a></h3>


<p>
Sets <code>x</code> as the "seed"
for the pseudo-random generator:
equal seeds produce equal sequences of numbers.




<p>
<hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3>


<p>
Returns the sine of <code>x</code> (assumed to be in radians).




<p>
<hr><h3><a name="pdf-math.sinh"><code>math.sinh (x)</code></a></h3>


<p>
Returns the hyperbolic sine of <code>x</code>.




<p>
<hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3>


<p>
Returns the square root of <code>x</code>.
(You can also use the expression <code>x^0.5</code> to compute this value.)




<p>
<hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3>


<p>
Returns the tangent of <code>x</code> (assumed to be in radians).




<p>
<hr><h3><a name="pdf-math.tanh"><code>math.tanh (x)</code></a></h3>


<p>
Returns the hyperbolic tangent of <code>x</code>.







<h2>6.7 &ndash; <a name="6.7">Bitwise Operations</a></h2>

<p>
This library provides bitwise operations.
It provides all its functions inside the table <a name="pdf-bit32"><code>bit32</code></a>.


<p>
Unless otherwise stated,
all functions accept numeric arguments in the range
<em>(-2<sup>51</sup>,+2<sup>51</sup>)</em>;
each argument is normalized to
the remainder of its division by <em>2<sup>32</sup></em>
and truncated to an integer (in some unspecified way),
so that its final value falls in the range <em>[0,2<sup>32</sup> - 1]</em>.
Similarly, all results are in the range <em>[0,2<sup>32</sup> - 1]</em>.
Note that <code>bit32.bnot(0)</code> is <code>0xFFFFFFFF</code>,
which is different from <code>-1</code>.


<p>
<hr><h3><a name="pdf-bit32.arshift"><code>bit32.arshift (x, disp)</code></a></h3>


<p>
Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
The number <code>disp</code> may be any representable integer.
Negative displacements shift to the left.


<p>
This shift operation is what is called arithmetic shift.
Vacant bits on the left are filled
with copies of the higher bit of <code>x</code>;
vacant bits on the right are filled with zeros.
In particular,
displacements with absolute values higher than 31
result in zero or <code>0xFFFFFFFF</code> (all original bits are shifted out).




<p>
<hr><h3><a name="pdf-bit32.band"><code>bit32.band (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns the bitwise <em>and</em> of its operands.




<p>
<hr><h3><a name="pdf-bit32.bnot"><code>bit32.bnot (x)</code></a></h3>


<p>
Returns the bitwise negation of <code>x</code>.
For any integer <code>x</code>,
the following identity holds:

<pre>
     assert(bit32.bnot(x) == (-1 - x) % 2^32)
</pre>



<p>
<hr><h3><a name="pdf-bit32.bor"><code>bit32.bor (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns the bitwise <em>or</em> of its operands.




<p>
<hr><h3><a name="pdf-bit32.btest"><code>bit32.btest (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns a boolean signaling
whether the bitwise <em>and</em> of its operands is different from zero.




<p>
<hr><h3><a name="pdf-bit32.bxor"><code>bit32.bxor (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns the bitwise <em>exclusive or</em> of its operands.




<p>
<hr><h3><a name="pdf-bit32.extract"><code>bit32.extract (n, field [, width])</code></a></h3>


<p>
Returns the unsigned number formed by the bits
<code>field</code> to <code>field + width - 1</code> from <code>n</code>.
Bits are numbered from 0 (least significant) to 31 (most significant).
All accessed bits must be in the range <em>[0, 31]</em>.


<p>
The default for <code>width</code> is 1.




<p>
<hr><h3><a name="pdf-bit32.replace"><code>bit32.replace (n, v, field [, width])</code></a></h3>


<p>
Returns a copy of <code>n</code> with
the bits <code>field</code> to <code>field + width - 1</code>
replaced by the value <code>v</code>.
See <a href="#pdf-bit32.extract"><code>bit32.extract</code></a> for details about <code>field</code> and <code>width</code>.




<p>
<hr><h3><a name="pdf-bit32.lrotate"><code>bit32.lrotate (x, disp)</code></a></h3>


<p>
Returns the number <code>x</code> rotated <code>disp</code> bits to the left.
The number <code>disp</code> may be any representable integer.


<p>
For any valid displacement,
the following identity holds:

<pre>
     assert(bit32.lrotate(x, disp) == bit32.lrotate(x, disp % 32))
</pre><p>
In particular,
negative displacements rotate to the right.




<p>
<hr><h3><a name="pdf-bit32.lshift"><code>bit32.lshift (x, disp)</code></a></h3>


<p>
Returns the number <code>x</code> shifted <code>disp</code> bits to the left.
The number <code>disp</code> may be any representable integer.
Negative displacements shift to the right.
In any direction, vacant bits are filled with zeros.
In particular,
displacements with absolute values higher than 31
result in zero (all bits are shifted out).


<p>
For positive displacements,
the following equality holds:

<pre>
     assert(bit32.lshift(b, disp) == (b * 2^disp) % 2^32)
</pre>



<p>
<hr><h3><a name="pdf-bit32.rrotate"><code>bit32.rrotate (x, disp)</code></a></h3>


<p>
Returns the number <code>x</code> rotated <code>disp</code> bits to the right.
The number <code>disp</code> may be any representable integer.


<p>
For any valid displacement,
the following identity holds:

<pre>
     assert(bit32.rrotate(x, disp) == bit32.rrotate(x, disp % 32))
</pre><p>
In particular,
negative displacements rotate to the left.




<p>
<hr><h3><a name="pdf-bit32.rshift"><code>bit32.rshift (x, disp)</code></a></h3>


<p>
Returns the number <code>x</code> shifted <code>disp</code> bits to the right.
The number <code>disp</code> may be any representable integer.
Negative displacements shift to the left.
In any direction, vacant bits are filled with zeros.
In particular,
displacements with absolute values higher than 31
result in zero (all bits are shifted out).


<p>
For positive displacements,
the following equality holds:

<pre>
     assert(bit32.rshift(b, disp) == math.floor(b % 2^32 / 2^disp))
</pre>

<p>
This shift operation is what is called logical shift.







<h2>6.8 &ndash; <a name="6.8">Input and Output Facilities</a></h2>

<p>
The I/O library provides two different styles for file manipulation.
The first one uses implicit file descriptors;
that is, there are operations to set a default input file and a
default output file,
and all input/output operations are over these default files.
The second style uses explicit file descriptors.


<p>
When using implicit file descriptors,
all operations are supplied by table <a name="pdf-io"><code>io</code></a>.
When using explicit file descriptors,
the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file descriptor
and then all operations are supplied as methods of the file descriptor.


<p>
The table <code>io</code> also provides
three predefined file descriptors with their usual meanings from C:
<a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>.
The I/O library never closes these files.


<p>
Unless otherwise stated,
all I/O functions return <b>nil</b> on failure
(plus an error message as a second result and
a system-dependent error code as a third result)
and some value different from <b>nil</b> on success.
On non-Posix systems,
the computation of the error message and error code
in case of errors
may be not thread safe,
because they rely on the global C variable <code>errno</code>.


<p>
<hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3>


<p>
Equivalent to <code>file:close()</code>.
Without a <code>file</code>, closes the default output file.




<p>
<hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3>


<p>
Equivalent to <code>io.output():flush()</code>.




<p>
<hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3>


<p>
When called with a file name, it opens the named file (in text mode),
and sets its handle as the default input file.
When called with a file handle,
it simply sets this file handle as the default input file.
When called without parameters,
it returns the current default input file.


<p>
In case of errors this function raises the error,
instead of returning an error code.




<p>
<hr><h3><a name="pdf-io.lines"><code>io.lines ([filename &middot;&middot;&middot;])</code></a></h3>


<p>
Opens the given file name in read mode
and returns an iterator function that
works like <code>file:lines(&middot;&middot;&middot;)</code> over the opened file.
When the iterator function detects the end of file,
it returns <b>nil</b> (to finish the loop) and automatically closes the file.


<p>
The call <code>io.lines()</code> (with no file name) is equivalent
to <code>io.input():lines()</code>;
that is, it iterates over the lines of the default input file.
In this case it does not close the file when the loop ends.


<p>
In case of errors this function raises the error,
instead of returning an error code.




<p>
<hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3>


<p>
This function opens a file,
in the mode specified in the string <code>mode</code>.
It returns a new file handle,
or, in case of errors, <b>nil</b> plus an error message.


<p>
The <code>mode</code> string can be any of the following:

<ul>
<li><b>"<code>r</code>": </b> read mode (the default);</li>
<li><b>"<code>w</code>": </b> write mode;</li>
<li><b>"<code>a</code>": </b> append mode;</li>
<li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li>
<li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li>
<li><b>"<code>a+</code>": </b> append update mode, previous data is preserved,
  writing is only allowed at the end of file.</li>
</ul><p>
The <code>mode</code> string can also have a '<code>b</code>' at the end,
which is needed in some systems to open the file in binary mode.




<p>
<hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3>


<p>
Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file.




<p>
<hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3>


<p>
This function is system dependent and is not available
on all platforms.


<p>
Starts program <code>prog</code> in a separated process and returns
a file handle that you can use to read data from this program
(if <code>mode</code> is <code>"r"</code>, the default)
or to write data to this program
(if <code>mode</code> is <code>"w"</code>).




<p>
<hr><h3><a name="pdf-io.read"><code>io.read (&middot;&middot;&middot;)</code></a></h3>


<p>
Equivalent to <code>io.input():read(&middot;&middot;&middot;)</code>.




<p>
<hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3>


<p>
Returns a handle for a temporary file.
This file is opened in update mode
and it is automatically removed when the program ends.




<p>
<hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3>


<p>
Checks whether <code>obj</code> is a valid file handle.
Returns the string <code>"file"</code> if <code>obj</code> is an open file handle,
<code>"closed file"</code> if <code>obj</code> is a closed file handle,
or <b>nil</b> if <code>obj</code> is not a file handle.




<p>
<hr><h3><a name="pdf-io.write"><code>io.write (&middot;&middot;&middot;)</code></a></h3>


<p>
Equivalent to <code>io.output():write(&middot;&middot;&middot;)</code>.




<p>
<hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3>


<p>
Closes <code>file</code>.
Note that files are automatically closed when
their handles are garbage collected,
but that takes an unpredictable amount of time to happen.


<p>
When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>,
<a href="#pdf-file:close"><code>file:close</code></a> returns the same values
returned by <a href="#pdf-os.execute"><code>os.execute</code></a>.




<p>
<hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3>


<p>
Saves any written data to <code>file</code>.




<p>
<hr><h3><a name="pdf-file:lines"><code>file:lines (&middot;&middot;&middot;)</code></a></h3>


<p>
Returns an iterator function that,
each time it is called,
reads the file according to the given formats.
When no format is given,
uses "*l" as a default.
As an example, the construction

<pre>
     for c in file:lines(1) do <em>body</em> end
</pre><p>
will iterate over all characters of the file,
starting at the current position.
Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file
when the loop ends.


<p>
In case of errors this function raises the error,
instead of returning an error code.




<p>
<hr><h3><a name="pdf-file:read"><code>file:read (&middot;&middot;&middot;)</code></a></h3>


<p>
Reads the file <code>file</code>,
according to the given formats, which specify what to read.
For each format,
the function returns a string (or a number) with the characters read,
or <b>nil</b> if it cannot read data with the specified format.
When called without formats,
it uses a default format that reads the next line
(see below).


<p>
The available formats are

<ul>

<li><b>"<code>*n</code>": </b>
reads a number;
this is the only format that returns a number instead of a string.
</li>

<li><b>"<code>*a</code>": </b>
reads the whole file, starting at the current position.
On end of file, it returns the empty string.
</li>

<li><b>"<code>*l</code>": </b>
reads the next line skipping the end of line,
returning <b>nil</b> on end of file.
This is the default format.
</li>

<li><b>"<code>*L</code>": </b>
reads the next line keeping the end of line (if present),
returning <b>nil</b> on end of file.
</li>

<li><b><em>number</em>: </b>
reads a string with up to this number of bytes,
returning <b>nil</b> on end of file.
If number is zero,
it reads nothing and returns an empty string,
or <b>nil</b> on end of file.
</li>

</ul>



<p>
<hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3>


<p>
Sets and gets the file position,
measured from the beginning of the file,
to the position given by <code>offset</code> plus a base
specified by the string <code>whence</code>, as follows:

<ul>
<li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li>
<li><b>"<code>cur</code>": </b> base is current position;</li>
<li><b>"<code>end</code>": </b> base is end of file;</li>
</ul><p>
In case of success, <code>seek</code> returns the final file position,
measured in bytes from the beginning of the file.
If <code>seek</code> fails, it returns <b>nil</b>,
plus a string describing the error.


<p>
The default value for <code>whence</code> is <code>"cur"</code>,
and for <code>offset</code> is 0.
Therefore, the call <code>file:seek()</code> returns the current
file position, without changing it;
the call <code>file:seek("set")</code> sets the position to the
beginning of the file (and returns 0);
and the call <code>file:seek("end")</code> sets the position to the
end of the file, and returns its size.




<p>
<hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3>


<p>
Sets the buffering mode for an output file.
There are three available modes:

<ul>

<li><b>"<code>no</code>": </b>
no buffering; the result of any output operation appears immediately.
</li>

<li><b>"<code>full</code>": </b>
full buffering; output operation is performed only
when the buffer is full or when
you explicitly <code>flush</code> the file (see <a href="#pdf-io.flush"><code>io.flush</code></a>).
</li>

<li><b>"<code>line</code>": </b>
line buffering; output is buffered until a newline is output
or there is any input from some special files
(such as a terminal device).
</li>

</ul><p>
For the last two cases, <code>size</code>
specifies the size of the buffer, in bytes.
The default is an appropriate size.




<p>
<hr><h3><a name="pdf-file:write"><code>file:write (&middot;&middot;&middot;)</code></a></h3>


<p>
Writes the value of each of its arguments to <code>file</code>.
The arguments must be strings or numbers.


<p>
In case of success, this function returns <code>file</code>.
Otherwise it returns <b>nil</b> plus a string describing the error.







<h2>6.9 &ndash; <a name="6.9">Operating System Facilities</a></h2>

<p>
This library is implemented through table <a name="pdf-os"><code>os</code></a>.


<p>
<hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3>


<p>
Returns an approximation of the amount in seconds of CPU time
used by the program.




<p>
<hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3>


<p>
Returns a string or a table containing date and time,
formatted according to the given string <code>format</code>.


<p>
If the <code>time</code> argument is present,
this is the time to be formatted
(see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value).
Otherwise, <code>date</code> formats the current time.


<p>
If <code>format</code> starts with '<code>!</code>',
then the date is formatted in Coordinated Universal Time.
After this optional character,
if <code>format</code> is the string "<code>*t</code>",
then <code>date</code> returns a table with the following fields:
<code>year</code> (four digits), <code>month</code> (1&ndash;12), <code>day</code> (1&ndash;31),
<code>hour</code> (0&ndash;23), <code>min</code> (0&ndash;59), <code>sec</code> (0&ndash;61),
<code>wday</code> (weekday, Sunday is&nbsp;1),
<code>yday</code> (day of the year),
and <code>isdst</code> (daylight saving flag, a boolean).
This last field may be absent
if the information is not available.


<p>
If <code>format</code> is not "<code>*t</code>",
then <code>date</code> returns the date as a string,
formatted according to the same rules as the ANSI&nbsp;C function <code>strftime</code>.


<p>
When called without arguments,
<code>date</code> returns a reasonable date and time representation that depends on
the host system and on the current locale
(that is, <code>os.date()</code> is equivalent to <code>os.date("%c")</code>).


<p>
On non-Posix systems,
this function may be not thread safe
because of its reliance on C&nbsp;function <code>gmtime</code> and C&nbsp;function <code>localtime</code>.




<p>
<hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3>


<p>
Returns the number of seconds from time <code>t1</code> to time <code>t2</code>.
In POSIX, Windows, and some other systems,
this value is exactly <code>t2</code><em>-</em><code>t1</code>.




<p>
<hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3>


<p>
This function is equivalent to the ANSI&nbsp;C function <code>system</code>.
It passes <code>command</code> to be executed by an operating system shell.
Its first result is <b>true</b>
if the command terminated successfully,
or <b>nil</b> otherwise.
After this first result
the function returns a string and a number,
as follows:

<ul>

<li><b>"<code>exit</code>": </b>
the command terminated normally;
the following number is the exit status of the command.
</li>

<li><b>"<code>signal</code>": </b>
the command was terminated by a signal;
the following number is the signal that terminated the command.
</li>

</ul>

<p>
When called without a <code>command</code>,
<code>os.execute</code> returns a boolean that is true if a shell is available.




<p>
<hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close])</code></a></h3>


<p>
Calls the ANSI&nbsp;C function <code>exit</code> to terminate the host program.
If <code>code</code> is <b>true</b>,
the returned status is <code>EXIT_SUCCESS</code>;
if <code>code</code> is <b>false</b>,
the returned status is <code>EXIT_FAILURE</code>;
if <code>code</code> is a number,
the returned status is this number.
The default value for <code>code</code> is <b>true</b>.


<p>
If the optional second argument <code>close</code> is true,
closes the Lua state before exiting.




<p>
<hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3>


<p>
Returns the value of the process environment variable <code>varname</code>,
or <b>nil</b> if the variable is not defined.




<p>
<hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3>


<p>
Deletes the file (or empty directory, on POSIX systems)
with the given name.
If this function fails, it returns <b>nil</b>,
plus a string describing the error and the error code.




<p>
<hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3>


<p>
Renames file or directory named <code>oldname</code> to <code>newname</code>.
If this function fails, it returns <b>nil</b>,
plus a string describing the error and the error code.




<p>
<hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3>


<p>
Sets the current locale of the program.
<code>locale</code> is a system-dependent string specifying a locale;
<code>category</code> is an optional string describing which category to change:
<code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>,
<code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>;
the default category is <code>"all"</code>.
The function returns the name of the new locale,
or <b>nil</b> if the request cannot be honored.


<p>
If <code>locale</code> is the empty string,
the current locale is set to an implementation-defined native locale.
If <code>locale</code> is the string "<code>C</code>",
the current locale is set to the standard C locale.


<p>
When called with <b>nil</b> as the first argument,
this function only returns the name of the current locale
for the given category.


<p>
This function may be not thread safe
because of its reliance on C&nbsp;function <code>setlocale</code>.




<p>
<hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3>


<p>
Returns the current time when called without arguments,
or a time representing the date and time specified by the given table.
This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>,
and may have fields
<code>hour</code> (default is 12),
<code>min</code> (default is 0),
<code>sec</code> (default is 0),
and <code>isdst</code> (default is <b>nil</b>).
For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function.


<p>
The returned value is a number, whose meaning depends on your system.
In POSIX, Windows, and some other systems,
this number counts the number
of seconds since some given start time (the "epoch").
In other systems, the meaning is not specified,
and the number returned by <code>time</code> can be used only as an argument to
<a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>.




<p>
<hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3>


<p>
Returns a string with a file name that can
be used for a temporary file.
The file must be explicitly opened before its use
and explicitly removed when no longer needed.


<p>
On POSIX systems,
this function also creates a file with that name,
to avoid security risks.
(Someone else might create the file with wrong permissions
in the time between getting the name and creating the file.)
You still have to open the file to use it
and to remove it (even if you do not use it).


<p>
When possible,
you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>,
which automatically removes the file when the program ends.







<h2>6.10 &ndash; <a name="6.10">The Debug Library</a></h2>

<p>
This library provides
the functionality of the debug interface (<a href="#4.9">&sect;4.9</a>) to Lua programs.
You should exert care when using this library.
Several of its functions
violate basic assumptions about Lua code
(e.g., that variables local to a function
cannot be accessed from outside;
that userdata metatables cannot be changed by Lua code;
that Lua programs do not crash)
and therefore can compromise otherwise secure code.
Moreover, some functions in this library may be slow.


<p>
All functions in this library are provided
inside the <a name="pdf-debug"><code>debug</code></a> table.
All functions that operate over a thread
have an optional first argument which is the
thread to operate over.
The default is always the current thread.


<p>
<hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3>


<p>
Enters an interactive mode with the user,
running each string that the user enters.
Using simple commands and other debug facilities,
the user can inspect global and local variables,
change their values, evaluate expressions, and so on.
A line containing only the word <code>cont</code> finishes this function,
so that the caller continues its execution.


<p>
Note that commands for <code>debug.debug</code> are not lexically nested
within any function and so have no direct access to local variables.




<p>
<hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3>


<p>
Returns the current hook settings of the thread, as three values:
the current hook function, the current hook mask,
and the current hook count
(as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function).




<p>
<hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3>


<p>
Returns a table with information about a function.
You can give the function directly
or you can give a number as the value of <code>f</code>,
which means the function running at level <code>f</code> of the call stack
of the given thread:
level&nbsp;0 is the current function (<code>getinfo</code> itself);
level&nbsp;1 is the function that called <code>getinfo</code>
(except for tail calls, which do not count on the stack);
and so on.
If <code>f</code> is a number larger than the number of active functions,
then <code>getinfo</code> returns <b>nil</b>.


<p>
The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>,
with the string <code>what</code> describing which fields to fill in.
The default for <code>what</code> is to get all information available,
except the table of valid lines.
If present,
the option '<code>f</code>'
adds a field named <code>func</code> with the function itself.
If present,
the option '<code>L</code>'
adds a field named <code>activelines</code> with the table of
valid lines.


<p>
For instance, the expression <code>debug.getinfo(1,"n").name</code> returns
a table with a name for the current function,
if a reasonable name can be found,
and the expression <code>debug.getinfo(print)</code>
returns a table with all available information
about the <a href="#pdf-print"><code>print</code></a> function.




<p>
<hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3>


<p>
This function returns the name and the value of the local variable
with index <code>local</code> of the function at level <code>f</code> of the stack.
This function accesses not only explicit local variables,
but also parameters, temporaries, etc.


<p>
The first parameter or local variable has index&nbsp;1, and so on,
until the last active variable.
Negative indices refer to vararg parameters;
-1 is the first vararg parameter.
The function returns <b>nil</b> if there is no variable with the given index,
and raises an error when called with a level out of range.
(You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.)


<p>
Variable names starting with '<code>(</code>' (open parenthesis)
represent internal variables
(loop control variables, temporaries, varargs, and C&nbsp;function locals).


<p>
The parameter <code>f</code> may also be a function.
In that case, <code>getlocal</code> returns only the name of function parameters.




<p>
<hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3>


<p>
Returns the metatable of the given <code>value</code>
or <b>nil</b> if it does not have a metatable.




<p>
<hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3>


<p>
Returns the registry table (see <a href="#4.5">&sect;4.5</a>).




<p>
<hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3>


<p>
This function returns the name and the value of the upvalue
with index <code>up</code> of the function <code>f</code>.
The function returns <b>nil</b> if there is no upvalue with the given index.




<p>
<hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u)</code></a></h3>


<p>
Returns the Lua value associated to <code>u</code>.
If <code>u</code> is not a userdata,
returns <b>nil</b>.




<p>
<hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3>


<p>
Sets the given function as a hook.
The string <code>mask</code> and the number <code>count</code> describe
when the hook will be called.
The string mask may have the following characters,
with the given meaning:

<ul>
<li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li>
<li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li>
<li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li>
</ul><p>
With a <code>count</code> different from zero,
the hook is called after every <code>count</code> instructions.


<p>
When called without arguments,
<a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook.


<p>
When the hook is called, its first parameter is a string
describing the event that has triggered its call:
<code>"call"</code> (or <code>"tail call"</code>),
<code>"return"</code>,
<code>"line"</code>, and <code>"count"</code>.
For line events,
the hook also gets the new line number as its second parameter.
Inside a hook,
you can call <code>getinfo</code> with level&nbsp;2 to get more information about
the running function
(level&nbsp;0 is the <code>getinfo</code> function,
and level&nbsp;1 is the hook function).




<p>
<hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3>


<p>
This function assigns the value <code>value</code> to the local variable
with index <code>local</code> of the function at level <code>level</code> of the stack.
The function returns <b>nil</b> if there is no local
variable with the given index,
and raises an error when called with a <code>level</code> out of range.
(You can call <code>getinfo</code> to check whether the level is valid.)
Otherwise, it returns the name of the local variable.


<p>
See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about
variable indices and names.




<p>
<hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3>


<p>
Sets the metatable for the given <code>value</code> to the given <code>table</code>
(which can be <b>nil</b>).
Returns <code>value</code>.




<p>
<hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3>


<p>
This function assigns the value <code>value</code> to the upvalue
with index <code>up</code> of the function <code>f</code>.
The function returns <b>nil</b> if there is no upvalue
with the given index.
Otherwise, it returns the name of the upvalue.




<p>
<hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value)</code></a></h3>


<p>
Sets the given <code>value</code> as
the Lua value associated to the given <code>udata</code>.
<code>value</code> must be a table or <b>nil</b>;
<code>udata</code> must be a full userdata.


<p>
Returns <code>udata</code>.




<p>
<hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3>


<p>
If <code>message</code> is present but is neither a string nor <b>nil</b>,
this function returns <code>message</code> without further processing.
Otherwise,
it returns a string with a traceback of the call stack.
An optional <code>message</code> string is appended
at the beginning of the traceback.
An optional <code>level</code> number tells at which level
to start the traceback
(default is 1, the function calling <code>traceback</code>).




<p>
<hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3>


<p>
Returns an unique identifier (as a light userdata)
for the upvalue numbered <code>n</code>
from the given function.


<p>
These unique identifiers allow a program to check whether different
closures share upvalues.
Lua closures that share an upvalue
(that is, that access a same external local variable)
will return identical ids for those upvalue indices.




<p>
<hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3>


<p>
Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code>
refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>.







<h1>7 &ndash; <a name="7">Lua Standalone</a></h1>

<p>
Although Lua has been designed as an extension language,
to be embedded in a host C&nbsp;program,
it is also frequently used as a standalone language.
An interpreter for Lua as a standalone language,
called simply <code>lua</code>,
is provided with the standard distribution.
The standalone interpreter includes
all standard libraries, including the debug library.
Its usage is:

<pre>
     lua [options] [script [args]]
</pre><p>
The options are:

<ul>
<li><b><code>-e <em>stat</em></code>: </b> executes string <em>stat</em>;</li>
<li><b><code>-l <em>mod</em></code>: </b> "requires" <em>mod</em>;</li>
<li><b><code>-i</code>: </b> enters interactive mode after running <em>script</em>;</li>
<li><b><code>-v</code>: </b> prints version information;</li>
<li><b><code>-E</code>: </b> ignores environment variables;</li>
<li><b><code>--</code>: </b> stops handling options;</li>
<li><b><code>-</code>: </b> executes <code>stdin</code> as a file and stops handling options.</li>
</ul><p>
After handling its options, <code>lua</code> runs the given <em>script</em>,
passing to it the given <em>args</em> as string arguments.
When called without arguments,
<code>lua</code> behaves as <code>lua -v -i</code>
when the standard input (<code>stdin</code>) is a terminal,
and as <code>lua -</code> otherwise.


<p>
When called without option <code>-E</code>,
the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_2"><code>LUA_INIT_5_2</code></a>
(or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if it is not defined)
before running any argument.
If the variable content has the format <code>@<em>filename</em></code>,
then <code>lua</code> executes the file.
Otherwise, <code>lua</code> executes the string itself.


<p>
When called with option <code>-E</code>,
besides ignoring <code>LUA_INIT</code>,
Lua also ignores
the values of <code>LUA_PATH</code> and <code>LUA_CPATH</code>,
setting the values of
<a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a>
with the default paths defined in <code>luaconf.h</code>.


<p>
All options are handled in order, except <code>-i</code> and <code>-E</code>.
For instance, an invocation like

<pre>
     $ lua -e'a=1' -e 'print(a)' script.lua
</pre><p>
will first set <code>a</code> to 1, then print the value of <code>a</code>,
and finally run the file <code>script.lua</code> with no arguments.
(Here <code>$</code> is the shell prompt. Your prompt may be different.)


<p>
Before starting to run the script,
<code>lua</code> collects all arguments in the command line
in a global table called <code>arg</code>.
The script name is stored at index 0,
the first argument after the script name goes to index 1,
and so on.
Any arguments before the script name
(that is, the interpreter name plus the options)
go to negative indices.
For instance, in the call

<pre>
     $ lua -la b.lua t1 t2
</pre><p>
the interpreter first runs the file <code>a.lua</code>,
then creates a table

<pre>
     arg = { [-2] = "lua", [-1] = "-la",
             [0] = "b.lua",
             [1] = "t1", [2] = "t2" }
</pre><p>
and finally runs the file <code>b.lua</code>.
The script is called with <code>arg[1]</code>, <code>arg[2]</code>, ...
as arguments;
it can also access these arguments with the vararg expression '<code>...</code>'.


<p>
In interactive mode,
if you write an incomplete statement,
the interpreter waits for its completion
by issuing a different prompt.


<p>
In case of unprotected errors in the script,
the interpreter reports the error to the standard error stream.
If the error object is a string,
the interpreter adds a stack traceback to it.
Otherwise, if the error object has a metamethod <code>__tostring</code>,
the interpreter calls this metamethod to produce the final message.
Finally, if the error object is <b>nil</b>,
the interpreter does not report the error.


<p>
When finishing normally,
the interpreter closes its main Lua state
(see <a href="#lua_close"><code>lua_close</code></a>).
The script can avoid this step by
calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate.


<p>
To allow the use of Lua as a
script interpreter in Unix systems,
the standalone interpreter skips
the first line of a chunk if it starts with <code>#</code>.
Therefore, Lua scripts can be made into executable programs
by using <code>chmod +x</code> and the&nbsp;<code>#!</code> form,
as in

<pre>
     #!/usr/local/bin/lua
</pre><p>
(Of course,
the location of the Lua interpreter may be different in your machine.
If <code>lua</code> is in your <code>PATH</code>,
then

<pre>
     #!/usr/bin/env lua
</pre><p>
is a more portable solution.)



<h1>8 &ndash; <a name="8">Incompatibilities with the Previous Version</a></h1>

<p>
Here we list the incompatibilities that you may find when moving a program
from Lua&nbsp;5.1 to Lua&nbsp;5.2.
You can avoid some incompatibilities by compiling Lua with
appropriate options (see file <code>luaconf.h</code>).
However,
all these compatibility options will be removed in the next version of Lua.
Similarly,
all features marked as deprecated in Lua&nbsp;5.1
have been removed in Lua&nbsp;5.2.



<h2>8.1 &ndash; <a name="8.1">Changes in the Language</a></h2>
<ul>

<li>
The concept of <em>environment</em> changed.
Only Lua functions have environments.
To set the environment of a Lua function,
use the variable <code>_ENV</code> or the function <a href="#pdf-load"><code>load</code></a>.


<p>
C functions no longer have environments.
Use an upvalue with a shared table if you need to keep
shared state among several C functions.
(You may use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> to open a C library
with all functions sharing a common upvalue.)


<p>
To manipulate the "environment" of a userdata
(which is now called user value),
use the new functions
<a href="#lua_getuservalue"><code>lua_getuservalue</code></a> and <a href="#lua_setuservalue"><code>lua_setuservalue</code></a>.
</li>

<li>
Lua identifiers cannot use locale-dependent letters.
</li>

<li>
Doing a step or a full collection in the garbage collector
does not restart the collector if it has been stopped.
</li>

<li>
Weak tables with weak keys now perform like <em>ephemeron tables</em>.
</li>

<li>
The event <em>tail return</em> in debug hooks was removed.
Instead, tail calls generate a special new event,
<em>tail call</em>, so that the debugger can know that
there will not be a corresponding return event.
</li>

<li>
Equality between function values has changed.
Now, a function definition may not create a new value;
it may reuse some previous value if there is no
observable difference to the new function.
</li>

</ul>




<h2>8.2 &ndash; <a name="8.2">Changes in the Libraries</a></h2>
<ul>

<li>
Function <code>module</code> is deprecated.
It is easy to set up a module with regular Lua code.
Modules are not expected to set global variables.
</li>

<li>
Functions <code>setfenv</code> and <code>getfenv</code> were removed,
because of the changes in environments.
</li>

<li>
Function <code>math.log10</code> is deprecated.
Use <a href="#pdf-math.log"><code>math.log</code></a> with 10 as its second argument, instead.
</li>

<li>
Function <code>loadstring</code> is deprecated.
Use <code>load</code> instead; it now accepts string arguments
and are exactly equivalent to <code>loadstring</code>.
</li>

<li>
Function <code>table.maxn</code> is deprecated.
Write it in Lua if you really need it.
</li>

<li>
Function <code>os.execute</code> now returns <b>true</b> when command
terminates successfully and <b>nil</b> plus error information
otherwise.
</li>

<li>
Function <code>unpack</code> was moved into the table library
and therefore must be called as <a href="#pdf-table.unpack"><code>table.unpack</code></a>.
</li>

<li>
Character class <code>%z</code> in patterns is deprecated,
as now patterns may contain '<code>\0</code>' as a regular character.
</li>

<li>
The table <code>package.loaders</code> was renamed <code>package.searchers</code>.
</li>

<li>
Lua does not have bytecode verification anymore.
So, all functions that load code
(<a href="#pdf-load"><code>load</code></a> and <a href="#pdf-loadfile"><code>loadfile</code></a>)
are potentially insecure when loading untrusted binary data.
(Actually, those functions were already insecure because
of flaws in the verification algorithm.)
When in doubt,
use the <code>mode</code> argument of those functions
to restrict them to loading textual chunks.
</li>

<li>
The standard paths in the official distribution may
change between versions.
</li>

</ul>




<h2>8.3 &ndash; <a name="8.3">Changes in the API</a></h2>
<ul>

<li>
Pseudoindex <code>LUA_GLOBALSINDEX</code> was removed.
You must get the global environment from the registry
(see <a href="#4.5">&sect;4.5</a>).
</li>

<li>
Pseudoindex <code>LUA_ENVIRONINDEX</code>
and functions <code>lua_getfenv</code>/<code>lua_setfenv</code>
were removed,
as C&nbsp;functions no longer have environments.
</li>

<li>
Function <code>luaL_register</code> is deprecated.
Use <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> so that your module does not create globals.
(Modules are not expected to set global variables anymore.)
</li>

<li>
The <code>osize</code> argument to the allocation function
may not be zero when creating a new block,
that is, when <code>ptr</code> is <code>NULL</code>
(see <a href="#lua_Alloc"><code>lua_Alloc</code></a>).
Use only the test <code>ptr == NULL</code> to check whether
the block is new.
</li>

<li>
Finalizers (<code>__gc</code> metamethods) for userdata are called in the
reverse order that they were marked for finalization,
not that they were created (see <a href="#2.5.1">&sect;2.5.1</a>).
(Most userdata are marked immediately after they are created.)
Moreover,
if the metatable does not have a <code>__gc</code> field when set,
the finalizer will not be called,
even if it is set later.
</li>

<li>
<code>luaL_typerror</code> was removed.
Write your own version if you need it.
</li>

<li>
Function <code>lua_cpcall</code> is deprecated.
You can simply push the function with <a href="#lua_pushcfunction"><code>lua_pushcfunction</code></a>
and call it with <a href="#lua_pcall"><code>lua_pcall</code></a>.
</li>

<li>
Functions <code>lua_equal</code> and <code>lua_lessthan</code> are deprecated.
Use the new <a href="#lua_compare"><code>lua_compare</code></a> with appropriate options instead.
</li>

<li>
Function <code>lua_objlen</code> was renamed <a href="#lua_rawlen"><code>lua_rawlen</code></a>.
</li>

<li>
Function <a href="#lua_load"><code>lua_load</code></a> has an extra parameter, <code>mode</code>.
Pass <code>NULL</code> to simulate the old behavior.
</li>

<li>
Function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter, <code>from</code>.
Pass <code>NULL</code> or the thread doing the call.
</li>

</ul>




<h1>9 &ndash; <a name="9">The Complete Syntax of Lua</a></h1>

<p>
Here is the complete syntax of Lua in extended BNF.
(It does not describe operator precedences.)




<pre>

	chunk ::= block

	block ::= {stat} [retstat]

	stat ::=  &lsquo;<b>;</b>&rsquo; |
		 varlist &lsquo;<b>=</b>&rsquo; explist |
		 functioncall |
		 label |
		 <b>break</b> |
		 <b>goto</b> Name |
		 <b>do</b> block <b>end</b> |
		 <b>while</b> exp <b>do</b> block <b>end</b> |
		 <b>repeat</b> block <b>until</b> exp |
		 <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
		 <b>for</b> Name &lsquo;<b>=</b>&rsquo; exp &lsquo;<b>,</b>&rsquo; exp [&lsquo;<b>,</b>&rsquo; exp] <b>do</b> block <b>end</b> |
		 <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
		 <b>function</b> funcname funcbody |
		 <b>local</b> <b>function</b> Name funcbody |
		 <b>local</b> namelist [&lsquo;<b>=</b>&rsquo; explist]

	retstat ::= <b>return</b> [explist] [&lsquo;<b>;</b>&rsquo;]

	label ::= &lsquo;<b>::</b>&rsquo; Name &lsquo;<b>::</b>&rsquo;

	funcname ::= Name {&lsquo;<b>.</b>&rsquo; Name} [&lsquo;<b>:</b>&rsquo; Name]

	varlist ::= var {&lsquo;<b>,</b>&rsquo; var}

	var ::=  Name | prefixexp &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; | prefixexp &lsquo;<b>.</b>&rsquo; Name

	namelist ::= Name {&lsquo;<b>,</b>&rsquo; Name}

	explist ::= exp {&lsquo;<b>,</b>&rsquo; exp}

	exp ::=  <b>nil</b> | <b>false</b> | <b>true</b> | Number | String | &lsquo;<b>...</b>&rsquo; | functiondef |
		 prefixexp | tableconstructor | exp binop exp | unop exp

	prefixexp ::= var | functioncall | &lsquo;<b>(</b>&rsquo; exp &lsquo;<b>)</b>&rsquo;

	functioncall ::=  prefixexp args | prefixexp &lsquo;<b>:</b>&rsquo; Name args

	args ::=  &lsquo;<b>(</b>&rsquo; [explist] &lsquo;<b>)</b>&rsquo; | tableconstructor | String

	functiondef ::= <b>function</b> funcbody

	funcbody ::= &lsquo;<b>(</b>&rsquo; [parlist] &lsquo;<b>)</b>&rsquo; block <b>end</b>

	parlist ::= namelist [&lsquo;<b>,</b>&rsquo; &lsquo;<b>...</b>&rsquo;] | &lsquo;<b>...</b>&rsquo;

	tableconstructor ::= &lsquo;<b>{</b>&rsquo; [fieldlist] &lsquo;<b>}</b>&rsquo;

	fieldlist ::= field {fieldsep field} [fieldsep]

	field ::= &lsquo;<b>[</b>&rsquo; exp &lsquo;<b>]</b>&rsquo; &lsquo;<b>=</b>&rsquo; exp | Name &lsquo;<b>=</b>&rsquo; exp | exp

	fieldsep ::= &lsquo;<b>,</b>&rsquo; | &lsquo;<b>;</b>&rsquo;

	binop ::= &lsquo;<b>+</b>&rsquo; | &lsquo;<b>-</b>&rsquo; | &lsquo;<b>*</b>&rsquo; | &lsquo;<b>/</b>&rsquo; | &lsquo;<b>^</b>&rsquo; | &lsquo;<b>%</b>&rsquo; | &lsquo;<b>..</b>&rsquo; |
		 &lsquo;<b>&lt;</b>&rsquo; | &lsquo;<b>&lt;=</b>&rsquo; | &lsquo;<b>&gt;</b>&rsquo; | &lsquo;<b>&gt;=</b>&rsquo; | &lsquo;<b>==</b>&rsquo; | &lsquo;<b>~=</b>&rsquo; |
		 <b>and</b> | <b>or</b>

	unop ::= &lsquo;<b>-</b>&rsquo; | <b>not</b> | &lsquo;<b>#</b>&rsquo;

</pre>

<p>







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