Mercurial Hosting > sceditor
view src/plugins/undo.js @ 29:ea32a44b5a6e
remove more oo
author | Franklin Schmidt <fschmidt@gmail.com> |
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date | Thu, 11 Aug 2022 19:54:03 -0600 |
parents | b7725dab7482 |
children |
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(function (sceditor) { 'use strict'; sceditor.plugins.undo = function () { var base = {}; var sourceEditor; var editor; var body; var lastInputType = ''; var charChangedCount = 0; var isInPatchedFn = false; /** * If currently restoring a state * Should ignore events while it's happening */ var isApplying = false; /** * If current selection change event has already been stored */ var isSelectionChangeHandled = false; var undoLimit = 50; var undoStates = []; var redoPosition = 0; var lastState; /** * Sets the editor to the specified state. * @param {Object} state * @private */ function applyState(state) { isApplying = true; editor.sourceMode(state.sourceMode); if (state.sourceMode) { editor.val(state.value, false); editor.sourceEditorCaret(state.caret); } else { editor.getBody().innerHTML = state.value; var range = editor.getRangeHelper().selectedRange(); setRangePositions(range, state.caret); editor.getRangeHelper().selectRange(range); } editor.focus(); isApplying = false; }; /** * Patches a function on the object to call store() after invocation * @param {Object} obj * @param {string} fn */ function patch(obj, fn) { var origFn = obj[fn]; obj[fn] = function () { // sourceMode calls other patched methods so need to ignore them var ignore = isInPatchedFn; // Store caret position before any change is made if (!ignore && !isApplying && lastState && editor.getRangeHelper().hasSelection()) { updateLastState(); } isInPatchedFn = true; origFn.apply(this, arguments); if (!ignore) { isInPatchedFn = false; if (!isApplying) { storeState(); lastInputType = ''; } } }; } /** * Stores the editors current state */ function storeState() { if (redoPosition) { undoStates.length -= redoPosition; redoPosition = 0; } if (undoLimit > 0 && undoStates.length > undoLimit) { undoStates.shift(); } lastState = {}; updateLastState(); undoStates.push(lastState); } /** * Updates the last saved state with the editors current state */ function updateLastState() { var sourceMode = editor.sourceMode(); lastState.caret = sourceMode ? editor.sourceEditorCaret() : getRangePositions(editor.getRangeHelper().selectedRange()); lastState.sourceMode = sourceMode; lastState.value = sourceMode ? editor.getSourceEditorValue(false) : editor.getBody().innerHTML; } base.init = function (ed) { editor = ed; undoLimit = editor.undoLimit || undoLimit; editor.addShortcut('ctrl+z', base.undo); editor.addShortcut('ctrl+shift+z', base.redo); editor.addShortcut('ctrl+y', base.redo); }; function documentSelectionChangeHandler() { if (sourceEditor === document.activeElement) { base.signalSelectionchangedEvent(); } } base.signalReady = function () { sourceEditor = editor.getContentAreaContainer().nextSibling; body = editor.getBody(); // Store initial state storeState(); // Patch methods that allow inserting content into the editor // programmatically // TODO: remove this when there is a built in event to handle it patch(editor, 'setWysiwygEditorValue'); patch(editor, 'setSourceEditorValue'); patch(editor, 'sourceEditorInsertText'); patch(editor.getRangeHelper(), 'insertNode'); patch(editor, 'toggleSourceMode'); /** * Handles the before input event so can override built in * undo / redo * @param {InputEvent} e */ function beforeInputHandler(e) { if (e.inputType === 'historyUndo') { base.undo(); e.preventDefault(); } else if (e.inputType === 'historyRedo') { base.redo(); e.preventDefault(); } } body.addEventListener('beforeinput', beforeInputHandler); sourceEditor.addEventListener('beforeinput', beforeInputHandler); /** * Should always store state at the end of composing */ function compositionHandler() { lastInputType = ''; storeState(); } body.addEventListener('compositionend', compositionHandler); sourceEditor.addEventListener('compositionend', compositionHandler); // Chrome doesn't trigger selectionchange on textarea so need to // listen to global event document.addEventListener('selectionchange', documentSelectionChangeHandler); }; base.destroy = function () { document.removeEventListener('selectionchange', documentSelectionChangeHandler); }; base.undo = function () { lastState = null; if (redoPosition < undoStates.length - 1) { redoPosition++; applyState(undoStates[undoStates.length - 1 - redoPosition]); } return false; }; base.redo = function () { if (redoPosition > 0) { redoPosition--; applyState(undoStates[undoStates.length - 1 - redoPosition]); } return false; }; /** * Handle the selectionchanged event so can store the last caret * position before the input so undoing places it in the right place */ base.signalSelectionchangedEvent = function () { if (isApplying || isSelectionChangeHandled) { isSelectionChangeHandled = false; return; } if (lastState) { updateLastState(); } lastInputType = ''; }; /** * Handles the input event * @param {InputEvent} e */ base.signalInputEvent = function (e) { // InputType is one of // https://rawgit.com/w3c/input-events/v1/index.html#interface-InputEvent-Attributes // Most should cause a full undo item to be added so only need to // handle a few of them var inputType = e.inputType; // Should ignore selection changes that occur because of input // events as already handling them isSelectionChangeHandled = true; // inputType should be supported by all supported browsers // except IE 11 in runWithoutWysiwygSupport. Shouldn't be an issue // as native handling will mostly work there. // Ignore if composing as will handle composition end instead if (!inputType || e.isComposing) { return; } switch (e.inputType) { case 'deleteContentBackward': if (lastState && lastInputType === inputType && charChangedCount < 20) { updateLastState(); } else { storeState(); charChangedCount = 0; } lastInputType = inputType; break; case 'insertText': charChangedCount += e.data ? e.data.length : 1; if (lastState && lastInputType === inputType && charChangedCount < 20 && !/\s$/.test(e.data)) { updateLastState(); } else { storeState(); charChangedCount = 0; } lastInputType = inputType; break; default: lastInputType = 'sce-misc'; charChangedCount = 0; storeState(); break; } }; /** * Creates a positions object form passed range * @param {Range} range * @return {Object<string, Array<number>} */ function getRangePositions(range) { // Merge any adjacent text nodes as it will be done by innerHTML // which would cause positions to be off if not done body.normalize(); return { startPositions: nodeToPositions(range.startContainer, range.startOffset), endPositions: nodeToPositions(range.endContainer, range.endOffset) }; } /** * Sets the range start/end based on the positions object * @param {Range} range * @param {Object<string, Array<number>>} positions */ function setRangePositions(range, positions) { try { var startPositions = positions.startPositions; var endPositions = positions.endPositions; range.setStart(positionsToNode(body, startPositions), startPositions[0]); range.setEnd(positionsToNode(body, endPositions), endPositions[0]); } catch (e) { if (console && console.warn) { console.warn('[SCEditor] Undo plugin lost caret', e); } } } /** * Converts the passed container and offset into positions array * @param {Node} container * @param {number} offset * @returns {Array<number>} */ function nodeToPositions(container, offset) { var positions = [offset]; var node = container; while (node && node.tagName !== 'BODY') { positions.push(nodeIndex(node)); node = node.parentNode; } return positions; } /** * Returns index of passed node * @param {Node} node * @returns {number} */ function nodeIndex(node) { var i = 0; while ((node = node.previousSibling)) { i++; } return i; } /** * Gets the container node from the positions array * @param {Node} node * @param {Array<number>} positions * @returns {Node} */ function positionsToNode(node, positions) { for (var i = positions.length - 1; node && i > 0; i--) { node = node.childNodes[positions[i]]; } return node; } return base; }; }(sceditor));