Mercurial Hosting > traffic-intelligence
view python/extrapolation.py @ 257:9281878ff19e
untested collision/crossing computation
author | Nicolas Saunier <nicolas.saunier@polymtl.ca> |
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date | Tue, 24 Jul 2012 03:27:29 -0400 |
parents | dc1faa7287bd |
children | d90be3c02267 |
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#! /usr/bin/env python '''Library for moving object extrapolation hypotheses''' import moving import math class ExtrapolatedTrajectory: '''Class for extrapolated trajectories with lazy evaluation if the predicted position has not been already computed, compute it it should also have a probability''' def predictPosition(self, nTimeSteps): if nTimeSteps > 0 and not nTimeSteps in self.predictedPositions.keys(): self.predictPosition(nTimeSteps-1) self.predictedPositions[nTimeSteps], self.predictedSpeedOrientations[nTimeSteps] = moving.predictPosition(self.predictedPositions[nTimeSteps-1], self.predictedSpeedOrientations[nTimeSteps-1], self.getControl(), self.maxSpeed) return self.predictedPositions[nTimeSteps] def getPredictedTrajectory(self): return moving.Trajectory.fromPointList(self.predictedPositions.values()) def getPredictedSpeeds(self): return [so.norm for so in self.predictedSpeedOrientations.values()] def draw(self, options = '', withOrigin = False, **kwargs): self.getPredictedTrajectory().draw(options, withOrigin, **kwargs) class ExtrapolatedTrajectoryConstant(ExtrapolatedTrajectory): '''Extrapolated trajectory at constant speed or acceleration TODO add limits if acceleration TODO generalize by passing a series of velocities/accelerations''' def __init__(self, initialPosition, initialVelocity, control = moving.NormAngle(0,0), probability = 1, maxSpeed = None): self.control = control self.maxSpeed = maxSpeed self.probability = probability self.predictedPositions = {0: initialPosition} self.predictedSpeedOrientations = {0: moving.NormAngle.fromPoint(initialVelocity)} def getControl(self): return self.control class ExtrapolatedTrajectoryNormalAdaptation(ExtrapolatedTrajectory): '''Random small adaptation of vehicle control ''' def __init__(self, initialPosition, initialVelocity, accelerationDistribution, steeringDistribution, probability = 1, maxSpeed = None): '''Constructor accelerationDistribution and steeringDistribution are distributions that return random numbers drawn from them''' self.accelerationDistribution = accelerationDistribution self.steeringDistribution = steeringDistribution self.maxSpeed = maxSpeed self.probability = probability self.predictedPositions = {0: initialPosition} self.predictedSpeedOrientations = {0: moving.NormAngle.fromPoint(initialVelocity)} def getControl(self): return moving.NormAngle(self.accelerationDistribution(),self.steeringDistribution()) class ExtrapolationParameters: def __init__(self, name): self.name = name def createExtrapolatedTrajectories(extrapolationParameters, initialPosition, initialVelocity, maxSpeed): '''extrapolationParameters specific to each method (in name field) ''' if extrapolationHypothesis.name == 'constant velocity': return [ExtrapolatedTrajectoryConstant(initialPosition, initialVelocity, maxSpeed = maxSpeed)] else: print('Unknown extrapolation hypothesis') return [] def computeCrossingsCollisions(extrapolatedTrajectories1, extrapolatedTrajectories2, collisionDistanceThreshold, timeHorizon): '''returns the lists of collision points and crossing zones ''' collisionPoints = [] TTCs = [] crossingZones = [] pPETs = [] for et1 in extrapolatedTrajectories1: for et2 in extrapolatedTrajectories2: t = 1 p1 = et1.predictPosition(t) p2 = et2.predictPosition(t) while t <= timeHorizon and (p1-p2).norm() > collisionDistanceThreshold: p1 = et1.predictPosition(t) p2 = et2.predictPosition(t) t += 1 if t <= timeHorizon: TTCs.append(t) # todo store probability collisionPoints.append((p1+p2).multiply(0.5)) else: # check if there is a crossing zone for t1 in xrange(timeHorizon-1): for t2 in xrange(timeHorizon-1): cz = moving.segmentIntersection (et1.predictPosition(t1), et1.predictPosition(t1+1), et2.predictPosition(t2), et2.predictPosition(t2+1)) if cz: crossingZones.append(cz) pPETs.append(abs(t1-t2)) break return collisionPoints, crossingZones, TTCs, pPETs # Default values: to remove because we cannot tweak that from a script where the value may be different FPS= 25 # No. of frame per second (FPS) vLimit= 25/FPS #assume limit speed is 90km/hr = 25 m/sec deltaT= FPS*5 # extrapolatation time Horizon = 5 second def motion (position, velocity, acceleration): ''' extrapolation hypothesis: constant acceleration''' from math import atan2,cos,sin vInit= velocity vInitial= velocity.norm2() theta= atan2(velocity.y,velocity.x) vFinal= vInitial+acceleration if acceleration<= 0: v= max(0,vFinal) velocity= moving.Point(v* cos(theta),v* sin(theta)) position= position+ (velocity+vInit). multiply(0.5) else: v= min(vLimit,vFinal) velocity= moving.Point(v* cos(theta),v* sin(theta)) position= position+ (velocity+vInit). multiply(0.5) return(position,velocity) def motionPET (position, velocity, acceleration, deltaT): ''' extrapolation hypothesis: constant acceleration for calculating pPET ''' from math import atan2,cos,sin,fabs vInit= velocity vInitial= velocity.norm2() theta= atan2(velocity.y,velocity.x) vFinal= vInitial+acceleration * deltaT if acceleration< 0: if vFinal> 0: velocity= moving.Point(vFinal* cos(theta),vFinal* sin(theta)) position= position+ (vInit+ velocity). multiply(0.5*deltaT) else: T= fabs(vInitial/acceleration) position= position + vInit. multiply(0.5*T) elif acceleration> 0 : if vFinal<= vLimit: velocity= moving.Point(vFinal* cos(theta),vFinal* sin(theta)) position= position+ (vInit+ velocity). multiply(0.5*deltaT) else: time1= fabs((vLimit-vInitial)/acceleration) velocity= moving.Point(vLimit* cos(theta),vLimit* sin(theta)) position= (position+ (velocity+vInit). multiply(0.5*time1)) + (velocity.multiply (deltaT-time1)) elif acceleration == 0: position= position + velocity. multiply(deltaT) return position def timePET (position, velocity, acceleration, intersectedPoint ): ''' extrapolation hypothesis: constant acceleration for calculating pPET ''' from math import atan2,cos,sin,fabs vInit= velocity vInitial= velocity.norm2() theta= atan2(velocity.y,velocity.x) vFinal= vInitial+acceleration * deltaT if acceleration< 0: if vFinal> 0: velocity= moving.Point(vFinal* cos(theta),vFinal* sin(theta)) time= fabs((intersectedPoint.x-position.x)/(0.5*(vInit.x+ velocity.x))) else: time= fabs((intersectedPoint.x-position.x)/(0.5*(vInit.x))) elif acceleration> 0 : if vFinal<= vLimit: velocity= moving.Point(vFinal* cos(theta),vFinal* sin(theta)) time= fabs((intersectedPoint.x-position.x)/(0.5*(vInit.x+ velocity.x))) else: time1= fabs((vLimit-vInitial)/acceleration) velocity= moving.Point(vLimit* cos(theta),vLimit* sin(theta)) time2= fabs((intersectedPoint.x-position.x)/(0.5*(vInit.x+ velocity.x))) if time2<=time1: time= time2 else: position2= (position+ (velocity+vInit). multiply(0.5*time1)) time= time1+fabs((intersectedPoint.x-position2.x)/( velocity.x)) elif acceleration == 0: time= fabs((intersectedPoint.x-position.x)/(velocity.x)) return time def motionSteering (position, velocity, deltaTheta, deltaT ): ''' extrapolation hypothesis: steering with deltaTheta''' from math import atan2,cos,sin vInitial= velocity.norm2() theta= atan2(velocity.y,velocity.x) newTheta= theta + deltaTheta velocity= moving.Point(vInitial* cos(newTheta),vInitial* sin(newTheta)) position= position+ (velocity). multiply(deltaT) return position def MonteCarlo(movingObject1,movingObject2, instant): ''' Monte Carlo Simulation : estimate the probability of collision''' from random import uniform from math import pow, sqrt, sin, cos,atan2 N=1000 ProbOfCollision = 0 for n in range (1, N): # acceleration limit acc1 = uniform(-0.040444,0) acc2 = uniform(-0.040444,0) p1= movingObject1.getPositionAtInstant(instant) p2= movingObject2.getPositionAtInstant(instant) v1= movingObject1.getVelocityAtInstant(instant) v2= movingObject2.getVelocityAtInstant(instant) distance= (p1-p2).norm2() distanceThreshold= 1.8 t=1 while distance > distanceThreshold and t <= deltaT: # Extrapolation position (p1,v1) = motion(p1,v1,acc1) (p2,v2) = motion(p2,v2,acc2) distance= (p1-p2).norm2() if distance <=distanceThreshold: ProbOfCollision= ProbOfCollision+1 t+=1 POC= float(ProbOfCollision)/N return POC def velocitySteering(velocity,steering): from math import atan2,cos,sin vInitial= velocity.norm2() theta= atan2(velocity.y,velocity.x) newTheta= theta + steering v= moving.Point(vInitial* cos(newTheta),vInitial* sin(newTheta)) return v def MonteCarloSteering(movingObject1,movingObject2, instant,steering1,steering2): ''' Monte Carlo Simulation : estimate the probability of collision in case of steering''' from random import uniform from math import pow, sqrt, sin, cos,atan2 N=1000 L= 2.4 ProbOfCollision = 0 for n in range (1, N): # acceleration limit acc1 = uniform(-0.040444,0) acc2 = uniform(-0.040444,0) p1= movingObject1.getPositionAtInstant(instant) p2= movingObject2.getPositionAtInstant(instant) vInit1= movingObject1.getVelocityAtInstant(instant) v1= velocitySteering (vInit1,steering1) vInit2= movingObject2.getVelocityAtInstant(instant) v2= velocitySteering (vInit2,steering2) distance= (p1-p2).norm2() distanceThreshold= 1.8 t=1 while distance > distanceThreshold and t <= deltaT: # Extrapolation position (p1,v1) = motion(p1,v1,acc1) (p2,v2) = motion(p2,v2,acc2) distance= (p1-p2).norm2() if distance <=distanceThreshold: ProbOfCollision= ProbOfCollision+1 t+=1 POC= float(ProbOfCollision)/N return POC if __name__ == "__main__": import doctest import unittest suite = doctest.DocFileSuite('tests/extrapolation.txt') #suite = doctest.DocTestSuite() unittest.TextTestRunner().run(suite) #doctest.testmod() #doctest.testfile("example.txt")