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author Franklin Schmidt <fschmidt@gmail.com>
date Sun, 02 Apr 2023 10:30:03 -0600
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+<body text="#000000" link="#0000ff" vlink="#551a8b" alink="#ff0000" bgcolor="#c0c0c0">
+<a name="There Is No Satisfactory Alternative T">
+<p><strong><hr>
+</strong>
+<br wp="br1"><br wp="br2">
+<p><strong>There Is No Satisfactory Alternative To Go</strong>
+
+<p><strong>&copy; 2002 Milton N. Bradley</a></strong>
+
+<p>As one of the world's great strategic board games, Chess shares certain important characteristics
+with Go that also makes it a valuable pedagogical adjunct to the standard curriculum, and it has
+often been used in that role outside the Orient in places where Go was unknown. As Shelby
+Lyman noted in his nationally syndicated Chess column in Long Island's premiere newspaper
+Newsday on Sept 10, 1991, "Chess works in an educational environment because ......it is a
+sport....and it is played for fun." He continued "... children playing Chess engage their full
+intellect, will and strength to a remarkable extent. They alertly attend the chessboard: observing,
+remembering, generating ideas, testing those ideas, making decisions and mistakes and learning
+from those mistakes." He concluded "Chess has an advantage over most school subjects: it
+combines both theory and practice. Ideas are honed and tested in the crucible of competitive play.
+Poor formulation or poor execution of ideas loses games. Careless, faulty thinking is ruthlessly
+refuted on the chessboard." 
+
+<p>The validity of Lyman's contention that Chess can improve student performance was  recently
+abundantly demonstrated in New York City's Mott Hall School, as reported by Brent Staples in
+the Sunday New York Times of Dec 15, 2002, and described in considerable detail in the section
+of this web page entitled "Teaching The New 'R' Of Reasoning".
+
+<p><em><strong>Go is far superior to Chess as a pedagogical tool because it not only fully shares <u>all</u> of these
+considerable assets, but also possesses several others of transcendent importance that <u>Chess
+lacks almost completely</u>:</strong></em>
+
+<p><UL type = disc>
+
+<p><LI> Most readily apparent is Go's far greater accessibility, especially by the very young. It is
+free of all the artificial complexities (e.g. different piece moves, promotion, castling, en passant
+capture, etc.) that beset Chess. The structure of Go is as simple and almost as easy to learn in
+rudimentary fashion as Checkers, so it is possible for almost anyone to quickly and effortlessly
+begin playing it. 
+
+<p><LI> The rigid starting setup of Chess vastly reduces the number of options available, thereby
+inhibiting the free flow of the player's imagination. In contrast, <em>the Go board starts empty and
+the players create their own unique structure in every game, thus allowing full reign to their
+creativity and imagination.</em>
+
+<p><LI> The simplistic objective of Chess of catching the opposing King together with its small 8 x
+8 square scale and constricting starting lineup lead to a "quick kill" mentality in which the
+capture of some material or a successful "mating attack" on the opposing King can lead to an
+instant win. The result is a game that is very strongly biased toward the tactical, with very little
+opportunity for the development of much more than elemental strategy. In contrast, the 19 x 19
+line Go board has enormous scale. Coupled with the need to trade off short term profits and their
+costs against the possibility of later achieving greater long term gain, this leads to incredibly
+profound strategy whose realization depends upon the precise execution of tactics every bit as
+incisive as those of Chess. <em><strong>This gives Go an entire dimension for intellectual development
+almost entirely lacking in Chess.</em></strong>
+
+<p><LI> Perhaps most important of all, the vast scale of the Go board makes it impossible to
+precisely calculate anticipated outcomes during the crucial opening stages of the game, and this
+requires the players to rely entirely upon general strategic principles and such right brain
+functions as pattern recognition and "instinct". <em><strong>This integration of right and left brain function
+provided by Go is crucial to the complete development of the brain, and is also almost
+completely lacking in Chess (or any other known human activity).</em></strong>
+
+<p>This unique integration of left and right brain function in playing Go was recently directly
+demonstrated for the first time by MRI brain scans, in experiments described in the report
+referenced in the section of this web page "Comparison Between Chess and Go".
+
+<p></UL>
+
+<p>For these reasons, <em><strong>Go</em> not only provides <em>unlimited scope</em> for even the most brilliant to
+exercise their mental capabilities to the fullest, but <em>an effectiveness in improving the brain
+function and academic performance of even underachievers unmatched by any other known
+pedagogical mechanism.</em></strong>
+<a name="Caveats "></a>
+<p><u><strong>Caveats</u></strong> 
+
+<p>There are some significant caveats that must be addressed in implementing a school Go program,
+especially in the US:
+
+<p><UL type = disc>
+
+<p><LI>  Most important is the realization that <em>Go is not a form of magic wand</em>, despite the
+enormous benefits that its participants ultimately enjoy. Mere brief exposure to the elegant basic
+concepts of Go and occasional casual play may be pleasurable, but will <u>not</u> result in substantive
+salutary changes in the student's thinking processes or study habits! 
+
+<p><em><strong>The benefits Go provides can <u>only</u> be achieved over a period of months and years during
+which the student actively studies and plays Go, and progresses well into the advanced stages
+of skill.</em> </strong>The reason is that a deep understanding of and ability to appropriately address the
+complex interactions between Go's strategy, tactics, and elegant structural concepts are what
+actually improve the student's intellectual capabilities. Coupled with Go's subtle development
+and inculcation of improved study habits, this then translates into improved academic
+performance.
+
+<p><LI>  It is this "rewiring" of the brain to enable it to efficiently engage in the kind of <em> advanced
+REASONING</em> essential to both playing Go and solving real world problems that is most readily
+accomplished at about age 4 or 5. As noted in some detail in the section of this web page
+"Teaching The New 'R' Of Reasoning", the ideal learning method for such young children is
+largely but not wholly informal, supplemented by a small irreducible minimum of formal
+instruction. Unfortunately, the ideal combination of conditions to permit using this preferred
+method does not routinely exist anywhere in the US today outside a very few Oriental
+communities. Therefore there is no practical alternative to a more formal, intrinsically less
+desirable (but still effective) approach.
+
+<p><LI>  In Japan, Go is a well established and highly respected cultural/social activity and almost
+every child is already aware of its existence long before entering school, so participation in an in-school Go program is fairly readily obtained and accepted. In the US Go is almost completely
+unknown to all but a few students of Oriental extraction. Far worse, in our basically anti-intellectual society, activities like playing Go are also often characterized by many students and
+parents as "nerdy", and are viewed disapprovingly. Overcoming this erroneous negative
+preconception may constitute a formidable challenge, at least until the program is well
+established and its value demonstrated beyond question.
+
+<p></UL>
+
+<p><a href="SHUNTGO.html"><Font Color="#0033FF"><strong>Continue</strong></Font></a>
+
+<p>Click Here To Return To<a href="index.html"><Font Color="#0033FF"><strong> Milt's Go
+Page</strong></Font></a>
+
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+
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