Mercurial Hosting > traffic-intelligence
view c/Motion.cpp @ 138:c1b260b48d2a
corrected initialization bugs and feature shortening before saving
author | Nicolas Saunier <nicolas.saunier@polymtl.ca> |
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date | Fri, 19 Aug 2011 12:15:23 -0400 |
parents | 445e773c9be3 |
children | 47329bd16cc0 |
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#include "Motion.hpp" #include "opencv2/core/core.hpp" #include "opencv2/highgui/highgui.hpp" #include "src/TrajectoryDBAccessList.h" using namespace std; using namespace cv; FeatureTrajectory::FeatureTrajectory(const int& frameNum, const cv::Point2f& p) { addPoint(frameNum, p); } bool FeatureTrajectory::smallDisplacement(const unsigned int& nDisplacements, const float& minTotalFeatureDisplacement) const { bool result = false; unsigned int nPositions = positions.size(); if (nPositions > nDisplacements) { float disp = 0; for (unsigned int i=0; i<nDisplacements; i++) disp += displacementDistances[nPositions-2-i]; result = disp < minTotalFeatureDisplacement; } return result; } void FeatureTrajectory::addPoint(const int& frameNum, const Point2f& p) { positions.add(frameNum, p); computeMotionData(frameNum); } void FeatureTrajectory::shorten(void) { positions.pop_back(); velocities.pop_back(); displacementDistances.pop_back(); } void FeatureTrajectory::write(TrajectoryDBAccess<Point2f>& trajectoryDB) const { /// \todo save velocities trajectoryDB.write(positions); } #ifdef USE_OPENCV /// \todo add option for anti-aliased drawing, thickness void FeatureTrajectory::draw(Mat& img, const Scalar& color) const { Point2f p1 = positions[0]; for (unsigned int i=1; i<positions.size(); i++) { Point2f p2 = positions[i]; line(img, p1, p2, color, 1); p1 = p2; } } #endif // protected void FeatureTrajectory::computeMotionData(const int& frameNum) { unsigned int nPositions = positions.size(); if (nPositions >= 3) { Point2f displacement = positions[nPositions-1] - positions[nPositions-2]; if (nPositions == 2) // duplicate first displacement so that positions and velocities have the same length velocities.add(frameNum-1, displacement); velocities.add(frameNum, displacement); float dist = norm(displacement); displacementDistances.push_back(dist); } }