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4 <!-- Mirrored from users.eniinternet.com/bradleym/Mind.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:48:48 GMT -->
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9 <title>THE PLEASURABLE WAY TO A SUPERIOR MIND</title>
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35 <body>
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36 <hr>
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37 <br>
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38 <br>
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39 <p><span style="color: #000000"><span style="font-weight: bold"><span style="font-size: 12pt"><span style="font-size: 14pt"><a name="THE PLEASURABLE WAY TO A SUPERIOR MIND"></a>THE PLEASURABLE WAY TO A SUPERIOR MIND</span></span></span></span></p>
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40 <br>
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41 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"><span style="font-size: 14pt">© 2004 Milton N. Bradley</span></span></span></span></p>
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42 <br>
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43 <p<span style="color: #000000"><span style="font-size: 12pt">●<span>  </span><span style="font-weight: bold">SIMPLE, ELEGANT RULES.</span></span></span></p>
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44 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span>Rules as simple as checkers. Strategy more profound than chess. </span></span></p>
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45 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> No different piece moves to master. </span></span></p>
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46 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> No fixed starting setup. Each game uniquely structured by the players themselves. </span></span></p>
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47 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span>Integral handicap system allows even players of widely different ability to enjoy truly
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48 competitive games. </span></span></p>
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49 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Suitable for age 3 - Ph.D. </span></span></p>
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50 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> NO "LUCK" OR CHANCE. </span></span></span><span style="color: #000000"><span style="font-size: 12pt">Just outsmart your opponent to win. </span></span></p>
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51 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> A GAME OF EXQUISITE SUBTLETY.</span></span></span></p>
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52 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Profound Strategy. (Like football, many different plays from the same initial "set".) </span></span></p>
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53 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  <span>○<span>  </span> Dazzling Tactical Magic. (Like Judo, use the opponent's strength against him.) </span></span></p>
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54 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  <span>○<span>  </span> Features pincer attacks, ambushes, feints, diversions, traps, and "airborne" invasions
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55 behind enemy lines. </span></span></p>
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56 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> VAST SCOPE, ALMOST LIMITLESS POSSIBILITIES. </span></span></span></p>
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57 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span>ALWAYS CHALLENGING. Every game different, never routine or boring..</span></span></span></p>
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58 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> FULLY UTILIZES/INTEGRATES ARTISTIC/ANALYTIC ABILITIES.</span></span></span></p>
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59 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> ABSTRACT MODEL OF REAL WORLD BUSINESS/ECONOMIC
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60 COMPETITION.</span></span></span></p>
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61 <br>
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62 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"><span style="text-decoration: underline">CHILDREN/STUDENTS</span></span></span></span></p>
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63 <br>
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64 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> DEVELOPS GOOD STUDY HABITS.</span></span></span></p>
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65 <p<span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold"></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">●<span>  </span> TEACHES VITAL REASONING SKILLS.</span></span></span><span style="color: #000000"><span style="font-size: 12pt"> Creates an enjoyable, mentally stimulating
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66 environment in which even very young children learn how to: </span></span></p>
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67 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span>Objectively appraise a competitive situation. </span></span></p>
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68 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Identify what's important and what's not. </span></span></p>
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69 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span>Evaluate the feasible alternatives.
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70 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Recall/apply pertinent facts and techniques. </span></span></p>
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71 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Develop appropriate alternative strategy and tactics. </span></span></p>
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72 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Calculate the value and risks of each alternative. </span></span></p>
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73 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Prioritize them. </span></span></p>
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74 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Make and implement decisions. </span></span></p>
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75 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Observe the outcome, cope with the consequences, and then </span></span></p>
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76 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Repeat the decision making cycle, as appropriate. </span></span></p>
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77 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span><span style="font-weight: bold">TEACHES REAL-LIFE REASONING/JUDGMENT SKILLS</span></span></span></p>
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78 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Long term planning succeeds, "instant gratification" fails. </span></span></p>
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79 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Greed is counter-productive. The opponent must always get his due. </span></span></p>
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80 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> No simplistic, fixed plan can succeed against competent opposition. A balanced,
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81 flexible approach is the only possible route to victory. </span></span></p>
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82 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Rote memory is useful but insufficient. </span></span></p>
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83 <p<span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span> Deep positional analysis, understanding and sound judgment dominate even the best
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84 tactics. No "quick kill" is possible against competent opposition. </span></span></p>
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85 <p style="text-indent: -1in; margin-left: 1in"><span style="color: #000000"><span style="font-size: 12pt"><span>  </span>○<span>  </span></span></span></p>
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86 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="text-decoration: underline"><span style="font-weight: bold">ADULTS</span></span></span></span></p>
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87 <br>
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88 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">ABSTRACT MODEL OF REAL WORLD BUSINESS/POLITICAL COMPETITION.</span></span></span></p>
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89 <p<span style="color: #000000"><span style="font-size: 12pt">●<span>  </span>Overall strategic judgment and patient development dominate tactics. </span></span></p>
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90 <p<span style="color: #000000"><span style="font-size: 12pt">●<span>  </span>Investment for the future is generally superior to emphasis on immediate profit, but ultimate
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91 success almost always requires a carefully balanced set of tradeoffs between both objectives.</span></span></span></p>
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92 <p<span style="color: #000000"><span style="font-size: 12pt">●<span>  </span> The game that taught Japan the strategies that have moved them into leadership in such fields
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93 as automobiles and semiconductors! </span></span></p>
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94 <br>
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95 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="text-decoration: underline"><span style="font-weight: bold"></span></span></span></span><span style="color: #000000"><span style="font-size: 12pt"><span style="text-decoration: underline"><span style="font-weight: bold">SENIORS</span></span></span></span></p>
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96 <br>
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97 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">AIDS MEMORY, REVERSES SENILE DEMENTIA, MAY HELP PREVENT
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98 ALZHEIMER'S DISEASE.</span></span></span></p>
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99 <br>
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100 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">In his regular column "The Empty Board" in the American Go Journal, Vol. 34, #3, Fall 2000,
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101 William S. Cobb reports:</span></span></span></p>
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102 <br>
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103 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">"Last June (I visited) Japan to participate in a symposium on the educational benefits of
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104 teaching Go in schools. ....... On this trip I discovered that the Japanese have become
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105 seriously interested in the possibilities of using Go as a therapy for people with mental
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106 problems."</span></span></span></p>
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107 <br>
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108 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">And Cobb goes on to say:</span></span></span></p>
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109 <br>
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110 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">"In recent years, Dr. Kaneko Mitsuo, a Japanese neurosurgeon with an international
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111 reputation, has been working with older people suffering from senile dementia. Using PET
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112 scans he has shown that there is substantial area of the right brain that begins to atrophy in
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113 people who suffer from dementia. This turns out to be essentially the same part of the brain
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114 that is most active when engaging in musical activities and in playing Go. To research this
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115 further, Dr. Kaneko has been teaching Go to patients in the beginning stages of dementia.
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116 (He) is now convinced that learning to play Go can <span style="text-decoration: underline">reverse the development of dementia</span> in
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117 virtually all patients in the beginning stages of the disease. Of course, this does not apply to
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118 Alzheimer's, which is still an incurable condition, but it does work for common dementia."</span></span></span></p>
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119 <br>
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120 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">Other recent medical research indicates that older individuals who vigorously and consistently
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121 exercise their REASONING abilities also have <span style="text-decoration: underline">a far lower incidence of Alzheimer's Disease</span>
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122 than those who do not! </span></span></span></p>
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123 <br>
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124 <p><span style="color: #000000"><span style="font-size: 12pt"><span style="font-weight: bold">And, as you may have gleaned from the foregoing, for this purpose the 4000 year old game of
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125 Go is far superior to any other known mechanism!</span></span></span><span style="color: #000000"><span style="font-size: 12pt"> Why? Because playing Go regularly is not only
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126 enjoyable but also results in intense exercise and integration of both left and right brain function to a
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127 degree not otherwise achievable!</span></span></p>
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128 <br>
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129 <p><span style="color: #000000"><span style="font-size: 12pt">The number of Alzheimer’s cases in the US has been estimated at 4 million in a total population of
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130 about 280 million. But because Alzheimer’s is essentially found only in the elderly, the true basis for
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131 comparison is really no more than half that number, or 140 million at most, yielding an expectation of
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132 Alzheimer’s incidence in the general population on the order of approximately 3%. Given that there are
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133 currently approximately 400 recognized Go professionals in the world, and that there have been many,
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134 many thousands in the period from 1612 when Go was institutionalized in Japan under the rule of
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135 Shogun Tokugawa until the present time, if their incidence of Alzheimer’s disease was the same as that
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136 of the general population there should be at least 6 current sufferers in their ranks, and a long history of
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137 those who contracted Alzheimer’s in the past. But in fact there have never been even a single one!</span></span></p>
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138 <br>
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139 <p><span style="color: #000000"><span style="font-size: 12pt">This was validated by the following email I received on Monday June 14, 2004 in response to my
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140 enquiry on this subject:</span></span></p>
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141 <br>
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142 <p><span style="color: #000000"><span style="font-size: 12pt">Dear Mr. Bradley,</span></span></p>
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143 <br>
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144 <p><span style="color: #000000"><span style="font-size: 12pt">To our knowledge, <span style="font-weight: bold">there have been no professional go players who have ever suffered from
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145 Alzheimer's</span>. In a note President of the World Bridge Federation recently gave me are put these lines:
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146 "Very serious medical studies carried out by universities in California have proved that groups of bridge
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147 players, for example, are much less likely to develop Alzheimer's or Parkinson's than non-players." It
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148 appears that the same goes with Go. There have been published since a couple of years books by
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149 Japanese neurologists regarding Go and mental health of the aged persons, all of which have proved
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150 positive effects on aged go players. It is related to the function of "right brain".</span></span></p>
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151 <br>
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152 <p><span style="color: #000000"><span style="font-size: 12pt">Regards,</span></span></p>
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153 <p><span style="color: #000000"><span style="font-size: 12pt">Riichi Yamamoto</span></span></p>
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154 <p><span style="color: #000000"><span style="font-size: 12pt">Advisor, Overseas Dept</span></span></p>
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155 <p><span style="color: #000000"><span style="font-size: 12pt">Nihon Ki-in</span></span></p>
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156 <br>
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157 <p><a href="America.html"><span style="font-size: 12pt"><span style="color: #0000ff"><span style="text-decoration: underline"><span style="color: #0033ff"><span style="font-weight: bold">Continue</span></span></span></span></span></a><span style="font-size: 12pt"><span style="color: #000000"></span></span></p>
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158 <br>
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159 <p><span style="font-size: 12pt"><span style="color: #000000">Click Here To Return To</span></span><a href="index.html"><span style="font-size: 12pt"><span style="color: #0000ff"><span style="text-decoration: underline"><span style="color: #0033ff"><span style="font-weight: bold"> Milt's Go Page</span></span></span></span></span></a><span style="font-size: 12pt"><span style="color: #000000"></span></span></p>
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160 <br>
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161 </body>
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162
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164 <!-- Mirrored from users.eniinternet.com/bradleym/Mind.html by HTTrack Website Copier/3.x [XR&CO'2014], Sun, 06 Nov 2022 06:48:48 GMT -->
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165 </html>
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